THE END OF
THE DISPOSABLE
THE REMARKAI
SV-318 PERSONAL CO
You'll grow into it. not c
© 1983 SPECTRA VIDEO. INC.
SV-601 SUPER EXPANDER
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Man has only recently tested the waters of the home
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SPECTRAVIDEO SV-318 COMPUTER COMPARISON CHART
APPLE II PLUS
ATARI 800
J899
COMMODORE 64 NEC 6001
COMPUTING POWER FEATURES
BUILT IN ROM
EXPANDABLE TO
BUILT IN EXTENDED MICROSOFT 1 BASIC
BUILT IN RAM
EXPANDABLE TO
KEYBOARD FEATURES
NUMBER OF KEYS
USER DEFINE FUNCTIONS
SPECIAL WORD PROCESSING
GENERATED GRAPHICS (FROM KEYBOARD)
UPPER/LOWER CASE
GAME/AUOIO FEATURES
SEPARATE CARTRIDGE SLOTS
BUILT IN JOYSTICK
COLORS
RESOLUTION (PIXELS)
SPRITES
SOUND CHANNELS
OCTAVES PER CHANNEL
A O S R ENVELOPE
PERIPHERAL SPECIFICATIONS
CASSETTE
AUDIO 10
BUILT IN MIC
DISK DRIVE CAPACITY
(LOW PROFILE)
CP/M- compatibility (80 column programs)
CP(M ' 2 2
CP/M 1 3.0
ADDITIONAL COST
ADDITIONAL COST
YES
YES
YES
2 CHANNEL
YES
YES
256K
YES
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in this issue
applications & software
218 Simulated Circuits
Fun in the physics lab
Holko
evaluations & profiles
226 Computer Art For The Tektronix 4052 Jacobson
Creating corsages
228 Graphics Made Almost Painless Crew
Part three: Graphics Manager
02 The SemiDisk Disk Emulator Hart
More speed and storage for S-100 systems
244 Controller Corner Riley & Riley
Make an airplane steering wheel for your computer
0Q The SyQuest 306 Fastie
w An affordable removable media hard disk drive
7 2 Dakin5 Controller 1.1 Exner
A comprehensive accounting system
Q0 Total Systems Concept Yerges
The ultimate program?
92 Computer Card Games Uston
Cribbage, solitaire, gin rummy and blackjack
QQ Learning is Fun Ahl
29 educational programs for Apple and Atari
144 Milton Bradley Scores Again Smith
Language and math arts programs
154 Karel The Robot Hirschfelder
A unique introduction to Pascal
articles
g Report from CES Ahl & Staples
7 new computers under $200
1 58 My F,v ®- Yoa r-Old Knows Basic Favaro
Just what can a child learn?
1 08 Teach Your K,d8 Programming Carlson
Getting them started and keeping them interested
1 80 Leam,n 0 To Learn Kugel & Stowbridge
How computer games help
1 90 Cegolle Rowe
Language learning by computer
202 Logo * doas Lawler
Getting off the garden path
216 Learn To Touch Type Stares
Improve your word processing productivity
Cover illustration by Walter Velez.
departments
0 Input/Output Readers
10 Notices Fee
“|2 Dateline: Tomorrow Ahl
News and views
1 6 7 Years Ago Ahl
w As we were
260 ° ut P° 8t: Atarl Anderson
Announcing the 1200XL; interfacing with the outside
world
274 New Products Zollo
288 Apple Cart Prescott
296 Commodore's Port Anderson
302 IBW Images Fastie
What’s new on the market
310 TRS-80 Strings Gray
Communications and a programmable character
generator
April, 1983
Volume 9, Number 4
Creative Computing (ISSN 0 097-8140) is published monthly by Ahl Computing.
Inc., a subsidiary of Ziff-Davis Publishing Company. David Ahl. President; Elizabeth
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April 1983 ® Creative Computing
3
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April 1983 ® Creative Computing
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Ada Wars
Dear Editor:
I feel that I must respond to Mr. Gilpin’s article “Two Ada
Compilers’’ in the January 1983 issue of Creative Computing .
SuperSoft has always been a leader in the microcomputer
software industry because of product excellence and ease of use.
Mr. Gilpin seems to have missed the fact that ease of use is a
critical consideration for any language compiler which is used as
a learning tool. SuperSoft's Ada is not only easy to use, but also a
good way to become familiar with the language syntax. The
same cannot be said for Janus, RR Software’s Ada look alike.
SuperSoft chose, initially, to optimize speed of compilation and
ease of use, rather than other aspects of language. We are
building from that base with further additions.
He also said that SuperSoft’s manual was only 29 pages long.
True, but he neglected to mention the fact that this was only one
of two manuals, the other being the standard DoD document on
the language. The fact that we include this standard description
should say something about just how standard our Ada is.
Mr. Gilpin complained about SuperSoft Ada’s lack of certain
data types, yet Janus didn’t even have floating point at the same
time of his review. SuperSoft’s Ada has always had floating
point. I urge Mr. Gilpin to try writing an engineering program
without it.
Herbert Schildt, President
SuperSoft
P.O. Box 1628
Champaign, IL 61820
Dear Editor:
As the author of the Supersoft/Maranatha Ada compiler, I
read the review of Supersoft Ada and RR Software’s Janus in the
January 1983 issue of Creative Computing with interest. Mr.
Gilpin has omitted some crucial details which should be brought
to the attention of your readers.
Mr. Gilpin doesn’t seem to understand the main reason Ada
was brought into being in the first place: standardization. The
Department of Defense (DoD) wanted a standardized language
to solve their problem of rapidly increasing software costs.
Standardization offers much for a computer language, including
portability from one machine to another, and a base of program-
mers who don’t have to re-learn a new dialect of some language
for every new machine they work on, etc. The DoD’s position is
that Ada is Ada is Ada— a compiler is either full Ada, becoming
full Ada (an “incomplete implementation”) or is not Ada at all.
This is well and good since RR Software does not call their
product Ada but Janus. Why, then, is it reviewed in an article
entitled “Ada for CP/M”? And why is it reported as an Ada
subset? Further, Mr. Gilpin actually applauds RR Software for
deviating from the standard, and not just once, but five obvious
times: byte type, ASM statement, conditional compilation,
strings, and I/O. This is good news for systems programmers?
He states that 60% of the language has been implemented by
Janus and 10% by Supersoft Ada. Where he has found these
figures is indeed a mystery. Does the Janus 60% include variations
to the standard? Does he compute this percentage by the number
of grammar productions implemented? Perhaps by the size of
the compiler itself?
He seems to be confused as to the number of sample programs
provided. At one point he states there are several sample
programs with Supersoft Ada, and at another point he complains
that only two programs are provided, “one of which doesn’t
work.” In fact, several programs are provided, including a
factorial program, two versions of a CP/M dump utility, and a
program which solves the famous Towers of Hanoi problem, a
riddle most computer programmers will recognize as a study in
recursive techniques. Funny he forgot to mention that. If Mr.
Gilpin cannot change one of the programs to run using a terminal
with different control codes, well, that is hardly our fault.
Janus may indeed be a good product; but it is not an Ada
compiler, nor will it ever be. The Ada compiler which has been
implemented by Supersoft/Maranatha Software Systems thus
far conforms to the Ada standard, and version two (which has
already been released) contains most of the omissions Mr. Gilpin
complained about in version one. In my opinion, if you want to
learn real Ada, there is but one logical choice.
As a final note, Mr. Gilpin should follow his own advice and
feel some compassion for anyone attempting to implement Ada
in the CP/M environment.
David C. Norris, Owner
Maranatha Software Systems
500 Catalina Road #305
Cocoa Beach, FL 32931
Dear Editor:
I’m pleased that my articles on Ada ruffled a few feathers. I
am also glad that the people at Supersoft offered such a spirited
defense of their product. Welcome to the Ada wars, fellows—
there’s room down here for everyone.
Before answering the objections of Mr. Schildt and then the
author of the Supersoft compiler, I would like to ask them a
favor. Please send me a copy of the new release of Supersoft
6
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Ada. Nothing would make me happier than to write a review
praising it to the ceiling. Until then, though, I will have to stick
by the conclusions of my previous article.
Now to business. I agree that the Supersoft compiler is easier
to use than Janus. Will it still be as easy to use when it incorpo-
rates as much of the Ada language as Janus does? Time will tell.
It is also true that Janus deviates from the Ada standard. The
tiny fraction of Ada implemented by Supersoft is, indeed,
standard. But people who are more interested in learning the
language than in quibbling over a few extensions to the standard
will continue to choose Janus over Supersoft. As to whether or
not there is such a thing as an “Ada subset,” I suppose this
question has some metaphysical significance to copyright lawyers.
I just write programs. (Incidentally, the people at RR Software
tell me that Janus will be expanded to the point where it will
encompass the full standard. The full language will initially be
available for computers based on the 8086/88 processer. RR has
no plans to implement it on the Z80. Perhaps if Houdini were
still alive...)
I was waiting for someone to call me on those percentage
estimates. Naturally, there isn’t any algorithm for determining
how much of a language is present in a particular compiler. The
numbers came from a source we writers tend to trust as much as
computer printouts— intuition. But if someone comes up with an
empirical test to check my intuition I’ll be surprised if the results
are much different. I do, however, apologize for giving the
mistaken impression that the Janus compiler is six times as large
as the Supersoft compiler. It is eight times as large.
I did mention (in the eighth paragraph of the review) that
Supersoft provides the Ada Language Reference Manual (LRM)
along with its own document. RR has always offered it as an
extra. Unless you are very serious about Ada, I wouldn’t bother
with the LRM — it is so poorly written that it is practically
unreadable.
There was one thing about my review for which I must
seriously apologize — the misprint about Supersoft supporting
two “programs.” Correcting the misprint to “pragmas” suddenly
makes the paragraph make sense in light of my earlier comments
in the article. To clear things up, Janus has ten pragmas (compiler
directives), two of which are defined in the LRM. Supersoft has
two pragmas, one of which — LIST— appears in the LRM. Unfor-
tunately, LIST is the one which does not work. (Supersoft
should understand misprints. One of their early ads boasted that
their compiler supported a “floating disk.” The original draft of
my review contained a very low swipe at this which, happily, I
removed.)
I suppose that covers everything. Again, I would like to
emphasize that I really don’t like writing negative reviews. I
hope that Supersoft can send me a version of their Ada compiler
that will make me eat my words.
While I’m here, I might mention that the Telesoft Ada com-
piler, the most complete version of the language on the market,
is now available for the IBM Personal Computer. It’s not cheap—
the compiler alone is $3000 and you have to beef up your PC to
256K. I’ve been using it for several months now and it is superb.
If there is enough interest I would be glad to review it along with
the new editions of Janus and Supersoft Ada.
Geoff Gilpin
1018 N. Leminwah St.
Appleton, WI 54911
Magic Fingers
Dear Editor:
We read with interest the article on the Brailleprinter. Personal
Micro Computers also makes a solenoid driven typing robot
which we call Electric Typing Fingers (Model ETF-80). Our
ETF-80 has also been operated with the Braillewriter by several
individuals whose names and addresses are available by writing
to PMC. We understand that, with the ETF-80, modifications to
the Braillewriter key tension are not required. The ETF-80 is
available with cable for the following computers: Apple with
Apple printer card; Apple with Epson printer card; TRS-80
Model I or III; TRS-80 Model II; and IBM-PC.
The price is $595 with cable; the IBM-PC requires in addition
a $25 adapter. The interface is Centronics parallel so it can be
adapted to other computers having a Centronics parallel printer
interface.
R. Ronald Troxell
Marketing Director
Personal Micro Computers, Inc.
475 Ellis St.
Mt. View, CA 94043
Bursting Our Bubble
Dear Editor:
I have just finished reading the fine article on sorting and
searching techniques in the December, 1982 issue. Listing 3 on
page 289 may be made more efficient by changing line 1010 to:
1010 FOR J = I + 1 TO N
Although this sort has been described as a Bubble Sort, I know
it as a Linear Sort With Exchange. The Bubble Sort, which
exchanges adjacent records at each step, is more efficient than
the Linear Sort With Exchange, but is less efficient than the
Shell Sort. I did not see a true Bubble Sort in this article.
You have a fine magazine and the presentation of efficient
algorithms is appreciated.
Robert F. MacDougall
1349 Lonfellow
Canton, MI 48187
What Hath PC Wrought
Dear Editor:
It was reassuring to see that “Line 990 is not a gag. The BEEP
Toggles an 800MHz tone through the PC speaker for a quarter
of a second,” in “Programming Wheels” on page 258 of your
January issue.
Using this little known feature of the IBM PC, I developed the
following short program:
10 X = 40
20 FOR 1=1 to X
30 BEEP
40 NEXT I
Changing the value of X allows one to defrost a TV dinner,
warm up coffee in a styrofoam cup (not metal!), or communicate
line-of-sight with another PC— without using a modem.
Thanks to Mr. Hastings for revealing this surprising function.
Mark Hull
1395 Buchanan Place N.E.
Columbia Heights, MN 55421
8
April 1983 ® Creative Computing
THE LEADING EDGE IN PRINTERS
ONE GREAT LINE. ONE GREAT WARRANTY.
Finally, there’s one full family of printers that covers every business or word processing application-
all fromC. Itoh, a company known for packing more product into less price; and all distributed
exclusively by Leading Edge, a company known for searching out and providing that very thing.
Which means that one call to one source can get you any printer, any time you need it, for any purpose.
All backed by a full years’ warranty from Leading Edge. (Try that on any other line of printers.)
THE PRO'S.
The Prowriters: business printers— and more. The “more” is a dot-matrix process with more dots. It gives you denser,
i correspondence quality copy (as opposed to business quality copy, which looks like a bad job of spray-painting).
Prowriter : 120 cps. 80 columns dot matrix compressable to 136. 10" carriage. Parallel or serial interface.
Prowriter 2: Same as Prowriter, except 15" carriage allows full 136 columns in normal print mode.
Parallel or serial interface.
THE STAR.
The Starwriter F-10. In short (or more precisely, in a sleek 6" high, 30-pound unit), it gives you more
of just about everything— except bulk and noise— than any other printer in its price range. It's a 40 cps letter-quality
daisy-wheel with a bunch of built-in functions to simplify and speed up word processing.
It plugs into almost any micro on the market, serial or parallel.
THE MASTER.
The Printmaster F-10. Does all the same good stuff as the Starwriter except, at 55 cps, the Master does it faster.
Distributed Exclusively by Leading Edge Products , Inc., 225 Turnpike Street, Canton, Massachusetts 02021.
Call: toll-free 1-800-343-6833; or in Massachusetts call collect 1617) 828-8150. Telex 951-624.
CIRCLE 193 ON READER SERVICE CARD
rices. . . notices. . . notic
NECC 83
David H. Ahl, founder and editor-in-
chief of Creative Computing magazine,
will be the keynote speaker at the 5th
Annual National Educational Computing
Conference (NECC) to be held at the
Baltimore Convention Center June 6-8,
1983. Mr. Ahl will speak at the opening
session, Monday, June 6, at 10:00 a.m. on
the subject, “The State of the Art in
Educational Software.”
NECC 83 will feature contributed pa-
pers, tutorials and workshops in all areas
of educational computing from research
to instructional software to administrative
applications. Special emphasis is being
placed on sessions dealing with computing
in elementary and secondary schools.
For further information and advance
registration forms contact the NECC 83
Annual Chairman, Doris Lidtke, Depart-
ment of Mathematics and Computer
Science, Towson State University, Balti-
more, MD 21204.
1 983 Applefests
Three Applefest Shows and Confer-
ences will be held in 1983.
For the 1983 events, Northeast Exposi-
tions has added conferences, seminars,
workshops and panel discussions which
are designed to show users how to get the
most out of their Apples. Approximately
350 exhibitors are expected to participate
in each of the 1983 events.
The 1983 Schedule is as follows:
Applefest/Anaheim
Anaheim Convention Center
April 15-17
Applefest/Boston
Bayside Exposition Center
May 13-15
Applefest/San Francisco
Moscone Center
October 28-30
For more information call or write:
Northeast Expositions, 826 Boylston St.,
Chestnut Hill, MA 02167. (617) 739-2000
or (800) 841-7000.
Computers/Graphics in
the Building Process
BP ’83— “Computers/Graphics in the
Building Process,” co-hosted by The
National Academy of Sciences’ Advisory
Board on the Built Environment (ABBE)
and the National Computer Graphics
Association (NCGA) and sponsored by
the World Computer Graphics Associa-
tion (WCGA) will be held at the Wash-
ington D.C. Convention Center, April 4-
8, 1983.
For further information contact: World
Computer Graphics Association, 2033 M
Street, N.W., Suite 399, Washington, D.C.
20036. (202) 775-9556.
TRS-80 Joystick Update
In the October 1982 issue of Creative
Computing we ran an article on installing
a joystick on the TRS-80 Model I and III.
Apparently the keyboards on some TRS-
Corrections
80s, particularly those sold outside the
U.S., are different from those shown in
the article.
If your keyboard does not conform to
the diagram, simply use an ohmmeter to
determine which is the common lug on
the five keys. There will be zero resistance
between them. Then solder the connec-
tions to the other lug, except on the
spacebar where both connections will be
used.
Thanks to Hector Jasso of Nuevo Leon,
Mexico for bringing this to our attention.
Fin-Apple Ratios
Canadian readers will be interested to
know that the Brigham textbook refer-
enced in the article “Fin-Apple Ratios”
(February 1983) will be available in April,
1983 as Canadian Financial Management:
Theory and Practice , Brigham, Kahl, and
Rentz, Holt, Rinehart and Winston of
Canada, Toronto, 1983. The book con-
tains a microcomputer application to
capital budgeting, using an electronic
spreadsheet.
In the article “Fin-Apple Ratios” (Feb-
ruary 1983), the following ratios were
listed incorrectly.
Under Profitability Ratios — Gross Margin Ratio = 41.71 not 41.5.
Under Coverage Ratios — Total Interest Charges = 14 not 100.
Under Stock Ratios — Earnings Per Share = .14 not .875.
Price to Earnings = 85.7 not 13.7.
10
April 1983 ® Creative Computing
Take your marble to
the top. Pick your spot
and let it drop. Hope
for a flip instead of a
flop. Once you get it,
the fun never stops!
It’s FLIP OUT — a
crazy new strategy
game for one or two
players. Each marble
you drop causes a
chain reaction, so take
your time and plan
carefully. Plan right
and you’ll flip, if you
didn’t you Flip Out!
It is up
to you to stop the
invasion of the evil
Quarriors and save
Repton. You are armed
with devastating
Nuke Bombs, a Radar
Screen, a Laser Gun
and an Energy Shield.
You’ll need them all!
You’ll be attacked by
Nova Cruisers and
Single Saucers. You
must avoid Spye
Satellites and deadly
Dyne-Beam Shooters
and you must stop the
Draynes from deplet-
ing the Reptonian
power supply. Repton
is a battle so thrilling
you’ll be relieved to
find out you’re still on
earth when it’s over!
Sirius
presents
Sirius
presents
presents
jmmM
a-
Sill
Turn your keyboard
into a typing arcade!
You can blast attack-
ing letters and words
right out of the sky.
Type Attack was
designed by a profes-
sional educator and
the fast action game
experts at Sirius. It
features 39 pre-
programmed lessons
and 60 user defined
lessons. Great sound,
graphics and a real-
time words per minute
bar make improving
your typing skills fun!
Talk about adventure
on the high seas!
You’re blasting away
at a squadron of
enemy bombers and
Kamikaze fighters from
the deck of your P.T.
boat. Suddenly you
notice the sea is
loaded with mines and
an Exocet missile is
screaming toward you
on the horizon. Instinc-
tively you jerk the joy-
stick to the starboard,
keeping your thumb on
the fire button. Phew!
That was close! Some-
times it’s hard to
believe Wavy Navy’s
just a video game.
New Games For Your Apple II From Sirius™
Type Attack, Wavy Navy, Flip Out and Repton packages, programs, and audio visuals © 1982 Sirius. Type Attack, Wavy Navy, Flip Out, Repton and
Sirius are trademarks of Sirius Software, Inc. Apple is a trademark of Apple Computer, Inc.
For more information contact your local Sirius dealer or distributor or contact us at 10364 Rockingham Drive,
Sacramento, CA 95827, (916) 366-1195.
CIRCLE 269 ON READER SERVICE CARD
ow. . . dateline : tomorrow. . . da
IBM Discounts for Schools
David H. Ahl
At the present time, the big four in the education market are Apple, Tandy, Atari, and
Commodore. Now IBM wants to get in and they figure the best way to do it is with big 20% plus
d iscoun t s .
A typical configuration for school use consists of the cpu, 64K of RAM, 12" color monitor,
single 160K disk drive, and DOS, and carries a list price of $25*45. With the school discount, this
system will now sell for $1995.
A word processing configuration with 64K, 12” b&w monitor, graphics printer, disk drive,
DOS, and the Typing Tutor package lists for $3900. With the school discount applied, it will sell
for $3079 f a 21% discount.
But Do Schools Really Want Computers?
Educators seem to be sharply divided over efforts to obtain Federal subsidies for putting
personal computers in classrooms at little or no cost to the school district. The legislation,
sometimes known as the Apple bill, passed the House in 1982. This permits manufacturers to donate
computers to schools and take a tax writeoff equal to approximately twice the manufacturing cost of
the machine.
But the Senate has not passed the bill, primarily because the National Education Association
and other educational groups oppose it. Why is the NEA opposed? Because, they say, existing
computers are going unused in schools because teachers have not been trained to use them. Other
educators complain that the software is unimaginative and ill-suited for students. (They apparently
are unaware of the basic principle of the free enterprise system. Specifically, if there is a
market, companies will develop a rich assortment of good products for it; if there is not a market,
they won * t . )
Some educators, of course, are in favor of the bill. But without the support of the
politically active NEA, it is unlikely that free computers will hit the schools for quite some
time .
Computers At Colleges and Universities
Since writing in the December 1982 issue about the requirements of Car neg ie-Mel Ion Univ. and
Stevens that students have their own personal computers, I have been informed that 1000 Clarkson
freshmen will receive Zenith Z-IOOs in the fall of 1983 and that RPI has a similar program, but on a
pilot basis with just 60 students.
Are there other colleges with similar programs? If so, we’d like to hear about them. In
particular, we'd like to know how many students are involved, in what disciplines, what years
(freshman, sophomore, etc.), what computer is being used and how it is to be purchased.
And You Thought Video Games Were Dying
Wall Street in its characteristic way reac.ted violently when Warner announced that Atari
sales would fall below expectations. "Sell Warner, sell Coleco, sell Mattel," shouted the
securities analysts. And investors did, driving the share prices of many game companies to new lows
for the year .
But at CES, the mood was just the opposite. Game manufacturers went home with their order
pads full. Many audio retailers planned to add game departments and several decided to add
computers as well.
Currently, Atari dominates the video game market with about two-thirds of the installed
base. However, with Mattel, Coleco, N.A.P., and some others coming on strong, we would expect
Atari's share to diminish somewhat, although it is unlikely that they will lose their enormous lead
altogether .
As for the overlap between video games and personal computers, with the prices of computers
plummeting, we expect to see more and more people having both a video game and computer, or more
than one of each. Today, about 40% of personal computer owners also own a video game system while
22% have two or more computers. I wouldn't be surprised to see a dramatic increase in those
percentages by the end of the year.
Sign of the Times
I recently visited Mahopac High School to give some presentations on technology in
education. My talks were in the library.
A large sign on the desk proclaimed, "Please ask for these at the desk: Creative Computing,
Cycle, Field and Stream, Hot Rod..." The seven other magazines on the list included mostly motoring
and sports magazines, but no other computer titles. Over 100 other magazines were on the open
shelves, including some of our "competitors."
I was there on November 2. The December issue had arrived a few days earlier and was
already dogeared. Thanks, Mahopac.
Random Observations and Notes
In the second and third weeks of January, nine out of the ten issues of The Wall Street
Journal had articles about personal computers.
The IBM home computer, dubbed "Peanut," will have a retail price of around $630.
We welcome Ken Uston as editor-at-large. Ken is widely reputed to be the world's foremost
blackjack player. After being banned from many casinos, he turned to videogames and wrote Mastering
Pac-Man as well as four other books on coin-op and home games. He has now turned his considerable
writing talent toward personal computers; his first book on the subject will be published this
spring and you will see him regularly on these pages.
12
April 1983 ® Creative Computing
DREAMING or is it real?
Lost in a maze of haunted chambers • • •
pursued by fearsome creatures,
YOU’RE TRAPPED IN AN OLD CASTLE!
Don’t listen to those screams • . .
seek the key to your escape. ..
reach the Iron Door. Pay no
attention to the footsteps behind you
— it’s not the psychopathic killer!
Concentrate — THINK! Find Your
Mind’s Eye hidden in the Death Tunnel.
WHERE IS IT? ^
THE NIGHTMARE, designed by Marc Russell Beniof^yrdri
Offers... CefrTld
• Both Puzzle-Solving & Role-Playing Intrigue!
• Superb Graphics, Sound 8i Color Animation!
• Hours of Challenging Horror!
Requires... Am
• ATARI 400/800 61 One Disk Drive
• One Player 81 Joystick Controller
Comeswith...
• Game Program 8i Complete Instructions
• EPYX30IFOREVER WARRANTY
Now Available At Your Favorite Dealer. • • $29.95
For the name of your nearest EPYX dealer write:
"THE NIGHTMARE”
EPYX/Automated Simulations, Inc.
1043 Kiel Court, Sunnyvale, CA 94086
Epyx
m M COMPUTER GAMES
m m thinkers play
CIRCLE 171 ON READER SERVICE CARD
EPYX Temple of Apshai was the very first computer
game ever to win the Hobby Industry award for
excellence. EPYX pledges you that same excellence
in every game you purchase from us . . . the VERY
BEST in entertainment!
EPYX 30/FOREVER WARRANTY
*Our 30-day Unconditional Guarantee: If your
EPYX Game has any defect whatsoever within
30 days of purchase, return it to us or your
dealer and we will replace it free.
♦Our Forever Warranty: If anything happens
to your disk at any time after 30 days, for
any reason, just send it back with $5.00 for
shipping , and we will send you a replacement.
*ATAtU 400/800 is a trademark of ATARI , INC .
w
Introducing Snooper Troops"
detective series.
Educational games that turn ordinary
homes into Sherlock homes.
Where can you find educational games
that your Kids will really enjoy playing?
Elementary, my dear Watson. From
Spinnaker.
Our Snooper Troops detective games are
fun, exciting and challenging. And best of
all, they have real educational value. So
while your Kids are having fun, they're
learning.
As a Snooper Trooper, your child will
have a great time solving the mys-
teries. But it will take some daring
detective work. They'll have to
question suspects, talk to myste-
rious agents, and even search
dark houses to uncover clues.
The Snooper Troops programs are
compatible with Apple,® IBM® and
Atari® computers
and provide your
kids with everything
they need: a 5noopMobile, a
Snoophet computer, a camera for taking
Snoopshots and even a notebook for keep-
ing track of information.
Snooper Troops detective games help
your children learn to take notes, draw
maps, organize and classify information
and they help develop vocabulary and
reasoning skills. All the while your kids
are having a good time.
So if you want to find educational
games that are really fun, here's a
clue: Snooper Troops games are
available at your local software
store, or by writing to: Spinnaker
Software, 215 First Street Cam-
bridge, MA 02142.
games will soon be
the Commodore 64“ computer.
© Spinnaker Software Corp. 1982
Commodore 64 is a trademark of Commodore Electronics Limited.
Spinnakers early learning
games will help make your children
as smart as you tell everyone they are
After all, they're your Kids.
Spinnaker can help make them even
smarter. With a line of educational software
that kids love to play.
Spinnaker games make the computer
screen come to life with full color graphics
and sound. And they're fun. Lots of fun. But
they also have real educational value.
Some of our games help exercise your
child's creativity. Others improve memory
and concentration. While others help to
improve your child's writing vocabulary,
and spelling skills.
And every Spinnaker game provides
familiarity with the computer and helps your
children feel friendly with the computer.
Even if they've never used a comput-
er before.
And Spinnaker games are compati-
ble with the most popular computers:
Apple,® Atari® and IBM?
Our newest game, KinderComp™
(Ages 5-8) is a collection of learn-
ing exercises presented in a fun
and exciting manner
Rhymes and Riddles"*
(Ages 4-9) Is a letter guess-
ing game featuring kids'
favorite riddles, famous say-
ings and nursery rhymes.
Story Machine'" (Ages
5-9) lets children write their
own stories and see them
come to life on the screen.
And PACEMAKER'" lets your
children create their own funny
faces and make them wink, smile,
wiggle ears (not your kids' ears,
the ears on the screen), etc.
And we're intro-
ducing new games
all the time.
So look for Spinnaker
games at your local
software retailer, or by
writing to: Spinnaker
Software, 215 First St.,
Cambridge, MA 02142.
And show your kids
how smart their par-
ents really are.
Wt nuk* teaming fun
Spinnaker's early
learning games will
soon be available for the
Commodore 64 “ computer.
SP/ff/iAK£:/2
We make learning fun.
Apple, IBM and Atari are registered trademarks of Apple Computer, Inc., International Business Machines Corp. and Atari, Inc., respectively.
pit t “
DAISY WHEEL
PRINTER
• Full Olivetti
typewriter
warranty
• U.L.
Listed
$695
plus shipping
FEATURES
• Typewriter operation with nothing to disconnect • 10 , 12 or is characters per
inch switch selectable • Portable with carrying case • Entire interface mounted
internally in the Olivetti Praxis 30 typewriter • Underlining • Cables available for
most computers • Service from Olivetti dealers • Centronics compatible parallel
input • Built in self test • Cartridge ribbon • 2nd keyboard switch selectable.
ITHACA. N. Y. 1 4850
272-1 132
125
CIRCLE 120 ON READER SERVICE CARD
ALF COPY SERVICE
FAST • RELIABLE • LOW COST
If you produce software, ALF’s disk copying service is the
quick, convenient answer to your disk duplication needs. Most
orders are shipped in less than a week. Every disk we copy is
verified bit by bit and guaranteed 100% flawless. Standard
formats include Apple II (including nibble-copy proof and
double-boot), Apple III, Atari, IBM, Osborne, and TRS-80.
Our “no frills” pricing means you don’t have to buy extras
you don’t need — set-up charges are $10 to $25 per disk to be
copied, copying charges are 30<p to 40<D per side (minimum: 50
copies).
Of course, we have the frills too — including custom printing
and packaging. Call us today for complete details.
We also sell blank disks
in bulk pack boxes of 100.
All are 5Va ", single sided,
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Add $7 per hundred for
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GPeative
coiwpafciRg
The main topics of the March 1976
issue were artificial intelligence and
videodiscs.
Bertram Raphael of the SRI AI Center
felt that the computer was far more than
an obedient intellectual slave and that it
soon would be able to solve general prob-
lems spoken to it as questions.
The issue had a comprehensive primer
about AI and posed some sticky ethical
questions like, “does man have the right
to create a race of robotic slaves?”
Fueling the discord in the AI com-
munity were reviews by Herbert Dreyfus
of books by Marvin Minsky, Seymour
Papert and Patrick Winston.
An article by Tien Chi Chen of IBM
pointed out that the ratio of the cost to
program and debug a line of code to the
cost to execute the line had reached the
astronomical value of 100 million. Today,
the ratio is more like 30 billion, a dramatic
demonstration of the worth of human
brainpower. Chen felt strongly that
human convenience should be maximized
at the expense of machine time whenever
possible; perhaps this partially explains
the phenomenal growth and appeal of
personal computers.
Three articles discussed videodiscs and
the possibility of linking them to com-
puters. No videodiscs were on the market
then, yet it is surprising how close to
reality the visions of Alfred Bork and Art
Luehrmann turned out to be.
Martin Harwit, an associate of Carl
Sagan at Cornell, wrote about the pos-
sibility of communicating with other in-
telligent species across the universe.
Bruce Horn wrote a wonderful piece
about a flight simulation program he had
written in Smalltalk, and David Struble
wrote a dynamite Mastermind game
simulation.
The ads included one for a Black
Watch kit from Sinclair for $31.95, an
Altair 680 kit for $345 and systems from
DEC and HP for $30,000 plus. Quite a
range! □
April 1983 ® Creative Computing
TRSDOS
CP/M
**
Pascal
Basic
Cobol
Forth
Pilot
Fortran
Spread
Inventory
Logo
KEDIN
Data Base Management
Word Processor
Communication Utility
Accounts Receivable
Accounts Payable
Engineering Utility
General Ledger
Mailing List
Macro Assembler
Education
interface to 5 or 10 million characters.
Standard Software: LNWBASIC and DOS PLUS operat-
ing system packages, commanding all the above features,
are included.
The LNW computer will be the key to your success
with the starting price at $ 1695 . 00 , along with a full 6
month warranty.
Dealers: You too can open the door to a successful
product. Call for our special dealer programs:
(714) 544-5745.
LNW Computers
2620 Walnut Avenue
Tustin, California 92680
( 714 ) 544-5744
*TRSDOS is a trademark of Tandy Corp. ~ CIRCLE 201 ON READER SERVICE CARD
**CP/M is a trademark of Digital Research Corp.
1 . Performance is based on bench mark test in the JAN 1982 issue of BYTE magazine, pg. 54, with LNW80 II as the comparison.
2. IBM PC is a trademark of IBM CORP
3. APPLE II is a trademark of APPLE COMPUTERS.
4. TRS80 is a trademark of Tandy Corp. International orders please inquire for pricing/shipping cost.
Open your doors to a world of SOFTWARE with LNW
computers. You’ll get MORE PERFORMANCE 1 than with
the IBM PC? the Apple II? TRS80 MODEL II orTRS80
MODEL III 4 along with software support of TRSDOS or
CP/M, the TWO MOST WIDELY USED OPERATING
SYSTEMS. This means you, the user, can select from the
largest base of business or personal software.
Standard Features: A serial RS232 communication
port, parallel printer port, Hi-Resolution (480x192)
B/W and COLOR graphics, an 80 character- per-
line screen display along with Quad-density
interface for 5" or 8" floppy disk storage
offering immediate access to 3.5 million
characters, or optional Hard disk
1983
Winter
Consumer
Electronics
Show
Creative Computing
presents the
Short Circuit
Awards
id A hl
byP° v
photos
David H. Ahl and Betsy Staples
The Short Circuit Awards. Huh?
Well, New Jersey Monthly has the
Rotten Tomato Awards every year. (We
hope you all know that the best and big*
gest tomatoes come from New Jersey,
consequently, the largest rotten ones for
throwing at dismal performers are found
here too.) Omni isn’t too imaginative,
calling their awards, “19xx’s Worst
Scientific Achievements.” Someone else
has the “Dubious Distinction Awards,”
the radio/TV industry has bloopers, and
so on.
Since the consumer electronics in-
dustry is built around silicon electronic
chips, we decided that a more dubious
kind of chip was appropriate for our
awards of distinction. What kind? Po-
tato chips? Well, maybe, but it doesn’t
really suggest “not very good.” Wood
chips? Nah, no class. Buffalo chips? Yes,
yes, we thought. But on the cover of a
classy magazine like Creative Comput-
ing! No, it just wouldn’t do.
So we brainstormed scores of possible
terms on the flight between Las Vegas
and Chicago. It took us a few hundred
nanoseconds — our brainstorming, not
the flight. We finally decided that Short
Circuit Awards was right. It describes
an idea that went awry and, as all elec-
trical engineers know, it can’t be spelled
correctly. For four years at Cornell, one
of us spelled circuit, “circut,” just like
every other EE student. Three years out,
he learned better.
But we digress.
At the 1983 Consumer Electronics
Show, we saw a great number of marvel-
ous innovations. We also saw some in-
credible abuses and misuses of electronic
technology. So in this roundup of new
products, redesigned products, and
regurgitated products, we have pre-
sented a number of awards — some for
innovation and some for other things.
Incidentally, we hate the use of the term,
“a number of.” It is horribly imprecise.
Why not use “couple” for two, “several”
for three or four, “scores” for 40 to 99,
“more than 100” for more than 100, and
so on? But notice, what does one use for
a number between 5 and 39? “Tens of?”
Well, maybe. “A number of?” No! That
could be anything between two and
infinity minus one. Good grief!
To avoid “a number of,” we read
ahead and counted the Short' Circuit
Awards and “real” awards. There are 33
of them. Read on — we’re sure you’ll find
some of them of interest. But be warned,
you will have to determine which
awards are for true achievements and
which are for dubious ones.
Enough, enough. Onward!
Last Things First
Toward the end of the show (Winter
Consumer Electronics Show, Las Vegas,
January 6-9, 1983), someone asked us,
“How cum Personal and Popular and
Byte and all them folks aren’t here?”
18
April 1983 ® Creative Computing
There are five good reasons
to buy the new HP-86.
And they’re all
solutions.
• Spreadsheet
analysis solutions.
• Letter, memo, and
report solutions.
• Information manage-
ment solutions. • Pre-
sentation graphics
solutions. • Data
communications
solutions.
If you need
more, check out oUr
600 -page Software
Catalog, for every-
thing from accounting
and finance to electri-
cal engineering.
Put that together
with the modular config-
uration of the HP-86,
and you’ve got a
machine designed
to expand as your
needs expand.
And 500 good.
reasons toouy it
now
SAVE $500 on software with our
three -for-one software sale through
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Our Personal Productivity
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store memos, letters, and reports.
FILE/80 software lets you store and
Personal
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A $750 value for $250.
VisiCalc is a registered trademark of VisiCorp.
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CIRCLE 271 ON READER SERVICE CARD
CES, continued...
We said something about knowing
which way is up and so on. We also ob-
served that we ( Creative Computing,
SYNC, etc.) have been going to CES for
the past four or five years, ever since a
personal computer appeared on the
show floor. On the other hand, many of
our would-be competitors tend to put
more emphasis on advertising sales and
circulation promotion at the shows and
less on editorial coverage than we do.
But we digress. This is the last
time — promise!
Adagio for Audio
Three years ago, the audio and video
folks owned the convention center. On
the “overlook” level, all you could hear
was one hi-fi manufacturer trying to
outblast another — literally. The listening
rooms were even worse — 120 db if you
were lucky. If you wanted to go home
with your hearing intact, it was advis-
able to put cigarette filters in your ears
before you entered the listening rooms of
Audio Tecnica, Fosgate, Ohm and
others.
Today? “Slow? You don’t know slow.
I saw my last customer hours ago,” said
one hi-fi manufacturer sitting forlornly
in his deserted listening room. The exot-
ics were doing okay (no recession among
the well-to-do), but for the mid-range
folks it was disasterville.
So, audio is in the doldrums, or per-
haps on a long plateau. Video, ditto.
Auto sound, ditto. Calculators and
watches, don’t ask.
Yet the attendance at CES was way
up, hitting nearly 80,000. Why? Because
of surging growth in four product cate-
gories: telephones (the AT&T monopoly
is over), satellites (spreading like over-
grown mushrooms) and, you guessed it,
video games and computers. There were
over 100 new video games introduced
and no fewer than ten new computers
under $300.
This isn’t a trade publication, so we
won’t belabor the prognostications of in-
dustry leaders except to say that we
agree. Computers are Number 1. But
there were some other neat products too.
They Said It Couldn’t Be Done
And robot, a new company, introduced
B.O.B. and TOPO, a pair of nifty robots
with unique functions and behavior.
Conceived by their creators as socially
interactive devices, the Androbots offer
a multitude of attributes designed to
provide entertainment and education.
The Androbot concept came from
Nolan Bushnell. Bushnell, founder of
Atari and the Pizza Time Theater res-
taurant chain has set up a corporate um-
brella called Catalyst Technologies in
Androbot president Tom Frisina and
friend, B.O.B.
Sunnyvale to provide capital and struc-
ture to innovative companies.
Androbot president Thomas Frisina
told us that B.O.B., an acronym for
“Brains on Board,” features true “arti-
ficial intelligence,” talked of for years,
but never before offered in a tangible
consumer product. B O B. was clearly
the hit of the show and for him, we
present to Androbot the
Nifty New Product Award
B.O.B. has three 16-bit 8088 mpu’s,
three megabytes of memory, and five
ultrasonic sensors which locate and mea-
sure each object in its immediate
environment. Thus, B.O.B. can navigate
with human-like accuracy. His wheel
and drive assembly permits forward mo-
tion and turning with no danger of tip-
ping over. B.O.B. also has two infra-red
sensors so he can differentiate between
humans and other objects based on tem-
perature. Creative Computing will have a
comprehensive article on B.O.B. ($2500)
and his companion TOPO, which is
really a mobile extension of a home com-
puter, in an upcoming issue.
Since B.O.B. is, in our opinion the
niftiest new product at CES, we thought
you might want to hear about the other
end of the spectrum. We had a tough
time deciding who should get the
Tacky New Product Award
With no fanfare at all, this goes to the
New Korea Industrial Company for
their Baby Bell. This is a small solid
state “electronic urination sensor.’’
According to the manufacturer, “the
Baby Bell which rings out that sweet
melody as the baby wets his nappy is a
joy and delight to any mother.” Pavlov
would love it.
Runners up included a flat speaker
which fits in musical panties for both
sexes; the slogan was “feel the beat in
your seat.” Another was an X rated
video game with such poor resolution
that we mistook a naked woman for a
pink tank.
Video Games for the Atari VCS
The stock market and many industry
analysts have not been kind to Atari of
late. However, as Mark Twain once said,
“reports of my death are greatly exag-
gerated.” With over 100 new cartridges
for the VCS and a dynamite new line of
educational cartridges from Atari, we
think the VCS will be with us for some
time to come. To get started in the cate-
gory, we must first present the
Best New Products
from the Most Boring
Press Conference Award
This goes to Atari in cooperation with
the Children’s Computer Workshop for
their release of five CCW games for
three to seven year olds. Paul
Firstenberg, president of CCW was an
absolute disaster at the press conference,
but, fortunately, the games are wonder-
ful. They include Oscar's Trash Race to
reinforce counting and number skills.
Cookie Monster Munch, Big Bird's Egg
Catch (a simplified Kaboom type of
game), Grover's Music Maker, and Alpha
Beam in which the player must manipu-
late a small spaceship to retrieve letters
and place them where they belong.
This line of games will be augmented
with other Atari games for pre-teens us-
ing Peanuts and Disney characters to be
released later this year. Three Disney
games were also announced by Walt
Disney Telecommunications: Mickey
and the Beanstalk, Mickey and the Great
Outdoors, and Dumbo Flies Home.
In addition to the children’s line,
Atari announced a whole host of VCS
games based on popular arcade games
April 1983 ® Creative Computing
21
CES, continued...
through a 1920’s department store. It
has overtones of the blockbuster, Pitfall,
and seems destined for success.
Jim Levy, president of Activision and
an old friend from the MBA program at
Carnegie-Mellon, told me that
Activision is trying to hire 20 to 30 new
game designers. We think Jim’s policy of
putting the game designers in the lime-
light is a good one and creates a better
company personality than keeping the
identity of the designers secret lest some
competitor hire them away. Jim also
mentioned that Activision will be bring-
ing out software for the Atari home
computer later this year. We can’t wait!
Is it time for another award? Sure.
Most Hoopla
Behind a Game Award
This award goes to Fox Video Games
for their introduction of M *A *S*H. The
press conference introducing the game
was held in an Army mess tent set up in
the parking lot of the convention center.
It was regulation issue throughout from
the balky jeep to the huge juice vats to
the 4077th caps given to all the
attendees.
We were surprised, however, that
when Jamie Farr (Sgt. Maxwell Klinger)
showed up, he was in civies and not in
uniform. After a few jokes, we learned
that the M*A*S*H game will be avail-
able not only for the VCS, but the Atari
computers, Vic 20, TI 99/4A,
Intellivision and ColecoVision.
Inside the convention center, the Fox
“booth” was a replica of “The Swamp.”
In addition to the M*A *S*H game, they
showd nine other new games including
The Revenge of the Beefsteak Tomatoes ,
9 to 5 ( a secretary-boss shoot-out),
including Ms. Pac-Man, Centipede, Dig
Dug, Kangaroo, Jungle Hunt, Phoenix,
Vanguard, and Galaxian, as well as
“Real Sports” Football, Tennis, and
Soccer.
Atari also announced a similar line of
games for the new 5200 game system
which also includes Pole Position, Space
Dungeon, and Countermeasure.
Activision appears to have added sev-
eral more winners to their stable of
games. In River Raid, by Carol Shaw
whom we interviewed on these pages last
year, the player must pilot an assault jet
over a constantly-changing course and
blast away enemy choppers, jets, ships,
bridges and oil depots. A highly addic-
tive game!
Other new games from Activision in-
clude Seaquest, a submarine rescue
game; Spider Fighter, a bug blaster
game; Oink!, a game loosely based on
the story of the three little pigs; Dolphin,
an undersea chase game; and Keystone
Kapers, a madcap chase between a lov-
able Irish cop and a roguish robber
Keystone Kapers by Activision for the
Atari VCS.
Meltdown, Flash Gordon and The Crypts
of Chaos, a fantasy role-playing game.
Comma-Vid announced three new
VCS games. Cakewalk is a cute game in
which you have to unload cakes coming
out of a kitchen on six conveyer belts.
Watch out for the gingerbread man!
Rush Hour is a driver’s nightmare come
true, while Stronghold requires you to
blast through whirling force fields to de-
stroy lethal alien planet crawlers.
CBS Video Games introduced six new
ones. Two, Wings and Tunnel Runner,
use a proprietary RAM -b Plus chip that
triples the memory capacity of the VCS
thereby permitting a significant increase
in the complexity and graphic detail of
the TV image. Wings is a realistic jet
fighter game while Tunnel Runner is a
three-dimensional perspective maze
game.
The four other games introduced by
CBS are all versions of Bally/Midway
coin-op games including Wizard of Wor,
Gorf, Blueprint, and Solar Fox. The lit-
erature says of Gorf, “the player who is
unable to adapt his strategy is doomed.”
That’s for sure; we never did get past the
third board, but we sure had fun trying.
CBS also recently purchased K-Byte,
a producer of Atari 400/800 games.
Games in this line include the K-Razy
series ( Antiks ; Kritters, Shoot-Out, and
Star Patrol) with three more on the way,
Boulders and Bombs, Mountain King,
and an educational game, Time Trials.
Watch these pages for reviews of these.
Jamie Farr with the Fox Video M*A*S*H
game .
Mattel expanded their line of M Net-
work cartridges for the Atari VCS with
nine new games. In the Adventures of
Tron you must avoid the pursuing
paralyzing recognizers, cannon-firing
22
April 1983 ® Creative Computing
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CIRCLE 263 ON READER SERVICE CARD
CES, continued...
Loco-Motion by M Network for the Atari
VCS.
tanks, and persistent grid bugs. Air
Raiders is a jet fighter game, and Star
Strike is a simulated 3-D flight through
space. Mattel has produced home ver-
sions of two Data East coin-op games,
Loco-Motion and the runaway success,
Burgertime.
Other new Mattel M Network games
include Computer Revenge in which you
must defend the human race against hos-
tile computers (it’s true!), In Search of
the Golden Skull and Advanced Dun-
geons & Dragons.
Mattel also announced several chil-
dren’s games (ages 4 to 9) for the VCS.
These include Scooby Doo , Masters of the
Universe, Rocky and Bullwinkle, and
Kool-Aid.
And now it is time for another award.
Games in Most Formats
Award
No question about this one; it goes to
Imagic. Demon Attack, that fantastic
Imagic game for the VCS, is now avail-
able for Intellivision, Odyssey, Atari
computers and the Vic 20. Their popular
Atlantis game will also be available in
four formats. Bill Grubb, Imagic’s genial
president, told us that Imagic would also
be producing games for ColecoVision
and the TI 99/4A, thus bringing to
seven the number of game systems and
computers supported by Imagic.
Imagic unveiled no fewer than 17 new
game cartridges at CES. We didn’t have a
Safecracker by Imagic for Mattel Intel-
livision.
chance to play them all; some of the in-
triguing ones we did play include Safe-
cracker with sensational 3-D graphic
effects; Dragonfire in which you must re-
cover treasure from a castle taken over
by dragons; Ice Trek, a Nordic adven-
ture game; and Escape From Argos in
which you are carried around by Pega-
sus to do battle with one infuriated Fury
after another.
Imagic also introduced a child-
oriented (ages 5 to 9) game, Shootin’
Gallery, a colorful, cute shoot-’em-up.
P.S., adults will like it too.
U.S. Games introduced an incredible
array of 12 new VCS games. In Squeeze
Box, you try to shoot your way out of a
diabolical ever-shrinking jail cell. Three
“funny” games include Picnic in which
you must swat flies away from your
hamburgers, Gopher in which you de-
fend your farm from marauding go-
phers, and Piece ’ O Cake in which you
must decorate cakes as they emerge
from the oven on a conveyer belt, very
Squeeze Box by U.S. Games for the Atari
VCS.
much like Pie-Man from Penguin Soft-
ware for the Apple.
M.A.D. stands for missile attack and
defense and is a tough game, as is Com-
mando Raid in which you must battle
android paratroopers. Other games in-
clude Eggomania (along the lines of
Kaboom but with a humorous twist),
Raft Rider, Entombed, and Towering
Inferno.
Spectra Video announced several new
Spectravision VCS cartridges including
Master Builder, a two-player game that
pits you against the elements in the
completion of a building; Galactic Tac-
tic, a shoot-’em-up; and Mangia, a hu-
morous game in which you must dispose
of Mom’s good pasta by eating it, feed-
ing it to the dog, or throwing it out the
window.
Spectra Video also showed a “true”
3-D game, Vortex, for the VCS, Atari
computers, Vic 20 and TI 99/4A. To
play, you must don special glasses with a
red and blue lens (remember the 3-D
movies of old?) and navigate your ship
through a meteor shower while defend-
Mr. Bill's Neighborhood will be coming
soon from Data Age.
ing yourself from alien attack ships. A
neat concept.
The envelope please.
Best Licensed Character
Without a Product Award
This award goes to Data Age for
licensing Mr. Bill. At the press con-
ference, Mr. Bill spoke and, in an un-
planned drop off the podium, broke his
arm off. Shades of Sluggo. Well, Mr.
Bill, Sluggo, Sally, and Mr. Hands are
all supposed to be in this new game from
Data Age. The only catch — it doesn’t
yet exist. But we have confidence that it
soon will.
More tangible new games from Data
Age include Journey Escape in which
you must safely guide the five members
of America’s hottest rock ’n roll band
through the continuous onslaught of
groupies, promoters, photographers, and
more. In Bermuda Triangle you must
navigate around the Bermuda Triangle
in your mini-sub collecting artifacts and
blasting hazards. Frankenstein *s Monster
is a tough game in which you must get
stones from the basement of the castle
and bring them to the top to build a bar-
ricade around the monster.
Tiger announced four new VCS titles
including the clever and popular Atari
computer game, Miner 2049er. Also
from Tiger are River Patrol in which you
must save drowning people while avoid-
ing hazards in the river; Polaris, a game
with multiple screens for missile launch-
ing and navigation; and Springer, a strat-
egy game in which you must guide a
jumping rabbit from cloud to cloud
collecting treasures and avoiding
hazards.
Sega, a major force in coin-op games
(Turbo, Frogger, Zaxxon, Carnival) has
teamed up with Paramount (Star Trek,
Airplane, Marathon Man, etc.) to form
what is potentially one of the most po-
24
April 1983 ® Creative Computing
System Saver
Also Apple He
For Line Surge Suppression
The SYSTEM SAVER provides es-
sential protection to hardware and
data from dangerous power surges
and spikes.
For Cooling
As soon as you move to 64K RAM
or 80 columns on your Apple II you
need SYSTEM SAVER.
Today's advanced peripheral
cards generate more heat. In addi-
tion, the cards block any natural air
flow through the Apple II creating
high temperature conditions that
substantially reduce the life of the
cards and the computer itself.
For Operating Efficiency
SYSTEM SAVER contains two
switched power outlets. As shown
in the diagram, the SYSTEM
SAVER efficiently organizes your
system so that one convenient,
front mounted
power switch
controls SYSTEM
SAVER, Apple n,
monitor and printer.
By connecting the Apple II
power input through the SYSTEM
SAVER, power is controlled in two
ways: 1) Dangerous voltage spikes
are clipped off at a safe 130 Volts
RMS/175 Volts dc level. 2) High fre-
quency noise is smoothed out be-
fore reaching the Apple II . A PI type
filter attenuates common mode
noise signals by a minimum of
30 dB from 600 khz to 20 mhz, with
a maximum attenuation of 50 dB.
SYSTEM SAVER provides cor-
rect cooling. An efficient, quiet fan
draws fresh air across the mother
board, over the power supply and
out the side ventilation slots.
POWER
The heavy duty switch has a
pilot light to alert when system is
on.You’ll never use the Apple power
switch again!
Easy Installation
Compatible with Apple Stand
Just clips on.
No mounting or
hardware required.
Color matched
to Apple n.
PATENT PENDING
Suggested Retail Cj Q A QCj
One Year Warranty O w
Kensington Microware Ltd.
919 Third Avenue
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ra KENSINGTON
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CIRCLE 199 ON READER SERVICE CARD
PRINTER
CES, continued...
tent forces in video games. Sega has al-
ready licensed some games such as
Frogger, Zaxxon, and Carnival to other
game producers, but is now entering the
market with a line of their own. Initial
releases include Subterfuge, and Buck
Rogers’ Marathon of Zenda, The Cav-
erns of Zagreb, and The Secrets of Za-
dar. Muffett is a cute cartoon game and
Airplane is also based on a humorous
theme.
Other games based on movies include
Marathon Man, War of the Worlds, Fri-
day the 13 th, The Wrath of Khan, and In
Search of Spock.
Konami is a major Japanese developer
of coin-op games, most of which are li-
censed to other manufacturers to pro-
duce. Now, Gakken, another Japanese
company, has licensed three Konami
games for VCS cartridges, PooYan,
Jungler, and Strategy X. Of the three,
PooYan is the cutest; you move a mother
pig up and down on a lift at the side of
the screen and she shoots arrows into
the balloons of ascending wolves. We
found it quite addictive.
Starpath showed three new games,
two of which use the proprietary Multi
Load system. Starpath games require a
device called a Supercharger which
plugs into the game cartridge slot on the
VCS and hooks to a standard cassette
tape recorder. In addition to loading
games, the Supercharger has 6K of
memory, a dramatic increase over the
128 bytes built into the VCS. This allows
impressive high resolution graphics and
more complex games.
Now Starpath has gone one step fur-
ther and put a series of games on a single
cassette, each one of which adds new
characters, scoring, objectives and levels
of difficulty. Dragonstomper is a Multi
Load game in which the player must
first travel through a medieval land
gathering gold, strength, and wares. He
then goes on to a desert (second load),
and to the dragon’s cavern (third load).
The other Multi Load games is Escape
from the Mindmaster which is a 3-D
maze game similar to Way Out from Sir-
ius for the Apple. Let’s take a breather
for another award.
Best T-Shirt Award
Actually, it is the only T-shirt award
and it goes to Starpath for their Killer
Satellites T-shirt. It is really gruesome
with an grayish olive satellite shaped like
a skull on a black shirt. The game is a
complex one in which you are defending
Mother Earth (of course) from nasty
killer satellites. You must evade meteors,
blast the satellites, preserve your fuel,
and keep your engines from overheating.
Whew!
Astromusic plays on the expanded Intel-
livision.
Not to be outdone by Atari, Mattel
introduced an enormous number of new
games, add-ons, and other enhance-
ments for Intellivision. In the way of
hardware, Mattel introduced new
packaging, calling it Intellivision II.
Distinguishing it from the original unit
are longer controller cables, easier cable
stowage, an off/on indicator lamp, and
some engineering modifications.
Perhaps more exciting was the sneak
preview of Intellivision III, a privilege
granted to selected members of the
press. We’re committed to secrecy, but
at least one gentlemen was heard to mut-
ter, “it’ll blow Atari and Coleco right
out of the water.’’ Our opinion is that
other manufacturers probably aren’t go-
ing to wait around to be blown out of the
water.
More tangible are several add-ons an-
nounced for the existing Intellivision.
First is an adapter to allow Intellivision
to play Atari VCS cartridges. Second is a
computer adapter. This has an addi-
tional 2K of RAM and 12K of ROM
which includes Basic. It also has an
interface to accept other peripherals, the
most improtant of which is a 49-key full
stroke keyboard. A program expansion
module contains 8K extended Basic and
16K of user RAM.
Another kind of keyboard similar to a
piano has 49 keys, and controls a six-
note polyphonic music synthesizer.
In support of these add-ons, Mattel
also announced a wide range of software
in four categories: education, Basic
programming, music, and super games.
B— 1
’
L
• •
Alphanumeric and music keyboards with
Intellivision II
We didn’t think much of the 12 lines x
20 character resolution for text, but
some of the other software borders on
the fantastic, particularly that for music.
In the past, we’ve had a tough time
getting products for evaluation from
Mattel. That’s why you have never seen
an evaluation of Intellivision on these
pages. But we’ll try again and keep you
posted. In return, we present Mattel
with our
Are You Afraid of an
Evaluation? Award
Mattel also introduced 12 new
Intellivision games including Buzz
Bombers, BurgerTime, Loco-Motion,
Mission X, Advanced Dungeons & Drag-
ons and seven more. Several use the
Intellivoice module and are almost scary
in the way they converse with you.
N.A.P. Consumer Electronics (for-
merly Magnavox) introduced the Od-
yssey Command Center which replaces
the membrane keyboard on the Od-
yssey 2 with typewriter-like keys. This
seems to be in anticipation of a computer
programming module to be released in
the future, but it is also handy to use
with the new telecommunications mod-
ule (modem).
Odyssey Command Center has typewriter-
like keys.
The modem allows the Odyssey Com-
mand Center to access information net-
works such as The Source and Micronet
as well as communicate (in a rudi-
mentary way) with other computers.
N.A.P. also introduced several new
games for both old and new Odyssey
systems, one of which garnered our
Most Annoying Tune Award
This award goes to Turtles, a delight-
ful game in which you rescue baby tur-
tles and use bug bombs to stop the
predator beetles. The original Konami
coin-op game plays a nice little tune as
you make your rounds. Even the Entex
handheld version plays the same cute
tune, albeit several octaves higher. But
on Odyssey, the tune is “sung’’ by the
Odyssey Voice unit in a nasal deep bass
voice. It’s enough to make you cringe.
26
April 1983 ® Creative Computing
Give your child the thinking tools
that stand in a class by themselves:
programs for your home from
Computer-Advanced Ideas.
For The Fun Of It
As professional educators and
programmers we’ve been proving
for over a decade that motivated
learners do best. Featuring full-color
graphics, our animated learning
games are fun. They talk like a
friend, play like a teammate and
teach like a tutor. And they stimulate
eager young minds.
Partners In Learning
CAI programs come with a library of
knowledge for your child to explore.
But that’s just die beginning. They
also feature a unique authoring
system that lets you create lessons
on any subject, tailoring the
program to your child’s needs. No
knowledge of computers is required.
Our programs make sense to people
— from 4 to 94 — and grow right
along with your child.
A Success In Schools
Over 1800 school districts have
chosen CAI programs to teach
essential vocabulary and logic skills
in a full range of topics. Our products
get recognition— because they work.
Head Start
Your child’s future begins with
opportunities you create at home.
Choosing resources that are
stimulating, challenging and fun can
be one of the best decisions you
make. Ask your computer retailer
for a demonstration of CAI
programs and see for yourself how
enjoyable a good education can be.
Computer
Advanced m M I
Ideas Vprll
Bringing Ideas Ml Home
1442 A Walnut Street, Suite 341
Berkeley, CA 94709 (415) 526-9100
For the Apple II /lie
CIRCLE 141 ON READER SERVICE CARD
You’ll find it wherever computergamers
go to score the latest and greatest in
entertainment software.
The HOT RACK. It’s where the
“hot” ones are.
You’ll find games that’ll grab you,
thrill you, and hurl you to worlds you
never dreamed were possible. Best-
sellers like CHOPLIFTER. CASTLE
WOLFENSTEIN. AZTEC. STAR-
BLAZER . . . and many, many more.
So, stop wasting your time and
money on games that could leave you
cold. Look for the HOT RACK at your
local computer store.
If you don’t see it, ask for it.
Dealer inquiries invited.
Dealers only, call 800 432-3129 (Inside California) or 800 854-6801 (Outside California).
Another marketing first from MICRO D.
CIRCLE 212 ON READER SERVICE CARD
CES, continued...
Other new Odyssey games include
Pick Axe Pete , Freedom Fighters, Attack
of the Timelord (Dave’s favorite), Killer
Bees, Baseball and Smithereens
(phenomenal graphics).
Perhaps the game companies figure
that you are nothing if you don’t have a
simulated voice unit. Hopping on the
voice bandwagon is Vectrex, but the ap-
proach is entirely different from the oth-
ers. In particular, the Spike game
cartridge contains the software to let the
Vectrex unit itself “speak.” Spike talks
to you as you try to rescue his girlfriend
Molly from arch fiend Spud. It’s quite a
departure from the current Vectrex
games.
Other new ones for this amazing self-
contained vector graphics system in-
clude Web Warp, Bedlam, Fortress of
Narzoid, Flip Out Pinball, and Heads-Up
Soccer.
Coleco had virtually their entire booth
devoted to Coleco Vision, and with good
reason. With the VCS adapter, this sys-
tem has got to be the most versatile one
around. New games included Donkey
Kong Jr., and Rocky Battles for
ColecoVision and several for
Intellivision. Not that all is roses, how-
ever, since the Coleco controller is the
pits. We usually plug in a decent Atari-
type controller (D-Zyne SuprStick or the
Newport joystick) and double the scores
we can get on Lady Bug with the Coleco
toy control. Nevertheless, ColecoVision
is great. It is then, with mixed feelings
that we present to Coleco the
Worst Controller
for a Great System Award
Another new game system called
CreatiVision was announced by Hong
Kong based Video Technology. The
specifications are excellent as is the
price. However, we have found from bit-
ter experience that these systems some-
times just don’t get into the retail
market. Let’s hope that this one does
since, in addition to being an excellent
game unit, it can expand into a full-
fledged computer system. We’ll report
further when we get a production model.
Emerson was also showing some new
games for their Arcadia 2001 unit, but,
like Mattel, Emerson has been unwilling
or too disorganized to lend us a unit for
evaluation. We asked again at the show
for a loaner; we’ll see.
Before we move away from the game
manufacturers, we should present an
award which must be shared by two
companies. It is the
Back From Bankruptcy
Award
This is shared by Astrocade and
Apollo, both of whom had some finan-
cial problems but at the show looked as
robust and energetic as ever. Perhaps
“lean but mean” would be a better
description. Our best wishes to both
companies.
Game Controls, Trak Balls
and Other Accessories
So you’ve got all these games and the
cartridge slot on your VCS is showing
signs of wear — some of the games are
too. For around $60 you can get a
Videoplexer from Compro Electronics.
It plugs into the VCS — there is an
Intellivision version too — and eight
games plug into it. Each game can be se-
lected from the membrane keyboard on
the front. Now you can leave in a few
favorites and plug the less frequently
used games in the back slots. Neat, eh?
Love that trak-ball controller on
Centipede? So do we. Several years ago,
we were in the Atari R & D center and
saw some prototype trak-ball control-
lers. Some were the size of grapefruit,
others were smaller than golf balls. At
the time, we kind of understood the con-
cept when they explained it, but couldn’t
really see the advantage. So we won’t
even try to explain a trak-ball in words.
If you don’t know what one is, take a
handful of quarters and play Centipede
or Kickman, then come back to this.
Now you see why everyone is rushing to
get trak-balls into production for home
use.
At CES, four manufacturers were
showing trak-ball controls. Actually,
only Atari can use the trademarked
trak-ball name; the others must call
them track balls. Atari was showing a
trak-ball for both the 5200 (in an all-in-
one game control center) and the 2600
VCS. We can see why the release date
isn’t until mid-year; while they both had
great feel, they also occasionally hung
up the game that was being played. We
were going for an all-time high score (for
29
Trak-ball controller for the Atari 5200.
us) in Centipede when the game hung up
and had to be restarted.
Atari also introduced a kid’s control-
ler to go with a the CCW educational
game series. Basically the controller is a
12-key 5 X 7-inch keyboard. Each game
comes with a special pictorial overlay.
Atari also promises us an improved
Proline Joystick to replace the existing
stick — but not until June or later. Can’t
wait? That’s okay; there are plenty of
other excellent sticks on the market.
Many were discussed in our roundup in
the September issue and some new ones
are mentioned below. Or, if you have a
sick Atari joystick, Atari just announced
a joystick repair kit. Also, most Atari
dealers will have a test console to di-
agnose VCS problems — kind of like the
tube checkers in many electronics retail-
ers years ago. Meanwhile, back to trak-
balls.
TG introduced the TB-600 Track Ball
which, according to their literature, “is
modeled after the $1200 Track Balls
used to train U.S. astronauts.” Well,
maybe, but we suspect that the coin-op
arcade games may have had a small in-
fluence too. The action is much stiffer
than that of the Atari unit, but once you
get used to it, you find that you can ad-
just. The TG unit electrically simulates a
joystick, hence it can be used in place of
a joystick (potentiometer type) on Apple
and IBM computer games. We are
promised a version shortly for Atari and
TG Track Ball controller for Apple, Atari
and IBM computers.
CES, continued...
Vic 20 computers, the Atari VCS and
NEC PC-6000. At a retail price of only
$64.95, we can’t wait.
TG also introduced an improved
model of their first joystick. This one has
a pair of pushbuttons on the top panel
that can be used to defeat or turn on the
auto self-centering. Very nice.
Is it time for another award? Sure is.
This one is the
Best Track Ball
Without Software Award
It goes to Wico Corporation for their
Command Control Trackball. It is a
marvelous unit with an optical scanner,
microprocessor and solid steel bearings.
Wico, as a major manufacturer of coin-
op game controls, has made their home
track ball unit along similar lines. Only
one problem. Nobody is writing software
for such a unit. Wico hopes they will
someday, but today there is not a great
deal of use for this unit.
Wico analog joystick is available for many
computers.
Not so for the Wico line of joysticks.
Wico makes a broad line of top quality
joysticks for the Apple, Atari, Vic 20,
TRS-80 Color Computer, IBM PC, and
Atari 5200. They boast top firing but-
tons, contoured handgrips, interchange-
able grips and the like — most
impressive. Watch for our playtesting of
the Wico controls in an upcoming issue.
Another Track Ball was introduced
by HAL Laboratory. It gets our
Worst Translation Award
The GTX Track-Ball is available for
the Apple and Vic. HAL, a Japanese
company, also makes “softwares for
game’’ and a programmable character
generator for CBM and Pet computers.
Here is the description of this product
direct from their flyer. “Generally, the
personal computer has been equipped in-
side (character generator) as ROM. and
it generates some fixed characters like
A,B,C, . . .and etc. whenever to be sup-
plied the power, so that if to be put
RAM in place of ROM, it will be sure to
make the ability of the personal com-
puter more flexible, and also it enable
the personal computer to display freely
various character patterns such as
Alphabet, Japan-ese, Video game use
character and so on.’’ It goes on, but we
won’t. Hope their track ball works.
In addition to Wico, several other
manufacturers of coin-op game controls
are moving into the home market. Coin
Controls, Inc. introduced the Com-
petition-Pro Joystick while Newport
showed improved versions of the con-
trols we liked so much in our test last
September. Questar Controls also in-
troduced a line of controls and repair
parts, one of which takes an award.
Joystick Bigger Than
the Computer Award
Three joystick console controls from
Questar measure a gargantuan 12- Vi x 8
x 3 inches. This isn’t as bad as it sounds.
If you play like we do, your left hand
gets a real workout from holding the
joystick still while the right hand does
the maneuvering (or vice versa). This
control stays put; we like that. Also, the
Questar units have big 1" diameter firing
buttons; we like that too. Joe Vermeren
gave us one to try out; watch for a re-
view in an upcoming issue.
Questar II Joystick console.
Another nifty device announced by
Questar is an automatic rapid fire mod-
ule. This plugs in between the joystick
and game and can be set for any rate of
continuous rapid fire. This is very useful
for annihilating aliens with a continuous
beam of devastation.
Another continuous fire control, but
with a non-adjustable rate of fire was an-
nounced by Discwasher. Discwasher?
Aren’t they the record care folks? Yes,
but they have seen the light and have
brought to market the PointMaster Pro
tournament joystick with thumb trigger
firing button and contoured handgrip
along with the PointMaster Fire Con-
trol. David Howe gave us one of each;
watch these pages for an in-depth
evaluation.
Zircon has improved the design of
their Video Command handheld joystick
with the addition of a continuous fire
button built right in to the control han-
dle. Tom Larsen, Zircon’s friendly VP of
sales gave us a sample so we’ll have a
real test coming up soon.
Electra Concepts also showed a new
joystick with an index finger trigger and
contoured grip. We hope to try it soon
also.
Kraft Atari-type joystick features fingertip
control.
Our friends at Kraft have gone a dif-
ferent route with a fast action, short
throw Atari-type joystick with a small
fingertip control similar to that on the
Kraft Apple joystick. You’ll recall from
the September issue that we liked the
Kraft joystick with its adjustable x and y
axis trim controls and switches to select
either self-centering or free-floating
operation.
Human Engineered Software, a maker
of Vic 20 software, introduced the
Hestick I for Atari, Vic and other simi-
lar units. It has sleek styling and the
price is right ($7.95). When we get one,
we’ll let you know how it performs in
tough game play.
Kraft also introduced an Apple soft-
ware disk that permits a joystick to con-
trol the movement of the cursor in
VisiCalc calculations. This is a real joy
as it eliminates the need to press the
spacebar constantly to change the direc-
tion of cursor movement. The program
adds some other enhancements as well;
watch for a complete review.
Earl Laskey Video introduced a
ColecoVision replacement joystick
which, as we said above, is really needed.
It is not a total unit; rather it simply re-
places the joystick portion of the Coleco
unit just like Laskey’S conversion for
Intellivision, the Injoy-A-Stick. When
we get one, we’ll let you know how it is.
30
April 1983 ® Creative Computing
RANDOM ACCESS M
A PRMTMG BUFFER?
Introducing . . .
The IS PipeLine" Random Access Printing Buffer.
Insert pictures, graphics or spread-sheet data Into reports. Duplicate
form letters— automatically changing addresses on each. Now, all
your programs can work together to produce printed output.
For the first time ever, here is a buffer that not only frees your fast com-
puter from your slow printer but also allows you to rearrange, compose
and copy your data on its way to the printer.
■ Random Access Printing— stores paragraphs or pictures for printing
in any order— any number of times.
■ FIFO Printing— conventional first-in first-out operation.
■ Compression of data for efficient utilization of memory space.
■ Ability to interrupt long-term buffer operations for straight-thru short-
term printing.
■ Simple Erase feature to clear buffer.
■ Automatic duplication capability.
■ Easily expandable, by you, from 8K Bytes to 128K Bytes.
The IS PipeLine is Universal— it works with any parallel (Centronics* —
style) computer/printer combination. A special version is available for
PKASO™ Printer Interfaces.
The IS PipeLine is a self-contained unit with operating manual, cables
and power supply included.
For more information on the truly revolutionary IS PipeLine Random
Access Printing Buffer, call us today.
Interactive Structures Inc.
146 Montgomery Avenue
Bala Cynwyd, PA 19004
Telephone: (215) 667-1713
•Centronics is o trademark of Centronics Data Computer Corp
CIRCLE 192 ON READER SERVICE CARD The IS Pipeline™ Random Access Printing Buffer is patent pending
PLATO WIDENS
YOURCHILDS WORLD.
Announcing new educational courseware
for microcomputers to improve your child's
Basic Skills, High School Skills or Foreign Language vocabulary.
NOW. PLATO Basic Skills.
NOW. PLATO High School Skills.
Both for use with TI 99/4 A. * !
Control Data and Texas Instruments are
working together to make this nationally
recognized PLATO courseware available
via microcomputers.
Control Data's PLATO Basic Skills is a com
prehensive curriculum designed to enhance
the development of elementary and junior
high Reading, Math and Grammar skills.
Control Data's PLATO High School Skills
help high school level students master Reading,
English, Math, Social Studies and Science. It
has been used to assist students preparing for
G.E.D. exams.
*For Basic and High School Skills pricing and order
information, write: Texas Instruments, Education
Department, Box 53, Lubbock, TX 79408.
'JEW! Nine lessons in
Foreign Languages for
use with Apple II Plus.
Three lessons each for French,
Spanish and German. Each
lesson uses a hangman or
pyramid game to help children
learn words most associated
with defined activities. For
junior or senior high students.
Travel Words: Children study
French, Spanish or German
words they need to know to
buy train, plane or bus tickets,-
order in a restaurant,- request
medical assistance,- read street
signs,- etc.
Shopping Words: Children
study French, Spanish or Ger-
man words they need to know
to shop for food, clothing, etc.
Classroom Words: Children
study the French, Spanish or
German words that are common
to the school environment.
Lessons Available
For Apple II Plus,
TI 99/4A* and Atari 800.
Basic Number Facts: Practice
in addition without carrying;
subtraction without borrowing;
and multiplication/division
with single digits. For elemen-
tary students.
Whole Numbers: Practice in
addition, subtraction, multi-
plication, division and mixed
numbers. For elementary and
junior high students.
Decimals: Practice locating
decimal numbers on the number
line. For elementary students.
Fractions: Same skill level and
format as decimals.
Computer Literacy— Intro-
duction: For jr. or sr. high
and vocational school students.
Physics — Elementary
Mechanics: Students are
shown a physical problem, then
must "purchase" the missing
information to answer it
correctly. For senior high
physics students.
French, German, Spanish
Vocabulary Builders: Gives
children a basic vocabulary of
500 words. Supplements intro-
ductory and refresher courses.
•Courseware for TI 99/4A available
May 31, 1983.
INTRODUCTORY
OFFERING:
•Single lesson, $45.00
• Additional lessons, $35.00 ea.
•Additional disk included
with each lesson ordered at
no extra charge
• 10 day money-back trial
SEND FOR PLATO
COURSEWARE CATALOG
For a free copy of our PLATO
catalog, or to order, mail reply
card,- call toll-free 800/233-3784;
or write Control Data Publish-
ing Co., RO. Box 261127, San
Diego, CA 92126. In California,
call 800/233-3785.
CONTRPL DATA
PUBLISHING
PLATO
COMPUTER-BASED EDUCATION
CIRCLE 317 ON READER SERVICE CARD
CES, continued...
Turn Your VCS Into a Computer
The vogue among many manufac-
turers today seems to be to offer a dual
purpose system (video game player and
a computer) — witness Intellivision II,
the Odyssey Command Center,
CreatiVision, and others. Frankly, we
don’t think this makes much sense.
Given the low price of game systems and
computers (more of which later), we
think most people can afford, and would
be better off getting, both a game system
and one or more computers.
However, it seems that some manu-
facturers feel otherwise. And naturally
the main target for third party conver-
sions is the Atari VCS. No fewer than
four units were announced to convert
the VCS into a real computer.
Entex announced the 2000 Piggyback.
It has a big 70-key full stroke keyboard,
3K of RAM (expandable to 19K), and
built-in Basic. Ten educationally-ori-
ented software packages were also an-
nounced including Speed Reading ,
Beginning Algebra, Number Games and
Spelling I. Expected retail price is
around $130.
Unitronics showed a two-step expan-
sion system. The Expander has 16K of
RAM and a tape cassette mechanism to
permit loading cassette games into the
VCS much like the Starpath Super-
charger (but, of course, the games aren’t
compatible). The second unit is a 55-key
keyboard. A few games for the system
were shown, but unfortunately, very lit-
tle hard information was available about
the system.
Spectra Video announced the
CompuMate which sits on top of a VCS
and converts it into a computer.
CompuMate has a 42-key touch sen-
sitive keyboard, 2K of RAM, cassette
interface, built-in Magic Easel program
for drawing pictures, and built-in music
composer program with two octave/two
channel capability. Projected retail is
$ 100 .
Emerson was showing a prototype all-
in-one unit with 16K of RAM, 57-key
full-stroke keyboard plus a 2-key
numeric/control keypad, sound/voice
synthesizer, built-in Basic, cassette, disk
and printer interfaces, and, best of all,
the ability to run Atari 400/800 soft-
ware. Memory is expandable to 48K.
Projected price is under $150.
On Feb. 9, Atari announced their own
VCS computer add-on; see page 276.
So You Want To Write Your Own
VCS Games
If you want to write games for the
VCS, you can go the low road or the
high road. The low road is a PGP-1
from Answer Software Corporation.
Like the four VCS-computer converters
described above, the PGP-1 plugs into
the Atari VCS. You then plug any VCS
game into the PGP-1 and you can mod-
ify it in practically any way you want.
No, it’s not Basic since games are pro-
grammed in 6502 machine code, but by
following the relatively straightforward
directions on the screen and in the man-
ual, you can change the patterns of alien
movement, alter mazes, and add ele-
ments of your own. The game cartridge,
of course, is not changed and, at the mo-
ment, there is no way of storing your fin-
ished game.
Answer Software also announced a
new game, Malagai, a Pac-maze type of
game with several interesting twists.
Frobco announced the Frob-26 game
development system. It consists of a card
to plug into an Apple computer, an in-
circuit emulation cable that plugs into
the VCS, two prototype VCS cartridges,
a disk, and a reference manual. The soft-
ware has three main components: a real-
time debugger, the “Explorer” which
lets you control all the VCS hardware
registers in real-time, and a set of utility
subroutines. Price for the Frob-26 sys-
tem is $495.
Entex 2000 Piggyback turns a VCS into a computer.
Ed Krakauer, president of General Con-
sumer Electronics and Betsy Staples,
editor of Creative Computing. We pre-
sented an award to GCE for making two
games (Vectrex and Game Time Watch)
that were used in the Gamester of the
Year competition sponsored by Video &
Arcade Games magazine.
The Frob system lets you develop VCS
games on an Apple.
A game development system for the
Atari 5200, expanded memory systems,
EPROM burners, and other related
components are also available from
Frobco.
Unitronics * VCS Expander includes a cas-
sette loader/ memory unit and a keyboard.
34
April 1983 ® Creative Computing
The new COMPAQ Portable Computer.
IBM compatibility to go.
imple, isn’t it? The COMPAQ™
Portable Computer can do
I what the IBM® Personal
Computer does. To go.
It runs all the popular pro-
grams written for the IBM. It
works with the same printers and
other peripherals. It even accepts
the same optional expansion elec-
tronics that give it additional
capabilities and functionality.
There’s really only one big dif-
ference. The COMPAQ Computer
is designed to travel.
Carry the COMPAQ Comput-
er from office to office. Carry it
home on the weekend. Or take it
on business trips.
If you’re a consultant, take it
to your client’s office.
If you use a portable type-
writer, you can use the
COMPAQ Computer as
portable word processor
instead.
If your company
already uses the
IBM Personal
Computer, add
the COMPAQ
you’d probably need to buy an
additional display screen because
the built-in screen is too small for
certain tasks, like word process-
ing. The COMPAQ Computer’s
display screen is nine inches diag-
onally, big enough for any job, and
it shows a full 80 characters across.
And the built-in display offers
high-resolution graphics and text
characters on the same screen.
The bottom line is this. The
COMPAQ Computer is the first
uncompromising portable
computer. It delivers
all the advantages
of porta-
bility
In the standard configuration,
the COMPAQ Computer has three
open slots for functional expan-
sion electronics as your needs
and applications grow. It accepts
standard network and commu-
nications interfaces including
ETHERNET™ and OMNINET™.
If you’re considering a per-
sonal computer, there’s a new
question you need to ask your-
self. Why buy a com-
Portable as a
mobile unit that
can use the same pro-
grams, the same data disks, and
even the same user manuals.
There are more programs
available for the COMPAQ Com-
puter than for any other portable.
More, in fact, than for most non-
portables. You can buy them in
hundreds of computer stores
nationwide, and they run as is,
right off the shelf.
With most other portables
without trad-
ing off any com-
puting power capability.
And what do those advantages
cost?
Nothing.
The COMPAQ Por-
table sells for hundreds
less than a compara-
bly equipped IBM or
APPLE® III. Standard
features include 128K
bytes of internal memory
and a 320K-byte disk drive,
both of which are extra-cost
options on the IBM. Memory
and additional disk drive up-
grades are available options to
double those capacities.
puter that
isn’t portable?
For more
information on
the COMPAQ
Portable Computer
and the location of the
Authorized Dealer nearest
you, write us. COMPAQ
Computer Corporation, 12330
Perry Road, Houston, Texas
77070. Or call 1-800-231-9966. In
Texas call 1-800-392-4726.
© 1983 COMPAQ Computer Corporation
IBM® is a registered trademark or International Business
Machines Corporation.
ETHERNET 1 " is a trademark of Xerox Corporation.
OMNINET’" is a trademark of Corvus Systems.
Apple® is a registered trademark of Apple Computer, Inc.
COMPAQ is a trademark of COMPAQ Computer
Corporation
com pah
The most computer you can carry.
CIRCLE 139 ON READER SERVICE CARD
It’s the same old
Apple II.
For years, people have been
trying to build a better Apple* II.
It finally happened.
Meet the Apple lie, an
impressive new version of a
most impressive machine.
The “e” means enhanced.
Which means a bundle of new
features:
A standard memory of 64K
(versus 48K) that’s easily
expandable. So you can create
fatter files and crunch larger
numbers of numbers.
A new, improved keyboard,
with a complete set of ASCII
standard characters. Plus full
cursor controls, programmable
function keys, and a rapid
auto-repeat feature built into
every key on the board.
Both upper and lower case
characters. (And if you want
to see more of them on the
screen at one time, a low cost
80-column text card is available.)
Improved peripheral ports.
Which make it a lot easier to
connect and disconnect game
controllers, printers and all
those other wonderful things
that go with an Apple Personal
Computer.
cotfWW cav •un
trr TO trr
Wfc "R27
Except for the font,
back and inside.
MOTHER .BOARD
Self-diagnostics. That’s a
special feature that makes it
easy to give your computer a
thorough check-up.
Plus an even more reliable
design. Achieved by reducing
the number of components—
which is to say, the number of
things that could go wrong.
And bear in mind, the lie
still has all those other virtues
that made the Apple II so very
popular. Including access to
more accessories, peripheral
devices and software than any
other personal computer you
can buy.
So visit any of our over 1300
authorized dealers, and see the
newest Apple for yourself.
Like the original, it’s rather
extraordinary. But then some
things never change.
Cippkz
The most personal computer.
Call ( 800 ) 538-9696 for the location of the authorized Apple dealer nearest you, or for information regarding corporate purchases through our National Account Program
In California ( 800 ) 662 - 9238 . Or write Apple Computer Inc., Advertising and Promotion Dept., 20525 Mariani Ave.. Cupertino. CA 95014- ©1983 Apple Computer Inc.
CIRCLE 108 ON READER SERVICE CARD
CES, continued...
Mabel, You Won’t Believe These
Computer Prices
The first day and a half at CES, we
hardly got out of our own booth. Every
so often, someone would come by and
say, “Didja see the new (fill in the blank)
computer? It’s just $150.” (Or $100, or
$199, etc.) Our mouths were watering by
the time we finally got out on the show
floor. And with good reason.
When the dust finally settled, we
counted four new computers under
$100, three more under $200, two under
$300, one at $349, and several more un-
der $1000. Add this to the existing units
under $1000 and you are faced with a
bewildering array of choices. Our opin-
ion is that it won’t be long before people
recognize the advantage of having sev-
eral computers, one for each family
member or one for each application.
For example, we do word processing
and spreadsheet calculations on one
computer, use a battery-powered unit
when we travel, have two computers for
games, and still another for the kids.
With the prices continuing to plummet,
it won’t be long before people in all
walks of life (and not just those in the in-
dustry) can afford multiple computers
and game systems.
With the more-or-less permanent $15
rebate, the Timex Sinclair 1000 is still
the low priced leader (suggested list
$100 less $15 rebate equals $85). Com-
mon street price in the New York area is
closer to $70 after the rebate.
A Sinclair look-alike called the Futura
8300 was announced by Unisonic. It gets
two(!) awards.
License? What License?
Award
Since this is an exact clone of the
Timex Sinclair 1000, we asked the Chi-
nese manufacturer if they were licensed
by Sinclair to offer the same Basic. “No,
why should we be?” The main improve-
ment on the Futura compared to the
1000 is that it has real keys instead of a
membrane keyboard. That’s nice. So is
the price — expected to be around $90.
Support is another story. We asked a
gentleman from Unisonic whom we
should contact for more information.
His annoyed reply was, “We don’t have
anyone to deal with the press.”
“How can we get a unit for
evaluation?” We asked, reminding him
that we publish SYNC magazine. “Buy
one,” he said as he walked away. Thus,
we give Unisonic our
Support? What Support?
Award
However, if Unisonic is doing things
wrong, Texas Instruments is doing them
right. The newly introduced TI 99/2
computer is nicely styled, has a TI-9995
16-bit mpu, 4.2K of RAM, a whopping
24K of ROM with TI Basic, and 16
built-in graphics characters. Support is
unbelievable for a new product and thus
TI gets our
Best Support For a
New Product Award
No fewer than 19 software packages
PRICE
This chart shows two gaps in the continuum of price and per-
formance 'of computers, one at around $200 and another at
$700-800. The lower gap was totally erased by the new
machines introduced at CES. With seven computers under
$200 and the announcement of Vic and Atari price reductions,
there is continuous overlap from $65 to $600. The price
reduction on the Atari 800 and the new Atari 1200XL fall in
the upper gap, however, we expect to see more entries before
long.
The chart is from Future Views ($365 per year), 900 Canyon
Creek Road, Richardson, TX 75080.
38
April 1983 ® Creative Computing
Extras can more than double the price of your per-
sonal computer. Not so with the Franklin ACE 1200.
It’s the professional computer system that includes
the extras — and a long list of exclusive Franklin
features that make it the most extraordinary value on
the market today.
The ACE 1200 has everything you’ll need
to add a color or black and white monitor,
modem, printer, back-up disk drive and
other accessories. You can choose from
the enormous selection of Apple programs
and peripherals because the ACE 1200 is
hardware- and software-compatible with
the Apple II. And, with the built-in CP/M card, you
can run both Apple II and CP/M programs. Franklin’s
CP/M operates three times as fast as many com-
peting systems, drastically reducing processing
time for most business applications.
The Franklin ACE 1200 — the most extraordinary value
on the market today. Cal I or write today for
the name of your local authorized Franklin
dealer.
Franklin ACE is a trademark of Franklin Computer Corporation.
Apple is a registered trademark of Apple Computer Inc.
CP/M is a registered trademark of Digital Research Inc.
VisiCalc is a registered trademark of Visi Corp.
FRANKLIN
COMPUTER CORPORATION
7030 Colonial Highway, Pennsauken, NJ 08109 609-488-1700
CIRCLE 168 ON READER SERVICE CARD
CES, continued...
TI 99/2 computer sells for $100.
were announced for the 99/2 in three
areas: entertainment, education, and
information management. We are very
impressed with the 99/2 in all respects
except one. And for that one, we give TI
our
Rubber Keybounce Award
It was probably because the units at
the show were prototypes, but it was
quite impossible to type with any speed
due to the keybounce. One would think
that TI would have learned their lesson
about yucky keyboards after the debacle
with the original 99/4 keyboard, but
we’ll give them the benefit of the doubt
on this one and trust that production
units will be better than the prototypes.
Price of the 99/2 is a delightful $100.
TI introduced a second new com-
puter, the Compact Computer 40 (CC-
40), a unit aimed at the professional
user. Like the Epson HX-20, the CC-40
has an integrated LCD display (only 31
characters) and runs on batteries (200
hours on four alkaline AA cells). The
CC-40 has 34K of ROM with extended
Basic, 6K of RAM (expandable to 128K
thanks to the 16-bit processor), a 65-key
keyboard (no keybounce on this one),
and a full range of peripherals (usable on
both the CC-40 and 99/2). Price of the
CC-40 is $249.95.
The peripherals require the addition
of a Hex-bus peripheral interface. The
peripherals being shown included an RS-
232 interface ($100), printer/plotter
TI CC-40 computer is aimed at profes-
sionals.
with four-color capability on 2-/4" pa-
per ($200), and Wafertape digital tape
drive similar to the Exatron Stringy
Floppy ($139).
Again, software support is excellent
with 22 packages being announced at the
show. Eight were solid state plug-in car-
tridges and 14 were on Wafertape. Prices
range from $19.95 to $124.95. Another
75 packages are promised by the third
quarter of 1983.
Milton Bradley voice recognition unit for
TI 99 /4A computer.
While we’re talking about TI, we
should mention the voice recognition
peripheral for the TI 99/4A computer
just announced by Milton Bradley. Jim
O’Connell, M-B’s vice president of
R&D, pulled us into a soundproof
booth, donned a headset and micro-
phone (which come with the unit) and
proceeded to train the computer how to
play baseball. Initially, we were ready to
give this our
Can’t Tell First Base
From Third Base Award
but Jim got it going so that he could di-
rect a player to catch a ball and throw it
to the right base. The unit comes with a
64-position key pad with overlays for
each cartridge, a triple-axis joystick and
a headset/microphone. No price as yet.
Mattel announced the Aquarius com-
Hey, I really like this rubber computer!
40
Mattel Aquarius system includes com-
puter , printer, recorder, expander and
game controllers.
puter which, with 4K of RAM, is ex-
pected to sell for $200. The array of
peripherals for Aquarius is impressive.
Immediately available are a thermal
printer, cassette data recorder, memory
expanders, and an interface unit with a
pair of game controllers. Eight more
peripherals were announced for ship-
ment in late 1983.
Aquarius uses a subset of Microsoft
Basic and can also run several special ]
Logo cartridges. Twelve game programs,
four Logo programs and three house-
hold management programs were being
demonstrated. Many more programs are
in the planning stage, one of which
should probably be dropped. We give it
our
Typing Teachers Will
Hate This Award
A typing tutor was announced for
Aquarius. The only problem is that the
computer uses those little rubber keys
and does not have a space bar. Instead,
there is a space key located on the bot-
tom row next to the Z where you would
expect to find a Shift key. The Shift key
is located next to the A, and, in place of
the right hand Shift, we find the Return
key. It is not a fun keyboard for touch
typists.
Sanyo was showing two prototype
units, the PHC 20 for $99 and the PHC
25 for $199. Both use Microsoft Basic,
although the PHC 20 uses a small subset
while on the 25, it is much more com-
plete. The other major difference be-
tween the two units is that the 25 has a
high resolution display with eight colors
and three sound channels while the 20 is
a silent, low resolution, b&w unit. Un-
fortunately, we couldn’t get as much
information on the Sanyo computers as
we would have liked since the designer
was the only knowledgeable person in
the booth, and he barely spoke English.
Thus, we give Sanyo our
Not Quite Finished Award
Video Technology had a mini-booth,
but a maxi-product, the VZ200. The unit
has Microsoft Basic in a 12K ROM, 4K
April 1983 ® Creative Computing
How to chart your company’s fortune
without spending one
It’s a fact. A single chart or graph can tell you instantly what it
takes hours to interpret from printouts or other raw data.
Now, with the Strobe 100 Graphics Plotter and Software
package, you can create superb hardcopy graphics directly
from your computer. And you can do it for a fraction of the cost
of most other systems.
The Strobe System transforms complex data into
dynamic, colorful visuals with a
few simple commands from your
computer. Charts and transparen-
cies that once took hours to pro-
duce are plotted within minutes.
Information can be presented as
bar charts, pie charts, curves or
isometrics in a variety of colors.
And with a resolution of 500
points per inch, the Strobe 100
matches or surpasses the quality
of plotters costing thousands of
dollars more.
You can also save and modify your graphics through
Strobe’s menu-driven programs. A broad selection of
software — including data base management-compatible
programs — is now available.
When the Strobe Graphics System is interfaced to your
computer, an 8-1/2 x 11 inch sheet of paper can speak any-
one’s language — visually Visit your local dealer and learn
how to start charting your for-
tunes today. Because a perspective
on the present can also be your
window on the future.
vSTROBEy
INCORPORATED y
Strobe Inc.
897-5A Independence Avenue
Mountain View, CA 94043
Telephone 415/969-5130
The Strobe Graphics System
Seeing is believing
CIRCLE 286 ON READER SERVICE CARD
CES, continued...
New
Computers
MPU
Built-in RAM Memory
Expandable To
Built-in ROM Memory
Type of Basic
Number of Keys
Standard Layout?
One-Stroke Basic Cmds?
Upper and Lower Case
Graphics Characters
Text Resolution
(Chars X Rows)
Resolution (Pixels)
Colors
Sound Channels
Octave Range
Cassette Baud Rate
Serial Ports (RS-232)
Parallel Ports
Parallel Protocol
Dimensions (Width X
Depth X Height)
Retail Price
Unisonic
Texas
Futura
Instruments
8300
99/2
Z80A
9995
2K
4.2K
32K
36.2K
8K
24K
Sinclair
TI
42
48
No spcbar
Yes
Yes
No
No
No
20
16
32 X 24
28 X 24
64 X 48
256 X 192
B & W
B & W
1
0
n/a
n/a
250
1200
optional
Hex bus
n/a
Hex bus
n/a
TI
n/a
n/a
$90
$100
Video
Sanyo
Technology
PHC20
VZ200
Z80A
Z80A
4K
4K
64K
16K
12K
8K
Microsoft
Microsoft
45
56
No spcbar
Yes
Yes
No
No
No
64
0
32 X 16
32 X 16
128 X 64
64 X 64
8
B & W
1
0
n/a
n/a
600
1200
0
optional
0
Centronics
n/a
1 1.5 X
11.8X
6.3 X 2.0
6.3 X 1.6
$99
$99
of RAM expandable to 64K, eight col-
ors, and one sound channel. Although
the screen is medium resolution (128 x
64 pixels), the 64 built-in graphics
characters permit excellent graphics to
be displayed. A built-in cassette interface
and optional Centronics parallel inter-
face help make VZ200 the sleeper of the
show at just $99!
If you’ve been reading Creative
Computing faithfully, you saw our in-
depth review of the Sinclair Spectrum
introduced in England about a year ago.
Now, Timex has brought it to the U.S.
as the Timex 2000. It carries a list price
of $149 for the 16K model and $199 for
the 48K one.
The 2000 is an outstanding computer
with 40 real keys, eight-color high
resolution display (256 x 192 pixels),
ten-octave sound channel (one of us
can’t hear that much!), upper and lower
case, and 16 graphics characters. Our
only disappointment is that it does not
have a space bar and thus, like the
Aquarius, cannot be used for touch
typing.
Timex also announced the 2040
printer, a 32-column thermal unit that
uses white paper (not the silver stuff of
the previous Sinclair printer). It works
on both the 1000 and 2000 and costs
$99.
At this point it is probably appro-
priate to announce the
We’re Number 1 Award
Three manufacturers tried to lay
claim to this award before we even an-
nounced it. Commodore, having just
produced their 1,000,000th Vic 20
claimed to be Number 1. TI pooh-
poohed that and claimed that the 99/4A
had made them Number 1. Clive Sin-
clair was having none of it and claimed
that he had been Number 1 for ages.
Who is really Number 1?
In terms of sheer number of units,
Sinclair is if you add together those sold
under both the Sinclair and Timex
names (which we think is reasonable to
do). If you insist on just one brand, then
the Commodore Vic 20 is the leader. By
next year, who can say? Maybe TI will
claim the Number 1 spot.
IBM, of course, was keeping a low
profile. However, we’re sure they would
insist that dollar volume is a better mea-
sure, in which case they are clearly it.
Despite having a fair size booth, IBM
was not the hit of CES. Quite the con-
trary, particularly since several trade
magazines had predicted that IBM was
about to release a consumer computer at
CES (they didn’t). One even went so far
as to put it on the front page of their
daily publication on the last day of CES.
For this, they and IBM must share the
Computer?
What Computer? Award
Back to Sinclair printers and
peripherals. Mindware introduced one
of the strangest devices at the show, the
Sidewinder, a sideways printer for Sin-
clair computers. It is also available for
the Vic 20, TI 99/4A, Atari and any
computer with an RS-232 serial
interface.
Sidewinder uses l- 3 / 4 " adding ma-
chine paper with a dot matrix print
mechanism that allows reproducing ma-
terial wider than the computer display
by generating a 12-line printout that
runs lengthwise on the paper. Price of
the MW-100 is just $139.95.
Data-assette showed several new add-
ons and software packages for
Video Tech VZ200 is a great bargain at $99.
Timex 2000 computer.
42
April 1983 ° Creative Computing
Sanyo
Timex
Mattel
Texas
Spectra
Panasonic
PHC25
Sinclair
Aquarius
Instruments Video
JR-200
2000
CC-40
SV-318
Z80A
Z80A
Z80A
9995
Z804
6802
16K
16K
4K
6K
32K
32K
48K
48K
52K
128K
128K
32K
24K
16K
8K
32K
32K
16K
Microsoft
Sinclair
Microsoft
TI
Microsoft
Microsoft
65
40
49
65
71
63
Yes
No spcbar
No spcbar
Yes
Yes
Yes
No
Yes
Yes
No
No
Yes
No
Yes
Yes
Yes
Yes
Yes
16 (35)
170?
16
52
64
32 X 16
32 X 24
40 X 24
.40 X 24
40 X 24
32 X 24
256 X 192
256 X 192
320 X 192
256 X 192
256 X 192
64 X 48
8
8
16
16
16
8
3
1
1 (2 opt)
3
3
3
n/a
10
n/a
n/a
8
5
1200
1500
1200
1200
300/1200
2400
optional
optional
Hex bus
1
optional
1
1
n/a
Hex bus
1
1
Centronics
Sinclair
n/a
n/a
n/a
Centronics
11.8X
9.2X
13.0X
9.5X
n/a
13.8X
6.3 X 2.0
5.6 X 1.2
6.0 X 2.0
5.7 X 1.0
8.2 X 2.2
$199
$149
$200
$249
$299
$349
Timex/Sinclair computers (read all
about them in the big SYNC directory
issue). Also at their booth was the Ju-
piter Ace computer. While outwardly it
resembles a Sinclair with real keys, in-
side it speaks Forth rather than Basic.
Forth aficionados will tell you, usually
with no prompting, that Forth is 10
times as fast as Basic, much more com-
pact, and much more powerful. So it
makes sense in a small computer like
this one (3K).
Commodore was showing several new
peripherals, most notably the Vic- 1520
four-color printer/plotter with 20, 40, or
80 (tiny) characters per line. It prints
sideways or lengthwise on 4 - l / 2 " wide
paper. Price $199. A speech synthesizer
spoke to us as we walked by and several
new software packages tried to attract
our attention as we headed toward the
crowd in the back of the booth.
There we found a Commodore 64 re-
designed to fit in a portable case about
half the size of an Osborne. It had a
color display, was battery powered, and
looked very inviting. It was just a proto-
type, but judging from the enthusiasm at
the show, it should find its way into
production in short order.
Commodore also announced a dealer
price reduction on the Vic 20 which
should have the effect of lowering the
street price to $150, possibly less.
While we’re talking about the Vic, we
should mention that Cardco was show-
ing two expansion boards (one with
three slots and one with six), a cassette
interface, a light pen, a printer interface,
and, hold on to your hats, an adapter to
allow the Vic to play Atari VCS car-
tridges. This latter device was shown
Jupiter Ace speaks Forth , not Basic .
with much secrecy in an out-of-the-way
hotel room with a rent-a-guard at the
door. It gets our
Best Protected Orange
Cardboard Box Award
Housed, temporarily we were told, in
an orange cardboard and Scotch tape
box, the device plugs into the expansion
connector on the back of the Vic and has
a slot into which VCS cartridges are
plugged. It also brings the Vic connector
out the back for added memory, etc. The
Vic function keys take the place of the
VCS switches and the whole thing works
like a charm. Price is $89.95.
Spectra Video introduced a new com-
puter, the SV-318, with 32K, Microsoft
Basic, CP/M compatibility, 71 -key full
stroke keyboard, high resolution (256 x
192 pixels) 16-color graphics, and three-
channel music synthesizer — all for $299.
For this feat, we award them our
Most Bang For the Buck
Award
Not only is the basic computer quite
astonishing, but Spectra Video’s ener-
getic president, Harry Fox, showed us
Commodore 64 in a compact package.
Spectra Video SV-318 computer.
April 1983 ® Creative Computing
43
If you just bought another computer,
boy are you gonna be sorry
The new Epson QX-10 is unlike any per-
sonal computer you've ever seen. It's a com-
puter for people who don't have the time to
learn computers; a computer you can be
using within minutes.
And fortunately, you don't have to take
our word for it. Here's how Byte, one of the
computer industry's most prestigious maga-
zines, describes the QX-10.
The first anybody-can-use-it computer.
"The Epson QX-10 (is) a computer for less
than $3000 that may well be the first of a new
breed of anybody-can-use-it 'appliance'
computers ... In addition to being a highly
integrated word processing/computer sys-
tem that offers as much usable processing
power as almost any existing microcompu-
ter, the QX-10 . . . system is designed to be
used by people with minimal technical
knowledge. We've certainly heard that
claim before, but Epson has delivered on
this promise in a way and to an extent that
no microcomputer manufacturer has done."
That's nice to hear from a magazine like
Byte, of course, but it doesn't surprise us.
It's just what we intended the QX-10 to be
all along.
More computer. Less money.
But useability isn't the only thing the QX-10
has going for it. As Byte says, "the QX-10
gives you a great deal for your money.
"Help is available at any time through the
HASCI (Human Application Standard
Computer Interface) keyboard Help key . . .
Text can be entered at any time just as you
would in a conventional word processor.
The Calc key turns the system into a basic
4-function calculator. Graphics can be cre-
ated via the Draw key. The Sched (schedule)
key gives you access to a computer-kept
appointment book, a built-in clock/timer/
alarm, and an event scheduler."
Advanced hardware for advanced
software.
As for hardware. Popular Computing ,
another industry leader, says: "The QX-10
includes ... a number of advanced hardware
features . . . The basic components of the
system are a detachable keyboard, a high
resolution monochrome display, and a sys-
tem unit containing two inch disk
drives. The drives use double-sided,
double-density disks (340K bytes per disk)
and are amazingly compact . . . The QX-10
uses an 8-bit Z80A microprocessor. The sys-
tem contains 256 bytes of RAM. Some of the
RAM is . . . battery powered . . . which lets
the computer retain information when the
power is off."
You won't have to wait much longer.
The new Epson QX-10 may very well be the
computer you've been waiting for. And for-
tunately, you won't have to wait much
longer — it will be appearing soon in com-
puter stores all across the country. In the
meantime, write Epson at 3415 Kashiwa
Street, Torrance, CA 90505, or call (213)
539-9140. We'll be happy to send you copies
of our reviews.
After all, as Popular Computing puts it, the
QX-10 will "do for computing what the
Model T did for transportation."
And we couldn't have said it better
ourselves.
EPSON
EPSON AMERICA, INC.
COMPUTER PRODUCTS DIVISION
3415 Kashiwa Street
Torrance, California 90505
(213) 539-9140
CIRCLE 164 ON READER SERVICE CARD
CES, continued...
14 hardware peripherals and a mind-
boggling array of software all sup-
posedly ready for immediate delivery.
The modestly-priced hardware
peripherals include an expansion inter-
face, dual-channel cassette recorder,
floppy disk drive, memory expanders,
interfaces, dot matrix printer, modem,
and a nifty touch sensitive graphics tab-
let. Also available is an adapter to allow
playing ColecoVision games on the com-
puter ($70).
Another step up in price is the
Panasonic JR-200, a computer we pre-
viously saw as a prototype but that is
now ready for delivery. (In fact, we have
one and will be reporting on it fully in
the near future.) The JR-200 has 32K of
RAM, 16K of ROM with extended Ba-
sic, and built-in cassette, Centronics par-
allel printer, and Atari-type joystick
interfaces. It produces both a composite
video signal for a TV or monitor and an
RGB color signal. The cassette interface
runs at 2400 baud — the fastest we’ve
seen on a small computer.
Panasonic JR-200 computer.
Surprisingly, the graphics resolution is
relatively low (64 x 48 pixels) but with
the built-in 64-character graphics set,
the effects are excellent. The JR-200 can
generate sounds over a five-octave range
on three channels.
Also announced were a cassette re-
corder, 80-column dot matrix printer,
RGB monitor, RS-232 interface, and
acoustic modem (hey, haven’t you guys
heard about direct connect modems?).
As expected, Atari introduced the
1200XL home computer at the decid-
edly uncompetitive price of $899.
Compatible with the 400 and 800, the
Atari 1200XL computer.
1200XL has 64K of RAM, 12 user-pro-
grammable function keys, a self-
diagnose function, 256 colors(!), and a
four-voice music synthesizer with a
range of 3-y 2 octaves.
Atari also announced several new
peripherals including a two-channel cas-
sette recorder, an 80-column printer,
and a 40-column four-color
printer/plotter ($299).
A wide range of new software pack-
ages was announced; reviews will appear
in upcoming issues.
Ultravision is a combination TV, game
system and computer.
Ultravision, a new company, in-
troduced an all-in-one video game, color
television, and personal computer sys-
tem. It is a one-piece console with a 10"
color TV, video game system for Atari
VCS games, and a personal computer.
The Z80-based computer has 64K of
RAM and is said to be software compat-
ible with the Apple at both the Basic and
machine language levels. We don’t see
how, since the Apple uses a 6502 chip.
Accordingly, we give Ultravision our
We ll Believe It
When We See It Award
Nevertheless, even if the system does
only one half of what is claimed for it, it
will be quite impressive. It uses special
16-position joysticks for playing both
VCS and Ultravision games. It has built-
in sound effects and simulated stereo.
And in the computer area, it has 64K
RAM, 12K ROM, 16 colors, and every
kind of interface in the book. Projected
price is $995.
Epson, on the other hand, is likely to
deliver what they announce. They were
showing the HX-20 (complete review in
the March issue) and the new QX-10.
The big difference between the QX-10
and other computers is that it immedi-
Epson QX-10 is exceptionally user
friendly.
ately comes up in Valdocs (short for
Valuable Documents), an easy-to-use
software package that includes word
processing, information storage, a cal-
culator, message center, and graph
drawing routine. The system can also
call up any CP/M program from disk.
The QX-10 has a world of interesting
features such as a key that gives the user
the option of printing in three different
sizes and typefaces. In fact, we think it
deserves the
Most User-Friendly
Computer Award
We used the computer for an hour or
so and found it to be one of the most
user-friendly (an overused term) units
available. Price is “under $3000.’’ We’ll
have a complete review just as soon as
we get one.
Another business-oriented unit being
shown was the $2000 Sanyo MBC 1000.
It has loads of features (CP/M, built-in
business graphics, an excellent data stor-
age and retrieval system, every imag-
inable interface, and so on). We’ll be
reviewing it in an upcoming issue.
Once again Toshiba showed their
T100 machine. Like the Sanyo, it uses
CP/M, has 64K of RAM, and all kinds
of goodies. We’ve been singularly un-
successful in getting one of these for re-
view in the past, but we’ll try again.
Another business-oriented computer
being shown was the Pied Piper by STM
Electronics. This is a beautifully styled
portable unit selling for a bargain $1299.
Like most other business units, it has
64K, runs CP/M and includes a wide
range of software.
Yet another business unit (what are
all these people doing at CES?) being
shown was the M20 from Olivetti. They
were inviting comparison between their
$3000 unit and the Apple III, IBM PC,
and Xerox 820. With 128K of RAM,
320K on a 5" disk and a 16-bit mpu, the
M20 looks good.
Printers and Peripherals
While CES is hardly the place to look
for new computer printers and
46
April 1983 ® Creative Computing
BASF QUALIMETRICFLEXYDISKS®
BUILT FOR ETERNITY-WARRANTED FOR A LIFETIME.
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you more... an extraordinary new
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metric standard is a dramatic new
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magnetic media. ..insurance that
your most vital information will be
secure for tomorrow when you enter
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We can offer this warranty with
complete confidence because the
Qualimetric standard reflects a con-
tinuing BASF commitment to perfec-
tion... a process which begins with
materials selection and inspection,
and continues through coating, pol-
ishing, lubricating, testing, and
100% error-free certification. Built
into our FlexyDisk jacket is a unique
two-piece liner. This BASF feature
traps damaging debris away from
the media surface, and creates extra
space in the head access area, insur-
ing optimum media-to-head align-
ment. The result is a lifetime of
outstanding performance.
When your information must
be secure for the future, look for
the distinctive BASF package with
the Qualimetric seal. Call 800-343-
4600 for the name of your nearest
supplier.
wmmH
Enter tomorrow on basf today
BASF
‘Contact BASF for warranty details. © 1982. BASF Systems Corporation. Bedford. MA
CIRCLE 119 ON READER SERVICE CARD
Bear with us
for the most fun
kids -and
gtown-ups-
cannave
on an
Apple.
I s Stickybear rM just for kids? Or can grown-
ups have a barrelful of fun, too, with the
first animated character created exclu-
sively for the Apple® personal computer?
The answer is crystal clear when the whole
family sits down to play Stickybear Bo p, the
action game with better than arcade-quality
graphics that the three-year-olds can enjoy
with grown-ups.
Both ABC and Numbers include the program
disk, a 32-page hardcover book by noted chil-
dren’s author Richard Hefter, Stickybear stick-
ers, a wipe-clean vinyl binder and a special
full-color poster. Just $39 95 each!
I ook for the Stickybear programs in finer
computer stores everywhere. Dealers are
invited to inquire by calling toll-free
■ 1 - 800 - 852 - 5000 .
It’s so simple even little kids can rack up big
scores at the Stickybear Bo p shooting galleries.
And so exciting, the grown-ups will join right
in on the thrills!
And Stickybear Bo p is a complete program.
Besides the disk, there’s a full-size color poster,
a bright, durable vinyl binder, a special stand-
up game, Stickybear stickers and instructions.
All for only $39-95!
Stickybear makes learning a joy!
Besides Stickybear Bo p, there are two special
programs to help three- to six-year-olds build
important school skills.
Stickybear ABC helps kids learn the alphabet
. . .and Stickybear Numbers helps them learn to
add and subtract. And they do it with animat-
ed objects that move over color backgrounds
without the need for special hardware.
Stickybear™ is a
registered trademark
of Optimum
Resource, Inc.
Apple® is a registered
trademark of
Apple Computer. Inc.
AA/MS7-CC
If there is no store
near you, Visa and
MasterCard hold-
ers may order by
calling toll-free
1 - 800 - 852 - 5000 .
Or, send a check or
money order for
$39-95 for each
program, plus
$2.00 per program for shipping and handling
(please add state sales tax) to Xerox Education
Publications/Weekly Reader, Dept. 33-A,
245 Long Hill Road, Middletown,
CT 06457.
Apple II
and
Apple II Plus
48K 3.3 DOS
Developed by Optimum Resource, Inc.
distributed by
Xerox Education Publications
Weekly Reader
Computer Software Division
CIRCLE 304 ON READER SERVICE CARD
CES, continued...
peripherals, at least one printer looked
very interesting. That was the HR- 15
daisywheel printer from Brother. Speed
is an agonizingly slow 13 cps, but the
printer is able to do subscripts and
superscripts, do underlines and strike-
outs, print in red and black, and operate
with the Diablo 630 protocol. All this at
a bargain-basement price of $595 for an
RO (receive only) version and about
$750 for one with a keyboard.
TeleData announced three modems,
one to simply receive messages and print
them out (no computer needed), a basic
modem, and a “smart” modem with
auto answer, auto dial, and all the other
expected features. The best thing was the
price — about $60 for the first unit and
$150 or so for the smart one.
We mentioned earlier that the sales of
audio and video products were on the
decline. This is bad news for the
audio/video furniture and accessory
manufacturers too, so most of them have
turned to the computer industry in some
way. Some have leaped in with both feet;
others are testing the water with an item
or two. We saw several head cleaning
kits from people previously in the record
care business, and so on.
American Innovations, a new manu-
facturer, showed a basic line of furniture
including a computer stand, monitor
stand, and two printer stands. The price
is right — $79.95 for the computer stand
and $49.95 for the printer stand. But
better than the price was the thoughtful
detailing such as an inset continuous
molding strip around the top (no sharp
corners, no pealing molding). Also, a
system of grooves makes assembly a
snap — literally — no screws are used at
all. As a result, we give American
Innovations the
Simple Assembly Award
This was quite an unbelievable CES,
but the products mentioned here are
probably just a hint of the products
about to hit the store shelves this year.
You’ll notice that we did not get into
computer software at all. That is not be-
cause none was introduced — an enor-
mous amount was. However, we prefer
to review computer software rather than
just report on new releases and, further-
more, we just don’t have the room in
this issue. Maybe next month.
We would, however, like to make two
awards to computer software manufac-
turers. The first is the
Grossest Game Name
Award
This goes to Synapse for Slime, a new
Atari game. Actually, Synapse has some
of the best Atari computer games
around, including Shamus, Chicken,
Nautilus, and Claim Jumper. Slime is
probably a great game too, but the
name ....
The other award is the
Most Licensed Characters
Without A Product Award
This goes to Datasoft for licensing the
characters from the Dallas TV series;
Banjo, the woodpile cat; Heathcliff,
“America’s top cat” (wonder what Gar-
field thinks of that!); and no fewer than
200 Terrytoons characters including
Heckle and Jeckle, Deputy Dog, and
Pearl Pureheart. We like the Datasoft
Atari computer games ( Canyon Climber,
Tumble Bugs, Clowns & Balloons, etc.)
but we think they’ll be hard pressed to
come up with wonderful new games for
all these characters.
Another award we had was the
Most Unplayable Game
Award
Since there were so many companies
vying for this one with one or more
games, we decided that someone was
sure to get all bent out of shape if we
awarded it to a competitor. So we de-
cided to let this one go until the next
CES. Another award that we should
have presented months ago is the
Next Time, Stay Home
Award
This goes to the gang from Craig
Corporation, a manufacturer of auto
sound equipment, who boisterously took
their drunken carryings on to Garcia’s
Mexican restaurant two nights in a row,
thus making it extremely unpleasant for
other paying patrons. So, if you’re look-
ing for autosound equipment, and want
intelligent, well mannered employees to
help you with the decision, try Kraco or
Sparkomatic or Panasonic or anyone but
Craig.
Our last award is the
Magazine in Most Demand
But Shortest Supply Award
This clearly goes to Video & Arcade
Games, our newest publication. We had
only 100 copies at the show and could
have sold 2000, even though everyone
else was giving their magazines away
free. If you’ve seen a copy, you know
why — it’s the first literate magazine in
an admittedly crowded field of arcade,
video and electronic games magazines. If
you haven’t seen a copy, pick one up at
your local newsstand — if there are any
left.
We hope you have enjoyed our cover-
age of CES. We’ve covered this show
several different ways in the past; what
do you think of this approach? Let us
hear from you.
The Perfect Press Conference
The life of a journalist is glamourous
and exciting. We find out about and get
to use wonderful new products months
before they are available to the public.
The medium through which most of
these products — from game cartridges to
minicomputers — are introduced is the
press conference and its close cousin, the
press reception.
Now press conferences and receptions
come in a myriad of forms — long, short,
entertaining, boring, luncheons, dinners,
cocktail parties, wine and cheese — but
they all have a common objective: to ob-
tain media coverage for a product, per-
son, or organization.
Some companies achieve this objective
better than others, and having just re-
turned from a non-stop round of press
conferences and receptions at the Con-
sumer Electronics Show in Las Vegas,
we thought we would take a little space
to put forth our observations and opin-
ions on what makes a good press
conference.
Our observations are, of course, aimed
primarily at the public relations agencies
and departments of the companies in the
consumer electronics industry, but we
hope that the rest of you will find them
informative and entertaining as well.
Rule Number One:
Choose a Convenient Location.
Obviously, the best coverage of a new
product will come from the people who
attend the introduction — those who
have had an opportunity to play the
game, type on the word processor, talk
to the designer. So, the first step in plan-
ning a press conference is to figure out
how to get the people you want to
attend.
Perhaps the most important factor in
determining whether a person shows up
at your affair is location. The closer it is
to wherever the attendees will be coming
from, the better. For this reason, it is
probably worth paying the exhorbitant
rental and catering charges of the head-
April 1983 ® Creative Computing
49
CES, continued...
quarters hotel to ensure that people will
be able to find your reception.
A case in point: we received an invita-
tion to a breakfast at which an appar-
ently exciting product was to be
introduced at CES. The motel in which
it was to be held was one of which we
had never heard. It was not on the maps
distributed by the show management,
and the invitation said only that it was
“near the Convention Center."
We didn’t know where the motel was,
and an hour before the opening of the
show didn’t have time to hunt for it, so
we didn’t go. We finally did get to see
the product one evening after the show,
but although the motel was only a few
blocks from the Convention Center, we
drove around Las Vegas for half an hour
before we found it.
Rule Number Two:
Choose a Convenient Time.
After you have chosen a good, acces-
sible location for the event, you must
choose a time. At a show, dozens of
manufacturers compete for the writer’s
time in the evening, so forget that. Mid-
morning and mid-afternoon hours
should also be shunned because people
tend to get involved on the show floor
and either forget or don’t want to take
the time to go to a press conference.
Most people, however, eat breakfast, and
almost everyone breaks for lunch.
So, early in the morning, before the
show starts, and around noon are good
times to schedule a press event. Which
brings us to the subject of food and Rule
Number Three.
Rule Number Three: Feed Them.
One of the very best ways to get the
attention of journalists is to offer them
food. Freelance writers and staffers from
small publications on limited budgets
sometimes depend on the fare at press
functions for their sustenance at shows.
And although that is, from the manufac-
turer’s point of view, not a reason to
serve food at a press conference, it does
get people — at least some of them the
ones you want — to attend.
What kind of food should you serve?
Well, we won’t go into menu planning
here any more than to say that it need
not be elaborate as long as it tastes good
and there is plenty of it.
Several years ago, Infoworld gave a
party at the West Coast Computer Faire
for members of the press and industry
friends. Shortly after the announced
starting time, an assortment of hot and
cold hors d’oeuvres was placed on a long
table in the middle of the room. Guests
descended like locusts on the feast, and
in a matter of minutes, the serving trays
were bare. Everyone stood around wait-
ing for refills to appear. None ever did.
In fact, in what seemed like record time,
the table was cleared, folded up, and re-
moved. It was an event that will be long
remembered — for the wrong reasons.
Rule Number Four:
Choose Your Spokesperson Carefully.
Most press functions include some
sort of formal presentation during which
writers and editors are asked to suspend
their repast long enough to listen to the
official introduction of the product.
Frequently, this announcement is
made by the president of the company or
the designer of the product. Almost as
frequently, this is a disaster, because
executives and engineers are not nec-
essarily good speakers. They walk to the
podium, thank you for coming, and pro-
ceed to read a speech prepared for them
by a PR agency. Much more often than
not, this speech tells the guests nothing
they could not read in the press kits sit-
ting in their laps.
The job of the person making the for-
mal presentation should be to commu-
nicate enough of his own enthusiasm for
the product to make the members of the
press examine the press kit for details.
Reciting specifications and marketing
strategies leads only to frustration and
boredom.
It is certainly a good idea to have the
president or designer present to answer
individual questions for those who have
them, but unless he is an accomplished
speaker, keep him away from the micro-
phone. And under all circumstances,
keep the presentation brief.
Rule Number Five:
Have the Product Available
The person who comes to a press con-
ference to get a story looks for an angle
or personal observation that will make
his story different from everyone else’s.
Having the product in the room and
running — even if only in prototype
form — provides an opportunity to create
that difference.
Having the product available also
lends credibility to the announcement. It
shows that the manufacturer is at least
within striking distance of a production
model. A press conference announcing a
product that will exist someday, some-
how lacks substance, and the person
who writes optimistically about it is al-
most as susceptible to ridicule as the
manufacturer if the product never
materializes.
Rule Number Six:
Have People Available to
Demonstrate the Product.
If it is important to let your guests
experiment with the product, it is
equally important to have an informed
member of your organization available
to answer questions and get people
started using the product.
For example, if your product is a
game, it is foolish to leave the controls
completely unattended so that would-be
players who have no idea how to play
are wiped out within seconds and soon
give up in disgust. Better to have an em-
ployee nearby to explain the rules and
give a short demonstration. Employees
should be cautioned not to monopolize
the controls or let other guests monopo-
lize them.
So there you have it — the perfect press
conference in a nutshell. Unfortunately,
none of the functions we attended a CES
met all our requirements, but we’ll keep
our eyes, ears, and mouths open at NCC
and summer CES, and who knows,
maybe there will be a Perfect Press Con-
ference Award in our report from those
shows.
50
April 1983 ® Creative Computing
Explore the Frontiers of Intelligence
FOR ALL GENERATIONS—
A NEW GENERATION OF
INTERACTIVE INTELLIGENCE
Chess, Checkers, and Odin (as played by U.S.
Othello Association rules) are classic games ot
the intellect. They evolved over the centuries as
a way to understand complex situations and
achieve mastery in action.
•Now, by interacting with the intelligence
embodied in these programs, you can
participate in the exciting challenge ot the
Mind of Man.
Chess, Checkers, and Odin are unique-in
playing strength and in what they let you do.
You can try out any idea-and even get ideas
from the programs themselves. Plus, it is easy
and fun to play the games and use their many
features:
• Different levels of play, from beginner to
expert* Advice on best move* Take back and
replay moves • Auto and manual modes •
Instant replay of games • "Change" feature
adds or subtracts pieces • Sophisticated
opening libraries • Clear graphics •
Instructions include chapter on skillful play.
Checkers
BY DAVID SLATE
THE PEOPLE BEHIND THE PROGRAMS
LARRY ATKIN AND DAVID SLATE
Authors of the Northwestern University 4.7
Computer Chess program, Winners of the
World Computer Chess Tournament,
1977-1980, Winners of 8 North American
Computer Chess Championships between
1970 and 1979, Two of the world's authorities
on machine intelligence.
PETER FREY
Professor at Northwestern University, teaching
courses in Psychology and Computer Science.
Editor of and contributor to the definitive text on
computer chess: Chess Skill in Man and
Machine. One of the U.S. Othello Association's
top-ranked players.
ODIN
BY LARRY ATKIN
AND PETER FREY
CHALLENGES THE PROFICIENT;
INSTRUCTS THE BEGINNER.
A new microcomputer standard for what many
" consider to be the ultimate game of the intellect.
In addition to its superior playing strength,
Chess from Odesta introduces a new
generation of interactive intelligence — with 27
cursor-controlled features, including:
• Advice and prediction of best moves • Save
games to disk • Graphic illustration of attacks
and defenses • Variations of blind-fold chess •
1 7 levels of play, including postal and
mate-finder modes • Enactment of over 30
classic human and computer chess games •
Plus— an opening library of over 7000 moves.
* For those who want the best.
YOU'VE NEVER KNOWN CHECKERS
LIKE THIS!
Learn the complexities of this surprisingly
sophisticated strategy game by interacting with
Checkers' 24 user features.
• Play against 1 6 levels of difficulty • Watch
Checkers play against itself-one level against
another • Switch to "Give-away" mode, where
the object is to make your opponent take your
pieces • Watch the Checkers movie-an
instant replay of a whole game • For those
interested in the inner-workings of "programs
that think", adjust 58 program parameters, so
that you can experiment with the way
Checkers itself thinks, and how it plays.
An ideal introduction to artificial intelligence.
WHY ARE 20 MILLION PEOPLE PLAYING
THIS GAME?
A classic board game, where the object is to
entrap your opponent's pieces-but only at the
right time. The rules of play are simple and the
game fast. At your disposal are the full range of
features found in all of Odesta's Mind of Man
series. You will need them, along with your
keenest insight and deepest perception, to
master the secret ot Odin (playing by U.S.
Othello Association rules). Join the growing
number of strategists exploring the subtleties of
a game that may change the way you think.
Chess: $69.95
930 Pitner Checkers: $49.95
Evanston, IL 60202 Odin: $49.95
(U.S.A.)
See your local software dealer, or order For Apple II, Apple II Plus 48K disk
(Mastercard or Visa): systems, and Atari 48K disk systems.
800-323-5423 Odin is also available for TRS-80 Model
(in Illinois, call 312-328-7101 ; 1 & 3 32K disk systems.
CIRCLE 228 ON READER SERVICE CARD
©1982 OD^TA
CES: Another Perspective
Ken Uston
My reaction to the Consumer Electron-
ics Show in Las Vegas can be summed up
in one phrase, with apologies to the Val
Gals: “Totally awesome— To The Max.”
I spent four full days wandering from
exhibit to exhibit, talking to manufactur-
ers, playing dozens of new video games,
and experimenting with other software.
Then I took three more days to read the
three-foot stack of literature accumulated
during the show.
My basic conclusion: the dominant
implication of 1983 WCES is that the line
of demarcation between video game sys-
tems and home computers is vanishing. I
predict that, by the end of 1983, the
functions performed by most game sys-
tems and home computers will be identi-
cal.
Video Systems Are Being Converted To
Home Computers
Four companies announced modules
that will convert the King of Home Video
Systems, the Atari VCS, into a real, live,
honest-to-goodness computer. These units
are made by SpectraVideo, Entex, Uni-
tronics and Emerson. Most have a key-
board, 2K or 3K of RAM, and built-in
Basic.
Mattel finally replaced their antedilu-
vian Intellivision with a compact, sleek
Sroderbund
On behalf of Video & Arcade Games,
Betsy Staples (L) presented a Gamester
of the Year certificate to Cathy Carlston
of B rode r bund Software in honor of Sea-
Fox being selected for use in the com-
petition.
game system called Intellivision II. They
displayed a “Computer Adaptor” and key-
board which converts Intellivision II into
a 2K RAM computer, with 16-bit micro-
processor and built-in Basic. The key-
board is attractive and full sized with 49
keys. (Remember, though, that Mattel has
been announcing computer modules for
years and has yet actually to deliver them
in quantity.)
Mattel plans to produce games, educa-
tional, programming and music cartridges
for the Intellivision II, which is also com-
patible with existing Intellivision car-
tridges. In a move which could really hurt
the Atari VCS, they showed a module
which allows play of Atari VCS games on
the Intellivision system.
Mattel also displayed a powerful new
game system, called Intellivision III. This
product was so secret that many Mattel
employees first found out about it at CES.
It was displayed in a private room, by
invitation only. Thanks to a friend at
Mattel, I managed to see it. It’s fabulous.
It includes 320 x 192 pixel screen resolu-
tion, a “nearly infinite” selection of colors,
up to 64 moving objects, and built-in
stereo sound effects. A remote control
joystick replaces the infamous Mattel
disk. Intellivision III will be convertible
into a home computer with the Computer
Adaptor and keyboard.
On display at the Odyssey booth was a
“Command Center,” with full size key-
board and a modem, which allows the
Odyssey game system to function as a
dumb terminal, linkable to information
services as The Source and CompuServe.
Company reps for both Atari and
Coleco stated that they had plans to pro-
duce modules to convert the Atari 5200
and ColecoVision into home computers,
although no equipment was on display.
Home Computers Are Being Converted
To Video Systems
Cardco announced a module that lets
the Vic 20 play Atari VCS games.
When Coleco came out with a VCS
module for their ColecoVision, they were
slapped with a patent infringement lawsuit
by Atari. (They counter-sued, filing a
restraint of trade complaint.) Wary of
legal entanglements, Cardco secretly dis-
played their product in the bedroom of a
Vegas motel. They claimed it would be
available during the last week of January
and list for S90.
SpectraVideo did to Coleco what
Coleco did to Atari. They announced a
$299 home computer, the SV-318, with a
52
unit that allows all the ColecoVision
games to be played on the SV-318. (I
wonder if Coleco will sue them for patent
infringement.)
More And More Companies Are Pro-
ducing Both Video Systems And Home
Computer Games
In a further erosion of the line between
home systems and home computers, sev-
eral companies have announced plans to
produce game software for both types of
systems. Imagic plans to make games for
the Atari VCS, Intellivision, Odyssey, Vic
20 and Atari computers. Activision
announced plans to provide games for
the Atari computers. When I asked presi-
dent Jim Levy whether Activision might
produce Vic 20 or TI 99/4A games, he
said the company is “studying” that pos-
sibility.
The Vic 20 and TI 99/4A computers
sold heavily in late 1982. This has not
escaped the attention of software houses,
and more and more companies are pro-
ducing games for these two computers,
including Thome EMI Video and Human
Engineered Software (HES). The net
result, of course, will be that these com-
puters will become even more viable
game-playing systems.
The result of all of this is good news to
the consumer. We’ll have a wide range of
home systems that:
• will play a wide variety of new, better
games.
• will include a complete line of educa-
tional, home finance, music, art and other
software.
• will be fully programmable, to the
delight of computer hackers.
A Couple Of Gripes
Now don’t get me wrong. I had the
time of my life at WCES. I hope never to
miss a CES for the rest of my life— God
April 1983 ® Creative Computing
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100 discs to a case without envelopes or labels. Please
order only in increments of 100 units for quantity 100
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CE quant.
100 price
per disc ($)
8" SSSD IBM Compatible (128 B/S, 26 Sectors)
Fill
1.99
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1.79
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F31 A
1.99
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FI 31
2.49
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FI 4 A
3.19
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M43A
1.89
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M53A
1.89
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M14A
2.79
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M44A
2.79
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M54A
2.79
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M15A
2.69
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M16A
3.79
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COMMUNICATIONS
ELECTRONICS™
Computer Products Division
854 Phoenix □ Box 1 002 □ Ann Arbor, Michigan 48106 U S A.
Call TOLL-FREE (800) 521 *4414 or outside U.S.A. (31 3) 994-4444
CIRCLE 138 ON READER SERVICE CARD
CES, continued...
willing and the creek don't rise. But why
on earth don't the companies train their
people to use the products they’re demon-
strating? Some horror stories:
I went to the TI booth to review a
music program for the 99/4A. I put the
cartridge in, but couldn’t get it to work
properly. I asked a company representa-
tive standing nearby for help. He said,
“Well, my daughter can run it, but I don't
know much about it.” (His daughter
couldn’t help; she was in L.A.) After 10
minutes or so, I collared another TI rep
and asked for help. She said, “I’m sorry.
The person who demonstrates this is on
break.”
I found a third person with a TI badge.
She said, “I've picked up a cold and have
to leave the floor.” (The Southern Cali-
fornia flu had a field day circulating
among the 70,000-1" people at CES— it
got hundreds of us, including my girlfriend
and me).
I spent two hours experimenting with
the cartridge before I fully understood
how it worked. (It’s pretty good.)
Then I tried to play a 99/4A Scott
Adams adventure. I went through three
more company representatives before I
found someone who could load the pro-
gram for me. The game requires both a
cartridge and a floppy disk; two out of
the three didn’t even know that.
Then it was off to Mattel. They were
demonstrating their new Aquarius com-
puter in a separate section. Three of the
computers were supposed to be hooked
up to CompuServe, the information ser-
vice. I tried to operate one to no avail
and finally asked for help. The first fellow
said, “I only show the word processing
package.” The second, to her credit, tried,
but couldn’t raise CompuServe (I later
found out it was because she forgot to
dial the number). A third finally managed
to get things started, but we got a busy
signal.
The gal told me, “They're probably real
busy because of the show. We might not
be able to get through for a half hour or
so.'' I sensed that she just wanted me to
go away. I did.
As I left, I first wondered whether this
meant that users might as well forget
trying to use CompuServe during the eight
days each year that CES is running. Then
I wondered how 30 or so CES hookups
out of a customer base of over 30,000
could cause a logjam in the system.
I went to see a couple of new Sony
computers. When I first asked for litera-
ture, the rep said, “We’ve barely got the
equipment together in time for the show,
let alone having time to print anything
up.”
O.K. Fair enough. I asked “What com-
patible software will be available?” The
rep had no idea. After a few more ques-
tions I just left, convinced from the rep's
evasiveness and vagueness, that the com-
puters might never see the market.
At a press conference held by Ultra-
vision, the company president announced
that his system would be sold for $999.
All the press handouts said $595. Incred-
ibly, the president made no mention of
the discrepency in his speech. David Ahl
finally asked him about it (answer: the
keyboard, not shown in the press package,
will be included, and the whole package
will cost $999).
During his speech, the president said
the unit would be expandable to 128K.
Afterwards, I asked how that would be
possible with an 8-bit microprocessor. He
gave me a funny look and remained silent.
I said, “Are you going to get around that
by using bank switching?”
He nodded affirmatively, but somehow
I felt he did it just to duck the question.
In some instances I was given tours by
knowledgeable company spokesmen. The
best took place at the Spectravision and
Data Age booths. But in far more cases,
the company reps didn’t seem to have
enough knowledge about their products
to be able to explain it to others. Espe-
cially annoying was the way they guessed
at the answers. I was supplied answers I
knew were wrong at least a dozen times.
Picture the poor retailer, making buying
decisions based on that information!
One final gripe. Here we are in the
center of the technological revolution of
the world. Now, just take a guess as to
what equipment I’m using in the press
room to type this piece. No, it’s not a
word processor. No, not even an electric
typewriter. I'm using a manual Remington
Rand! I haven’t tried working one of these
confounded gadgets since high school
typing class.
Now I'm not suggesting that CES should
put a word processing system in their
press room — I know they’re expensive.
But what if some company donated one?
Can you imagine the gratitude that would
result — from reporters from The New
York Times, Newsweek, and countless
newspapers, magazines and other publi-
cations? Maybe even more than gratitude
— hundreds of thousands of dollars of
favorable publicity. Here’s hoping somone
shows this article to Steve Jobs (yeah, I
know Apple doesn't show at CES — but so
what?)
Musical Note
I know this is a little off-the-wall for a
computer magazine, but I've got to inform
you about the most revolutionary musical
instrument invention since the electric
piano, in my opinion.
An electronic trumpet was demon-
strated at WCES that sounds exactly like
a trumpet. It can be played with no
“embrochure”; in other words, you just
54
Steiner Electronic Valve Instrument.
blow into it. If you've ever tried playing
trumpet, you know that you must make
your lips vibrate to make sound. To play
high notes, you must compress your lips
really tightly. Only a handful of players
can play “screech" notes, the high scream-
ing sounds that made Maynard Ferguson
famous.
The instrument, called the Electronic
Valve Instrument (EVI), was invented by
Nyle Steiner. It allows you to play as high
or low as you want, simply by blowing
into the instrument and turning a can-
nister with your left hand to select one of
seven octaves.
I heard Nyle play the EVI at the show
accompanied by a keyboard player. I
couldn’t believe the results. EVI can pro-
duce the rich broad tones of Harry James
or the narrow shrill lines of Dizzy
Gillespie. Until now, this could be accom-
plished only by subtle, artful changes in
embrochure. At first, I thought that EVI
had obsoleted all trumpet players. Upon
reflection, however, I realized that some
players, such as Dizzy, have so much
“soul” in their improvisational lines that
most of us couldn't come close to dupli-
cating it. But wait. I predict there will
soon be a device to pre-record lines into
EVI, just as Casio keyboards can now
“read” and play music, as shown in the
attached photograph.
I sheepishly asked the two questions
you’re probably wondering about: when
is EVI available and how much will it
cost? I braced myself for a multi-thousand
dollar response. I nearly fell off my chair
when told that the EVI is in stores now
and lists for $350!
. .faithfully captures
the look, spitit and
play of a’icade
Space < tJnvade’is
-John Anderson,
Creative Computing
versions
\e games
soun
uhe graphics display,
sounds and game logic <
so close to the original,
that you might find you
looking fot the coin slot
ft
on yout computet.
-Gary and Marcia Rose
)pace Onvade’is ploglam
. evet teleased fot a
petsonal computet. ”
I -Leigh Goldstein,
Electronic Games
'eltous
’ ames
CIRCLE 257 ON READER SERVjCE CARD
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The new TI
Professional Computer.
It makes you the one
with the answers.
Today’s business executive is faced with
a world of questions. Questions about
productivity. Cost control. And the
bottom line.
To help you come up with the
answers and alternatives, we introduce
the newTexas Instruments Professional
Computer The one with the power,
the expandability, the easiest-to-use
keyboard, extremely high resolution
graphics, and a broad array of software.
All the leading operating systems
and programming languages are avail-
able. You can use many popular applica-
tion programs from the best software
suppliers to help you create spread'
sheets, do word processing, construct
graphics, communicate with other
data bases or create your own. All of
which lets you control assets, manage
your time, and make projections for
tomorrow’s performance — today.
SPECIFICATIONS
System Unit
16-bit, 8088 microprocessor
64K byte RAM, expandable to 256K bytes
4K byte graphics display memory
5-slot expansion bus
Keyboard
Specially designed low profile
Popular typewriter layout
97 keys, including 12 function keys
Separate numeric keypad and cursor control
clusters
Tactile response, for quick positive entry
Upper- and lower-case letters
Display Units
12-inch monochrome (green phosphor) or
13-inch full-color, 25 lines x 80 columns
High resolution, 720 x 300 pixels
lUlocc ^tnranp
Built-in 320K byte diskette standard
Additional internal storage of 320K byte
diskette, or 5 or 10 Mbyte Winchester disks
optional
Communications Options
300 BPS or 300/1200 BPS internal modem
TTY. 3780
3270 SNA stand-alone (Summer 1983)
3270 BSC and SNA cluster (Fall 1983)
Operating Systems
MS™-DOS, Digital Research™ CP/M-86®, and
Concurrent CP/M-86™, UCSD p-System™
Languages
BASIC, COBOL, FORTRAN, Pascal
Applications Software
Over 100 programs available from the most
popular software vendors such as Micro-
soft. AshtonTate, Micro-Pro, IUS, Sorcim,
Peachtree. BPI, Lifeboat and others.
Printers (Available Spring 1983)
150-cps TI 850 Series for most applications
FOOTNOTES: MS-DOS is a trademark of Microsoft
Corporation. CP/M-86 and Concurrent CP/M-86 are
trademarks of Digital Research, Inc. UCSD p-System
is a trademark of the Regents of the University of
California.
And for a clear “hard copy” print-
out of information, you can rely on the
new 850 Series printers, made by Texas
Instruments especially for the new TI
Professional Computer
In short, the TI Professional Com-
puter helps you make better business
decisions based on better information.
With the performance and reliability
you expect from TI.
If you’re on your way up, the new
Texas Instruments Professional Com-
puter can help. Because it makes you
the one with the answers.
For full information and a demon-
stration, visit your local computer
dealer, or write: Texas Instruments,
Dept. 1A, RO. Box 402430, Dallas,
Texas 75240. Or call toll-free:
1-800-527-3500.
Creating useful products
and services for you.
, Texas
Instruments
CIRCLE 293 ON READER SERVICE CARD
Copyright © 1983 Texas Instruments
291427 E
SUPER-TEXT Professional da
everything the competition
except one thing.
"HELP"
ON-SCREEN FORMATTING
.
sn’t cost nearly as much.
SUPER-TEXT PROFESSIONAL (40/80) gives you valuable ON-
SCREEN FORMATTING and "HELP" GUIDES*, unique AUTOLINK,
SPLIT SCREEN and MATH MODE. Plus all the functions you'd expect
from an expensive word processor, like an 80 column screen
display.* Automatic page headers and footers. Automatic page and
chapter numbering. Preview Mode to check page endings. Easy text
editing. Special block operations for text copy, save and delete.
Automatic tabbing and formatting. Multi-file search and replace.
Superscripting and subscripting. All for only: $175.00
Compare Super-Text Professional with the other professionals. You'll
find there's no comparison. Available now for Apple 11+ and
Apple He.
*These features available with the use of an 80 column board.
SUPER-TEXT HOME/OFFICE (40/56/70) is the best choice for i
ducing word processing efficiency into your home. It offers yq
basic text editing features of Super-Text Professional, and inc
special features tailored for home use. It provides 40, 56 or !
umn screen display without any additional hardware. The Char
Design Mode lets you create display characters in foreign
guages, with special symbols, for any personal application. AH
price you can live with: $125.00
Available now for Apple 11+ and Apple lie.
INTRODUCTORY OFFER!
YOUR CHOICE SUPER-TEXT
PROFESSIONAL OR HOME/OFFICE
$ 99 .
Manufacturers Mentioned in CES Coverage
Manufacturers of Video Games
and Game Controls
Activision, Inc.
2350 Bayshore Frontage Rd.
Mountain View, CA 94043
(415) 960-0410
Answer Software Corporation
20863 Stevens Creek Blvd.
Bldg. B-2, Suite C
Cupertino, CA 95014
(408) 253-7515
Atari Incorporated
1265 Borregas Ave.
P.O. Box 427
Sunnyvale, CA 94086
(408) 743-4124
CBS Software
41 Madison Ave.
New York, NY 10010
(212) 481-6400
Coin Controls, Inc.
2609 Greenleaf Ave.
Elk Grove, IL 60007
(312) 228-1810
Comma-Vid Inc.
1470 Farnsworth, Suite 203
Aurora, IL 60505
(312) 851-3190
Compro Electronics, Inc.
365-B Clinton St.
Costa Mesa, CA 92626
(714) 641-9156
Data Age, Inc.
62 S. San Tomas Aquino Rd.
Campbell, CA 95008
(408) 370-9100
Discwasher
1407 North Providence Rd.
P.O. Box 6021
Columbia, MO 65205
(314) 449-0941
Electra Concepts Corporation
P.O.Box 6479
23882 Pipit Court
Laguna Niguel, CA 92677
(714) 831-7641
Emerson Radio Corp.
One Emerson Lane
Secaucus, NJ 07094
(201) 865-4343
Entex Industries, Inc.
303 W. Artesia Blvd.
P.O. Box 8005
Compton, CA 90220
(213) 637-6174
Fox Video Games, Inc.
4701 Patrick Henry Dr.,
Bldg. #9
Santa Clara, CA 95050
(408) 988-6666
Frobco
603 Mission St.
Santa Cruz, CA 95060
(408) 429-1552
Gakken Toy & Electronic Division
Retrix Systems, Inc.
2832-B Walnut Ave.
Tustin, CA 92680
(714) 731-0960
General Consumer Electronics, Inc.
233 Wilshire Blvd.
Santa Monica, CA 90401
(213) 458-1730
Human Engineered Software
71 Park Lane
Brisbane, CA 94005
(415) 468-4900
Imagic
981 University Ave.
Los Gatos, CA 95030
(408) 399-2200
Kraft Systems Company
450 W. California Ave.
Vista, CA 92083
(619) 724-7146
Mattel Electronics, a division of
Mattel, Inc.
5150 Rosecrans Ave.
Hawthorne, CA 90250
(213) 978-5150
N.A.P. Consumer Electronics Corp.
Interstate 40 and Straw Plains Pike
P.O. Box 6950
Knoxville, TN 37914
(312) 266-7200
Questar Controls, Inc.
670 N.W. Pennsylvania Ave.
Chehalis, WA 98532
(206) 748-8614
Sega Enterprises, Inc. a division of
Paramount Pictures Corp.
5555 Melrose Ave.
Hollywood, CA 90038
(213) 468-5000
SpectraVideo, Inc.
39 West 37th St.
New York, NY 10016
(212) 869-7911
Starpath Corporation
324 Martin Ave.
Santa Clara, CA 95050
(408) 748-8551
TG Products
1104 Summit Ave., Suite 110
Plano, TX 75074
(214) 424-8568
Tiger Electronic Toys, Inc.
909 Orchard
Mundelein, IL 60060
(312) 949-8100
Unitronics
401 Grand Ave., Suite 350
Oakland, CA 94610
(415) 839-2301
US Games
1515 Wyatt Dr.
Santa Clara, CA 95054
(408) 748-9800
Video Product Sales
Earl Laskey Video
20 Morning Dove
Irvine, CA 92714
(714) 857-6370
Video Technology Inc.
2633 Greenleaf
Elk Grove Village, IL 60007
(312) 640-1776
Wico Corporation
6400 W. Gross Point Rd.
Niles, IL 60648
(312) 647-7500
Manufacturers of
Computers and Peripherals
Atari Incorporated
1265 Borregas Ave.
P.O. Box 427
Sunnyvale, CA 94086
(408) 942-6790
Androbot, Inc.
1287 Lawrence Station Rd.
Sunnyvale, CA 94086
(408) 745-1084
Brother International Corp
8 Corporate PI.
Piscataway, NJ 08854
(201) 981-0300
Cardco, Inc.
313 Mathewson
Wichita, KS 67226
(316) 267-6525
Commodore Inc.
487 Devon Park Dr.
Wayne, PA 19087
(215) 687-9750
Data-assette
56 South 3rd St.
Oxford, PA 19363
(800) 523-2909
April 1983 ® Creative Computing
59
CES, continued...
Epson America
3415 Kashiwa St.
Torrance, CA 90505
(213) 534-0360
Mattel Electronics, a division of
Mattel, Inc.
5150 Rosecrans Ave.
Hawthorne, CA 90250
(213) 978-5150
Milton Bradley Company
443 Shaker Rd.
East Longmeadow, MA 01028
(413) 525-6411
Mindware Inc.
15 Tech Circle
Natick, MA 01760
(617) 655-3388
Olivetti Corporation
155 White Plains Rd.
Tarrytown, NY 10591
(800) 431-1366
\r
it
CpMSurAER.
ELECTRONICS I
I
I
Now this is especially designed for the author-housewife.
It's a combination food and word processor.
Panasonic
One Panasonic Way
Secaucus, NJ 07094
(201) 348-7182
Sanyo Electric, Inc.
1200 W. Artesia Blvd.
Compton, CA 90220
(213) 537-5830
Semi-Tech Microelectronics
Corporation
525 Middle Field Rd., Suite 130
Menlo Park, CA 94025
(415) 326-6226
SpectraVideo, Inc.
39 West 37th St.
New York, NY 10018
(212) 869-7911
TeleData Products
P.O. Box 16771
Irvine, CA 92713
(714) 751-5163
Texas Instruments, Inc.
P.O. Box 53
Lubbock, TX 79408
(800) 858-4565
Timex Computer Corporation
P.O. Box 2655
Waterbury, CT 06725
(203) 573-5000
Toshiba America, Inc.
Information Systems Division
2441 Michelle Dr.
Tustin, CA 92680
(714) 730-5000
Ultravision, Inc.
2315 N.W. 107th Ave.
Miami, FL 33172
(305) 592-0878
Video Technology Inc.
2633 Greenleaf Ave.
Elk Grove Village, IL 60007
(312) 640-1776
MAKE YOUR VIC- 20
COMPUTER TALK
when you plug in our
VOICE SYNTHESIZER
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You can make: • Adventure games that talk • Real sound action games
This voice synthesizer is VOTRAX based and has features equivalent to other models costing over
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CIRCLE 242 ON READER SERVICE CARD
Products for VIC20'and CBM 64*
SOFTWARE
Word Wizard For The Vic 20 M Requires at least 8K memory expansion) A user
friendly WORD PROCESSOR with optional joystick control. Easy edit and string
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systematic computer technique. Included are approximately 50 different
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For VIC 20®. ONLY $29.95 for all 3
Sketch Pad & Char-Gen— This hi-resolution drawing program will allow you to draw
pictures in detail. Use either the keyboard or optional joystick. A fill command will
allow you to fill a block and other commands allow you to easily clear the screen. You
can also save and load pictures. Char-Gen is a simple to use custom character
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HARDWARE
Somber Word-A unique graphic word game on cartridge that provides the full thrill of
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Tic Attack-A fast action arcade game on Cartridge that challenges all of your
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CARTRIDGE for the VIC 20® $29.95
Triple Play-Three word games that are both fun and educational. The games that are
included are CROSSWORDS (requires at least 8 K expansion). Five complete puzzles
sre included and each puzzle has up to 1 00 different words. CRYPTO-SOLVE will help
you solve those cryptic messages found in newspapers, books, and magazines with a
Expand-O-Ram- 1 6K Expansion Board for the VIC 20” with reset, memory write
protect, full memory allocation, plus TWO expansion slots. Like having 2 products in
1. Can even be used as a cartridge development system. $11 9.00
Universal Tape Interface & Duplicator— (Use on the CBM 64® and VIC 20®). With this
device, you can easily load, save or even duplicate tapes easily with your recorder.
Full 3 LED indication of Data transfer makes this the most reliable way to Load, Save
and Duplicate. A complete I/O device with extras. NOTE: Duplication requires 2
recorders. Only $49.95
Universal Parallel Interfaces-Now you can use most any parallel Centronics® type
printer with your VIC 20®/CBM 64®. The inexpensive model will allow you to access
your printer through the user port. This cable and driver is
only $19.95. Our other model from TYMAC is more
extensive with graphic capabilities. Call or
write for more information and ^
prices.
Dealer and Distributor
Inquiries Invited
NOTE: We solicit hardware and software items for the VIC 20® and CBM 64® 1 . Royalties, license fees, or outright purchases
an be negotiated. CBM 64 " & VIC 20® are Registered Trademarks of Commodore Business Machines Inc.
CIRCLE 224 ON READER SERVICE CARD
micro
2 umrE
DISTRIBUTING INC.
1342 B Rt. 23, Butler, NJ 07405
201-838-9027
The SyQuest 306
The pace of technological develop-
ment in the computer industry is too
rapid for the human eye to see, much
less for the human mind to comprehend.
Just as we think we have mastered some-
thing, its replacement is announced, or
we discover that it has been made ob-
solete by an entirely new development.
For the most part, however, these things
are not particularly revolutionary. They
have an effect, but most don’t change
the face of the industry.
That is why I was so excited to find
myself with a few extra hours before my
plane left San Jose several months ago,
and why I was overjoyed when Syed
Iftikar, chairman and president of
SyQuest Technology, agreed to meet
with me. I made a mad dash for Fre-
mont and with little trouble found the
brand new, 65,000 square foot head-
quarters of this less than one-year-old
company.
What has me so excited is a new disk
drive Mr. Iftikar and his company are
manufacturing. It is a 5Mb, removable
media Winchester disk drive with some
characteristics that I think will cause
quite a revolution in the small systems
market, especially if Mr. Iftikar is able
to achieve what I think are some pretty
ambitious goals, but about which he is
confident.
Here are the significant attributes of
the drive. First, of course, it uses re-
movable media. A cartridge drive can be
an excellent alternative for backup, es-
pecially because it can be used as direct
storage. It can also stand alone as pri-
mary mass storage. Second, the SyQuest
306 is half the size of the industry stan-
dard (5%") mini-floppy. It is the height
W.H. Fastie, 7110 Sheffield Rd., Baltimore, MD
21212. Correspondence can only be acknowledged
when a stamped, self-addressed envelope has been
provided. Source Address: TCP 394.
Will Fastie
that has been halved, so two SQ306s
will fit in the same space occupied by a
single mini-floppy drive. Third, it con-
sumes about the same amount of power
as a mini-floppy. This important factor
means that it can directly replace a
floppy in a system without requiring
changes to the power supply. Even
though it consumes less power, it has an
average access time of 75 milliseconds
and a data transfer rate of 5 megabits
per second, giving it much better perfor-
mance than floppies. Last, and most im-
portant, the price is aggressive.
Pricing
At the moment, the factory price for a
single unit is $800. SyQuest is a manu-
facturer, however, and so does not sell
directly to the consumer. They sell to
integrators who package the drive with
control electronics, software, or what-
ever else is needed to produce a complete
system. The integrator who buys in
quantity will pay less than $500 today.
Translated into retail terms, this implies
an end-user price of under $2000; prices
of $1800 for systems using the SQ306
are already a fact.
Considered in a broader context, the
price becomes more interesting. Since
the drive uses an industry standard
ST506 interface, it can be integrated
with existing subsystems so that it shares
the power supply, enclosure, and
controller electronics. Since the inte-
grator will have good margin built in to
his subsystem price to begin with, it is
possible that the SyQuest drive can be
added as a backup device for just a little
62
April 1983 ® Creative Computing
BUY SOME TIME
FOR s 169
Time is money. You have a computer
system because you know that it saves
you money by simplifying procedures and
reducing time normally involved in your
work. Time is an important resource which
should not be wasted. You are wasting
valuable time if you ever wait for your
printer.
No waiting. Now with Microfazer by
Quadram there is no more waiting.
Microfazers are inexpensive universal
printer buffers which any computer user
cannot afford to be without. Any
computer— any printer (or plotter!),
whether parallel or serial. Microfazer
receives information from the computer at
ultra high speeds causing the computer to
think the printer is printing just as fast as
the computer can send. Microfazer holds
the information until your printer can
More copies. Microfazer is equipped
with a copy feature allowing additional
copies of the buffered information— from
one to as many as you want— with the
mere press of a button. When you need
your information repeated, for whatever
reason, its always right there— inside
Microfazer.
Microfazer™ stack. Microfazer can be
stacked with popular modems or other
peripherals. Some models can plug directly
onto the back of your printer. Install it in
less than 60 seconds, and choose the
amount of buffer memory you need— 8K,
16K, 32 K, or 64K. One model even comes
with up to 512K! You may use several
Microfazers in series to create just what’s
right for you. Take data in from a serial
computer and out to a parallel printer. Or
in from a parallel computer and out to a
serial printer. Microfazer is just as flexible
as you need it to be.
Low price. Only $169 for 8K of
buffering, $189 (16K), $225 (32K) and
$299 for a full 64K. Serial-to-Parallel,
Parallel-to-Serial and Serial-to-Serial
models have slightly higher prices.
QUADRAM
CORPORATION
4357 Park Drive/ Norcross, Ga. 30093
(404) 923-6666
CIRCLE 243 ON READER SERVICE CARD
SyQuest 306, continued...
bit more than the integrator’s cost. And
that also implies that a subsystem
consisting of two SyQuests can be built
rather inexpensively.
That’s where I really begin to get ex-
cited. Once you own a disk subsystem,
cartridge or not, convenient backup is
essential. With one SQ306 and even a
large main memory, a cartridge-to-car-
tridge copy is cumbersome. With two
cartridges, it is a snap. Not only that,
but you have 10Mb online. I think about
this the same way I think about floppies,
except suddenly the capacity is ten times
greater. When I think about reducing
my library of floppies to just a few car-
tridges, my mouth begins to water. I
start to get dizzy when I think about not
having to change disks every five min-
utes. At least one company has an-
nounced a product with two SQ306
drives for the IBM Personal Computer,
and several others are thinking about it.
Bold Claims
Mr. Iftikar, however, is not satisfied
with the price. He has set a goal of $150
in large quantities, and intends to
achieve the goal with automated assem-
bly and volume manufacturing. He says
he will compete with the Japanese, and
is quick to point out that he is far ahead
of everybody, including Japan, Inc.
Bold claims. And frankly, I was a lit-
tle skeptical before I visited SyQuest. As
I listened to Syed explain his machine
and his plans, and as he took me on a
tour of his facility, I became more and
more impressed. He is a quiet, thought-
ful man. His answers to my questions
were direct and lucid. There was no false
modesty, and no false pride. As he de-
scribes how his company moved so rap-
idly, it becomes obvious that he
personally designed the entire drive. He
talks about how each engineer had spe-
cific, objective goals: make this part thus
and so, and make it cost no more than
this. He points to his robotics lab, where
engineers are building a robot to install
the spindle motor of the drive, a robot
that will reduce labor costs by 20%. We
hover over a table with two drives in op-
eration; the heads and media are com-
pletely exposed to the environment, and
a sign states “You are encouraged to
smoke.’’
It is more than self-confidence. This is
a man who knows what he is doing, and
who knows that you know it. This is a
man who plays for keeps; he personally
financed SyQuest, and remains the sole
investor. I walked away from the inter-
view thinking that if Syed Iftikar said it,
it would be.
SyQuest knows what they have. They
believe that the SQ306 will sell in place
of lower capacity hard disks because of
the removable media. As the cost drops,
and SyQuest expects that to happen fast,
a dual-drive cartridge subsystem will
compete effectively with mini-floppies.
Mr. Iftikar sees SyQuest inserted be-
tween floppies and hard disks; he thinks
he’ll win head-to-head with floppies and
will force the Winchesters into higher
capacities. He thinks he will undercut
flexible or hard disk devices using verti-
cal recording technologies.
Others seem to know what SyQuest
has as well. A SyQuest press release at
Comdex stated that more than 200 sys-
tem builders were evaluating the drives.
I took an informal poll of vendors of
disk subsystems for the IBM PC and
found that 90% were already SyQuest
customers. At Comdex, about 30 firms
exhibited the drive.
Assuming that SyQuest can build all
the drives they say they will (200,000 in
1983, with a second source already li-
censed), and assuming they can produce
the cartridges (a SyQuest subsidiary,
MicroDisk is in operation, second
sources licensed again) in sufficient vol-
ume, it certainly sounds as though they
have a winner. Look for the unit to pop
up everywhere. No matter what kind of
computer system you own, I predict
availability of this drive for it soon.
SyQuest Technology, 47923 Warm
Springs Blvd., Fremont, CA 94538. □
How to Choose the Best Modem
For Your Apple
Features:
Hayes
Micromodem ll™
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Apple cat II™
SSM Apple
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110/300 baud operation
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Yes
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Fits completely inside Apple
NO
NO
Yes
Operates without additional
serial interface
Yes
Yes
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Touch-Tone® Dialing
No
Yes
Yes
"Single-Modem-Chip" Reliability
NO
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Audio Monitor
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creotiue
computing
equipment
evnluotion
SemiDisk Disk Emulator
Most computerists are speed freaks.
No, that doesn’t mean we take drugs, it
just indicates that we have an almost un-
natural hangup about how fast our ma-
chines execute. Witness the continuing
popularity of benchmarks that purport
to measure how fast some standardized
programs will run on a given collection
of computer equipment.
Most of the tests don’t really provide
meaningful information on how a com-
puter will run real world applications,
but they are fun anyway. Sometimes the
gloating of the “winners” and the
rationalizations of the “losers” remind
me of children claiming that “my Dad is
bigger than your Dad.”
This emphasis on speed is doubly odd
considering that even a “slow” micro-
computer is blindingly fast in human
terms. Nevertheless, raw speed is an al-
most tangible element in the human-
machine interaction. Anything that can
make a 30-second process take half or a
quarter of that brief period seems like a
tremendous advance. It makes the ma-
chine feel more responsive and much
less sluggish.
There are two main avenues to speed
enhancement. The clock rate of the cen-
tral processor is the main determinant of
pure processing speed for any given
processor chip. A faster clock executes
more quickly. Since the clock speed is
designed into the system, it cannot
readily be changed, so there is not much
the average user can accomplish with
processor speed.
The main road to higher speed leads
to mass storage. I recently wrote an arti-
cle for Creative chronicling my growth
from cassette to 5" floppy disk to 8"
floppy to Winchester hard disk. Each
Glenn A. Hart, 51 Church Road, Monsey, NY 10952.
Glenn A. Hart
upgrade resulted in a significant speed
increase and made my evolving systems
far more pleasant and powerful.
Now there is a “mass storage” device
that is a speed freak’s dream with speed
that exceeds even the hard disks. The
SemiDisk is a very high capacity RAM
memory board that emulates a disk
drive.
The SemiDisk is available in either
512K or 1 meg versions — all on one
standard S-100 board. New versions are
The SemiDisk worked
perfectly the very first
time!
also available for the IBM Personal
Computer and the TRS-80 Model II.
Such incredible memory density is made
possible by the new 64K memory chips
(4864s on the SemiDisk). Data are trans-
ferred to and from the SemiDisk at the
rate of 11 OK bytes per second. Power
consumption is extremely low for the
amount of memory involved — typically
about 0.6 amp for the 512K board and
0.9 amp for the full megabyte board.
Such figures would have been almost
unthinkable only a short while ago.
Installation
Installing the SemiDisk is absolute
simplicity. The SemiDisk requires four
sequential I/O ports, and any addresses
can be selected with a DIP switch. Other
switches and jumpers can configure vari-
ous operating characteristics, but the
board is set up at the factory for the
most normal configuration. Multiple
SemiDisk boards can reside in a system
to provide up to an unbelievable eight
megabytes. Even with multiple
SemiDisks, the same four ports are all
that’s necessary; on-board switches set
up the added boards to simply expand
the “disk” capacity of the SemiDisk.
Like most RAM, the SemiDisk can-
not store data when power is removed.
However, the board includes provisions
for battery backup. An 8-12 volt battery,
preferably nickel-cadium, is trickle
charged by the SemiDisk. Special
arrangements are made for power down
and power up so data are retained.
SemiDisk Systems claims that the
software provided with the board allows
the SemiDisk to run with any standard
CP/M system. Two main installation
paths are possible: the supplied drivers
can be built in to the BIOS like any
other disk driver if the user knows how
to do this, or the SEMIDISK.COM file
can be executed. SEMIDISK.COM (for
which source code is also provided) al-
lows complete control over the operation
of the hardware. Table 1 details the vari-
ous options available.
The SemiDisk driver is positioned im-
mediately below the normal CP/M Con-
sole Command Processor. The
Hyper-Boot option speeds execution by
preventing the CCP from being reloaded
on every warm boot. SEMIDISK.COM
can optionally check the hardware
configuration and abort if there is an
I/O conflict or request the address of the
SemiDisk if it is not where the program
has been instructed to look. This option
is quite useful when first installing the
system. Other options control parity
April 1983 ® Creative Computing
68
JxkLhL
ATARI SCREEN SHOT
The battle begins! Atari version features
colors and sounds that YOU can change!
TRS-80 SCREEN SHOT
The TRS-80 version blows you away with its
Arcade Action Graphics(tm)!
© COPYRIGHT 1982
INTERNATIONAL
To der, see your local dealer. If he does not have the program, then call
1-800-327*7172 (orders only please) or write for our free catalog.
Published by ADVENTURE INTERNATIONAL
a subsidiary of Scott Adams, Inc.
BOX 3436 • LONGWOOD, FL 32760 • (305) 8308194
TRS-80 16K TAPE 010-0161 $24.95
TRS-80 32K DISK 012-0161 $24.95
PRICES SUBJECT TO CHANGE
NOW!
050-0161 $34.95
052-0161 $34.95
A MICROCOMPUTER
EXPERIENCE
FOR TODAY
And these crafty alien critters are
just part of a rapid-fire graphics
bonanza that includes meteor swarms,
multiple attack waves, and even a free-
moving saucer that will repair your
city’s damaged force field on the ATARI
version.
GOOD NEWS
You don’t have to wait years for
the spectacular — STRATOS is
available now for the ATARI and TRS-80
systems.
STRATOS. Entertainment of the
future — today.
Arcaders who’ve seen and played
the ATARI and TRS-80 versions of
STRATOS came to the same
conclusions — these state-of-the-art
games were ahead of their time. After
i all, any program that boasts crisp
graphics, punchy sounds, joystick
compatabllity and a full complement of
extras, like high score saving and
multi-player option has a definite touch
of tomorrow.
THE GAME’S SCENARIO IS A REAL
KNOCKOUT
The object is to successfully
defend a futuristic city from waves of
attacking alien ships.
CIRCLE 109 ON READER SERVICE CARD
Plug 3,000 new applications
into your Apple'
THE CP/M Card™ plugs CP/M Plus™ into your Apple.
The CP/M Card gives you the option of running your Apple II
with the speed and capability of a professional Z-80 system
with CP/M®-compatible software. You plug in the CP/M
Card. Then choose CP/M or your standard Apple software
at your option.
Plug into a big, new world of software.
The CP/M Card gives you instant access to the world's largest
selection of microcomputer software— more than 3,000
CP/M-compatible applications, languages, and
programming utilities. So, you, too can use pro-
fessional business programs such as WordStar,®
SuperCalc™ Condor,™ and other high-performance
software from Day One. Yet, you still have access
to your present library of Apple software.
Plug into incredible performance.
300% faster than your Apple system! The CP/M Card is the
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efficiency of CP/M Plus.
A plug about quality.
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the creators of CP/M, and Advanced Logic Systems, the most
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you know the CP/M Card is the most perfectly integrated
Apple performance package you can buy.
Why just keep plugging along? The CP/M Card
provides everything you need — including 64 K of
on-board memory, CP/M Plus, CBASIC?
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Now available through the CP/M library.
See your local microcomputer dealer today. Or
contact Advanced Logic Systems, 1195 East
Together, the ultra-fast CP/M Card and A . i - • ^ r\ Arques Ave., Sunnyvale, CA 94086 (800)
CP/M Plus run applications up to AQVQnCOQ LOQIC oySTGrTlS 538-8177. (In California (408) 730-0306.)
The CP/M Card for your Apple II.
Also available for the Apple lie.
CP/M, CP/M Plus, the CP/M Card and CBASIC are either trademarks or registered trademarks of Digital Research Inc. Z-80 is a registered trademark of Zilog, Inc.
WordStar is a registered trademark of MicroPro International Corporation. SuperCalc is a trademark of Sorcim Corporation. Condor is a trademark of Condor Computer
Corporation. GSX-80 is a trademark of Graphics Software System. Apple is a registered trademark of Apple Computer, Inc. ©1982 Digital Research Inc.
CIRCLE 106 ON READER SERVICE CARD
SemiDisk, continued...
Avvv Set SemiDisk base address (0-248 decimal)
B+ Enable Hyper-Boot
B- Disable Hyper-Boot
C+ Check for correct SemiDisk hardware configuration
C- Install without checking hardware configuration
D: Select default drive for SemiDisk (B:-P:)
M + Configure for 1 Meg SemiDisk
M- Configure for 512K SemiDisk
P+ Enable parity checking
P- Disable parity checking
R Remove SemiDisk driver
ST- Update SEMIDISK.COM with current options
S- Install SemiDisk without updating SEMIDISK.COM
V Display current option configuration
Z+ Enable Auto-Format
Z- Disable Auto-Format
? Display list of options
Table 1. SEMIDISK.COM Options.
checking, what disk to call the
SemiDisk, etc. The changes made by the
user can be temporary to check opera-
tion or can permanently modify the
SEMIDISK.COM program itself for
everyday operation.
A few other utilities are provided to
test the board, brute clear and format
the disk, etc. They are not normally
needed. A program which allows the
customized SemiDisk driver to execute
upon cold boot to make initialization of
the SemiDisk board proceed automati-
cally is also supplied. Otherwise, the
user must explicitly execute the
SEMIDISK.COM to clear and format
the board before use.
My computer is complex, with a card
in nearly every slot of the 20-slot
motherboard. Operating software is
accordingly also rather complicated and
has been extensively patched. Thus I was
both skeptical and a bit apprehensive
when trying the SemiDisk for the first
time. I have tried some other hardware
and software which “guaranteed”
compatibility and been disappointed.
After adjusting the SemiDisk address
to non-conflicting ports, but not chang-
ing anything else, I ran
SEMIDISK.COM. The SemiDisk
worked perfectly the very first time! The
memory clears and formats in a bit less
than ten seconds, and that’s it. From
then on you have a half a megabyte disk
drive that runs fast.
How fast? I ran four tests to get a feel
for the speed of the SemiDisk compared
to 8" single and double density on my
fast Innotronics drives and my 40
megabyte Quantum Winchester. IMS’s
CPM 2.24E was the operating system.
The results are shown in Table 2.
Without battery
backup, work in
progress is liable to
total loss if there is a
power failure or
serious system crash.
First I tried a linkage with Microsoft’s
L80 of a long Fortran program. The L80
linker is terribly slow, and I had always
thought it must have something to do
with disk access. Well, it does, but not to
the degree I had expected. The SemiDisk
was about twice as fast as a single den-
sity floppy; the advantage over my hard
disk was only about 20%.
Next I loaded Wordstar and a 70K
text file and did a aQC to go to the end
of the file and a aQR to get back to the
beginning again. Now the differences
really began to show up. The advantage
of the hard disk over floppies was signifi-
cant, but the SemiDisk was more than
twice as fast again. Comparing the
SemiDisk with floppies provided no
contest.
Then I pipped a 224K data file from
hard disk to each destination device with
verify. Copying from one area of the
hard disk to another was disappointingly
slow, but this time varied somewhat
depending on the surface being copied
to. Again the SemiDisk was more than
twice as fast as the hard disk.
Finally, I wrote a Basic program
which generated 1000 sequential
records, wrote them to disk and then
read them back in again to simulate a
business application. The SemiDisk
wasn’t quite twice as fast as the hard
disk, but its advantage was still
noteworthy.
In all cases, the speed gained through
use of the SemiDisk compared to hard
disk was significant, and even double
density floppies couldn’t come close.
Perhaps even more important, the “feel”
of the system was dramatically im-
proved. When I got my hard disk I was
quite pleased with the response time, but
now I have been spoiled even more by
the SemiDisk.
Are there any disadvantages?
Yes — two. One is the volatile nature of
RAM. Without battery backup, work in
progress is liable to total loss if there is a
power failure or serious system crash.
Saving files to the SemiDisk occa-
sionally, as one would do with a normal
disk, just doesn’t provide real security.
Even though power failures are rare in
my area and my system is very reliable, I
sometimes get a bit nervous when work-
ing on the SemiDisk and back up to
hard disk or floppy. This can negate at
least a small part of the time advantage
provided by the board.
The second problem is cost. The retail
price of the 512K SemiDisk is $1995,
and the 1 meg veision costs $2995.
These prices can be considered in several
lights. Compared to normal S-100 64K
memory cards, the SemiDisks are a bar-
gain. IBM PC memory, on the other
hand, seems to be available for as little
as $600-700 for 256K. Finally, 5%"
Winchester hard disks have come so far
down in price that 5 or even 10 megs of
hard disk may be available for less than
the SemiDisk. In a system without hard
disk, many people would think the hard
disk a better first purchase.
But even if the SemiDisk is a bit of a
luxury, it is simply a delight to use. It is
easy to install and works exactly as ad-
vertised. If you work with long compila-
tions, large text files or other serious
applications, the SemiDisk will make
your life a lot more pleasant.
SemiDisk Systems, P.O. Box GG,
Beaverton, OR 97075. □
Table 2. SemiDisk Speed Tests.
WordStar
PIP
1000 record
L80
70K file
224K
Sequential file
Storage Device
Linkage
aQC/aQR
file
I/O
Single Density 8"
1:59
2:54
3:46
1:06
Double Density 8"
1:24
1:54
2:42
:42
Hard Disk 8"
1:07
:59
2:24
:3 1
SemiDisk
:55
:27
:58
:18
April 1983 ® Creative Computing
71
Accounting System for Apple
GOIttI MlfcIRd ■
> m
software c
Dakin5 Controller 1 .1
Controller 1.1. from Dakin5 is an
accounting system for the Apple.
Accounting systems are complex pro-
grams, so perhaps I should give you a bit
of personal background information
regarding my qualifications to review
one.
By education and experience I am
first an accountant and second a user of
computers. Consequently, when I exam-
ine an accounting system I first look for
conformity with Generally Accepted
Accounting Principles and how well a
system fits into the accounting cycle.
Then I look at how well a system op-
erates from a computer standpoint. I
also play “dumb” with the system and
see how little knowledge of accounting
and computers I can get by on. After all,
most people have very little experience
with either let alone both.
Briefly, there are two types of
accounting systems: accrual and cash
basis. The main distinguishing
characteristic is whether revenue is re-
corded in the accounting period in
which it was earned or in the period in
which it is collected as cash. A parallel
question is whether expenses should be
recorded in the accounting period in
which they are incurred or recognized
when they are paid. A business which
recognizes revenues in the period during
which they are earned and deducts ex-
penses when they are incurred is using
the accural basis of accounting.
For example, in March you receive a
$100 invoice from Ace Widget Co. for
supplies purchased. When you enter this
Ron Exner, 309 Potter St..
Bellingham, WA 98225.
Ron Exner
in the Accounts Payable module, Sup-
plies Expense of $100 is recorded and a
liability for $100 is entered in favor of
Ace Widget. When Ace is paid in April,
cash is decreased by $100 and the liabil-
ity to Ace eliminated.
The important point is that supplies
expense is recorded in the period in
which it was incurred (March) regard-
less of the fact that payment is made at a
later date (April). The same principle
holds true for sales. All sales are re-
corded as revenue regardless of when
they are collected. The positive dif-
ference between revenue and expenses is,
creative computing
SOFTWARE PROFILE
Name: Controller 1.1
Type: Accounting package
System: Apple II 48K, dual drives,
96 column printer.
Format: Disk
Summary: Professional,
comprehensive
accounting system.
Price: $625
Manufacturer:
Dakin 5 Corporation
P.O. Box 21187
Denver, CO 80221
(800) 525-0463
of course, what being in business is
about.
The bottom line, or net income, has
meaning only if it is related to a specific
period of time. Since income is deter-
mined by subtracting expenses from rev-
enue, both the revenue and the expenses
used in the calculation must relate to the
same time period. This matching of rev-
enue and expenses gives a realistic pic-
ture of the profit performance of the
business each period. Since accurate in-
come measurement is a major objective
of the whole accounting process, the ac-
crual basis of accounting is widely used
throughout the business community.
However, it is not the only system in
use.
The alternative to the accrual basis of
accounting is the cash basis. Under cash
basis accounting, revenue is not re-
corded until it is received in cash, and
expenses are not recognized until they
are paid in cash. Consequently it is not
likely that expenses and revenues will be
matched to the proper period. This sys-
tem is limited mostly to individuals and
to accounting records of physicians and
other professional firms.
Design
Most accounting systems consist of a
general ledger with add on accounts
receivable and accounts payable mod-
ules. The Controller, however, is de-
signed as a comprehensive accrual based
accounting package. Although any of
the three modules, general ledger (G/L),
accounts receivable (A/R), and accounts
payable (A/P) may be used individually
or in conjunction with the others, they
are most impressive when used together.
72
April 1983 ° Creative Computing
Makers of Raster Blaster
winner of the Softalk
Award for most popular
program of 1981.
The First
Software loy
BudgeCo announces The Pinball Construc-
tion Set, the first entertainment software
that has the simplicity and freedom of inter-
action of a toy. You don’t use this program—
you play with it.
The Pinball Construction Set allows you to
build your own video pinball games by pro-
viding a library of conventional (and unconven-
tional) pinball pieces and a set of video tools.
Use the video hand to put library
pieces on the game board— as many
as you want, where you want them.
Use the polygon tools to make QO ■!
A borders and obstacles,
Add game logic and V
I scoring rules with the wiring kit.
Create hi-res designs and logos using
the BudgeCo magnifier and paintbrush.
Change gravity, time, elasticity
\J0 and bumper strength.
Load and save de- j JsA
signs to/from disk. [_ [
Available for the Apple 11® 42!
and Atari 800. Piet
Suggested retail price $39.95 94611 41:
'S’Tt
ring kit. 4
3 using r
tbrush. % I
428 Pa la Ave.
Piedmont, CA
94611 415-658-8141
CIRCLE 126 ON READER SERVICE CARD
Apple is a registered trademark of Apple Computer Inc. Atari is a registered trademark of Atari, Inc.
■ j i ■ j i j : ; i ; :
Draw attention to yourself.
(Write a program for the IBM Personal Computer.)
Let your imagination take wing.
Think charts. Graphs. Shapes. Images.
Use originality, creativity and color in programs
that entertain. Educate. Organize. Analyze. And
programs that get down to business.
Maybe you’ve written software like that. Or
perhaps you’re thinking about it.
If so, consider this.
You could draw attention to yourself by writing
programs for the IBM Personal Computer on the
IBM Personal Computer. Because all our advanced
features (see the box at right) make it faster and easier
to do so.
Enhanced BASIC already in ROM, for example,
has graphics commands already built in.
And if you write a program using our Advanced
BASIC, you’ll find the DRAW command
particularly appealing. It’s virtually a separate
graphics language within a larger language.
Put your visual together with any of the 128
characters and symbols in ROM for a simultaneous,
text-and-graphics mix.
Have musical accompaniment as well.
It’s easy, because BASIC controls the built-in
speaker with a single command.
Utilize the ten, programmable
function keys. Try F3 to paint.
F4 for lines. F5 for circles. Or
F6 for boxes.
IBM PERSONAL COMPUTER SPECIFICATIONS
User Memory
64K-640K bytes*
Microprocessor
16-bit, 8088*
Auxiliary Memory
2 optional internal
diskette drives, 5>4"
160K bytes or 320K
bytes per diskette
Keyboard
83 keys, 6 ft. cord
attaches to
system unit*
10 function keys *
10-kev numeric pad
Tactile feedback*
Display Screens
Color or monochrome
High-resolution*
80 characters x 23 lines
Upper and lower case
Operating Systems
DOS, UCSD p-Svstem,
CP/M-86t
Languages
BASIC, Pascal, FORTRAN,
MACRO Assembler,
COBOL
Printer
Al 1-points-addressable
graphics capability'
Bidirectional *
80 characters/second
18 character styles
9x9 character matrix*
Permanent Memory
(ROM) 40 bytes*
Color/Graphics
Text mode:
16 colors*
256 characters and
symbols in ROM*
Graphics mode.
4-color resolution:
320hx200v*
Black & white resolution:
640h x 200v*
Simultaneous graphics &
text capability'*
Communications
RS-232-C interface
SDLC, Asynchronous,
Bisynchronous protocols
Up to 9600 bits per second
Diagnostics
Power-on self testing
Parity checking*
♦ADVANCED FEATURES FOR PERSONAL COMPUTERS
i i
Remember that these function keys make your
program more “friendly” to the user and, therefore,
more appealing to us.
In fact, if you’re interested in licensing your
software, we could be interested in publishing it.
We could also be interested even if it runs on
another computer. If we select your software, we’ll
ask you to adapt it to our system.
So if you think your software is close to
picture perfect, consider sending it in.
For information on how to submit
your completed program, write:
IBM Personal Computer,
External Submissions, Dept. 765 PC,
Armonk, New \brk 10504.
The IBM Personal Computer
A tool for modern times
For more information on where to buy the IBM Personal Computer, call 800-447-4700. In Alaska or Hawaii, 800-447-0890.
tUCSD p-System is a trademark of the Regents of the University of California. CP/M-86 is a trademark of Digital Research, Inc.
CIRCLE 182 ON READER SERVICE CARD
The Qume SPRINT 11 PLUStm is the new stan-
dard of quality for professional, letter-perfect
daisywheel printing. And for just $1776,
you can have it for your personal or desk-
top computer. It comes complete with a
Qume Connection interface module to fit
popular computers from IBM, Radio Shack,
Commodore, Xerox, Hewlett Packard, North
Star and many others. Its 96-character daisywheel
delivers letter-quality text at a steady 40 cps. And
with an average of 5,500 trouble-free hours
(3 years typical use) between maintenance,
the SPRINT 11 PLUS is unmatched in
reliability. Qume quality is the choice of
sophisticated, professional users. At $1776,
there's no reason for you to settle for any-
thing less. Make the Qume Connection by
calling one of our authorized distributors.
Or write Qume, 2350 Qume Drive,
San Jose, California 95131.
Our new
SPRINT 11 PLUS
fits every computer.
$1776.
Abacus Data Services
(416)677-9555 Ontario
Anacomp
(213)516-7480 CA
(206) 641 -4990 WA
(206) 881-1 113 WA
509) 624-1308 WA
800) 426-6244 Outside WA
Anthem Systems
(415)342-9182 CA
Audiovisual Services
(713) 659-1111 TX
(800)392-7770 TX Only
Bohlig and Associates
(612) 922-7011 MN
Butler Associates
(203) 653-7158 CT
(61 7) 964-5270 M A
Byte Industries
(800) 972-5948 CA Only
(800) 227-2070 Outside CA
C & G Distributors, Inc.
(513) 435-4340 OH
(800) 245-1084 Outside OH
(412)366-5056 PA
(800) 245-1084 Outside PA
D.J Carlyle Corp.
(213) 277-4562 CA
(714) 640-0355 CA
(415) 254-9550 CA
(808) 531-5136 HI
(312) 975-1500 IL
(201) 780-0802 NJ
(214) 458-0888 TX
(713) 530-4980 TX
Computer Mart of N.J.
(201) 283-0600 NJ
Computermax Corp.
(505) 883-0048 AZ
(602) 997-8900 AZ
(303)773-1169 CA
(904)878-4121 FL
(404) 458-6500 GA
(704) 542-0091 NC
(512)654-4711 TX
Datamex Ltd.
(613) 224-1391 Ontario
(416) 781-9135 Ontario
(514) 481-1 116 Quebec
(604) 684-8625 Vancouver
Data Systems Marketing
(602) 833-0061 AZ
(916)891-8358 CA
(714) 540-2312 CA
(209) 237-8577 CA
(213) 344-7097 CA
(213)641-2050 CA
(415) 941-0240 CA
(213)796-2562 CA
(213) 796-2631 CA
(714) 560-9222 CA
(213) 344-7097 CA
(303) 371-4140 CA
(303) 694-1710 CA
(313) 254-2830 Ml
(406) 586-1511 MT
(603) 673-0765 NH
(505) 294-1531 NM
(503) 641-2469 OR
(412) 486-2676 PA
(214) 960-1604 TX
(713) 789-0803 TX
(801) 292-6666 UT
(206) 575-8123 WA
Datatech Systems, Ltd.
(403) 483-3947 Alberta
(416) 255-9351 Ontario
(604) 765-7781 Victoria
Data Technology Industries
(415) 638-1206 CA
(910) 366-2072 (TWX)
Data Terminal Mart
(403) 270-3737 Alberta
(403) 420-1755 Alberta
(604) 872-8482 B C.
(902) 469-3782 Nova Scotia
(416) 495-2001 Ontario
(416) 677-0184 Ontario
(613) 729-5196 Ontario
(416) 245-4780 Ontario
(514) 288-1555 Quebec
Equipment Resources
(404) 995-0313 GA
(901) 794-4635 TN
General Electric
(205) 479-6547 AL
(602) 278-8515 AZ
(714) 231-0309 CA
(415)436-9260 CA
(203) 628-9638 CT
(202) 737-6211 DC
(305) 921-0169 FL
(904) 751-0615 FL
(305) 904-7723 FL
(404) 452-4913 GA
(404) 452-4919 GA
(219) 933-4500 I L
(217)424-8495 IL
(312) 780-2994 I L
(812)473-6161 IN
(317) 241-9330 IN
(219) 933-4500 IN
(319) 285-7501 IA
(502)452-3311 KY
(301) 332-4710 MD
(61 7) 938-1920 MA
(800) 343-4411 MA
(612) 522-4396 MN
(816) 231-6362 MO
(314) 993-0537 MO
(201)227-7900 NJ
(609) 488-0244 N J
(716) 876-1200 NY
(201) 227-7900 NY
(518) 385-4888 NY
(704)525-3011 NC
(513) 874-8512 OH
(216) 441-6111 OH
(503) 221-5095 OR
(901) 527-3709 TN
(214) 243-1106 TX
(713)672-3575 TX
(801)973-2253 UT
Gentry and Associates
(205)534-9771 AL
(305) 791-8405 FL
(305) 859-7450 FL
(813) 886-0720 FL
(404)998-2829 GA
(504) 367-3975 LA
(919) 227-3639 NC
(803) 772-6876 SC
(901) 358-8629 TN
(615) 977-0282 TN
Inland Associates
(913) 764-7977 KS
InterACT Computer Systems
(305)331-7117 FL
(404) 953-8213 GA
(704) 254-1949 NC
(704) 552-7502 NC
(919) 275-3305 NC
(919) 876-6379 NC
Manchester Electronics
(800) 342-1382 CT
MicroAmerica
(800)421-1485 CA
(800) 262-4212 CA
(617)431-7660 MAOnly
(800) 343-4411 Outside MA
(800) 527-3261 Outside TX
(800) 442-5847 TX Only
Micro Computers
of New Orleans
(504) 885-5883 LA
Nat l. Computer Syndicate
(312) 459-6400 I L
Pac. Mountain States Corp.
(213) 989-61 13 CA
PAR Associates
(602) 243-4267 AZ
(303)371-4140 CA
(801) 292-8145 UT
Pioneer Electronics
205) 837-9300 AL
305) 859-3600 FL
(305) 771-7520 FL
(404)448-1711 GA
(301)948-0710 MD
(919)273-4441 NC
(215) 674-4000 PA
Pioneer Std. Electronics
(312) 437-9680 I L
(317) 849-7300 IN
(313) 525-1800 Ml
(612)935-5444 MN
(216) 587-3600 OH
(513) 236-9900 OH
(412) 782-2300 PA
(512) 835-4000 TX
(214) 386-7300 TX
(713) 988-5555 TX
Schweber
(205) 882-2200 AL
(213) 999-4702 CA
(213) 537-4321 CA
(916) 929-9732 CA
(408) 496-0200 CA
(203) 792-3500 CT
(305)331-7117 FL
(305)927-0511 FL
(404) 449-91 70 GA
(312) 364-3750 IL
(319)373-1417 IA
(301) 840-5900 MD
(61 7) 275-5100 M A
(313) 525-8100 Ml
(612) 941-5280 MN
(201) 227-7880 NJ
(716) 424-2222 NY
(516) 334-7474 NY
(216) 464-2970 OH
(513) 439-1800 OH
(918) 622-8000 OK
(215) 441-0600 PA
(412) 782-1600 PA
(512) 458-8253 TX
(214) 661-5010 TX
(713) 784-3600 TX
(414) 784-9020 Wl
Tek Aids Industries Inc.
(312) 870-7400 I L
(512) 835-9518 TX
Terminal Rentals, Inc.
(602) 258-4466 AZ
(213) 637-3413 CA
(714) 235-9268 CA
(415) 956-4821 CA
(408) 292-9915 CA
(714) 832-2414 CA
Terminals Unlimited
(800) 336-0423
(800)572-0164 VA
(703) 237-8666 VA
Unico
(512)451-0251 TX
Victor Electronics
(617) 481-4010 MA
Western N Y. Computer
(716) 381-4120 NY
2M Corporation
(201) 625-8100 NJ
Hume
A Subsidiary of ITT
Dakin5, continued...
I must emphasize that this is an accrual
based system; it is aimed at a business
that recognizes income and expenses
when they are earned or incurred. If you
have a cash based system, Controller will
be awkward to use. You may want to
consider, instead, one of the numerous
checkbook management programs.
Controller is an excellent example of
the proper use of automation. One small
but typical example of the proper use of
automation can be seen in the accounts
receivable module. To start, you simply
insert the master disk, choose accounts
receivable and plug in the A/R systems
disk. If you pick the wrong disk or put
the right disk in the wrong drive, the
system notes the error and tells you
which disk to put in which drive. In fact,
if you are totally confused, (not likely)
don’t put a disk in either drive and the
system will tell you which disk should be
The Controller is
designed as a
comprehensive
accrual based
accounting package.
in which location. If at any time you
don’t like a menu option, you can simply
press escape, and you will be returned
to the previous menu. If that menu is on
a different disk, the system will tell you,
for example to . .insert System Disk
006 in drive 1.” Of course if you antici-
pate which disk is needed this message is
omitted.
Frequently, a high degree of automa-
tion limits the applications of a program.
Even as an accountant I find this to be
refreshingly not the case with Controller.
Coupled with automatic data disk back-
ups and automatic report generation at
strategic times in the accounting cycle,
the automatic features of the Controller
allow you to forget about the possibility
of inserting the wrong disk in the wrong
drive and bombing the program or wast-
ing your data disk. You concentrate, in-
stead, on just making sure you are
providing the right data to the system.
Dakin5 not only provides you with
unprotected program disks, but provides
a utility system that is used to make
backups of the data and system disks.
What it comes down to is this, if you are
not functionally illiterate and can open a
disk drive door without assistance, you
can operate Controller with confidence.
Features
Without turning this review into a
user’s manual, the best way for me to
77
give you an idea of the features of
Controller is to examine its capabilities.
Briefly, some of the most distinguishing
program and report characteristics are
the following:
Accounts Receivable
• Can hold 250 customers per disk
with a maximum of 1000 trans-
actions per month per disk. The sys-
tem will accommodate up to nine
data disks, each with its own volume
number.
• Identifies up to 100 separate
salespeople.
• Accepts sales amounts up to
$99,999.99. Accepts tax amounts up
to $999.99. This amount must be
calculated manually and entered
separately on each invoice.
• Allows up to 250 statements per
month per data disk.
• Allows a maximum balance per
customer per aging period of
$99,999.99.
• Allows overall customer balance of
$399,999.96.
• Allows sales and payment entries in
batches of up to 100.
• Can transfer up to 100 journal en-
tries per disk to the general ledger at
one time.
A/R Reports
• Customer Master List: A reference
for all customers of your business
and their customer number, address,
telephone number, discount percent-
age, last activity, year to date billing
and balance due.
• Customer Mailing Labels.
• Sales Journal: Shows a batch reg-
ister of sales invoices, adjustments,
and finance charges entered. Makes
an excellent audit trail back to the
source document.
• Payment Journal: Reports payments
and adjustments made to customers’
accounts. Like the Sales Journal, it
produces an excellent audit trail.
• Summary Aged Trial Balance: Prob-
ably the most valuable tool available
for spotting slow or delinquent cus-
tomers. Shows customer number,
name, phone number, aged
amounts, and total due.
• Detailed Aged Trial Balance: Simi-
lar to the Summary report but it
shows customer’s balance forward,
credits, invoices, payments, and fi-
nance charges for the current
period.
• Monthly Activity Report: Shows, by
customer, the total activity for the
month including transaction date;
transaction type, i.e. sale, adjust-
ment, etc.; sale amount; other
amount; tax amount; total amount;
and date each entry is paid.
CIRCLE 245 ON READER SERVICE CARD
Get Omni quality
for as little as $1.99. . .
even if all you want is a
10 pack.
ARCHIVE
152 Boston Turnpike
Shrewsbury, MA 01545
(800) 343-0314;
In Mass:
(617) 756-2960
Call toll-free for great savings on Omni s complete
line of 514" and 8" premium disks. Each is
certified error-free at a minimum of twice the
error threshold of your system. Each is rated for
more than 12 million passes without disk-related
errors or significant wear. And each is precision
fabricated to exceed all ANSI specifications with
such standard features as reinforced hub rings and
Tyvec sleeves. Get next day shipment
and an unconditional, no hassle
money-back guarantee.
Call toll free
(800) 343-0314
In Mass: (617) 756-2960
Call if you’re not sure which disk is compatible with your
system. Call for prices on 96 tpi and special formats. We offer an
unconditional money-back warranty. Were here to help.
Be sure to indicate system/drive name and model # below.
Single side/single density
Single side/double density
Double side/single density
Double side/double density
Flip/Floppy reversible
Plastic library case
(in lieu of soft storage box)
Shipping and handling
implete line
and 5W
including
TPI and
ial format.
5% sales tax (Mass only)
□ Check DCOD DMa
Card #
5 l A" disks
8 " disks
Cost per
Cost per
Total
10 pack Quantity
10 pack Quantity
Cost
$19.90
$24.90
$
$23.90
$31.90
$
$34.90
$
$37.50
$37.50
$
$39.90
$39.90
$
$ 2.99
$ 3.49
$
$
i 10 packs. Continental U.S. only.)
$.-
;ter Card EH VISA
Total
$
_ Exp._
Name .
System/drive model # _
Tel.
Address .
DakinS, continued...
• Statements: Printed only for cus-
tomers with balances, and may be
produced for specific customers or a
range of customers. Each statement
indicates the balance forward pay-
ments, adjustments, charges and fi-
nance charges. The last statement is
a summary of all the statements
printed.
• Sales Commission Report: Details
each salesperson’s activities and
shows the customer name, sales
amount, commission percentage,
and total commission for each sale
and for each customer.
Accounts Payable
• Holds up to 125 temporary or
permanent vendors from whom you
make purchases.
• Can print as many as 300 checks in
any one month.
• Has the capacity to hold up to 300
open invoices at any one time.
A/P Reports
• Vendor Master List: Similar to the
Customer Master List except it lists
vendors instead of customers.
• Vendor Labels: Produces vendor
mailing labels.
• New A/P Invoice Register: Lists 1
each new invoice in computer as-
signed voucher number sequence.
Shows voucher number, vendor
name, vendor number, invoice num- '
ber, invoice date, check number (if
invoice is paid), check due date, dis-
count amount, G/L account dis-
tribution, invoice amount to be
distributed, total invoice amount,
and batch totals for discount
amount and for all invoices.
• Accounts Payable Cash Require-
ments: Based on the due dates of all
unpaid invoices, this report gives the
total per invoice, total per due date,
and running totals for all unpaid
invoices.
• Open Invoices by Vendor: Lists in
vendor sequence all unpaid invoices.
Has the same level of detail as the
New A/P Invoice Register.
• A/P Paid Invoice Register: Acts as
a check register of all invoices paid
during the period. Shows hand writ-
ten checks first.
• A/P Distribution Journal: Details
the dollar amount distributed to the
respective general ledger accounts in
general ledger account number
sequence.
• A/P Disbursement Journal: Pro-
vides all the detail you would expect
in a simple check register including
check number, vendor name, check
date, check amount and discount
taken, and totals by check amount
and discount taken.
CIRCLE 115 ON READER SERVICE CARD
April 1983 ® Creative Computing
Introducing
5.25" Removable GENIE Winchester Cartridge Drive
IIBM • APPLE II PLUS • RADIO SHACK • S-100
The Genie Cartridge Drive is a revolutionary new 10 Megabyte Hard Disk
Drive that includes a 5 Megabyte removable Winchester catridge. The
cartridge Drive system simply plugs into your computer, and includes all
necessary software and hardware. Genie Drives are compat-
ible with most popular software,
j and each cartrid 9 e replaces
over 30 double-density
ISP floppy disks.
Imagine, 5 Megabytes in the
palm of your hand. These small Winchester cartridges
are only .75 inches thick and 5.50 inches square. The
disk itself is completely sealed from theoutsideand all
its hazards by a sliding door that opens only once the
cartridge is firmly seated inside the drive. Long term
availability of this cartridge is assured by its adoption
by several well known manufacturers including Dysan
and Memorex, the world leaders in computer mass
storage media.
Comprehensive system utilities package.
Al lows eight-character names to be assigned to virtual
volumes.
User Can back-up to any Genie REMOVABLE Cartridge
Drive, or to diskettes. Mix & Match different system file
types on the same disk.
System status screen messages. Up to 16 volumes on-
line at a time.
10 Megabytes of on-line storage.
File sizes to 5 Megabytes.
Power-on self-test.
Easy back-ups in minutes.
System expandable to eight drives.
Built-in error detection and correction.
No preventative maintenance required.
Comes complete with all necessary software
and hardware.
MTBF 8000 Hours.
Built-in fan.
Operates 110/220 VAC 50-60 Hz.
One year limited warranty.
Only $399500*
COMPUTER CORPORATION
31125 Via Colinas #908 • Westlake Village, CA 91362 • (213)991-6210
CIRCLE 177 ON READER SERVICE CARD
Manufacturer’s suggested retail price. Includes all required components.
Concurrent CP/M-86 is a registered trade mark of Digital Research.
IBM Personal Computer is a registered trademark of IBM Corporation.
Apple is a registered trademark of Apple Computer, Inc.
Radio Shack is a registered trademark of Tandy Corporation.
Dysan is a registered trademark of Dysan Corp.
“I built this 16 -bit computer and
saved money. Learned a lot, too.”
o
Save now by building the Heathkit H-100
yourself. Save later because your computer
investment won’t become obsolete for
many years to come.
Save by building it yourself. You can save hundreds of
dollars over assembled prices when you choose the new
H-100 16-Bit/8-Bit Computer Kit - money you can use
to buy the peripherals and software of your choice.
The H-100 is easy to build - the step-by-step Heathkit
manual shows you how. And every step of the way, you
have our pledge - “We won’t let you fail.” Help is as close
as your phone, or the nearest Heathkit Electronic Center.t
And what better way to learn state-of-the-art computing
techniques than to build the world’s only 16-bit/8-bit
computer kit? To run today’s higher-speed, higher-per-
formance 16-bit software, you need an H-100. It makes a
big difference by processing more data faster.
H-100 SERIES COMPUTER SPECIFICATIONS:
USER MEMORY:
128K-768K bytes *
MICROPROCESSORS:
16-bit: 8088
8-bit: 8085
DISK STORAGE:
Built-in standard
5.25 disk drive,
320K bytes/disk
KEYBOARD:
Typewriter-style,
108 keys, 13
function keys,
18-key numeric pad
GRAPHICS:
Always in graphics mode.
640h/225v resolution;
up to eight colors
are available**
COMMUNICATIONS:
Two RS-232C Serial
Interface Ports and
one parallel port
*128K bytes standard
**Optional.
DIAGNOSTICS:
Memory self-test
on power-up
AVAILABLE SOFTWARE:
Z-DOS (MS-DOS)
CP/M-85
Z-BASIC Language
Microsoft BASIC
Multiplan
SuperCalc
WordStar
MailMerge
Data Base
Manager
Most
standard
8-bit cp/m m
Software Am
The H-100 gives me the most
for my computer dollar!
Dual microprocessors for power and compatibility. The
H-100 handles both high-performance 16-bit software
and most current Heath/Zenith 8-bit software.
Want room to grow? The H-IOO’s standard 128K byte
Random Access Memory complement can be expanded
to 768 K bytes - compared to a 64 K standard for many
desktop computers.
And the industry-standard S-100 card slots support
memory expansion and additional peripheral devices,
increasing future upgradability of the H-100.
High-capacity disk storage, too. The H-I00’s5.25"floppy
disk drive can store 320 K bytes on a single disk. The
computer also supports an optional second 5.25" and
external 8" floppy disk drives. And an optional internal
Winchester disk drive will be available soon.
For more information, circle the reader service number
below. Better yet, visit your Heathkit Electronic Center for
a demonstration!
Heathkit Electronic Centers are units of Veritectmotogy Electronics Corporation.
Heath Company and Veritechnology Electrotfwcs Cor|»oration are subsidiaries of Zenith Radio Corporation.
CIRCLE 187 ON READER SERVICE CA»
Dakin5, continued...
General Ledger
• Can handle up to 250 accounts with
a maximum balance of
$90,000,000.00 per account.
• Allows standard entries: This fea-
ture is used to batch enter amounts
that are the same each period. For
example, rent expenses and depreci-
ation. You can have a maximum of
100 standard entries.
• Can handle up to 1000 journal en-
tries including up to 100 standard
entries per month.
G/L Reports
• Chart of Accounts: May be printed
with or without balances. With bal-
ances it shows current month bal-
ance, current month transaction
total, transaction total for next
month, and transaction total for
third sequential accounting month.
• Chart of Accounts Changes: Shows,
in account number sequence, any
additions, changes, or deletions to
the chart of accounts.
• General Journal Report: Shows all
entries that have been made to the
general ledger.
• Standard Entries Journal: Shows the
current set-up of accounts that can
be batch entered into the general
ledger.
• Trial Balance: Available in detail or
summary format. The detail report
must be printed before closing the
month in G/L.
• Balance Sheet: Available in sum-
mary or detail format.
• Income Statement: Shows sales, cost
of sales, gross profit on sales, operat-
ing expenses, and net income. Avail-
able in summary or detail format.
• Income Statement for Departments:
Available in summary or detail
format.
As you can see the capacity and re-
port options of the Controller are exten-
sive. I worked with this system for
several months and with the exception of
wanting standardized accounts receiv-
able sales entries, could not think of a
The capacity and report
options of the
Controller are
extensive.
feature or report it did not offer.
Setup
Flexibility, which can be lost in the
trade for automation, is most evident
when setting up A/R, A/P or G/L for a
specific business configuration. Control-
ler gets around what it gives up in this
exchange by being so complete that all
the conceivable choices are built in. Con-
sequently there is very little “I wish I
could. . . ” with this system. If you think
you need to, you probably can.
As with most other aspects of the
Controller , module set-up is simple and
complete. In accounts payable, for
example, you indicate: fiscal year-end
date; current month-end date; complete
company address; whether or not you
are using the general ledger; whether or
not you will be printing checks on your
printer, and the account numbers of the
general ledger summary accounts to
which A/P will post. To top it all off,
when you are finished you can generate
a printed copy of this setup for future
reference.
A similar procedure is followed for ac-
counts receivable and general ledger. All
you have to do is follow the simple, easy
to understand instructions in the
documentation.
Documentation
Controller comes wrapped in a glossy,
white, oversized, three-ring binder with
327 pages of documentation, 24 program
and data disks and everything else you
could possibly need to make the system
work well, including 36 archive disk la-
bels, a user input report, and a handy
adhesive label with Dakin5’s toll free hot
line phone number.
At first the package is slightly
intimidating. Then you realize that of
the 327 pages of documentation 109 are
sample reports and their descriptions, 1 1
are index pages, and 16 are miscella-
neous. The remaining 191 pages are di-
vided between a familiarization tutorial
and a setup/reference manual. Each of
the two sections is further divided into
A/R, A/P, and G/L chapter compo-
nents. The format for all is basically the
same.
In Chapter 5, General Ledger Tu-
torial, for example, you are first told
what you will learn and then how to go
about learning it. There is quite a bit of
“hand holding” with instructions like
“1. Choose selection 1, THE
CONTROLLER. . . and press return,”
but given the complexity of doing the job
right, this style is a real confidence
builder.
Not only are you told what to do, but
equally important, you are told why.
When you realize that each option, i.e.
to use departments or not; to use A/R
and/or A/P or not; to print checks or
not, requires instruction and explanation
it is amazing that the documentation is
as brief as it is.
If at any time you get unusual results
or simply don’t understand what is go-
ing on, just dial Dakin5’s toll free hot
line for assistance. The staff on the other
end is just like the program — user-
friendly and professional.
Summary
Here is where I put it all
together — the good and the bad. My big-
gest complaint is the limitation of
Controller to compatibility with 96-col-
umn printers. This excludes the latest
generation of popular printers, such as
the Epson and Okidata. (I have an
Epson MX-80.) Although changing over
“ Come on, now! Explain to the nice man, like you did to me, why I
don 't have to pay taxes this year!!”
April 1983 ® Creative Computing
81
Any arcade game can be fun the first 100 times you play it. It's the jewels
that play 200. . .or 300. . .or 500 times. Marauder - "You get your money's
worth" in a game that’s‘ l more than enough to challenge even the best
arcader." They said it; we believe it. So will you.
Marauder is available for Apple ll/ll + (48K) and Atari 400/800 (40K) for $34.95. Order from your
local dealer or directly from: Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614,
(209) 683 6858. CIRCLE 266 ON READER SERVICE CARD
ADD ONE DOLLAR FOR SHIPPING
RSA • MASTERCARD •CHECK • COD ACCEPTED
Lm muc
TM Designates a Trademark of Sierra On-Line, Inc.
© (Dm mseogfi) Os Gms G(^
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Invasion
FEEL LIKE A KID
IN A CANDY STORE?
Now rent or buy
all the software you want
341 S. Cedros Avenue
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(619) 481-0559
Soft Rent" 11 — an exclusive
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unparalleled benefits to members
and non-members.
Members
— RENT software at 20% of list
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— Buy software, saving '/) of list
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— FREE software package with
$75 lifetime membership fee
through APRIL 30, 1983
Non-Members
— RENT software at 30% of list
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— Buy software, saving 'j of list
price
Choose from the most popular
Recreational, Educational and
Business software available, such
as: CHOPUETER or VISICALC.
Now you can afford all the
software you want. Call for
more information todav.
CIRCLE 268 ON READER SERVICE CARD
CIRCLE 300 ON READER SERVICE CARD
4 © >
^ ,s ,f Qood?
/ Is it worthwhile?
Is it yours?
We currently publish over 40
educational programs and games
that develop skills — for use on
the Apple II computer.
Our buyers? Schools —
elementary, secondary and
college level — plus over 500
computer stores, school supply
companies and audio/visual
dealers nationwide.
Our exposure? Advertising in a
number of national publications —
computer, business and
educational.
Our interest? The opportunity to
evaluate your program, with an
eye to making you an outstanding
royalty offer.
Are you interested? If so, contact:
MICRO
12820 Hillcrest Rd. # 224 POW€R
& LIGHT CO.
Dallas, Texas 75230
214/239-6620
CIRCLE 218 ON READER SERVICE CARD
Dakin5, continued...
to condensed 132-column format allows
the reports to fit on the page, not only
doesn’t it look quite right but, more im-
portant, it doesn’t overcome the problem
of how to produce statements.
The standard form assumes a 96-col-
umn printer. Elowever, since the pro-
gram is unprotected, I simply wrote a
brief Basic program that produces blank
statement forms and then went into the
program and changed the print state-
ments to conform to 80 columns. Using
my newly created forms, 1 succeeded in
producing some very attractive state-
My biggest complaint
is the limitation of
Controller to
compatibility with
96-column printers.
ments. Why Dakin5 couldn’t have in-
cluded the same kind of option I don’t
know.
If you have the proper printer, you
will definitely like the Controller. The
program is menu driven and proceeds
logically from one menu to the next or
back to the previous menu without
much thought. The automatic design of
the program makes user mistakes ex-
tremely unlikely and contributes greatly
to the overall professional operation of
the program. This is true even if the user
has limited accounting or computer
experience. If you know the difference
between .50 and .05 and can read this re-
view, then you have sufficient back-
ground to succeed with the Controller.
Despite the user-friendliness, excellent
documentation, superb support from
Dakin5, and bullet proof design of the
system, the real strength of this program
lies in the fact that it is one element of a
family of business programs. For exam-
ple, I had the opportunity to examine
one of Dakin5’s latest offerings, the
Depreciation Planner.
Although this program is not the sub-
ject of this review it is important in the
way it works with the Controller. It not
only changes the Controller menu op-
tions so that it is included, it also auto-
matically posts depreciation amounts to
the general ledger and updates the cur-
rent month, year-to-date, and life-to-
date-amounts.
Like the three elements of the Control-
ler, the Depreciation Planner may be
used itself or in conjunction with the
Controller. The value of this family
concept of software is that each member
can be used by itself or, when combined
with other members, can produce an
overall system that is far more powerful
than if the members were unrelated. □
April 1983 ® Creative Computing
WORD PROCESSING
SIMPLER
Broderbund’s Bank Street
Writer turns your Apple or Atari computer into a powerful
word processor, with many of the advanced features you’d
expect to find only in an expensive business system. Powerful,
yet purposefully simple, Bank Street Writer has no complex
codes to memorize. The screen
guides you every step of the
way. It’s everything you’re ever
likely to need in a word proces-
functions with password pro-
tection, ♦ Document chaining allows you to print documents
of unlimited length, ♦ Page headers and automatic page
numbering — top or bottom, ♦ Highlighting of text, ♦ Upper
and lowercase without additional hardware.
Broderbund’s Bank Street
Writer comes complete with
Tutorial and Utility programs, a
comprehensive reference man-
Bank Street
■■■■■■■■■■■■■■■■■■■■■■■■■■■I
sor at a price you can afford.
Here are just a few of its many
features: ♦ Add, move, in-
sert and erase blocks of text,
♦ Universal search and replace, ♦ Automatic centering and
indent, ♦ Automatic word wrap, so you don’t have to hy-
phenate or “return” at the end of each line, ♦ Potent print
format routines all in memory, ♦ Disk storage and retrieve
ual and a free back-up disk.
Student approved, the en-
tire system has been exten-
sively tested by Bank Street
College of Education and Intentional Educations.
Bank Street Writer. The ground-breaking, sensible combi-
nation of word processing power, thoughtful design, and
exceptional value.
The First Word Processor For The Entire Family.
Hardware requirements: Apple version requires Apple II or 3.3. Atari 400/800 version requires 48K and BASIC cartridge. Both
Apple II + with 48K and Applesoft in ROM of language card, DOS versions require only one disk drive.
W Broderbund Software
1938 Fourth Street, San Rafael, California 94901, Telephone (415) 456-6424
Apple is a registered trademark of Apple Computer, Inc. Atari is a registered trademark of Atari, Inc.
CIRCLE 123 ON READER SERVICE CARD
The Ultimate Program?
creative computing
SOFTWARE PROFILE
Name: Total Systems Concept
Type: Integrated Work Station
Author: Bob Cretin
System: IBM PC and others
Format: Disk
Summary: Comprehensive word
processing, spreadsheet, and
communications package
Price: $18.95
Manufacturer:
Bob’s Software
P.O. Box 71
Waunakee, WI 53597
The advent of the second generation
microcomputers — machines with 16-bit
architecture, capable of addressing as
many as a million bytes of memory — has
significant implications for business.
These machines are so fast and powerful
that they tend to invalidate the tra-
ditional distinctions between micro,
mini, and mainframe computers.
This explosion of new hardware has
caught the applications software devel-
opers with their trousers belted some-
where near the knees. They haven’t quite
figured out what to do with a “mini-
mainframe” so “surprisingly affordable”
that it can be planted on the individual
business executive’s desk like a dedicated
digital security blanket.
The trendy buzzword these days in
micro software development circles is
the “integrated work station” (IWS).
James Yerges, P.O. Box 71, Wanakee, WI 53597.
April 1983 ° Creative Computing
James F. Yerges
The compatible *Easy” packages from
IUS appear to be a nod in this direction.
The integrated MBA package from CMS
probably augurs the wave of the future.
I got a call recently from Bob Cretin,
the principal mover and shaker at Bob’s
Software, a local applications house. Bob
asked me to evaluate his new entry into
the IWS race — Total Systems Concept.
At first I demurred, pointing out that I
am not, by vocation, a software devel-
oper, and that my programming skills
are rather rudimentary. I am running al-
most exclusively canned software on my
IBM PC.
Word processing is the
mortar between the
building blocks of any
IWS package.
“Not to worry,” Bob assured me. To-
tal Systems Concept is aimed squarely at
the businessman with little or no “com-
puter literacy.” Bob is a believer in the
“transparent machine.” Anything that
requires more than ten minutes to learn
fails to qualify as user-friendly in Bob’s
“operating system.” Besides, I was the
only guy he knew who had been able to
scrounge up the six grand for a PC and
letter quality printer (LQP).
A Total System
TSC, as Bob calls it, is a software set
consisting of: word processing ( Tedious-
Writer ); spreadsheet (VisiCrash); graph-
ics ( Win-Lose-or-Draw ); and communi-
cations ( WrongNumber ).
The package shipped is on single-
sided 5 1 // floppy disks. I questioned
Bob about the wisdom of marketing a
system, ostensibly for novice computer-
philes, that required so much un-
prompted disk swapping. Bob explained
that he is pretty much locked into using
ten diskettes until he can solve his media
error problems.
I should explain that Bob uses his own
proprietary disk media. In an effort to
exploit the opportunity of the moment,
he has initiated a hardware and supplies
division, Bob’s Enterprises. He believes
that stringent cost controls and compet-
itive pricing are going to separate the
survivors from the also-rans in the field
of computing supplies.
I will admit that Bob’s diskette prices
are attractive. At $1.89 a dozen, few
other vendors can touch him. However,
I have heard it suggested that he has had
to make certain compromises in quality
to achieve this remarkable economy.
Consider, for example, the diskette en-
velopes and jackets. They look remark-
ably like the brown kraft paper used in
supermarket shopping bags.
On the back side of the envelopes,
there are little swatches of what cer-
tainly appears to be Scotch Magic
Transparent Tape. In fact, the Pastor at
St. Bjorn Lutheran Church, in
Waunakee, once mentioned to me (more
or less in passing) that he thought OP
Bob might be running some sort of sweat
shop up at the Rest Home . . . dozens of
old people, frantically cutting and fold-
ing and taping supermarket shopping
bags . . . but, hey, that’s just idle gossip
and has nothing to do with this software
review.
85
Ultimate Program, continued...
Word Processing
Word processing is the mortar be-
tween the building blocks of any IWS
package. So I first turned my attention
to Tedious Writer. The documentation is,
in a word, unique. Perhaps a better word
would be concise. It is handwritten, in
#2 lead pencil, on the back of the
diskette envelopes. Bob says that this ap-
proach is more user-oriented, because it
eliminates the hassle of separate docu-
mentation, which can easily be mis-
placed, or even lost in mailing.
Bob has, in his words, “busted his
cheeks” to minimize the agony of the
first-time computer user. He has at-
tempted to make it as simple as possible
for the experienced typist to transfer his
or her existing skills directly to the
computer.
Most of the WP programs currently
on the market claim to be either file-ori-
ented or page-oriented. According to
Bob, TediousWriter is line-oriented. The
word-wrap scheme is a good example.
When the cursor reaches column 73 of
the 80-column display, the IBM PC
speaker sounds a remarkably bell-like
tone, warning the typist that only seven
spaces remain. Striking the return key
moves the cursor to the first space of the
next line down. According to Bob, this
gives the data entry technician (DET)
exceptional control over the right mar-
gin of the text, including forced
hyphenation.
The indentation procedure is equally
human-factors-oriented for the con-
verted typist. The DET simply strikes
the spacebar five times before typing the
first character of a new paragraph.
Alternatively, the tab key can be set to
perform the same function with a single
keystroke.
The pagination procedure is of the
what-you-see-is-what-you-get school.
First, the DET fills the 25-line screen of
the standard IBM PC display with text.
Then, a sheet of paper is inserted into
the LQP. (I used a 25 cps C. Itoh
Starwriter, but it probably doesn’t make
a heck of a lot of difference.) Then, the
arrow up key and the PrtSc key are
pressed simultaneously, to dump the en-
tire contents of the screen onto the page.
Next, additional lines of text are typed
onto the screen until the original 25th
line scrolls off the top, and the paper
I would have been
willing to invest a bit
more time in learning
macro-instructions
initially, in order to
save time and effort
later on.
dump procedure is repeated. According
to Bob, page length and top and bottom
margins are totally under the control of
the DET by virtue of hands-on control
of the sheet of paper in the LQP.
I asked Bob what induced him to uti-
lize this countertrendy approach.
“Experience,” replied Bob. This al-
gorithm enjoyed years of success,
according to Bob, on the legendary IBM
Selectric. Even before that, it was
successfully executed on the pioneer
IBM Executive.
I can’t quarrel with the fundamental
premise on which Bob designed this
piece of software. It was very easy to
conceptualize. However, I found it
somewhat tedious to execute. I would
have been willing to invest a bit more
time in learning macro-instructions ini
tially, in order to save time and effort
later on. But that is just my personal
viewpoint. I could be wrong.
Consider this: Bob doesn’t believe that
the ten extra function keys on the PC
keyboard are a good idea for the busi-
ness user. In fact, Bob’s Enterprises of-
fers a prefabricated cardboard mask to
cover almost all of the non-standard
keys not found on a typical typewriter.
(The Simplifier, from Bob’s Enterprises,
P.O. Box 71, Waunakee, WI 53597.
$8.95. Send cash or money order — no
personal checks.)
I asked Bob if the package uses DOS
files, or some other scheme. He ex-
plained that ITC doesn’t have a file sys-
tem yet, but it should be coming in an
update pretty soon.
Graphics
Graphics is an area in which I have
very little experience, and even less
equipment, but I am currently lusting af-
ter several of the multi-color plotters
that have reached the marketplace at un-
der $2500. So I decided to give Win-
Lose-or-Draw a try. At least I could
watch it strut its stuff on the CRT.
Once again, in this program, Bob has
placed great emphasis on immediate
accessibility for the first-time user. The
screen represents a master 80-columns
wide and 25-rows high. The cursor can
be moved to any location within this co-
ordinate array with the four cursor con-
trol arrow keys. (There is a sort of a
little trap door in the cardboard Sim-
plifier mask that opens to expose these
extra keys.)
Any of the standard keyboard sym-
bols may be inserted at any location by
moving the cursor to the desired po-
sition and striking the appropriate key.
This, according to Bob, gives complete
flexibility in the design of graphs, charts,
and so forth, without the use of confus-
ing or difficult curve fitting or plotting
routines. Once again, the arrow-up and
PrtSc keys are pushed simultaneously to
begin printing.
Spreadsheet
I set the graphics software aside, and
turned my attention to the spreadsheet
program. Frankly, when I booted the
VisiCrash program, I felt that uneasy
sense of embarrassment that I experi-
ence when face-to-face with a blatant
ripoff. This spreadsheet program is
pretty obviously a look-alike to that
Gran’Daddy of them all, Visi-what’s-its-
name. I quickly keyed in a fairly trivial
86
April 1983 ® Creative Computing
. IT SSI, WE GROW MORE THAN APPLES.
I NTRODUCING SOME NEW FRUITS
OUR LABOR... FOR THE ATARI:
OF
At SSI, we cultivated our fine reputation
the computer gaming world by produc-
ig some of the best Apple® games around,
ut to paraphrase an old saying, “Man
oes not live by Apples alone.”
So we bent our backs to the task of con-
! rting some of our Apple crops to the
fARI® 400/800. The three games you see
oove are the new fruits of our labor.
As part of our exciting RapidFire series,
*ey contain all the ingredients needed to
ake the perfect strategy simulations for
)ur Atari. Rooted in popular science-
iction and fantasy themes, they are
nallenging and sophisticated — yet fast
ad full of fun!
Best of all, they’re ripe for the picking at
>ur local computer/game store today!
■ CYTRON MASTERS'" puts you in charge of a
small army of Cybernetic Electronic Devices.
Your forces consist of laser-blasting shooter
units, kamikaze-like mine cytrons, mobile
bunker cytrons, guided missiles and anti-
missiles. Use these mindless but deadly
machines to crush your hapless foes, and you
will someday become a...Cytron Master !
On 48K disc for *39.95; 32K cassette for *34.95.
■ GALACTIC GLADIATORS’" takes you to a
remote comer of our vast universe to participate
in a wild and crazy cosmic shootout. We’re talk-
ing about four-armed Froglodytes with phasor
rifles. Viking-like Wodanites wielding laser
swords, and ugly Mutants whose only socially
redeeming feature is their Death Touch. And
these are the nice folks! On 48K disc for *39.95.
®ATARI is a registered trademark of Atari Inc.
■ THE COSMIC BALANCE 1 " is a tactical space
game that not only lets you wage magnificent
starship battles, it gives you the chance to
design and build your ships from the ground
up! With a host of variable parameters to choose
from, you can equip your fleet with ships optimal-
ly designed to suit your style of space warfare. On
48K disk for *39.95.
Coming soon — COSMIC BALANCE II - the
strategic-level adjunct to The Cosmic Balance.
If there are no convenient stores near you,
VISA and M/C holders can order direct by calling
800-227 -161 7, x335 ( toll free). In California, call
800-772-3545, x335.
To order by mail, send your check to: Strategic
Simulations Inc, 465 Fairchild Drive, Suite 108,
Mountain View, CA 94043. California residents,
add 6 l / 2 % sales tax.
CIRCLE 284 ON READER SERVICE CARD
WRITE FOR A FREE COLOR CATALOG OF ALL OUR ATARI GAMES TODAY!
"The Inflation Fighter is Here”
Thef' QRANGe+”$995 0?
Finally, a dynamic powerful, practical personal computer that is
fully Franklin Ace 1000 and Apple R II compatible, yet, lower in
price than the competition. Uses existing available software. The
"ORANGE*" is the pacesetter of the future, with a swftchable
1 10-220 volt power supply, upper and lower case with lower
case locking key, enhanced audio and color functions, 8 slot
motherboard, game port, fully socketed I.C. board, a 3 ROM
operating system, 48K ram, fully expandible.
The "ORANGE*" will interface with peripherals that will work on
both the Franklin ACE 1000 or the Apple R II. Thousands of
existing software programs, hardware, games, peripherals and
accessories will plug right into the New "ORANGE*" COMPUTER.
Best of all is the Price.
The “ORANGE*" could easily be sold for $1500.00, But no, the
inflation fighter retail orice is only $995.00, thats right, Only
$995.00.
Schools, Groups and Companies can now purchase a quality
computer at a down to earth price. At these prices, now
everyone can afford a powerful personal computer for work or
play, add various peripherals and software to build a powerful
computer that can do everything the cpmpetition can, but for a
lot less money.
Ask your favorite dealer for the “ORANGE*" today, if he doesn't
have one in stock tell him to write or call his local distributor
now.
The “ORANGE*" is fully Apple II and Franklin ACE 1000 compatible
The “ORANGE*" is fully warranteed for 90 days, with a 9 month
extended warranty available for an additional $99.00.
Watch for future exciting products from the manufacturers of
the “ORANGE*" COMPUTERS.
Selected Distributorships Available. Dealer Inquiries Invited.
For further information, contact Collins International Trading Corporation, 1631 1 Ventura Blvd., Suite 500, Encino, California 91436.
V
213 - 906-3776
Franklin ACE is a trademark of Franklin Computer Corporation
Apple is a registered trademark of Apple Computer Inc.
Orange* is a trademark of Collins International Trading Corpot
CIRCLE 129 ON READER SERVICE CARD
Ultimate Program, continued...
example problem, just to watch the piece
work.
The first time I asked for a re-
computation of the sheet, I was re-
warded with a display as surprising as it
was aesthetically fulfilling. Waves of
alphanumerics cascaded down the
screen. A frantic, frenzied scrolling oc-
curred, employing every character in the
PC repertoire. And the colors! The in-
credible diversity of shades and hues was
breathtaking.
I found this especially interesting,
since I have only a standard mono-
chrome display.
1 could easily have watched that dis-
play for hours, but I began to detect the
tell-tale scent of smoldering bakelite, so I
stopped the program execution by strik-
ing the Ctrl and Break keys simulta-
neously. The PC took less than half an
hour to cool down to where it was safe
to use again. I don’t think the slight
thermally-induced warping of the boards
is going to be a significant problem.
Communications
I must express certain reservations
about the communications program,
WrongNumber. I booted the first disk,
and as I waited for the first prompt to
follow the Bob’s Software logo, the disk
drive began to chatter furiously. I have
never seen such emphatic software in-
compatibility. The standard Tandon-
built drive sort of puckered up its little
trap door, emitted an unmistakably
anthropomorphic sound (sort of a
ptooi!) and violently regurgitated the
diskette, which struck me near the cor-
ner of my right eye, inflicting a nasty pa-
/ felt that uneasy sense
of embarrassment that
I experience when
face-to-face with a
blatant ripoff.
per cut. I did not attempt to re-boot the
disk.
After I got the bleeding stopped, I
called Bob and asked him about this
bug. He said that it would be fixed in a
future version, which would also include
a lot more of the features found in other
packages. For example, there will be a
database called Misfiler, and even an ar-
cade-style game called HemaRoids
(Bob’s spelling). I asked him when we
could expect to see the update, and he
explained that he couldn’t be sure.
Computerland East said he couldn’t use
their IBM PC demo unit anymore unless
he bought something.
At SI 8.95, Total Systems Concept is
definitely competitively priced. How-
ever, I would like to see some of the
promised refinements before I could
wholeheartedly endorse the package. I
understand the importance of timing in
securing a share of the market, but I am
afraid that Bob may be trying to move
too fast.
I also think he should consider releas-
ing versions for more of the popular ma-
chines. At the moment, TSC is available
only for the IBM PC, the Instructional
Assembly Language Simulator at Madi-
son Area Computing Center, and the
Hybrid Computer on the tenth floor of
the Engineering Research Building of
the University of Wisconsin. I am afraid
that this is going to limit demand for the
package. □
Easy Writer II, etc. are registered trademarks of Informa-
tion Unlimited Software. MBA is a registered trademark of
Context Management Systems. IBM, Selectric, and Exec-
utive are registered trademarks of International Business
Machines. Scotch Tape is a registered trademark of the 3M
Company. Visi-what’s-its-name is a cloying reference to the
products of VisiCorp. “Surprisingly affordable” is an outra-
geous euphemism first perpetrated by Mr. Roark, Rich
Corinthian Leather Software, Inc.
PUT PRICES IN CHECK
CARTRIDGE RIBBONS FOR
CARTRIDGE RIBBONS FOR
EPSON
EPSON
MX-80 o
MX-100
$7 99
m m ea
12.T
MIN. ORDER OF 4 RIBBONS
MIN. ORDER OF 3 RIBBONS
MEMOREX
LABEL
DISKETTES
SPECIAL
5 SINGLE SIDE DUAL DENSITY
$24 "
$Q 99
^■/K
10 PACK
(5K/MIN
1 ACROSS 3 x15 16 CONTINUOUS LABELS
COMPLETE LIME OF OTHER RIBBONS AVAILABLE, PLEASE CALL
ALL ABOVE PRICES INCLUDE SHIPPING
Check-Mate
51 DIAUTO DR. asr P.O. BOX 103
RANDOLPH, MA 02368
TOLL FREE 800-343-7706 IN MASS 617-963-7694
WE ACCEPT MASTER CARD & VISA
MASS RESIDENTS ADD 5% SALES TAX
PHONES OPEN 9AM-7PM EASTERN TIME
' FREE CATALOG '
WORLD’S LARGEST SELECTION OF
COMPUTER/WP SUPPLIES AND ACCESSORIES!
■ One-Stop Shopping. More than
2000 products - from line-printer
paper to connectors and cables -
to help keep your minicomputer
or word process ing system up
and running.
■ Quick, Convenient Ordering.
Expert assistance. By mail,
phone or TWX. Your verbal PO.s
are always welcome.
■ Fast Delivery. Your order shipped
in 24 hours from the Inmac Center
nearest you. Overnight emergency
shipments also available.
Risk-Free Trial. Work-test any pro
duct in the catalog for 45 days. If
not satisfied, return for full refund.
Guaranteed Quality. Field tested
for precision performance and
compatibility. Backed by warran-
ties ranging up to 10 years - and
some with Lifetime Guarantees.
inmac
Catalog Dept., 2465 Augustine
Drive, Santa Clara, CA 95051.
SEND TODAY FOR YOUR FREE 100-PAGE
INMAC CATALOG OR PHONE (408) 727-1970.
Please RUSH my copy of the Inmac Catalog.
CIRCLE 194 ON READER SERVICE CARD
CIRCLE 125 ON READER SERVICE CARD
Computer Exchange — The Supply Center for the IBM-PC
SOFTWARES
★ Means a BEST buy.
Ad #962
Hot Line For Information
On Your Order
(503) 772 3803
BUSINESS
LIST
OUR
PRICE
PRICE
* ASHTON TATE. dBase II, requires CP/M-86 & 128K
$ 700
$419
dBase H. requires PC-D0S & 128K
$ 700
$449
APPLIED SOFTWARE TECHNOLOGY, Versatorm NEW'
$ 389
$265
DATAM0ST, Real Estate Investment Program NEW!
$ 130
$ 89
Write-On
$ 130
$ 89
EAGLE SOFTWARE, Money Decisions NEW'
$ 150
$129
H0WARDS0FT, Real Estate Analyzer II
$ 250
$189
INFORMATION UNLIMITED. Easywriter II (a WPS)
$ 350
$259
Easyspeller (88K Words)
$ 175
$129
Easyfiler (a DBMS)
$ 400
$299
INNOVATIVE SOFTWARE. T 1 M III (a DBMS)
$ 495
$369
¥ INS0FT. Data Design (a powerful easy to use DBMS) NEW'
$ 225
$169
ISA. Spell Guard
$ 295
$220
ISM. MatheMagic
$ 90
$ 69
* MICROCRAFT. Requires CP/M-86
Legal Billing & Time Keeping — Verdict
$ 750
$395
Professional Billing & Time Keeping — Billkeeper
$ 750
$395
¥ MICRO LAB. The Tax Manager
$ 250
$189
+t MICROPRO. WordStar* plus free WordStar Training Manual
$ 495
$249
MailMerge T M
$• 250
Call
SpellStar 1 M
$ 250
Call
3 Pak. Word & Mail & Spell, above 3
$ 845
Call
InfoStar NEW!
$ 495
$335
ReportStar NEW!
$ 350
$235
Note Price increase due soon on Mtcropro Cali first.
MICROSOFT. FLight Simulator (by Sub Logic) NEW'
$ 50
$ 35
N0RELL, Visualize
$ 100
$ 75
Easy Data DBMS
$ 250
$189
NORTH AMERICAN BUS SYSTEM. The Answer
$ 250
$169
PBL CORPORATION. Personal Investor NEW'
$ 145
$ 99
¥ PEACHTREE. Peach Pak 4 (GL. AR & AP)
$ 595
$395
PERFECT SOFTWARE. Perfect Writer *
$ 389
$239
Perfect Speller' M
$ 189
$119
Perfect Filer T M
$ 289
$179
SELECT INFO Select (a WPS)
$ 595
$339
SORCIM/ISA. SuperCalc
$ 295
$199
SuperWriter
$ 395
$269
STC. The Creator NEW'
$ 200
$139
SYNERGISTIC, Data Reporter NEW'
$ 250
$169
¥ VISICORP, VisiCalc®/256K
$ 250
$179
VtsiDex or VistSchedule. each
$ 250
$199
VisiTrend/Plot
$ 300
$219
VisrFile or Desktop Plan 1, each
$ 300
$239
UTILITY
1983 CE SOFTWARE AWARD:
“Copy II PC by Central Point Software is the best CE software buy of 1983. It will
copy more copy protected software and faster than any other backup system
Unlike other copiers it makes an exact duplicate of your original and it does 100%
verification of copy Documentation is excellent.*'
¥ CENTRAL POINT. Copy II PC, Backup and Utility NEW!
$ 40
$ 35
NORELL DATA, System Backup
$ 50
$ 39
NORTON. Norton Utilities, 14 powerful programs, 3 disks
$ 80
$ 65
HOME & EDUCATIONAL
AUTOMATED SIMULATIONS, Temple of Apshai
$ 40
$ 29
Oil Barons NEW!
$ 100
$ 75
BRODERBUND. Apple Panic
$ 30
$ 22
•^CONTINENTAL, The Home Accountant Plus
$ 150
$112
DATAMOST, Pig Pen or Space Strike, each
$ 30
$ 22
DAVIDSON. The Speed Reader
$ 75
$ 55
INFOCOM, Deadline
$ 50
$ 39
Zork 1 or Zork II or Zork III. each
$ 40
$ 29
* INSOFT, WordTrix NEW!
$ 35
$ 29
QuoTrix NEW!
$ 35
$ 29
ON-LINE. Golf Challenge NEW'
$ 25
$ 19
Ulysses & The Golden Fleece
$ 35
$ 25
PBL CORP . Personal Investor
$ 145
$ 99
SENTIENT. Cyborg NEW'
$ 35
$ 25
SIRIUS. Conquest or Call to Arms, each
$ 30
$ 23
SPINNAKER, Snooper Troops, ffl or #2, each
$ 45
$ 35
Story Machine or Face Maker, each
$ 35
$ 25
STRATEGIC. The Warp Factor
$ 40
$ 30
DISKETTES
Control Data Corporation 12 for 10 Special. Limited Time!
CDC, 120 each. 5'/» with ring, SS, SD (Apple, IBM. etc.)
$ 450
$195
12 each, 5'4, with ring, SS SD (Apple, IBM, etc.)
$ 40
$ 22
12 each 8", SS. SD
$ 51
$ 28
10 each, 5'/«, SS, DD (H/P, IBM, etc.)
$ 65
$ 49
IBM. 10 each, 5U. SS, SD (Apple, IBM, etc.)
$ 60
$ 45
10 each, 5 U, SS. DD (H/P, IBM, etc.)
$ 65
$ 49
VERBATIM, 10 each 5'/«, with ring, SS, SD or SS, DD
$ 50
$ 28
MAXELL, 10 each, 5 [ A, SS. DD or SS, SD
$ 55
$ 35
DYSAN. 10 each, 5 'A, SS, SD
$ 55
$ 39
10 each, 5, DS, DD
$ 65
$ 49
64K IBM-PC
^2850
System Includes
Two 320K Disk Drives
12" Green Amdek Monitor
90 Day Warranty
Call For Details And
Other Configurations
IBM is a trademark of IBM Corporation
HARDWARE
for the
IBM PC
ACSCAftCH
ComX
CURTIS. PC Pedestal’ 1
LIST OUR
PRICE PRICE
MEMORY CHIP KITS * 64K addon to your memory cards. 9 chips
200NS, tested and burned-in. 90 day warranty $ 150 $ 59
Combo Plus, 64K with async. port $ 495 $359
Combo Plus. 64K with parallel port $ 495 $359
Combo Plus. 64K w/async & para $ 555 $395
Combo Plus. 64K w/async para & clock/cal $ 595 $429
For above Combo Plus of 128K add $85. lor 192K add $192. for
256K add $256
BUY VALUE of the YEAR:
RAM Cards come with DISRAM 1 M software. Disk/RAM
software that makes your RAM look like a disk.
64 K RAM Card (192K when full)
*■ 2 year warranty $ 395 $149
192K RAM Card ♦ 2 year warranty $ 675 $249
tor Display on PC $ 80 $ 65
9 Foot Cable for IBM Keyboard (extends 3' to 9’) $ 50 $ 35
Mono Extension Cables, Power and Signal $ 55 $ 45
DS 1-501 Hard °' sk - 5 Me 8 *1995 $1495
UFWVHIvl OS 1 501, 6 MB Hard Disk $1995 $1495
DS1-512. 12 MB Hard Disk $2495 $1895
DS1 519. 19 MB Hard Disk $2995 $2295
MAYNARD, Floppy Drive Control Board, for up to 4 drives $195 $165
With Serial Port add $40 For Parallel Port add $70
t ll^n/^VCACT 64K RAM Card w/Pauty $ 350 $259
IVlIVynUoUr I 128K RAM Card w/Par.ty $ 525 $395
256K RAM Card w/Parity $ 875 $659
QC.S « Big Blue
# QUADRAM CORPORATION
Quadboard. 64K. expandable to 256K. 4 function board $ 595
Quadboard. 128K, expandable to 256K 4 function board $ 775
Quadboard. 192K. expandable to 256K. 4 function board $ 895
¥ Quadboard, 256K. four function board $ 995
Microfazer, w/Copy. Par/Par. 8K. #MP8 $ 159
Microfazer, w/Copy, Par/Par, 64K, #MP64 $ 299
Microfazer, w/Copy, Par/Par, 128K, #MP128 $ 445
Microfazer, Snap-on, 8K, Par/Par, Epson, #M£B, w/PSI $ 159
Microfazer, Snap-on, 64K, Par/Par, Epson. #ME64, w/PSI $ 299
All Microfazers are expandable (w/copy to 512K) (Snap on to 64K).
TG PRODUCTS. Joystick $ 65
xEDE*x«nbtl «hw
Control Data OR Taridon
DISK DRIVES. Double Sided 320K Same as now
supplied with IBM— PC. Tested, burned-in and with 1 each $ 650 $249
installation instructions. 90 day warranty by us. 2 or more $ 650 $239
$ 595 $449
$435
$565
$635
$670
$119
$235
$345
$145
$235
$ 49
b4K plus
CP/M 80 operation
$ 600 $399
PRINTERS AND ACCESSORIES
EPSON.
CALL
CALL
* NEC. Dot Matrix, 8023 Printer F/T
$ 695
$525
STAR MICRONICS. 9x9 Dot Matrix, lOOcps, 2 3K, Gemini 10"
$ 499
$385
9x9 Dot Matrix, lOOcps. 2. 3K, Gemini 15”
$ 649
$495
ANADEX. DP8000 Dot Matrix. 120cps, Serial & Cent. Para l/F
EPSON,
$ 995
$495
IBM PC to Epson or Star Micromcs
$ 60
$ 45
Apple Interlace and Cable for Epson
$ 95
$ 59
Grapples by Orange Micro, specify printer
$ 165
$119
Apple Graphics Dump Program
$ 15
$ 9
APPLE COMPUTER INC.. Silentype Printer for Apple II
LETTER QUALITY - DAISY WHEEL PRINTERS:
OLYMPIA. ES-100, Printer/Typewriter, complete with serial
$ 395
$335
interfacing to the Apple II or IBM-PC
$1735
$1295
COMREX. Comriter CR 1, RS232 Serial l/F, 200 wpm
$1199
$845
Comriter Tractor Feed for CR-1
$ 118
$ 99
SUPPLIES: Tractor Feed Paper, Ribbons, Heads. Qume Daisy
Wheels & Ribbons.
8" CP/M-80
LIST
out
BUSINESS! SYSTEM SOFTWARE
PRICE
PRICt
* ASHTON TATE dBase II
$ 700
K ’
COMSHARE TARGET. Target PlannerCalc
$ 99
$ n
Masterplanner
$ 325
$771
PlannerCalc Applications Pkg
$ 50
1 4
PlannerCalc Combo Pkg.
$ 125
$ u
INFOCOM. Deadline
$ 60
$ 41
Zork 1 or Zork II or Zork III. or Starcross, each
$ 50
1 '1
ISM. MatheMagic
$ 100
$ 71 1
MICROCRAFT. Legal Billing & Time Keeping
$ 750
$391
★ Prof Billing & Time Keeping — Billkeeper
$ 750
$391
MICROPRO, WordStar® plus free WordStar Training Manual $ 495
$741
MailMerge’ M
$ 250
$ 71
SpellStar’ M
$ 250
Cm !
3 Pak, Word & Mail & Spell. 3 above
$ 845
Ca
InfoStar NEW!
$ 495
$331
ReportStar NEW'
$ 350
$731
Multiplan
$ 275
$m
Fortran 80
$ 500
$371
BASIC Compiler
$ 395
$211
COBOL 80
$ 750
$ % 4 *
BASIC 80
$ 350
$271
muLisp/muStar-80
$ 200
$141
M Sort-80
$ 195
$141
Edit-80
$ 120
$ M
Macro- 80
$ 200
$141
OASIS. The Word Plus (45,000 word verification)
$ 150
CaN I
PEACHTREE. Magic Wand
$ 500
$111
Series 4 GL. AR, AP or Inventory, each
$ 600
$311
Series 8 GL. AR. AP, Inv. or Pay each
$ 750
14'.-
Series 9 Peach Text
$ 500
$330
Series 9 Spelling Proofreader
$ 300
$111
Series 9 Calc. Mail List or Telecomm., each
$ 375
V*'
PERFECT SOFTWARE. Perfect Writer ’ M
$ 389
$231
Perfect Speller’ M
$ 189
$11*
Perfect Filer
$ 289
$171
MONITORS
NEC. 12" Green
$ 249
$151
12" Color, Composite
$ 450
$341
SANYO. 9“ B&W
$ 190
$141
9" Green
$ 200
$131
12” Green
$ 260
$m
13" Color. Composite
$ 470
$341
13" Color RGB
$ 995
$711
ZENITH. 12" Green
$ 150
$11*
AMDEK. 12" Green #300
$ 200
$111
13" Color 1. Composite
$ 449
$311
13" Color II. RGB, Hi Res (Ap II. Ill & IBM PC)
$ 899
$711
13" Color III. RGB. Commercial. (Ap II. Ill)
$ 569
$4(1
DVM. Color II or III to Apple II Interface
$ 199
$171
Note: Color II and III come with cable lor IBM-PC
MODEMS AND
TELE COMMUNICATIONS TERMINAL
HAYES, Micromodem II (for the Apple II)
$ 379
$271
Apple Terminal Program for Micromodem II
$ 99
$ 61
MICROCOM. Micro Courier for Apple II
$ 250
$171
Micro Telegram for Apple II
$ 250
$171
SSM. Transcend 1 for Apple II Data Comm.
$ 89
$ 61
NOVATION. Applecat II Modem
$ 389
$261
212 Apple Cat
$ 725
$591
HAYES. Stock Chronograph (RS-232)
$ 249
$181
Stock Smartmodem (RS-232)
$ 289
$221
Smartmodem 1200 (RS-232)
$ 699
$535
Micromodem 100 (S- 100 bus)
$ 399
$271
SIGNALMAN, Modem MKI (RS-232)
$ 99
$ 7*
IBM-PC to Modem Cable
$ 39
$ 21
AXLON. Datalmk 1000 Hand Held Communications Terminal $ 399
$321
. . CORVCJS SYSTEMS
^ 6 Meg Hard Disk, w/o interface
$2995
$1891
A * 11 Meg Hard Disk, w/o interface
$4795
$2691
20 Meg Hard Disk, w/o interface
$5795
$3491
IBM PC Interface (IBM DOS). Manual & Cable 5
$ 300
$239
Mirror built in for easy backup
$ 790
$591
Apple Interface. Manual & Cable 5
$ 300
$239
Omni Disk Server for Apple II (Special)
$ 990
$491
Omni Transporter Card Apple II (Special)
$ 495
$275
Omni Junction Box Set (Special)
$ 39
$ 75
Other Interfaces. Omni-Net Constellation Mirror All in Stock.
H/P 7470A Graphics Plotter
$1550
$1191
■ AnW H/P 41C Calculator
$ 195
$141
H/P 41CV Calculator with 2.2K Memory $ 275
$219
Full 41 accessory and software in stock. Call.
— —
Portland, OR Cash & Carry Outlet. 11507-D SW Pacific Hwy , Terrace Shop
ping Center, Portland. OR. Over-the-counter sales only. On 99W between Rte
217 and Interstate 5 Open M-F 10-6. Sat. 10-3. Call 245-1020.
ORDERING INFORMATION AND TERMS: All items usually in stock We immediately honor Cashiers Checks, Money Orders. Fortune 1000
Checks and Government Checks Personal or Company Checks allow 20 days to clear. NoC.O.D Add 3% for VISA or MC. Include telephone number Add 3% for shipping
insurance and handling (S l&H) with $5 minimum UPS ground is standard so add 3% more for UPS Blue with $10 minimum Add 12% total for S .l&H for US Postal, AP0 or IPO
with $15 minimum For Hawaii, Alaska and Canada. UPS is in some areas only, all others are Postal so call, write, or specify PO Foreign orders except Canada for S l&H add 1 8 >
or $25 minimum except for monitors add 30% or $50 minimum. Prices sublet to change and typo errors, so call to verify All goods are new. include factory warranty and
are guaranteed to work Due to our low prices, all sales are final Call before returning goods lor repair or replacement. Orders received with msufficent S l&H charges wii
be refunded. ORDER DESK HOURS 8 to 6 PST M-F and 10 to 4 Sat. 1 PM here is 4 PM in NY
miD DEEEDEIklPEC. We have been 3 com P u,er dealer since 1978 and in mail order since 1980 Banks First Interstate Bank, (503) 776-5620 and Jefferson
UUK Kt r t K t Nl/to! State Bank, (503) 773-5333 We belong to the Chamber of Commerce, (503) 772-6293. or call Dun & Bradstreet if you are a subscriber
Computer Exchange is a division of O'Tech Group. Inc.
m WHAT THEY WANT AND KNOW HOW T O USE IT
ms m
B & H APPLE ll» }
64K STARTER SYSTEM
iirfactured
jsively for
[^1 Bell Ei Howell by ^ppplG computer
CALL US ON THE APPLE HE
B&H APPLE 11 +
64K (48K + 0UR 16K CARD)
Disk, Micro Sci A2 w/3.3 Controller
Disk, Micro Sci A2 Only
LIST
PRICE
$1725
$ 579
$ 479
OUR
PRICE
$1150
$ 378
$ 299
Oppkzil/IIVIIE
supply center
HARDWARE
for Apple II
* RAM EXPANSION:
LIST
PRICE
ComX RAM Card 16K $ 179
AIS, ADDRam 16K $ 149
u Microsoft. RAMCard 16K $ 100
1 Saturn Systems, RAM Card 32K $ 249
r RAMCard 64K $425
Axlon. RAM Card 128K $ 475
RAM Disk System 320K $1395
80 COLUMN VIDEO CARDS:
4 ALS, Smarterm II $ 179
Dirt Cheap Video $ 89
Color II $ 179
Videx. Videoterm $ 345
Vista. Vision 80 * 395
MISCELLANEOUS:
ALS. The CP/M Card $ 399
2 Card $ 169
16K ADDRam Special $ 149
Synergizer w/S’calc ♦ Condor $ 749
Axlon. 320K RAM Disk System $1395
ASTAR. RF Modulator $ 35
CCS. Serial Interface 7710A
Other CCS Cards in stock
Dan Paymar. Lower Case Chips
Don’t Ask. DAO 003 S.A. Mouth
4 Eastside. Wild Card, copier
Kensington. System Saver
Kraft. Joystick
Paddle
M&R. Sup R Ian
¥ Microsoft. Z80 Softcard
* Softcard Premium Pack $ 695
Z80 Softcard Plus $ 645
16K RAMCard $ 100
Mountain. CPS Multifunction Card $ 239
Orange Micro. Grappler Plus $ 165
Practical Peripherals.
MBS 8K Serial (Epson) $ 159
MBP 16K Para (Epson) $ 159
Microbuffer II 16K, (specify) $ 259
Microbuffer II 32K, (specify) $ 299
PCPI. Appli Card. 14 features
$ 150
Call
50
125
130
90
65
50
50
$ 345
OUR
PRICE
$ 49
$ 79
$ 89
$169
$319
$375
$995
$139
$ 69
$139
$229
$199
$299
$129
$ 79
$529
$995
$ 25
$129
Call
$ 39
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$ 69
$ 49
$ 39
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$245
$495
$459
$ 89
$199
$119
$129
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$209
$229
SOFTWARE
on disk for Apple II/II+/IIE
BUSINESS
6 Mhz
$ 595
$435
RH Electronics. Super Fan II
$ 75
$ 59
SSM. A10- 1 1 ,Senal/Para.lnterface$ 225
$169
TG Products. Game Paddles
$ 40
$ 29
Joystick
$ 60
$ 45
Select-A-Port
$ 60
$ 45
. Videx. Videoterm 80 col.
$ 345
$229
Soft Video Switch
$ 35
$ 25
Enhancer II
$ 149
$ 99
Function Strip
$ 79
$ 59
PSI0, Para/Ser Interface $ 229
Full Videx Line. Call. Up to 35% off.
$169
WICO. Trackball
$ 80
$ 55
LIST
PRICE
Apple Computer. Inc.
The Controller GL, AR, AP $ 625
Apple Fortran $ 200
How to! (Educational) $ 50
Apple Logo $ 175
50% off other Apple Inc software
Applied Soft Tech.. VersaForm $ 389
Artsci. MagicWindow II New! $ 150
Ashton Tate. dBase II (CP/M) $ 700
Continental. GL. AR, AP or PR ea $ 250
1st Class Mail $ 75
Home Accountant $ 75
Hayden. Pie Writer (Specify brd.) $ 170
High Tech.. Job Cost System $ 750
Info Master $ 189
Howard Soft.
Real Estate Analyzer II $ 195
Tax Preparer $ 150
Info. Unlim.. Easywriter (PRO) $ 175
* ISA. Spellguard (CP/M) $ 295
LJK. Letter Perfect w/Mail Merge $ 150
* Micro Craft. (CP/M)
Professional Billkeeper $ 750
Legal Billing & Timekeeping $750
Micro Lab. Invoice Factory $ 200
Tax Manager $ 150
Micro Pro. (all CP/M)
WordStar® ♦Training Manual $495
MailMerge™ $ 250
SpellStar ™ $ 250
SPECIAL! All 3 above $ 895
Data Star™ $ 295
Microsoft. Multi-Plan (CP/M) $ 275
Multi-Plan (DOS 3.3) New' $ 275
Muse. Super Text 40/80 $175
Super Text 40/56/70 New! $ 125
aft On-Line, Screenwriter II $ 130
The Dictionary New! $ 100
General Manager II New! $ 230
Osborne/C. P. Soft. (Disk and Book)
Some Common Basic Programs
75 Business, Statistics and Math
programs for the Apple II $ 100
if Practical Basic Programs
40 more very valuable programs
beyond "Some Com BasicProg" $ 100
Peachtree. Requires CP/M and MBASIC
Specify Videoterm or 40 columns.
Series 40 GL & AR & AP, all 3 $ 595
Series 40 Inv. or Pay., ea $ 400
Series 9 Text & Spell & Mail, all 3 $ 595
Series 80 GL&AR&AP, Videx $595
OUR
PRICE
$299
$159
$ 25
$149
Call
$265
$ 99
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$169
$ 49
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$ 99
$350
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$ 99
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Call
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$175
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$ 95
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$3s:
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The B&H Apple IK differs from the
Apple Apple IK only in that it is in
black hammertone color and its
warranty is longer
Warranty: Factory warranty is by
Bell and Howell (not by Apple) and
is one year parts plus 90 day labor
Warranty service available at Bell
and Howell service centers or
return to Computer Exchange.
Perfect. Perfect Writer
Perfect Speller
Perfect Filer
Quality. GBS w/3 gen. (a DBMS)
Sensible. Sens. Speller, specify
Silcon Valley. Word Handler
Sof./Sys., Executive Secretary
Executive Speller
* Solidus. Stockfile
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Systems Plus
Acctg. Plus, General Ledger
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Software Publishing, PFS II
Report
Graph
Southeastern Data Capture, call
STC. The Creator NEW!
Stoneware. DB Master
DB Utility I or II
Videx.
+ Applewriter II preboot disk
Visicalc to 64K preboot disk
Viscalc to 176K preboot disk
VisiCorp/Personal Software.
* Visicalc 3.3
VisiDex Special!
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$ 389
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$ 650
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to specify.
$ 200
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$ 99
OUR
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$239
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$475
$ 85
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$ 55
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$20 $ 15
$ 50 $ 39
$ 90 $ 69
$ 250 $179
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UTILITY & DEVELOPMENT
Beagle. Utility City
DOS Boss
Apple Mechanic New!
Central Point Software
Filer. DOS Utility
Copy II Plus (bit copier)
Epson. Graphics Dump
Insoft.
GraFORTH by Paul Lutus
TransFORTH II by Paul Lutus
Microsoft.
AIDS.
BASIC Compiler
Cobol 80
Fortran 80
TASC Compiler
Omega. Locksmith (bit copier)
Penguin. Comp. GraphicsSys. New! $
Graphics Magician New! $
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Quality. Bag of Tricks New! $
Sensible. Back It Up, (bit copier) $
$ 75
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60
40
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HOME & EDUCATION
Broderbund.
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Many others
$1,595
r SAVE $ 834
• 48K B&H APPLE IK
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• Micro Sci A2 Disk Drive with 3.3 Controller
• Central Point Filer. Apple IK 3.3 DOS plus many
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• Sanyo 9" Green Monitor
• RF Modulator (for color TV)
• Game Paddles
• Game with Color Graphics and Sound
VIBTSTI FOR THE APPLE ll/IK. Ill
[jBiil DIRECT SUBSTITUTES
MICRO-SCI lor APPLE DRIVES
Micro-Sci A2 drives and/or controllers are direct plug
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For Apple II
A2. 5'4“. 143K Disk Drive
Controller Card for A2 Drive
A40, 5'4", 160K Disk Drive
A70, 5%", 286K Disk Drive
Controller for A40 or A70
Filer, Disk Utility Software
PRICE
$ 479
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$ 599
$ 100
$ 20
OUR
PRICE
$299
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$459
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$ 15
Budgeco. Raster Blaster
Jf Continental. Home Accountant
Datamost. Snack Attack
Datasoft. Canyon Climber New!
Edu-Ware. Several in stock
Auto. Simulations.
Introductory 3-Pack
Hayden. Sargon II (Chess)
Infocom. Deadline
Jf Insoft. Electric Duet by Lutus
Zargs New'
Spider Raid New!
Lightning. Mastertype
Microsoft. Olympic Decathlon
Typing Tutor II
Muse. Robot War
Castle Wolfenstein
On-Line. Frogger New!
Ultima II
Softporn (X Rated)
Piccadilly. Warp Destroyer
Sirius. Gorgon
Sir-Tec. Wizardry
Knight of Diamonds. Nev
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WHILE THEY LAST
# OVERSTOCK SPECIALS •
FOR APPLE 11/11+
ComX 16K RAM Caid. 2 Yt. Warranty J 1 79
$ 49
Microsoft 16K RAMCard
$ 195
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Saturn Systems. 32K RAM Card
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$169
ALS Synergizer Pack,
Supercalc plus Condor Jr.
$ 749
$529
Videx Videoterm. 80 column card
$ 345
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CCS. Serial Interface 7710A
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Centronics Interface 7728
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This Month 50% OFF While They Last
VIC 20 and VIC 20 Hardware and Software
ATARI, 400 and 800 Penpherials and Software
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XEROX 820 Computer System, with Drives
Mon iter and CP/M, was $3,695. now $ 1 ,495
ANADEX. DP8000. Dot Matrix Printer, $495
AXLON The Leader in Atari Add-on's
m Rampower 128K System
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A Master Looks At
Computer Card Games
The Card Stars—
Cribbage and Solitaire
The instructions that come with this
package make the point that video
games tend to come and go, since they
eventually lose their appeal to players.
On the other hand, some card games,
such as cribbage and solitaire, have
been played for centuries by millions of
players.
That point would appear to establish
the need for a computerized version of
these games. With cribbage, a compet-
itive game played against other players,
this certainly makes sense; the computer
provides a handy opponent, available
whenever one feels like playing.
However, I question the need for com-
puter solitaire. The four solitaire vari-
ations on this program are authentic
portrayals of their pasteboard counter-
parts and are indeed quite playable.
However, are these programs really nec-
essary? I, personally, would prefer to
play solitaire with actual playing
cards — they can be moved around more
easily, without referring to computer
codes, they’re easier to read, and I, for
one, enjoy the tactile experience of han-
dling and shuffling the cards.
Cribbage
Datamost has come up with a winner
in its cribbage game. The display is
colorful, with an attractive green back-
Ken Uston
ground, a cribbage board in the center of
the screen, and the player’s and Apple’s
cards on either side.
The play of this game is faster than if
playing cards were used. Dealing is com-
puter-rapid, and the computer further
speeds up the game by rapidly calculat-
ing the value of each of the hands and
the Crib — not an easy task.
It would be difficult to play this for
very long without getting much better at
the game. Aside from getting more
knowledgeable through more playing,
the player can also observe which cards
the computer saves for the crib and how
the cards are played on the field.
This version of cribbage has signifi-
92
cant differences from the cribbage game
developed for the Atari by Thorn EMI
Video Programmes Ltd. Despite the
Atari capability for colorful graphics,
surprisingly the Apple version is in
color, and the Atari version is not. The
Apple package does a lot of the work for
the player, such as calculating the total
on the field and displaying the total
score. While this makes for easier play-
ing, the Atari package more closely
resembles playing in a card game, where
the player, of course, must do these
calculations.
Several other options assist the player
in learning the game. He may ask the
creative computing
SOFTWARE PROFILE
Name: The Card Stars — Cribbage
and Solitaire
Type: Card Games
System: Apple II
Format: Disk
Summary: The standard game of
cribbage, played against the
computer, and four variations
of solitaire.
Price: $24.95
Manufacturer:
Datamost
9748 Cozycroft Ave.
Chatsworth, CA 91311
April 1983 ® Creative Computing
NOBODY EVER PLAYS
JUST ONE HAND OF STRIP POKER.
There’s no such thing as a quick
game of Strip Poker. With two
captivating female opponents, this
fast-paced program features graphics
and game play so realistic that players
tend to lose track of time. Decorum
forbids that we actually show you what
happens on the screen. Suffice it to say
that our sophisticated software gives you
ample incentive to stretch your poker
skills to the limit!
Just to sweeten the pot, we’ve
added two new data disks . . . one with
two new female opponents, the other
with two males. The action is intense
and the stakes are high.
If you have a keen competitive
instinct and don’t mind occasionally
losing your shirt, see your local computer
store or call us for Strip Poker today.
Atari (40K) and Apple II (48K) computers, $34.95 Diskette. Additional
Data Disks (specify male or female) $24.95 eaf
Look for these and other Artworx programs at your local computer
store. For a free catalog, write or call 800-828-6573. Artworx Software
Co., Inc., 150 North Main St., Fairport, NY 14450 (716) 425-2833
So you can play.
* Apple Data Disks available 4/1/83. Apple and Atari are registered trademarks.
You’ll also appreciate the
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Allenbach. Software
duplication for practically
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II
Apple Games, continued...
computer to display all combinations of
four cards out of the six he is dealt,
which helps in determining which two
cards to discard for the crib. The player
may also delay play for a while or halt
the game to give him time to evaluate
point calculations or strategy.
Solitaire
We are offered four versions of
solitaire:
Klondike is the popular version of
solitaire that we all played as kids. We
deal out seven piles of cards; the first
pile has only one card, and each
succeeding pile has one more card than
the previous one. The cards are played
in columns on the piles, in decreasing
denomination and alternating color, and
removed to form four packs, one for
each suit, ordered consecutively starting
with the ace. The undealt cards are
turned over one-by-one, and the player
may use them as appropriate. He may go
through the pack only once.
Klondike Variation is the same as
Klondike, except the undealt cards are
turned over three at a time and the
player may continue running through
the pack until he has no more moves.
In Picture Frame Solitaire, the cards
are arranged in a four-by-four square.
The objective is to put all 12 picture
cards in predesignated locations around
the periphery of the square.
For Pyramid, a 28-card pyramid is
formed, the goal is to remove as many
cards as possible from the pyramid.
Only two-card combinations totaling 13
may be removed (kings are automati-
cally removed since their assigned value
is 13).
At first, the games play quite slowly
because it is necessary to learn the com-
puter coding in order to move the cards
around. After a few games, however,
this comes almost automatically.
I suspect that most players would
rather play solitaire in the traditional
way, than use this program. This is be-
cause the cards are much smaller than
conventional playing cards, and the suits
are more difficult to identify because of
unrealistic color contrast.
Solitaire, indeed, reflects a computer
April 1983 ® Creative Computing
, The
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Including:
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charts • Moving averages • Trend lines • Price/
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formulas • Compare issues or indicators • Search for and
select desired chart formations • Up to five years of daily data
per file • Automatic data capture from two databases
* Portfolio Management — Advance warning of positions about to go
long • Reports to screen or printer • Estimates out commissions for net
unrealized gain/ loss • Tax accounting
Telecommunications — Access news, market commentary and quotes • Holds
20-30 pages of dialog for off-line review and printing
Available from your local
dealer or Anidato $396
with WCS Access Password
and starter stock history
database
Dealer inquires invited
Apple 11/ ll+ /He
IBM PC
Apple is a registered t.m
of Apple Computer Inc.
RniDRTR
ANIDATA, INC.
318 South Black Horse Pike
Blackwood, NJ 08012
(609) 928-3034
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Leap into
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C COMPILERS-COMMON FEATURES:
• UNIX VER 7 compatibility • standard float, double, and long support • run time library with full I/O
and source • fast compilation and execution • full language.
AZTEC C II CP/M (MP/M) $199
• produces relocatable 8080 source code • assembler and linker supplied • M80 interface •
SID/ZSID debugger interface • library utility • APPLE requires Z80 and 16K card
AZTEC C ][ APPLE DOS $199
• relocating assembler supplied • APPLE SHELL • VED editor • library and other utilities
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Manuals— $30 ORDER BY PHONE OR BY MAIL-Specify products and disk format
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Apple Games, continued...
programming accomplishment of the
highest order, but there is serious doubt
in my mind whether these games have
significant practical value.
Gin Rummy
This package, I believe, fills a real
need. Have you ever wanted to play gin
rummy, but couldn’t find someone to
play with? Or maybe, really wanting a
g.in rummy fix, you figured you might as
well play a game with your kid sister,
and instead of enjoying a game, you end
up as an instructor for hours on end.
Well, Datamost has solved this prob-
lem with their Computer Gin Rummy
package. The Apple owner can now play
gin any time he wants, day or night,
against a quite capable opponent.
The player selects from one of three
gin games: the standard game that we
all know so well, in which players can
knock for 10 points or less; Knock, in
which the players may knock at any
time during the game and there are no
“lay-offs” (i.e., playing one’s cards on
the other player’s hand); and One-meld,
in which the players cannot knock, but
must keep playing until they “get gin.”
GPeative computing
SOFTWARE PROFILE
Name: Computer Gin Rummy
Type: Card Game
Author: Art Carpet
System: Apple II
Format: Disk
Summary: Three gin rummy games
Price: $29.95
Manufacturer:
Datamost
9748 Cozycroft Ave.
Chatsworth, CA 95827
The program allows the player to ar-
range his hand in any way he wants, at
any time he wants. This is done by
assigning letters to each of the cards. At
first it is a bit confusing to input the
data, but after a few hands, it becomes
almost routine.
The player’s cards are displayed face
up at the top of the screen; the comput-
er’s hand is shown below, face down.
The discard pile and unused deck are
displayed at the right. The player is well-
prompted through the entire process.
When either the player or the com-
puter knocks, both hands are displayed
face up on the screen; the computer ar-
ranges the player’s meld so that he will
have the lowest possible point count. If
the player chooses to play his hand dif-
ferently (I wouldn’t advise it), he is al-
lowed to do so.
The program provides a helpful learn-
ing assist in the gin no-meld option. Af-
ter each hand, the player may request a
“summary”; the two hands are dis-
played, as are each of the cards in both
the discard pile and the unused deck. In
this manner, the player can conduct a
“post mortem” and evaluate how he
(and the computer) played the hand.
At first, the player will probably de-
stroy a few games. This, of course, can
be quite frustrating, particularly in the
middle of a close game. But that’s the
price one must pay to have a permanent
gin rummy opponent, any time, day or
night, rain or shine.
Apple 21
After playing a number of poor
adaptations of blackjack on home
systems, it is a pleasure finally to run into
one that’s authentic. Most of the other
versions unrealistically restrict the play-
ers’ options. Apple 21 does not.
After the title screen is displayed, we
are given the option of playing at a $1,
$2 or $5 table. These have limits of $1 to
$100, $2 to $200 and $5 to $500, respec-
tively. I tried betting $1 at a $2 table and
was reminded, “minimum bet is $2”;
when I tried to bet $300, I was told, “ta-
ble limit is $200.” When I tried to bet
more than the amount remaining, I was
told, “You’re out of your league!!”
creative computing
SOFTWARE PROFILE
Name: Apple 21
Type: Casino Blackjack
Author: Bill Depew
System: 24K Apple, disk drive
(36K minimum for Disk II)
Format: Disk
Language: Integer Basic
Summary: A totally authentic version
of the casino game of blackjack
or “21.”
Price: $24.95
Manufacturer:
Softape
10432 Burbank Blvd.
North Hollywood, CA 91601
The game is played with one deck of
cards (eight decks are currently used in
Atlantic City, but single deck games can
be found in Nevada). We hear the deck
being shuffled and are reminded,
“You’re tapped. Need a loan?” When we
admit that we do, we are asked “How
much? (1 to 1000)?” (I once responded,
“No,” and was told, “we’re even
# 1 . . . GOODBYE,” and was dealt out
of the game.) This program means
business.
The players (from one to three are al-
lowed) place their first bets and the
game begins. Each player’s two cards are
dealt face-up. The dealer is dealt two
cards, one face up and one face down.
Players have the option of hitting
(drawing additional cards), standing,
doubling down (doubling the amount of
the bet and taking only one more card),
or splitting pairs (making two hands out
of a hand with two cards of equal rank).
After splitting a pair, the player may
split again, up to a maximum of four
hands. If the dealer has an ace upcard,
the players may make an “insurance”
side bet, which pays 2-to-l if the dealer
has a blackjack (ace and a ten or face
card). I have never seen a home black-
jack game with as complete a set of
player options (and I have played just
about every one that has ever been
produced).
The graphics are fine; the backs of the
cards are in multi-colored detail, and the
screen background is simulated green
felt (what else?). The amount that each
player has is displayed after each hand.
If you run out of money (you cannot
bet more than you have), you are offered
an additional loan. If any player chooses
to leave the game, he enters a bet of “0”;
he is told how much he has won or lost
and “goodbye.” The game continues for
the remaining players.
About the only blackjack playing I do
these days is on a computer (I’m not al-
lowed to play blackjack in Nevada; al-
though I won a lawsuit and am now
allowed by law to play in the Atlantic
City casinos, the rules there are too
tough). Apple 21 is the most realistic
simulated blackjack game I have seen to
date. □
96
April 1983 ® Creative Computing
ASHTONTATE
OBASE II $529.00
BOTTOM LINE STRATEGIST 279.00
C. ITOH
PROWRITER PARALLEL 489.00
F-10 55 1799.00
F-10 PARALLEL /SERIAL CALL
GRAPPLER INTERFACE 140.50
PROWRITER II 789.00
CALIFORNIA COMPUTER SYSTEMS
ASYNCHRONOUS INTERFACE $129.00
SYNCHRONOUS INTERFACE 149.00
CALENDAR CLOCK 105.00
RS232 INTERFACE 124.00
PROGRAMMABLE TIMER FOR APPLE . . . 99.00
COMSHARE TARGET MARKETING
PLANNER CALC $79.00
TARGET FINANCIAL MODELING 249.00
CONTINENTAL SOFTWARE
HOME ACCOUNTANT FOR APPLE $69.00
HOME ACCOUNTANT FOR IBM 1 29.00
DICTRONICS, INC.
RANDOM HOUSE ELECT. THESAURUS $129.00
PROOF READER 50.00
EAGLE
MONEY DECISIONS $119.00
FORCE II
MATH* $99.00
FOX & GELLER
dUTIL $68.00
QUICKCODE FOR dBASE II 249.00
QUICKSCREEN 129.00
CALI TOLL-FREE
1 - 800 - 523*9511
IN PENNSYLVANIA
1 * 215 * 868*8219
T/ MAKER COMPANY
17 MAKER III $249.00
VIDEX
ENHANCER II 119.00
VIDEX KEYBOARD ENHANCER 99.00
VIDEX VIDEOTERM FOR APPLE II 275.00
VISICORP
DESKTOP PLAN APPLE II $184.00
DESKTOP PLAN IBM 228.00
VISICALC 184.00
VISICALC ADVANCED VERSION 339.00
VISICALC BUSINESS FORECASTING 89.00
VISIFILE APPLE II / IBM CALL
VISILINK 184.00
VISIPLOT FOR APPLE 159.00
VISITREND/ VISIPLOT 228.00
IBM IS A TRADEMARK OF INTERNATIONAL BUSINESS MACHINE,
APPLE IS A REGISTERED TRADEMARK OF APPLE COMPUTERS,
INC., CROSSTALK IS A TRADEMARK OF MICROSTUFF. INFOSTAR
IS A TRADEMARK OF MICROPRO. PRICES, SPECIFICATIONS
AND AVAILIBILITY SUBJECT TO CHANGE WITHOUT NOTICE
NOT ALL PROGRAMS AVAILABLE IN ALL FORMATS. PLEASE
CALL FOR ADDITIONAL PRODUCT INFORMATION.
MICROHOUSE
P.O. BOX 499/1444 Linden Street
Department 403
Bethlehem, PA 18016
Dealers inquiries welcome!
INTEGRAL DATA SYSTEMS
IDS MICROPRISM 480 PRINTER $599.00
IDS PRISM-1 32 PRINTER 11 99.00
IDS PRISM-80 PRINTER .879.00
INTERACTIVE STRUCTURES
PKASSO $145.00
INNOVATIVE SOFTWARE, INC.
TIM III $369.00
GRAPHMAGIC 69.00
MATHEMAGIC 79.00
INFORMATION UNLIMITED SYSTEMS
EASYFILER $349.00
EASYSPELLER 159.00
EASYWRITER II 279.00
MAXELL
FD-1 or FH-1-32 <8 SINGLE SIDED) $41 .50
FD-2 <8 DOUBLE SIDED) 48.95
MD-1 or MH-1 (5V4" SINGLE SIDED) 31.25
MD-2 or MH-2 C5W double sided) 47.10
MICROPRO
CALCSTAR $99.00
DATASTAR 194.00
MAILMERGE 139.00
WORDSTAR 279.00
WORDSTAR /MAILMERGE 369.00
MICROSOFT
128K RAM FOR IBM PC $599.00
BASIC COMPILER FOR APPLE II 31 5.00
128K RAMCARD 539.00
192K RAMCARD 639.00
256K RAMCARD 769.00
64K RAMCARD 399.00
MICROSOFT Z80 PREMIUM PACK 575.00
MICROSOFT Z80 SOFTCARD 279.00
MULTIPLAN 215.00
TASC APPLESOFT COMPILER 149.00
NORTH AMERICAN BUSINESS SYSTEMS
THE ANSWER $249.00
PEACHTREE
ACCOUNTS PAYABLE $375.00
ACCOUNTS RECEIVABLE 375.00
GENERAL LEDGER 375.00
INVENTORY 375.00
PAYROLL 187.50
SALES INVOICING 375.00
PERFECT SOFTWARE
PERFECT CALC $139.00
PERFECT FILER 279.00
PERFECT SPELLER 139.00
PERFECT WRITER 239.00
QUADRAM
128K MEMORY EXPANSION $380.00
192K MEMORY EXPANSION 475.00
64K MEMORY EXPANSION 280.00
64K MEMORY UPGRADE 129.00
MICROFAZERS ALL MODELS CALL
OUADBOARD 64K 499.00
OUADBOARD 128K 649.00
OUADBOARD 192K 749.00
OUADBOARD 256K 829.00
CONTROLLER FOR ELITE I $99.00
RANA ELITE 1 379.00
RANA ELITE II 559.00
RANA ELITE III 729.00
SMITH-CORONA
SMITH-CORONA TP-1 $599.00
SUPERCALC BY SORCIM $209.00
SPELLGUARD 189.00
MKROHOUSE
YOUR MICRO-COMPUTER PEOPLE
CIRCLE 213 ON READER SERVICE CARD
softwares
Learning
Can Be Fun
Micro Mother Goose
So your child watches Ernie and Os-
car on Sesame Street but thinks that
your games on the Apple look like great
fun too. Micro Mother Goose may be just
the thing for you and your child.
Here is a disk with nine Mother
Goose rhymes (with full color and
sound) along with three games. But wait!
There is more to it than that. When you
open the package you will find six col-
ored Mother Goose stickers, great for
books, computers, and TV monitors.
There is a colorful 11" x 17" “Micro
Do’s and Don’ts” poster, and you will
also find a 16-page manual that de-
scribes the contents of the disk and dis-
cusses “family computing.’’
We are told in the literature that the
disk is “kid tested and child-friendly.’’ It
is, indeed. It is only necessary to use two
keys. The space bar selects items on the
pictorial menu, and the return key
starts a program running.
Each of the nine nursery rhymes
starts with a colorful graphic on the
David H. Ah!
screen. Next, the words to the rhyme ap-
pear. After that, the tune of the rhyme
plays through the Apple speaker.
Many times in these pages, we have
recommended that an external speaker
be substituted for the internal Apple
speaker. At the risk of being redundant,
we again recommend that substitution.
You will be amazed at the difference a
$7.95 extension speaker from Radio
Shack makes in the sound of your Ap-
ple. Played through such a speaker,
these nursery rhymes will have the
whole family singing along in no time
flat.
Two of the games on the disk are
based on “big people games.’’ “London
Bridge-Out!’’ is a slowed down version
of Break-Out. It starts with two rows of
ten bricks each and a wonderful spin-
ning ball (you can even see the spin).
The movement is slow enough that even
a three-year-old will have no trouble hit-
ting the ball two or three times with the
large paddle at the bottom of the screen.
However, on each level of the game,
there are more bricks and the ball moves
slightly faster. At higher levels of play,
the game is a challenge for even the most
accomplished Break-Out player.
The second game, “Splat!’’ is similar
to Kaboom or Popcorn. You have a bas-
ket at the bottom of the screen which
must be moved back and forth to collect
six eggs which are dropped from the top.
When you have successfully caught a
half-dozen eggs, they hatch, and little
chicks emerge. The game ends after 100
eggs have fallen. The number of eggs
you have successfully caught and
hatched appears as your final score on
the top of the wall.
The third game, “Lamb Scramb!’’ is
the easiest to play. The object is to get all
of Mary’s stray lambs safely through the
hedge at the left side of the screen and
back to Mary. The lambs move around
on the right side of the screen. When one
is parallel with a hedge opening, you
press the button on paddle 0 and the
lamb scoots over to Mary. If you mis-
judged the lamb’s position, it simply
bonks its head, bounces back, and
continues its up and down motion.
If all three of your lambs make it
through the hedge, you are a winner,
and Mary’s lamb song plays as her gar-
den springs up all over the screen.
creative computing
SOFTWARE PROFILE
Name: Micro Mother Goose
Type: Games and graphics
Author: Sina Pettis
System: 48K Apple
Format: Disk
Summary: Games and nursery
rhymes for pre-schoolers
Price: $39.95
Manufacturer:
Software Productions Inc.
2357 Southway Dr.
Columbus, OH 43221
(614) 486-3563
98
April 1983 ® Creative Computing
Artesians.
Win with brain power.
Not fire power.
ive into a different sort of
battle. Artesians. It's a battle
of wits-not weapons.
And, it's the new video game that
could be the most intense challenge
you've ever undertaken. Playing
will teach you to think like a master-
mind. Your goal is to fill the jugs with
precious Artesian water But first, you
must maneuver through four floors
of increasingly complex maze-like
paths. Dodge rolling barrels. Duck
dangerous conveyor belts. And elude
your pursuers-Hank, the watchman;
Floyd, the dog, and an endless horde
of Artesians. Then, you've got to
cover all your tracks — and escape.
Artesians. The more you play the
more infinite the complications
become.
So fire-up your brain power for
an evening of action. And match wits
with Artesians.
Artesians is a high resolution
arcade style video game written for
the Apple II, Apple II+, and the
Atari 400/800 home computer. Avail-
able from computer stores or direct
from Rena-Soft, 1070 Shary Circle,
Concord, CA 94518. (415) 676-5757
Artesians. $34.95. Requires 48k.
Rena 'soft
Apple is a registered trademark ol Apple. Inc.
Atari 400/800 are registered trademarks of Atari, Inc
"Artesians'' is a trademark of Olympia Brewing Company.
ARTESIANS. Different from the rest.
CIRCLE 252 ON READER SERVICE CARD
Learning Can Be Fun, continued...
All in all, Micro Mother Goose is a
delightful, wholesome disk of games and
nursery rhymes. The graphics are ex-
cellent, the packing professional, and the
games fun. We also applaud Software
Productions for making this a non-pro-
tected disk so you can back it up without
fear of losing the original. While this
makes it easy for pirates to copy, we
think that most parents will want to get
the stickers, poster, and instruction book
and thus will be willing to pay for the
original product. Sina Pettis of Software
Productions promises us more “classic
family software” packages, and we are
looking forward to them.
PDI Preschool Library
The PDI Preschool Library consists of
a set of four tape cassettes (or disks and
audio cassettes) and a 12-page booklet.
Its purpose is “to help three-to six-year
olds develop certain critical skills that
will be needed when they start school.”
These skills include shape, number, and
letter recognition; the concept of same
and different; directional concepts;
listening; and hand-eye coordination.
The four titles in the package are: Pre-
school IQ Builder 1 and 2, Sammy and
the Sea Serpent, and The Adventures of
Oswald.
Typical of the 16 programs in the IQ
Builder series is “Same and Different.”
Two figures appear on the screen. If they
are the same, the joystick must be
pushed forward; if they are different, it is
pulled back. Reinforcement, in the form
of a cute song, is given to correct re-
sponses. Pushing the joystick button will
display the score to that point.
“Sammy” and “Oswald” are inter-
active stories. Sammy is a sea serpent
who gets separated from his parents in a
creative competing
SOFTWARE PROFILE
Name: PDI Preschool Library
Type: Skill Building
Authors: John Victor, et al.
System: 16K Atari
Format: Cassette or Disk
Language: Basic
Summary: Stories and games to
build basic skills
Price: Cassette $59.95; Disk $89.95
Manufacturer:
Program Design, Inc.
1 1 Adar Court
Greenwich, CT 06830
stormy sea. He is thrown onto the land
and wants to return to the sea. By listen-
ing to the narrated story and following
the directions, the player can move
Sammy with the joystick through a
town, a garden, and various other
places, until he eventually returns to the
sea.
The narration is excellent and em-
ploys appropriate music to go along with
the computer images. The animation is
simple, yet compelling. Children get
very wrapped up in trying to help
Sammy and are particularly anxious
when he shrinks from lack of food.
Fortunately, several obliging bugs,
which can be caught by Sammy under
the guidance of the player, flutter onto
the screen.
The booklet suggests appropriate
0 selectable modes of play, ini
Easy, Competition, High Speed.
10 user-adjustable parameters:
save your own custom games.
in instruction card, a hi-score d
1 16-page manual explaining all
rariations available.
ill for only $29.95 (for the Apple,
NOW
AVAILABLE
FOR THE
Features
(UMOGIC
713 Edgebrook Drive
Champaign, IL 61820
(217) 359-8482
Telex: 206995
mmm
CIRCLE 275 ON READER SERVICE CARD
r ISSli
$ utUffclC
U. . +
2 _ •
1 1 1 1 1 1 /
Night
[ 1 *
3
mi? @
S9|
$ * v O ®
i
1 S
5 S
- f
4=
iJMJ i !
HHii
Apartments, condos, single homes,
kpayer units, offices. Whatever type in-
Dme property you have, the accounting
mid record keeping chores are compli-
wted and time consuming. To handle
em effectively and efficiently you need a
rofessional manager. And that’s exactly
hat The Property Manager is.
Its capabilities are all-inclusive, yet ex-
unely easy to utilize. They cover com-
fccte tenant information, including move
Its, lease data, payment status. Plus com-
plete unit data from rental history to pend-
ing vacancies.
The Property Manager also handles the
finances like a full time CPA. Everything
from cash receipts/disbursements to ac-
counts receivable, up to its own General
Ledger system. It even writes checks and
statements, prepares mailing labels and
almost any type of report you desire.
Get your copy of this easy-to-use, pro-
fessional level program now. And forget
the aspirin!
SAY GOODBYE TO
PROPERTY MANAGEMENT
HEADACHES!
ullbright Ave. Chatsworth
91311 . ( 213 ) 709-1202
VISA/MASTERCARD accepted. Add 3% sbipping/handfinp charge
(California residents add §V?% sales tax.)
* Apple II is a trademark of Apple Computer. Inc
Hew!
’he Property Manager
'or Apple II*
)nly
5295.00
RCLE 158 ON READER SERVICE CARD
Learning Can Be Fun, continued...
reinforcement activities for you and your
child that will expand on the concepts
presented on the computer. In summary,
we found the PDI Preschool Library a
valuable and highly motivational tool for
helping build important intellectual
skills.
Early Elementary Disk I
Early Elementary Disk I is a series of
four programs designed for pre-school
through the second grade. The programs
include “Count the Shapes,” “Color
Match,” “Number Drill,” and “Shape
Match ” In addition, the disk includes a
teacher management file which allows
the programs to be personalized and tai-
lored to the age and ability of the
students.
When the disk is loaded, a menu
which allows the user to select any one
of the four drill programs or the teacher
management file appears. Upon selecting
a drill program, some simple instruc-
tions are presented followed by a screen
which asks the student to type in his
name. Our experience with young chil-
dren is that they are likely to type just
about anything. Unfortunately, the error,
trapping routines in the program are not
designed to catch garbage responses and
so a name such as &%$# will produce
the message “Illegal quantity error in
7560” and return the program to the Ba-
sic monitor.
Assuming the user does type his name
correctly, the program uses it in various
reinforcement messages throughout the
lesson. Unfortunately, because these
messages are in high-resolution graphics,
the user’s name can be a maximum of
only six letters. Any name of seven or
more letters is abbreviated to the first
five followed by a period. As a result,
users wind up being called names like
Steph, Antho, Cathe, Rebec, Micha and
Jenni.
Okay, so tell the kids to use nick-
names and let’s get on with it. The
presentation of the four drill programs is
more or less similar. An image appears
in the top half of the screen. This can be
a number of blocks, a color, a number
spelled out, or one of seven different
shapes. Every three seconds, the image
in the bottom part of the screen changes.
Eventually it matches (or is the right an-
swer for) that on the top of the screen.
Apple Education Packages
Title
Age
Subject
Micro Mother Goose
3-8
Early skills
PDI Preschool Library
3-6
Early skills
Early Elementary I
4-8
Early skills
Facemaker
4-8
Early skills
Bumble Plot
3-8
Numbers skills, logic
Mop Town
4-Adult
Logic
Match Game
7-Adult
Format to present
Tic Tac Show
7-Adult
drill and practice
Big Math Attack
7-14
Arithmetic
Multiploy
7-14
Arithmetic
The Arithmetic Classroom
7-14
Arithmetic
Edu-Ware Fractions
10-15
Fractions
Read and Solve Math Problems
9-15
Math word problems
Word Families
7-11
Word recognition
Word Mate
7-11
Word recognition
Pal Reading Curriculum
8-13
Reading
Vocabulary Baseball
9-Adult
Vocabulary
Magic Spells
9-15
Spelling
Scramble
9-15
Spelling
Word Scrambler & Super Speller
9-15
Spelling
How to Read in the Content Areas
10-15
Reading
Fundamental Skills for Chemistry
15-18
Chemistry
Chem Lab Simulations
15-20
Chemistry
Weather Fronts
9-14
General Science
Tell Star
15- Adult
Astronomy
Understand Yourself
14-Adult
Self-analysis
Lovers or Strangers
17- Adult
Self-analysis
Atari Education Packages
Facemaker
4-8
Early skills
Golf Classic & Compubar
8-12
Graphs, angles
Snooper Troops
11 -Adult
Note taking, reasoning
In other words, if there are four blocks
in the top part of the screen, the bottom
part of the screen will show a numeral.
Every three seconds, a different one ap-
pears. The student must press any key
on the keyboard when the correct num-
ber appears. Well, not quite any key. Ob-
viously, reset is a no-no. But so is
beating on the keyboard, as that will
most likely result in the program blow-
ing up with the message “Syntax Error.”
creative computing
SOFTWARE PROFILE
Name: Early Elementary Disk I
Type: Drill and practice
Author: Charles James
System: 48K Apple
Format: Disk
Summary: Drill for K-2
Price: $29.95
Manufacturer:
Compu-Tations
P.O. Box 502
Troy, MI 48099
However, assuming our users are
well-behaved and press the right answer,
they are rewarded with a word such as
“great,” “right,” “good,” or “super” fol-
lowed by some beep, bop, boop sounds
and a happy face with a blinking eye. A
wrong answer brings on a frowning face
and no sounds. At the end of ten prob-
lems, a final score is given such as “10
right, 3 wrong.” The program then asks
if you wish to return to the menu. We
found it somewhat disconcerting that
some responses must be followed by a
return, for example, the question to go
back to the menu, while other responses
did not require a return.
The teacher management file allows
the user to adjust the number of prob-
lems (the disk comes set with ten to a
session), turn the music on or off, turn
the record keeping on or off (up to 35
students), view, delete, erase, or print
the class file and vary the speed of
presentation.
In summary, the concept of Early Ele-
mentary Disk I is very good, but the
execution, particularly the error trapping
routines (if there are any), leave much to
be desired. Thus, we can only recom-
mend this disk when it is used under the
close guidance of either a parent or
teacher.
Facemaker
Facemaker is a program designed to
introduce young children, ages 4 to 8, to
the computer keyboard and rudimentary
programming. The program is menu-
driven and easy to use.
102
April 1983 ® Creative Computing
TTs new Compact Computet;
It takes over your work, not your desk
The ordinary personal computer
occupies too much of the ordinary desk.
Now Texas Instruments brings you a
cordless compact computer that solves the
same sort of problems as the Apple™ or
IBM™ personal computer. It has enough
memory and power for complex problems
in business and science, yet the whole thing
is smaller than a magazine page.
Sophisticated software is available right
now for finance, statistics, production
planning, graphics— and spreadsheet and
word processing are just around the comer.
For most personal computer tasks, its
6K RAM and 34K ROM are ample. The
system is easily, economically expanded.
The TI Compact Computer 40 has
peripherals that make it even more useful:
’ Based on published manufacturer’s suggested retail price.
Apple is a registered trademark of Apple Computer, Inc. IBM is a
registered trademark of International Business Machines Corp.
a 4-color printer/plotter; an RS-232 interface
for talking with other computers or running
a larger printer; and TI Wafertape™ drive
for program or data storage. TI Solid State
Software™ cartridges offer you a choice of
convenient, foolproof programs.
Its built-in language is TI Enhanced
BASIC, which allows you to write programs
in everyday words. The integrated liquid
crystal display shows 31 characters, which
can be scrolled to show up to 80 per line.
It operates on four AA alkaline batteries that
give up to 200 hours of service.
The TI Compact Computer 40 offers
solutions anywhere you go. Yet it retails for
less than 1/3* the price of Apple™ or IBM™
personal computers. The TI Compact
Computer— compact in price and size, but
not in power. See it soon at your Texas
Instruments retailer.
Creating useful products
and services for you.
, Texas ^
Instruments
Copyright © 198k Texas lastruments
CIRCLE 294 ON READER SERVICE CARD
Hank: Here’s the report you’ve been
waiting for. Hope you put your system
on automatic and didn’t stay up.
To all reps: Price changes on following
items effective immediately:
No. 10-111 A; 10-114A; 10-AL.
Take that. bud. (And retaliate fast.
I know phone rates are low now. but
game’s cutting into sack time.)
PROGRAMS
w Your computer’s telephone.
VM ////////// ,iilllllllllii„.
Whether they’re getting the jump on
the latest stock reports or waging galac-
tic wars in the middle of the night, more
and more personal computer users are
communicating . With each other. With
offices. With networks, utilities and mail
services all over the country.
And Hayes is providing the commun-
ications link A first-rate telecomputing
system that combines an intelligent RS-2 32
connect modem with a sophisticated,
easy-to-use communications program.
The Smartmodem 300. Think of it
as your computer’s telephone. Just plug
it into any phone jack, and the Smart-
modem 300 sends messages to and from
your personal computer, at 300 bits
per second, over ordinary phone lines.
Goodbye isolation. Hello world.
Your modem is the one peripheral that
makes your computer a computer system .
So it’s only natural that you’d want the
best modem for your money. (One that
comes with a limited 2 -year warranty.)
The Smartmodem 300 is a wise choice.
Far superior to acoustic coupler modems,
which connect to the telephone receiver.
And it’s so easy to use.
It dials, answers and disconnects
calls automatically, operating with
rotary dials. Touch-Tone* ana key-set
systems. Plus it works at full or naif
duplex, which simply means that
connecting to a time-sharing system,
while it is a big deal, is no big deal to do.
Indicator lights let you see
what your Smartmodem is
doing, while an audio speaker
lets you hear it. (Is the remote
system down, or was the
line just busy? This way. you’ll know.)
Now all tnese extras aren't absolutely
necessary. We could have gotten by
without them. But at Hayes, we’re not
satisfied with just “getting by.’’ That’s
why we made the Smartmodem 300 so—
iy\
D. ;
well, smart. You can even program it.
In fact, we’ve provided one for you.
Announcing Smartcom II.™ The
communications program designed by
Hayes specifically for the Smartmodem.
If ever there was friendly software, the
Smartcom II is it!
The first time out. you’ll be creating
messages, sending them, printing them
and storing them to disk. Simultaneously.
Likewise, when you’re on the receiv-
ing end. Only you really don’t need to
be. With Smartcom II and your Smart-
modem 300. your computer does it all,
completely unattended! That’s especially
helpful if you’re sending work from
home to tne office, or vice versa.
But it’s just part of the story. For instance,
before you communicate with another
system, you need to “set up’’ your
computer to match the way the remote
system transmits data. With Smartcom
II. you do this only once, the first time
Afte * " " *
ter that, the information (called pa
l th<
»ara-
Le
meters) is stored in a directory on
Smartcom II. Calling or answering a sys-
tem listed in the directory requires just
a few quick keystrokes.
You can store lengthy log-on sequences
~ tne same way.
* Press one key. and
the Smartcom II
automatically exe-
cutes a whole string of numbers to connect
you to a utility or information service.
And if you need it. there’s always
“help.” Even while you’re on-line, the
screen will display explanations about a
iuu Ldii siure ieng
(Jj Hayes*
prompt, message or parameter that will
get you on your way in no time.
Smartcom II also provides a directory
of the files stored on your disk. You can
create, display, list. name, re-name or
erase any file right from the Smartcom II
screen.
And now Smartcom II is available for
the IBM PC** and Xerox 820-IIt.
Like all our products. Smartcom II
and the Smartmodem 300 are backed
by excellent documentation and full
support from us to your dealer.
So see him today. Link up to the excit-
ing world of telecomputing. Get a tele-
phone for your computer.
Hayes Microcomputer Products, Inc.
5923 Peachtree Industrial Blvd..Norcross.
Georgia 30092. 404/449-8791.
Smartcom II is a, trademark of Hayes Microcomputer
Products. Inc.
‘Trademark of American Telephone and Telegraph
' ‘ IBM is a registered trademark of International Business
Machines. Corp.
-[Xerox 820-11 is a trademark of Xerox Corporation
1 1983 Hayes Microcomputer Products. Inc.
Sold only in the U.S.A.
Learning Can Be Fun, continued...
To build a face, you press 1. Then you
select various facial features: mouth,
nose, eye, ear, and hair. For each feature
you have eight choices. You simply se-
quence through the choices with the
spacebar and select the desired one by
pressing return. That element is then
added to the face growing on the right
half of the screen.
At the Australian Computer Con-
ference in Tasmania, Tom Stonier dem-
onstrated a similar program with me as
the model. The students took great de-
light in making choices for the facial fea-
tures exactly opposite my actual
features. My image wound up having
small, beady eyes; a bulbous nose; a
large, droopy moustache; huge ears; and
no hair.
Once a face is constructed, a primitive
program (more like a Logo procedure)
can be written to make the face smile,
wiggle an ear, frown, pause a moment,
wink and, finally, stick out its tongue.
In the past, I have suggested that a
“programmable” toy such as Big Trak is
a good pre-introduction to Logo. Now,
here is another with the advantage that
it runs on the same computer. In-
cidentally, Spinnaker has recently in-
troduced Delta Drawing, a drawing and
programming tool easier to use than
Logo but with many of the same educa-
tional qualities. (We’ll have a feature re-
view of this package in an upcoming
issue.)
Mode 3 on Facemaker is a memory
creative computing
SOFTWARE PROFILE
Name: Facemaker
Type: Educational game
System: 48K Apple, Atari, IBM
Format: Disk
Language: Machine
Summary: Draw funny faces
Price: $34.95
Manufacturer:
Spinnaker Software
215 First St.
Cambridge, MA 02142
(617) 868-4700
game. The face starts by doing one
thing, say wiggling an ear. You must
press E. It then does two things, say wig-
gle an ear and smile; you must press ES.
The sequence gets longer and longer as
the game progresses. Correct answers
are rewarded with a pleasant sound
while an incorrect answer elicits a
Brooklyn razz.
Facemaker is an interesting and
highly motivational introduction to the
computer for young children. The ap-
proach is clever and the graphics
outstanding.
Bumble Plot
The Bumble Plot disk is one of a series
of learning games for pre-school and ele-
mentary age children from The Learning
Company. Each one is attractively pack-
aged in an accordion-fold jacket and
comes with a full color, 12-page manual.
The outside of the package states the
learning objective and age range. For
example, the Bumble Plot package reads,
“Five challenging games that teach
number lines, negative numbers and
graph plotting. Ages: 8 to 13.”
Bumble is a friendly green bug who
acts as a guide to the child using the
learning activities on the disk. In the
first game, “Trap and Guess,” Bumble
thinks of a secret number in the range of
-3 to 3. On the screen is a display that
looks something like a ruler with grada-
tions varying from -3 to +3. You first
try to trap Bumble’s number.
Let’s say you type in -2 and 1. In this
case, Bumble draws a purple trap
around the numbers in that range and
tells you whether the secret number is
inside or outside of the trap. If it is in-
side, you can either type two numbers to
make the trap smaller or try to guess the
secret number. If the secret number is
outside the trap, you must type two
numbers to make a new trap.
“Bumble Bug” is a similar game, but
it is played in two dimensions. In this
case, the Bumble Bug is sitting on a grid
which varies from -2 to +2 in both X
and Y directions. You specify where you
want a trap, and the Bumble Bug hops
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Learning Can Be Fun, continued...
one space. Eventually, when he has no
place to go but into your trap, you win.
In “Hidden Treasure,” a larger grid,
varying from -5 to +5 in both direc-
tions, is used. In this case, you are trying
to guess the location of buried treasure.
After each guess, Bumble tells you
whether to make your X number larger
or smaller and the same for your Y num-
ber. After you retrieve six treasurers, a
cute little graphic is shown of Bumble
rowing them back to shore. This is a
particularly good feature of all of the
games from The Learning Company;
correct responses are rewarded and in-
correct ones are not. Much of the educa-
tional software on the market is deficient
in this regard. It is frequently more fun
to lose the game than to win it.
creative computing
SOFTWARE PROFILE
Name: Bumble Plot
Type: Educational Game
Author: Leslie Grimm
System: 48K Apple
Format: Disk
Language: Machine
Summary: Makes learning fun
Price: $60
Manufacturer:
The Learning Company
4370 Alpine Dr.
Portola Valley, CA 94025
The other two games on the disk en-
large upon the concept of grids. “Bum-
ble Art” is a sort of connect-the-dots
game played on a grid varying from -10
to + 10. “Roadblock” is a game in
which you must catch a moving bank
robber with five moveable roadblocks.
Each move is timed, but if you have
learned your lessons well on the previous
four games, winning this one shouldn’t
be too difficult.
With some of the other games from
The Learning Company, light cardboard
strips or key covers are included to di-
vide the Apple keyboard into, for exam-
ple, right, left, up and down.
Upon returning a warranty/registra-
tion card to The Learning Company,
you receive a set of activity cards for
each disk purchased. Each set consists of
four double sided 5" square cards with
games and activities that reinforce the
computer programs. This is a thoughtful
touch; while The Learning Company
gains a mailing list, you get a nice extra
for your time and stamp.
The Learning Company has done an
excellent job with their entire line of
games, and we give them an A+ on
everything except their replacement disk
policy. They charge $12 for a back-up
disk which, in light of the fact that most
CIRH F ?T1 ON RFADER SERVICE CARD
106
April 1983 ® Creative Computing
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Learning Can Be Fun, continued...
of the recreational software companies
charge $5, seems a bit out of line. How-
ever, they probably know how educators
tend to “borrow” things from one an-
other so their price may well be justified.
Mop Town
The Apple Special Delivery series of
educational programs is produced by the
folks at Advanced Learning Technology,
Inc. who are the same people who pro-
duce the high quality programs for The
Learning Company. ( Magic Spells is the
other disk currently available through
Apple. As the name implies, it deals
with spelling skills.)
Mop Town covers a wide age range,
according to the packaging: “4 to
adult.” Using a cast of 16 characters in
1 1 different games, Mop Town
emphasizes logic and attributes. The
four attributes are tall or short, fat or
thin, red or blue, and bibbit or gribbit
(bibbits have big noses and big feet,
whereas gribbits have tails).
As is stated in the rules, “Moppits get
along with each other very well because
they all follow the rules that govern Mop
Town. There are rules for just about
I I III I 1
I 1 IE i £ -l
everything that happens in Mop
Town — what house a Moppit can live in,
who can join a club; even who can be
next to another Moppit in a parade.”
For example, in Game 3, “What’s the
Same?” we find four Moppits living in
GPeative coRtpafciRg
SOFTWARE PROFILE
Name: Mop Town
Type: Educational game
System: 48K Apple
Format: Disk
Language: Machine
Summary: Learning logic attributes
Price: $50
Manufacturer:
Special Delivery Software
Apple Computer, Inc.
10260 Bandley Dr.
Cupertino, CA 95014
the same house. There is at least one
thing that is the same about all the
Moppits. After seeing the picture of
them, you must choose which attribute
they all have in common.
In Game 9, “Club House,” we learn
that “the Mop Town club house only
lets Moppits join that fit the rule.” The
object of this game is to guess the
membership rule. The rule could be a
single trait rule (e.g., only tall Moppits)
or a double trait rule (e.g. only tall and
fat Moppits). You select Moppits that
you think fit the rule. If they do, the
Moppit will appear in the club house; if
not, an “X” will mark the Moppit you
chose. When you think you know the
rule, you may type R (for guess rule).
You will be shown a list of possible
rules. Pick one and see if you are right.
The games are quite intriguing and
lots of fun to play even if you are not
trying to learn about logic attributes.
But when you sneak into the computer
room to play with the Mop Town disk
that you got for your children, better
turn off the sound or they will come run-
ning, too.
We very much like the policy of Ap-
ple Special Delivery Software which fur-
nishes a back-up copy of each disk along
with the initial package. This certainly
overcomes the problem of making back-
up copies or determining a fair price for
them.
Our applause to Leslie Grimm for an-
other delightful learning game and to
Apple for their excellent distribution
and that “free” back-up disk.
Match Game
In the Match Game , the computer
presents a gameboard of four to twenty
numbered boxes. Players uncover two
boxes on each turn, trying to find boxes
with matching contents. To play well,
you must remember what is hidden in
each box as it is uncovered. The game
can be played with either exact matches
(the same word appears in two boxes) or
paired matches (such as synonyms,
translations from one language to an-
other, or math problems and answers).
After power-up, you are asked
whether you want to make your own
game with exact matches, make your
own game with paired matches, play a
game you have saved on disk, or play
one of the seven games furnished with
the disk. These games include an exact
match of computer words, and paired
matches of synonyms, French-English
words, addition, subtraction, multiplica-
tion, and division problems.
Five board sizes ranging from four
boxes (two matches) to the largest board
with 20 boxes (10 matches) are available.
Up to four players (or three players
and the computer) may play simulta-
neously. Of course, one player can play
alone to see how long it takes to find all
the matches. One player can also play
against the computer.
During play of the game, the program
tells whose turn it is. On each turn, you
press return to begin your turn, then
type in the number of the first box fol-
lowed by return and the number of the
second box followed by return. If you
find a match, those boxes are flashed on
the board, and you get another turn.
At the end of the game, the score of
each player is shown, and the winner (if
there is one) is named. You then go back
creative compatiRg
SOFTWARE PROFILE
Name: Match Game
Type: Educational game
System: 48K Apple, 8K or 16K PET
Format: Disk or cassette
Language: Machine
Summary: Concentration revisited
Price: $29.95
Manufacturer:
Teaching Tools
P.O. Box 50065
Palo Alto, CA 94303
to a menu which allows you to play the
same or a different game with the same
or new players.
Match Game is suitable for use at
home or in the classroom. According to
the instruction booklet, “teachers have
found it useful for putting current read-
ing words, spelling words, topic words,
or math facts in a game format.”
We found the game held the interest
of players of many ages. With larger
boards ( 1 2 or more boxes), most players
wanted to be able to write down the
math problems; it was just too difficult
to remember two- and three-digit num-
bers and match them to corresponding
arithmetic problems. While this isn’t ex-
actly the idea of Concentration, we still
felt that the Match Game was valuable
because it provided the motivation to do
the problems quickly and accurately.
108
April 1983 ® Creative Computing
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Learning Can Be Fun, continued...
Tic Tac Show
Tic Tac Show is an entertaining educa-
tional game which simulates a TV game
show. The moderator sits at the left and
talks to you out of a cartoon-style bal-
loon. On the front of her desk is the
score for the two players. To the right is
a large tic tac toe game board with the
numbers 1 to 9 on the playing positions.
Carol, the moderator, asks you to
choose a number from 1 to 9. After you
choose, a question is displayed. If you
answer the question correctly, that block
is filled in on the tic tac toe board in
your color. Next, it is the turn of the
other player (or the computer if you are
playing alone). So, effectively this is a
game of tic tac toe with the X’s and O’s
being placed based on correct answers to
various questions — reminiscent of the
old TV game show Tic Tac Dough.
The disk containing the game pro-
gram has 14 categories of questions such
as computers, sports facts, French
vocabulary, Mother Goose, skiing, and
myths. Additional subject disks with
nearly 600 questions on each retail for
$19.95 apiece.
However, if you cannot find a subject
that you like, the game disk contains its
own authoring system which allows you
to type in your questions and answers
and save them on the disk. In this way,
you can create an entirely new topic or
topics. You can also add, edit, or delete
questions from the existing series.
To add some spice to the game (after
creative computing
SOFTWARE PROFILE
Name: Tic Tac Show
Type: Educational game
System: 48K Apple
Format: Disk
Language: Machine
Summary: New CAI variation
Price: $39.95
Manufacturer:
Computer Advanced Ideas
1442A Walnut St., Suite 341
Berkeley, CA 94709
all, tic tac toe is a bit dull), the designers
have included a “wildcard” function.
When this comes up in the game, the
current player gets an automatic pass
(equivalent to a correct answer). In addi-
tion, in a tie game when the ninth square
is about to be played, the moderator
occasionally offers to toss a coin to de-
cide which player gets it. More than
once, I have lost this coin toss to the
computer, and the computer is never
wrong.
In summary, the concept, presenta-
tion and animation of Tic Tac Show are
outstanding. The editing mode allows it
to be adapted to a wide range of abilities,
age groups and topics. We give it our top
grade.
Big Math Attack
Big Math Attack is a mathematics
drill and practice program in the guise of
a Missile Command type of game.
At the beginning you choose which of
the four basic mathematics operations
(addition, subtraction, multiplication,
and division) you want and at which of
two levels you wish to play.
A stylized city that is under attack ap-
pears near the bottom of the screen. The
words “Landed” and “Score” are
. mu..
1 8
printed under the city. A rocket ship
speeds across the top of the screen drop-
ping an equation such as 4 + 2 or 6 x 9.
You use the keyboard to enter the an-
swer. Unfortunately, since the answer is
being reproduced on the screen in high-
resolution graphics, it takes quite a while
to reproduce each numeral. Con-
sequently, you may type 12 very quickly
as the answer to a problem, only to find
that the computer has accepted only the
first numeral, 1. Although most players
were able to adjust, we found some were
more bothered by this time delay than
others. The delay is especially annoying
because speed is critical to the game
score. The quicker an equation is de-
stroyed, the more points are awarded.
At first, the equations drop very slowly
on the city. As more equations are
solved correctly, the speed of their
descent increases.
112
April 1983 ® Creative Computing
America’s # 1 Software Dealer
Unfortunately, there is no way to cor-
rect a typing mistake. Even if you have
plenty of time before the equation lands
on the city, once you make a mistake,
you are stuck with it.
The game ends when five equations
have landed (five missed problems) or
when a maximum score of 5000 is
reached.
The sound effects are interesting at
first, but become old fast. For classroom
use, it would be highly desirable to have
a way to disable the sound effects, but
none is included on the disk.
creative computing
SOFTWARE PROFILE
Name: Big Math Attack
Type: Educational game
System: 48K Apple
Format: Disk or cassette
Summary: Math drill and practice
Price: $25
Manufacturer:
THESIS.
P.O. Box 147
Garden City, MI 48135
(3 13) 595-4722
Despite its shortcomings, Big Math
Attack probably provides a higher level
of motivation than other, more mundane
drill and practice exercises. Two years
ago, the execution would have been
considered outstanding; today we expect
more.
Multiploy
According to the instruction booklet,
“ Multiploy combines the excitement of
an arcade game with the challenge of
learning and practicing arithmetic
skills.” Well, yes and no.
To play the game, you use the key-
board to enter answers to problems that
appear in four descending Problem
Ships. A correct answer in your Answer
Window causes a ray to be fired from the
Answer Base which destroys one Prob-
creative computing
SOFTWARE PROFILE
Name: Multiploy
Type: Arithmetic game
Author: Paul Coletta
System: 48K Apple
Format: Disk
Language: Machine
Summary: Speedy drill
Price: $24.95
Manufacturer:
Reston Publishing Co.
Reston, VA 22090
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Let the cursor flash if data entry is on an
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April 1983 ® Creative Computing
Learning Can Be Fun, continued...
lem Ship. If you enter an incorrect an-
swer, the Problem Ship(s) continue to
drop, and the wrong answer disappears
from the Answer Window.
To speed up play of the game on lower
levels, the return key may be pressed
to clear the Answer Window of an in-
correct answer or to fire a ray before the
computer normally would.
If a Problem Ship is not destroyed by
the time it descends about half way
down the screen, an indicator starts to
blink, warning you that the Problem
Ship will soon begin to shoot back. You
may continue to enter answers until the
Problem Ship either makes a direct hit
on the Answer Base or becomes a
Missed Problem.
The game ends when all the Problem
Ships have been eliminated or when a
Problem Ship destroys your Answer
Base. You are then given a rank based
on the number of Problem Ships you
eliminated.
In playing Multiploy , you can choose
an arithmetic operation ( + ,-,x,-^), level
of difficulty (1 to 3), and regular or
“lightning” speed. We found these op-
tions provided a suitable starting point
for most youngsters in the target age
range of 4 to 14. You might want to give
that precocious kid multiplication prob-
lems at Level 3, lightning speed. Just for
grins, I tried it and got a score of 8 (out
of a possible 40) for a rank of Uniploy.
While Multiploy superficially resem-
bles an arcade game with its four flying
saucers and laser ray, it is actually drill
and practice with a fancy timing mecha-
nism. It held the interest of some of the
youngsters who played it here although
to a lesser extent than Broderbund’s
Dueling Digits (an equation building
game in the arcade genre). Thus we sug-
gest that Multiploy, like most educa-
tional games, be used with adult
supervision and encouragement.
Fractions
— Basic Concepts
The Fractions — Basic Concepts disk is
one of a series of eight learning packages
in the Arithmetic Classroom series from
Sterling Swift Publishing. Each one is
packaged in a 7" x 9" three-ring binder
which contains brief instructions for
loading and using the disk, two sets of
practice exercises, five copies of a stu-
dent achievement record, and an answer
key for the practice exercises.
The Arithmetic Classroom series is
virtually identical to Swift’s Elementary
Mathematics Learning series except that
it does not include the learning manage-
ment system which contains mastery
tests, diagnostic/prescriptive functions
and an achievement record keeping sys-
tem for up to 200 students. The
Arithmetic Classroom is available on
eight individual tutorial disks for $49.95
each. A three-game disk for reinforce-
ment costs $29.95. The EMCL system
with the learning management disks
costs considerably more. Thus, the
Arithmetic Classroom disks, despite
their name, seem most suitable for home
jzi a i-i . 3 _b . T_a_L.a. . -Ti
and there
are 9
letters
a 1 together
IPRESS RETURNl
, *
So. of the
letters are S's
use, although schools might want to get
individual units.
The Fractions — Basic Concepts pack-
age is typical of the other eight. There
are five lessons on the disk, each of
which starts out with a tutorial. You are
led through this tutorial by a cute
androgynous (of indeterminate sex) car-
toon character. The tutorial is a
combination of text and graphics, al-
though no color or sound is used.
creative computing
SOFTWARE PROFILE
Name: Fractions — Basic Concepts
Type: Educational tutorial
Authors: Fawzy Tibrahim,
David N. McClintock and
Patricia M. Mullinix
System: 48K Apple
Format: Disk
Summary: Comprehensive learning
system
Price: $49.95
Manufacturer:
Sterling Swift Publishing Company
1600 Fortview Rd.
Austin, TX 78704
Following the tutorial, six related prob-
lems are presented for you to answer.
After each answer, your friendly elec-
tronic tutor (shall we call him/her
Terry?) gives you reinforcement by
dancing a jig, juggling his head, or
shooting an arrow which is actually your
name. If you miss a problem, Terry is
not content merely to flash the correct
answer; rather he reviews the procedure
for obtaining it.
After the six problems, Terry shows
your score and asks if you would like to
review the concept further or go on to
the next lesson. If you have completed
several skills, before going on to the next
one, Terry gives you a short mastery test
of all of the previous ones. Again,
corrective feedback is provided if you
stumble on any of the problems.
The five student achievement record
sheets (which may be copied) provided
in the manual are a good place for keep-
ing track of the progress of different
members of the family or students in the
classroom.
In our previous review, we were
enthusiastic about the Swift Elementary
Mathematics Classroom Learning Sys-
tem. We are equally enthusiastic about
the Arithmetic Classroom. We like the
objective-based tutorial approach, the
drill and practice exercises which rarely
repeat, the excellent feedback in the
event of an error, and the positive
reinforcement for correct responses.
Our only negative observation is that
Sterling Swift does not have a policy for
obtaining back-up disks. They charge
$9.95 for a replacement of the original
disk. This seems a bit steep to us.
114
April 1983 ® Creative Computing
rjssm
COMPIJ-MUSIC
The CMU-800 connects to your
computer through any auxiliary slot
. and then connecting to any
amplifier or stereo system for perfor-
mance. Because the Compu-Music
system is software based, it allows
for virtually infinite hardware
expansion. It can never become
♦ Hf obsolete.
Playing and programming the
Compu-Music is so easy that you
don't have to be a musician, but
if you are, you'll appreciate the
well-thought-out programming, a
system tha^t R(0tan<| has used for
The Roland CMU-800
Synthesizer retails for $495.00. The
Compu-Music Software retails for $70.00 and is
available for the Apple II and NEC
computers. For more information,
see your computer dealer or contact:
RolandCorp US, 2401 Saybrook
. . . And a waltz, a blues song,
a rhapsody, and a whole lotta >^***5*^^^
rock n roll. In fact, your computer s* ~ ^
can now play any kind of music, ^
thanks to the new Roland
Compu Music. ' jW
Roland, the world's leading pro
ducer of synthesizers and
electronic musical instruments,
has put its years of music
programming experience into a ^
high performance computer/
music synthesizer system
that can easily be used by
anyone —from the computer
Compu-Music
software allows your computer to write,
program, change and store musical
compositions of up to eight voices,
plus a seven voice electronic
drummer. The Compu-Music
hardware (CMU-800) is a music
synthesizer that plays these Avenue, Los Angeles,
musical parts. CA 90040 (213) 685-5141.
1 Roland
CIRCLE 259 ON READER SERVICE CARD
We Design The Future
-
Learning Can Be Fun, continued...
Edu-Ware Fractions
The Edu-Ware Fractions disk contains
four major components: a learning man-
ager system which allows an adult (par-
ent or teacher) to tailor the presentation
of the instructional materials, a pre-test
which measures the learner’s knowledge
and skills before entering any of the
learning modules, six learning units each
designed to teach a different skill used in
fraction computations, and a post-test
which assesses the learner’s new skills
after completing the units.
The six learning units cover defi-
nitions and parts of the fraction, de-
nominators, and fraction arithmetic
(addition, subtraction, multiplication,
and division).
Each learning unit consists of ten
pages (screens) of instructional material.
Pages are all done in high-resolution
graphics and use upper and lower case
letters, diagrams, and animation where
appropriate. Some of the pages are defi-
nitions and demonstrations, while others
require the user to fill in one or more
blanks or complete a problem. These
frames lead the user step-by-step
through each part of the learning
experience.
For example, one of the more difficult
conceptual skills for learners to master is
that of equality. Hence, the unit on de-
nominators introduces examples of frac-
creative computing
SOFTWARE PROFILE
Name: Edu-Ware Fractions
Type: Tutorial
Author: Sherwin Steffin, et al.
System: 48K Apple
Format: Disk
Summary: Fraction tutorial
Price: $49
Manufacturer:
Edu-Ware Services, Inc.
P.O. Box 22222
Agoura, CA 91301
tional manipulation and gives the
learner considerable practice. Skills in-
troduced are: changing denominators,
finding the common denominator by us-
ing prime factors, reducing denomi-
nators, and finding the lowest common
denominator. Once the user has mas-
tered these skills, he will have a much
easier time with the units on addition,
subtraction, multiplication and division
of fractions.
The user can move from any page in a
learning module to either the next page or
Scrambling Words
Within the past year, many manufac-
turers have brought word scramble pro-
grams to the market. In this
comparative review, we’ll take a look at
three such programs. Before rushing out
to buy one of these, you may want to
consider just what educational value
they have. Scrambled word exercises are
not in wide use in school curricula. The
computer makes it easy to mix up the
letters of a word, present it, and accept
guesses for the unscrambled word. But
does that help the student spell the word
or recognize it in context? Simply be-
cause something can be done does not
automatically mean it should be done.
But if you think scrambled word ex-
ercises are worthwhile, read on.
All three programs have certain ele-
ments in common. All have two main
parts. The first part presents the scram-
bled words, and then requires the user to
type the unscrambled words. A second
part of each package is an editor which
allows a teacher or parent to enter lists
of words, change words on existing lists,
display lists of words and the like.
Magic Spells by Leslie Grimm of Ad-
vanced Learning Technology is distrib-
uted by Apple Computer’s Special
Delivery Software Division. Of the three
programs, this is the closest to a game.
The disk opens with a high resolution
graphic welcoming you to Spells Valley.
You journey from there to the Kingdom
of Spells where you meet the Wizard of
Spells, who has twelve lists of twenty
words each to be unscrambled. You can
select any one of the lists.
The instructions tell us, “There are
twenty chests of gold and jewels hidden
throughout the castle. Each one may be
opened if you know the right spell.
“A word of warning . . . you are not
alone in the Castle of Spells. The spelling
demon will be close behind, waiting to
take some of your treasure should you
fail to give the correct spell.’’
At the beginning of the game, you are
shown a screen with ten unscrambled
words on it. If you wish, you can write
these words down on a piece of paper.
Pressing return displays the second
half of the list. The word lists that come
with the disk are also found in the
appendix to the manual.
The unscrambling process then be-
gins. Twenty closed treasure chests are
pictured at the top of the screen. A
scrambled word is shown in the center of
the screen. You type your guess for the
word below it. If your guess is correct,
the first treasure chest pops open and
creative compatiRg
SOFTWARE PROFILE
Name: Magic Spells
Type: Educational game
Author: Leslie M. Grimm
System: 48K Apple
Format: Disk
Summary: Unscramble words
Price: $45
Manufacturer:
Special Delivery Software
10260 Bandley Dr.
Cupertino, CA 95014
you are awarded a number of points
corresponding to the number of letters in
the word.
If you spell the word incorrectly, a
clue appears below the scrambled word.
The clue shows the letters you placed in
the correct position and question marks
in the other positions. This clue remains
on the screen as you try to guess the
word again. You can try for the word as
often as you wish. When you get it, the
treasure chest is replaced by the demon,
indicating the word was spelled without
help but in more than one try. You and
the demon divide the points for that
word.
If you just can’t guess the word at all,
116
April 1983 ® Creative Computing
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smen
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available
Now
ith NEC ha
E'S
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And that from bu
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When you see the'
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Our business software 1
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CIRCLE 230 ON READER SERVICE CARD
Learning Can Be Fun, continued...
the preceding one by pressing the right
or left arrow key respectively.
For those who prefer to get directly
into using the learning modules, the
learning manager system is not required.
However, the use of it allows a great
deal of flexibility in tailoring the learn-
ing experience to an individual user. For
example, the instructional material can
be presented in a sequence which you
preselect, you can let the pre-test select
the learning sequence, or let the learner
choose his own learning sequence. You
can change the number of incorrect re-
sponses the learner is allowed for a prac-
tice problem before the system will take
him back to review material. You can
add or delete units to be tested in the
pre-test or post-test, change the number
of problems, view pre-test or post-test
scores, and so on
The 14-page instruction manual de-
scribes the use of the disk in detail, dis-
cusses the learning manager system and
options, and describes the instructional
model (assumptions, objectives, sequenc-
ing, classroom utilization) of the
package.
Edu-Ware Fractions is one of a series
of programs from Edu-Ware Services,
all of which we have found to be of ex-
cellent quality. We also applaud Edu-
Ware for their policy providing low cost
($5.00) updates of their packages when
new ones are released.
Read And Solve
Math Problems
Read and Solve Math Problems is
called in the manufacturer literature, “a
progressive tutorial and drill program
that teaches the important elements of
word problems and conversion of writ-
ten problems to number problems. The
program allows interaction between the
student and the computer, provides
reinforcement of all concepts, and
reteaching where necessary. The pro-
gram is self-scoring and will not allow
the student to progress to higher level
concepts until the previous lesson has
been mastered.”
There are ten lessons, five on each
disk. The first two lessons focus on find-
ing the key words in addition and
subtraction problems. The student is
given a series of problem statements in
which he must identify words such as
“altogether, in all, total, fewer, and
smaller.”
The lessons then progress to writing
KAx HAS 11 FISH. S Ail HAS 9 F 1 Sit AND
JIM HAS B FISH HOW MANY FISH IS
THIS IN ALL?
you can type an * and the unscrambled
word will replace the scrambled one.
However, in this case you get an empty
treasure chest and the demon takes all of
the points for that word.
At the end of the game, your final
score is displayed until you go back to
the main menu.
The editor portion of the disk called
Spells Writer has five options:
1 . Enter a new list of words
2. Delete an old list of words
3. View a list of words
4. See list of file names
5. Copy list on printer
There are also options to make back-
up copies of the disk, replace back-up
copies, and make word list disks. Each
of these editing functions is fully de-
scribed in the comprehensive 25-page
manual. Words may consist of upper
and lower case letters, apostrophes, hy-
phens, and periods. The left arrow may
be used to correct a spelling mistake
both while entering words with Spells
Writer and while playing the game.
The only problem we experienced
with the disk is that it is not tolerant of
rapid typing when you are playing the
game. This is because each letter is
shown on the high resolution screen and
it takes time for the computer to draw
the letter and get ready to accept the
next one. Error trapping is excellent,
and pressing reset in the middle of the
game is the only way to hang up the pro-
gram that we found. The package comes
with both a master and a back-up disk
and is an all-around professional job.
Scramble by Ahead Designs is similar
in concept to Magic Spells but not in
execution.
Upon loading the disk, the user is di-
rected to “Enter your name.” The screen
then displays the 20 words in word file
A. These are displayed one at a time;
pressing return brings up the next
word. This is a rather time consuming
procedure compared to displaying the
list in two groups of ten words each.
After the list of unscrambled words
has been displayed, the game starts. As
in Magic Spells, the screen is divided
into three parts. The top part has a grid
of 40 rectangles (4 x 10), each one being
worth five points. The center part of the
screen displays the scrambled word. If
you spell it correctly on the first try, two
rectangles in the grid are filled in for a
score of ten points. If you spell it in-
correctly, there is no clue given. Instead,
the scrambled word is rescrambled and
shown again. In many cases, this second
scrambling is helpful in that it shows dif-
ferent letter combinations and may point
the user to the correct word.
You have two tries to spell the word
correctly. If you spell it correctly on the
second try, your score increases by five
points. A misspelled word on the second
try causes “incorrect” to appear at the
bottom of the screen and the word is
automatically presented correctl>
spelled. A new scrambled word then
appears.
If your score reaches 180 or higher,
“Super Speller” is displayed. Upon
entering the last word, you almost ini
mediately get the message, “Gann*
Over,” and the screen is erased in
preparation for a new user who is di
rected to “enter your name.”
We found that some users were dis
appointed that their score disappeared
so quickly and could then be viewed
only by entering the Teacher Utilit \
creative compatiRfS
SOFTWARE PROFILE
Name: Scramble
Type: Educational game
Author: Sandy Head
System: 48K Apple
Format: Disk
Summary: Unscramble words
Price: $15.95
Manufacturer:
Ahead Designs
699 North Vulcan
Encinitas, CA 92024
(619) 436-4071
118
April 1983 ® Creative Computmo
creative coiwpafctRg
SOFTWARE PROFILE
Name: Read And Solve
Math Problems
Type: Tutorial
Authors: Anne Edson and
Allan Schwartz
System: Apple, Pet, or TRS-80
Format: Cassette or disk
Language: Machine
Summary: Learn to solve
word problems
Price: 5 cassettes $78,
2 disks $85
Manufacturer:
Educational Activities Inc.
P.O. Box 392
Freeport, NY 11520
(516) 223-4666
equations and using them to solve addi-
tion and subtraction problems. Since the
package is geared to grades 4 to 6, the
menu. Calling this menu is also the only
way to change the starting word list.
The Teacher Utility also allows de-
fault parameters to be changed, a word
file to be copied, edited, or displayed and
the list of student scores to be displayed.
The grade book records the scores of up
to 30 students. The scores are not saved
on the disk so they are lost, of course, if
the computer is turned off or reset is
pressed.
The disk is not copy protected so it
may be copied on a blank disk for regu-
lar use while the master disk is kept in a
safe place.
The Avant-Garde disk, Word Scram-
bler & Super Speller includes a spelling
practice program in addition to the word
scrambler program which some users
may find desirable.
The first time we loaded the disk we
were a bit put off. The opening title on
the disk takes an interminably long time
to appear, and the prompts and instruc-
tions for using the disk are somewhat
cryptic. There is no instruction manual
or sheet with the package, and after it
was loaded we pressed reset at an in-
opportune moment causing the disk to
self-destruct. Perhaps Avant-Garde has
deemed a copy protection scheme of this
type necessary, but we think that most
users will find it undesirable.
We were more careful with the
replacement and had no further trouble.
Unlike the other scramble programs,
this one does not show the word list in
advance. Instead, if you select the
scramble option, you are asked for the
April 1983 ° Creative Computing
equations are relatively simple and con-
sist of problems such as
31 + 18 = n
The second disk goes on to multiplica-
tion and division problems along with
more addition and subtraction problems,
although no problems combine more
than one numeric operator.
After a basic concept is explained, a
typical screen presents a problem in the
top two or three lines. For example,
“there were 72 people at the rides. Each
car at the rides could hold 8 people.
How many cars were needed?”
The student is then asked to type in
the left side of the equation, in this case,
“72/8.” He is next asked for the vari-
able, which is always n, and is told to
solve for n. Finally he is asked to type in
his answer with its label, in this case “9
cars.” After each correct answer, the
word “great,” “correct,” or “right” ap-
pears on the screen in a cute graphic
form accompanied by some beeps and
boops. After all the problems in one les-
son have been completed, a final score is
amount of time you wish to allow to de-
cipher a word and which of the three
word lists you wish to use. There are
lists for students in Grades 0-3 (words
with two to four letters), Grades 4-8
(four to eight letters) and “experts” (five
to fourteen letters).
The scrambled letters of a word ap-
pear on the screen along with a counter
indicating the seconds remaining to
guess the word. We found this made
some users very nervous, and caused
them to “clutch” as in a timed exam.
When you type in a guess, the pro-
gram indicates the number of letters that
are in the correct positions, but not
which ones they are. You get three
guesses to get the word, and you receive
one point if you get it without a hint and
one-half point if you need a hint.
One feature to which we object in this
creative coiRputiugj
SOFTWARE PROFILE
Name: Word Scrambler &
Super Speller
Type: Educational game
System: 48K Apple
Format: Disk
Language: Machine
Summary: Unscramble words
Price: $19.95
Manufacturer:
Avant-Garde Creations
P.O. Box 30160
Eugene, OR 97403
(503) 345-3043
119
given by means of another cute animated
graphic presentation.
Included with the package are ten
reproducible activity masters to re-
inforce the concepts presented and four
masters for use as pre- and post-test.
Read and Solve Math Problems is a
good solid tutorial and drill package and
should find favorable acceptance in the
classroom.
Golf Classic and
Compubar
Golf Classic provides practice in
estimating angles and lengths. When the
program is loaded, a bird’s eye view of
one hole on a golf course appears on the
screen. The ball is shown on the tee.
Your object is to “hit” the ball into the
hole on the green with the fewest pos-
sible strokes. When it is your turn, the
program asks, “What angle would you
like to use?” You enter an angle between
POf-; I T I Cl NS CuRRF.L T
OUT O? T I ME
o c e: d
TVPE IN GUESS AND HIT RETURN
TO FORFEIT THIS WORD HIT THE ESC. KEV
DOCE
program is that a correctly spelled word
is considered wrong if it is not the one
the program is seeking. For example, the
scrambled letters SINP appeared. We
entered SNIP and were told “That’s not
it. Try again.” Okay, we put in PINS.
Wrong again. Last try, NIPS. Wrong
again. The word the program was look-
ing for? SPIN.
In the spelling practice mode of opera-
tion, a word is quickly flashed on the
screen, and you must type it in. As with
the word scrambler, you get three tries
to get it. Incidentally, flash card
presentations are alternated with scram-
bled words if you select the scramble
option.
Like the other programs, this one al-
lows you to enter your own lists of prac-
tice spelling words.
All in all, we felt that Word Scrambler
& Super Speller was the least user-
friendly of the three packages. However,
it offers the additional flash card spelling
practice mode that the others do not and
thus may better meet your needs.
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TAX DEDUCTIBLE
Your E-Z Tax Kit Includes. . .
• E-Z Tax Software Program (2 Disks)
• E-Z Tax Guide Book
• Over 35 Official Federal Tax Forms
for 1 982 Tax Returns
• Tax Organizer Envelopes
• Instruction Guide
• Warranty Card
Ezmx
pisU^^V
HELP
I NCO«POSRT€D
BOX 7676
SAN JOSE, CA 951 50
(408) 998-1040
WATS LINE: (800) 331-1040 - USA
(800) 344-1040- CA
If 5 ff?*|
The lax Break
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Prints on Federal Forms
When you’re finished, E-Z Tax will
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• E-Z Tax Guide Book
• Over 35 Official Federal Tax Forms
for 1 982 Tax Returns
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HELP
INC
RT<D
BOX 7676
SAN JOSE, CA 951 50
(408) 998-1040
WATS LINE: (800) 331-1040 - USA
(800) 344-1 040 - CA
CIRCLE 172 ON READER SERVICE CARD
Learning Can Be Fun, continued...
0 and 360 degrees and press the return
key. You may enter negative angles if
you wish.
A diagram in the lower right corner of
the screen shows a circle with four an-
gular directions marked on it, 0, 90, 180,
and 270 degrees. Pressing H puts a grid
over your ball to assist you further.
After you have entered the angle you
wish, the computer asks. How many
units long?” A line one unit long is
shown in the lower corner of the screen
The unit length is different each time
you play a round. You may enter your
unit length using decimals as well as
whole numbers.
Once you land on the green, the com-
puter putts for you and tells you how
many putts you took. Of course, the
closer you land to the hole, the fewer
putts the computer has to take for you.
There is a one-stroke penalty for going
out of bounds or into a water hazard.
When you are shooting from a sand
trap, your ball may go at a slightly dif-
ferent angle or distance than you chose.
The game may be played by one to
four players. A reusable scorecard,
which may be marked with a wax
crayon or water-soluble marker, is in-
cluded with the software package.
Compubar, according to the package,
“provides practice in reading graphs,
constructing arithmetic expressions, and
mental addition and subtraction.”
At the start of the game, five blue bars
between one and fifteen units long are
displayed in the top two-thirds of the
screen. At the bottom of the screen, a
green bar is displayed, also between one
and fifteen units in length. A horizontal
(x) axis with unit markers and labels at
0, 5, 10, and 15 is shown in the center of
the screen between the blue bars and the
green bar.
Your objective is to combine three or
more bars, from the blue graph to form a
creative computing
SOFTWARE PROFILE
Name: Golf Classic and Compubar
Type: Educational game
Author: William Kraus
System: 16K Atari 400 or 800
(cassette), 32K Atari 800 (disk)
Format: Disk or cassette
Language: Machine
Summary: Learn to estimate
angles and length
Price: $29.95 (cassette),
$32.95 (disk)
Manufacturer:
EduFun! Division
MiHiken Publishing Co.
1100 Research Blvd.
St. Louis, MO 63132
bar the same length as the green goal bar
shown below. You may use each blue
bar only once.
You press + to add a bar, - to sub-
tract a bar, and S to stop when you have
completed your answer. If the red bar
you have made is the same length as the
green goal bar, you win. Perfect scores
earn a display of fireworks when you
stop.
We found in playing Compubar that,
in general, the answer must be com-
pletely thought out before starting to
add and subtract bars. For example, in
one problem we had blue bars that were
11, 9, 5, 3, and 2 units in length. Our
goal was to construct a bar 15 units in
length. Only one solution is possible (11
+ 2-3 + 5=15). Trial and error was
not likely to yield this solution, particu-
larly since you are not permitted to
make a bar less than 0 nor more than 15
units long at any time.
A reusable Compubar card on which
you may use a crayon or marker to
shade in bars and try to combine them is
provided. We found however, that most
users preferred to form an algebraic ex-
pression and simply add and subtract
numbers rather than manipulating bars.
On the other hand, the algebraic ap-
proach probably provides practice in
skills that are at least as valuable as
manipulating the bars.
We would have preferred that the pro-
gram not return to the initial title after
completing an exercise but instead pro-
vide the opportunity for another student
or group of students to play the same
game. We feel this approach is particu-
larly desirable on the Atari computer
given its rather long load times. Never-
theless, the package is well done and
representative of the high quality pro-
grams in the Milliken EduFun! series.
Word Families
Word Families contains three different
categories of material: beginning con-
sonants, ending consonants, and medial
vowels.
Upon loading the disk, you are asked
to enter your name. You are then given a
choice of nine groups of words, three in
each of the three categories mentioned
above. The word list is loaded and shuf-
fled and then presented, one word at a
time, at the top of the screen.
A word appears with one letter under-
lined. Below it are four additional let-
ters. From this group you select the
letters that will make a complete word
when substituted for the underlined let-
ter. If your selection is correct, the letter
disappears from the list and the new
word appears on the stylized TV screen
at the bottom of the screen. If your
creative computing
SOFTWARE PROFILE
Name: Word Families
Type: Educational drill
Author: Robert Hartley
System: 48K Apple
Format: Disk
Language: Machine
Summary: Learn families of words
Price: $29.95
Manufacturer:
Hartley Courseware Inc.
P.O. Box 431
Dimondale, MI 48821
(616) 942-8987
selection is incorrect, the response is re-
corded on the student file, but the screen
does not change. After finding all of the
words within a group, an X shows in a
small box at the right of the screen. This
signals the user to press return to
bring on the next presentation.
For example, in beginning con-
sonants, the word like is presented with
the 1 underlined. Four letters are shown:
s, h, d, and b. In this instance, all the let-
ters except s will form a word when sub-
stituted for the 1.
After every ten correct responses a
clown’s face appears on the screen.
Lessons vary from 22 to 39 words
long. After a lesson has been completed
b!^
d s
the number correct out of the total num-
ber of attempts will be shown. Pressing
the escape key exits the program at any
point and displays your results to that
point. Results are automatically stored
in the “student planning” file.
The student planning file holds
records for up to 100 students.
A second part of the disk allows a
teacher or parent to delete, add, and
examine words in the different lists. The
student planning file allows a teacher or
parent to examine previous scores, clear
the file, or print student records on a
printer.
Error trapping is excellent and short
of pressing the reset key, we found
nothing that would abort or destroy the
program.
122
April 1983 ® Creative Computing
HOME IS THE LAST PLACE
YOU SHOULD LEARN ABOUTA
HOME COMPUTER.
WANT TO LEARN SOMETHING
ABOUT HOME COMPUTERS?
HERE , ITS FREE.
AT HOME . IT COULD COST YOU.
No one expects you to know
everything about a home
computer before you
buy it. A fact
which is not
lost on
|Hk:\ s yM
m
competition.
They know
that an impressively low price can
divert your attention from some depress-
ingly cheap features. So that you won't
know what you may be missing with
their home computer until after it's been
in your home for a while.
At which point, naturally, it'll cost
you to change your mind.
IT'S EASY TO TELL THE DIFFERENCE.
Fortunately, you don't have to be
a computer engineer to tell
what makes the
Commodore
VIC 20™ su-
— P er ' or *° the
competition.
All you have to
JHfP do is take advan-
tage of three of your
five senses.
Use your sense of
W vision and read this comparison
chart. You can see in black and
white where two of our major
competitors have skimped. Use your
sense of touch in the store.
You'll feel the VIC 20's su- \
periority immediately. It feels
a lot more expensive than
it is.
If these two senses don't
convince you that the VIC 20
offers more for the money than
any other home computer, simply rely
on common sense.
NOW THAT YOU KNOW HOW EASY
A COMMODORE HOME
COMPUTER IS TO OWN . FIND
OUT HOW EASY IT IS TO EXPAN D.
One thing about home com-
puters that you're bound to discover at
home is that, once you learn what they
can do, you'll want them to do more and
more. To do this, you may need acces-
sories called peripherals. These let you
EXPANSION COSTS
VIC 20 rv or
COMMODORE 64 “
TI99/4A®
ATARI 400*
BASIC
Included
Included
$59.95
Peripheral
Expansion System
Not
Necessary
$249.95
Not
Necessary
Disk Drive
$399.00
399.95
599.95
Disk Controller Card
Included
249.95
Included
Modem
109.95
224.95
199.95
Modem Interface
Included
174.95
219.95
TOTAL
Manufacturer's suaaested list Drices: Prices ner Tl
$508.95
1 .lune-npremher 1QR9 1 1 c;
$1299.75
C * nnci imor DrrvHi i/^tc Ci iri
$1079.80
Atari prices effective July 1, 1982 Suggested Retail Price List.
get more out of a home computer by
letting you put more into it.
They include items like cassette
recorders and disk drives to input data,
modems for telecomputing and printers.
And all VIC 20 peripherals are fully com-
patible with the powerful Commodore
64™ personal computer.
PLAN AHEAD.
When you start looking at your first
home computer, you may think it's too
can cost you twice as much with Tl or
Atari as with the Commodore VIC 20 or
Commodore 64.
THINK OF IT AS BUYING A TOASTER.
It's easy to fill up a computer ad
with RAM's and ROM's, numbers and
technical jargon. But when it comes right
COMPUTER FEATURES
VIC 20
Tl 99/4A
ATARI 400
Typewriter Keys
Yes
Yes
No
Typewriter Feel
Yes
No
No
Color Control Keys
Yes
No
No
Graphics on Keys
Yes
No
No
Reverse Letters
Yes
No
Yes
Programmable Function Keys
Yes
No
No
Works with TV or Monitor
Yes
Yes
No
True Lower Case Letters
Yes
No
Yes
DISK FEATURES
Capacity
170K
90K
88K
U.S.A. P.O. Box 500, Conshohocken, PA 19428; Canada — 3370 Pharmacy Ave., Agincourt, Ontario, Canada M1W2K4.
early to start planning to
add peripherals. If that's what
you think, you're once again playing
right into the hands of our competitors."
Because once they've gotten you to
buy their home computer, for what
seems to be a reasonable price, they
have you hooked on their system.
The costs of which, if you'll examine
the chart below, can really start getting
unreasonable. For example, while these
computers may seem to be close to the
same price to start, an expanded system
down to it, buying a home computer is
just like buying anything else. It's impor-
tant to know.just what you're getting
for your hard-earned money.
And we hope we've accomplished
that here by telling you about the cost of
expanding your Commodore VIC 20
or Commodore 64 computer.
ft commodore
COMPUTER
CIRCLE 130 ON READER SERVICE CARD
Learning Can Be Fun, continued..
Word Mate
Word Mate is a game played against
the computer in which you produce
compound words from shorter words.
The object of the game is to help you
recognize closed compound* words.
At the beginning of the game, you are
dealt ten word cards. You try to match
two of the word cards to make a com-
pound word. For example, if your word
cards are:
rain nest coat good
you would enter raincoat as a compound
word. Nest and good would remain in
your hand. The computer plays against
you. You can type one compound word
on each turn. If you cannot match two
words, you press the return key. The
computer then tells you how many cards
it has in its hand. You type the number
of the word card you want from the
computer hand. You and the computer
take turns until one of you finally wins.
Beware, the computer does not make
mistakes. Each compound word the
computer produces is shown on the
screen along with the two smaller words
from which it was made.
The disk comes with ten word lists of
ten compound words each. If you wish,
you can enter new words or entire word
lists. You can view the new words you
have loaded into a word file, but un-
fortunately, you cannot view the 100
words that are already on the disk.
Word Mate is menu-driven and uses
colorful, high-resolution graphics to dis-
creative GoinpatiRg
SOFTWARE PROFILE
Name: Word Mate
Type: Educational game
System: 48K Apple
Format: Disk
Language: Machine
Summary: Learn compound words
Price: $25
Manufacturer:
T.H.E.S.I.S.
P.O. Box 147
Garden City, MI 48135
(313) 595-4722
play all of the instructions and words in
upper and lower case. The program is
well designed and has good error trap-
ping routines. Recommended for grades
3 to 6.
Pal Reading Curiculum
PAL (Personal Aid to Learning) is a
unique diagnostic and tutorial system
that goes well beyond the standard drill
and practice approach of so many other
programs. The Pal system covers read-
ing education for grades two through
six.
The Pal system consists of two parts,
a master disk package and curriculum
packages. The master system contains a
disk with a mini operating system for the
Pal curriculum disks. It also includes an
upper/lower case chip for your Apple in
case you do not already have one in-
stalled. This allows the lesson material
to be presented in a “real world” format
without having to use the high-resolu-
tion screen. The booklet provides com-
plete instructions for installing the chip.
Upon loading the system, Pal asks if
you know what objective you wish to
start with. The 32 objectives covered by
the Reading-Level 6 curriculum package
are listed on Pages 9-11 in the manual.
However, if you are not sure where you
want to start, Pal will suggest a starting
point. If you have not used the system
before, Pal will start at the beginning,
appropriately enough. If you have used
the system and recorded your previous
results, Pal will pick up where you left
off.
Initially, Pal instructs you to load a
Discovery Disk. This is an evaluator. It
has five questions on each of the 32
objectives. You can elect to take the en-
tire 160-question test or just selected
objectives. At the end, Pal will give you
your score and indicate the areas, if any,
with which you had difficulty. There are
three discovery disks; Pal gives you ex-
plicit instructions as to when to use each
one.
The Learning Disks contain the les-
sons and exercises to correct the diffi-
culties found on the Discovery Disks.
Instruction typically starts out with five
or six screens of tutorial material. Each
screen contains a modest amount of
information, in upper and lower case, of
course, with highlighting for the key
points. You can study this for as long as
you wish, and then press the space bar to
proceed. Fast readers will be a bit frus-
trated at the slowness with which the
information appears on the screen; this
is because of the extensive amount of
disk accessing. However, for the most
part, the speed is appropriate for the
target grade levels.
After the tutorial screens, several
questions are presented. If you miss any
of these questions, or if you missed a
question on the discovery disk, Pal will
show you exactly what you missed, ex-
plain why your answer was incorrect,
creative compafciRg
SOFTWARE PROFILE
Name: Pal Reading Curriculum
Type: Tutorial
Authors: Dale Foreman,
Stanley Crane,
and Daniel Myers.
System: 48K Apple
Format: Disk
Summary: Great graphics and action
Price: Master $99.95
Manufacturer:
Universal Systems
for Education, Inc.
2120 Academy Circle, Suite E
Colorado Springs, CO 80909
and show you the correct answer. This
approach is far superior to systems that
simply tell you what you missed or just
show the correct answer.
Pal uses a mastered, tried and not
tried method of scoring, rather than a
raw score. The system can produce three
reports: a student report gives the
progress of an individual student, a class
report lists all students and shows their
progress toward a selected goal, and a
grouping report groups students into
three categories (mastered, needs more
work, not tried) on a selected objective.
These reports can be printed as well as
viewed on the screen. A Pal master disk
can keep the records for up to 30
students.
In summary, Pal is an outstanding
remedial/tutorial system with a friendly,
personalized approach that is non-
threatening to the poor reader. It is vali-
dated against the most widely used
textbooks and should be of interest to
parents for use at home as well as to
teachers for classroom use.
Vocabulary Baseball
Vocabulary Baseball is a multiple
choice quiz about vocabulary words in
the guise of a baseball game.
At the start of the game you are given
a choice of three games: a short (one-in-
ning) game consisting of three outs (or
three incorrect answers), a two-inning
game which allows six incorrect an-
swers, or a three-inning game which al-
lows nine outs.
When the game starts, the upper two-
thirds of the screen is occupied by a styl-
ized baseball diamond. An abbreviated
124
April 1983 ® Creative Computing
SPECIFICATIONS
OVERALL
Password Privacy System
Written in UCSD Pascal
Hard Disk Oriented
Operates on Apple III,
IBM PC
Great Plains Accounting/Management Software
ACCOUNTING
Most business people know
that there are two ways to
improve business profits: sell
( more or spend less. The
Hardisk Accounting Series
from Great Plains Software
Joes both. And your profits
will never be better!
Great Plains Software im-
proves business profits be-
cause it accounts for them.
Your profit centers are iso-
lated and unnecessary losses
ire avoided - whether you're
I using General Ledger, Ac-
■ counts Payable, Accounts
I Receivable, Payroll or Inven-
Itory with Point-of-Sale.
[The Hardisk Accounting
Series is fast, powerful and
[operates on popular mic-
|rocomputers. Don’t trust
lyour company’s profits to any
[software other than Great
[Plains Software. When it’s
rime to see profits, the
Hardisk Accounting Series
is accountable!
| Call or write your local com-
puter store dealer or Great
Plains Software for more in-
formation on how you can
account for your profits!
GENERAL LEDGER
All entries on line entire fiscal
year
Flexibly formatted financial
statements
Comparative income
statements and balance sheets
ACCOUNTS RECEIVABLE
Up to 32,768 customers*
Profit by customer, customer
type, salesman and state
Open item or balance forward
Automatically posts to G/L
ACCOUNTS PAYABLE
Up to 32,768 vendors*
Accommodates manual or
generated checks
Automatically posts to G/L
PAYROLL
Up to 32,768 employees*
Up to 25 deductions per
employee
Withholding computed
Prints W2, 941 and checks
INVENTORY
FIFO, LIFO, standard cost,
weighted moving average and
serial number valuation
5 price levels per part
Concise report including profit by
part and line
Point of Sale for cash and credit
sales
Part numbers up to 15 characters
Automatically posts to A/P
and A/R
*depending upon disk storage space
**TM L/C Regents
Hardisk Accounting Series
Great plains
SOFTWARE
123 15 Street N., Fargo, ND 58102
Telephone (701) 293-8483
CIRCLE 179 ON READER SERVICE CARD
Albany Region
Don Francolino (203) 232-4529
Los Angeles Region
Terry Kramer (213) 921-2659
Kansas City Region
Dan Hennessey (612) 546-4888
New York Region
Bob Sochor (212) 696-9800
San Diego Region
Bob Norman (714) 894-1371
Atlanta Region Eastern Mkt. Manager Boston Region
Preston Stone (404) 255-9438 Ron Moore (817) 390-3527 Dick Callahan (617) 848-0780
Denver Region Western Mkt. Manager Detroit Region
Rosemary Shiels (303) 424-4467 Scott Bowers (817) 390-3910 Celia Magro (313) 552-9290
We Take Classroom
Computing Seriously
That’s why Radio Shack has a full-time Educational
Coordinator near you. These professionals are experi-
enced field representatives for our classroom-proven
TRS-80®microcomputers and courseware materials.
Their job is to help you decide how your class or your
entire school system can benefit from the TRS-80. To
find out more, call one of your Radio Shack Educational
Coordinators today. They're all across the country . . .
and close by when you need them.
Radio /hack
The biggest name in little computers™
A DIVISION OF TANDY CORPORATION
CIRCLE 249 ON READER SERVICE CARD
Norfolk Region
Jerry Proffitt (919) 294-5503
San Francisco Region
Steve Terhune (415) 574-1708
Louisville Region
Penny Shattuck (312) 991-2275
Seattle Region
Annie Gillvan (206) 527-0940
Philadelphia Region
Donald Wallick (609) 829-6911
Tampa Region
Paul Hoagland (813) 886-2974
Chicago Region
Donna Comber (312) 833-1010
Houston Region
Jim Savoie (512) 341-2622
Miami Region
Peter Lenkway (305) 748-3408
New Orleans Region
Sid Agent (214) 484-9943
Pittsburgh Region
Dave Castora (412) 833-1918
Washington, D.C. Region
Kevin Hogans (703) 527-2553
Learning Can Be Fun, continued...
Vocabulary Baseball Word Lists.
Single
Double
Triple
Meditate
Minatory
Susurrant
Assimilate
Replication
Apse
Apparent
Turgid
Rachitic
Berate
Incursion
Pullulate
Abscond
Effulgent
Denouement
Discrete
Anhydrous
Cajolery
Mandatory
Expatiate
Eclectic
scoreboard which indicates the number
of runs, hits, and outs appears on the
right.
As each player comes to bat, he can
try for a single, double, or triple. He is
awarded a hit if he correctly defines the
word presented. An attempt for a single
base hit results in an easier word, while a
player trying for a triple must guess the
meaning of a much more difficult word.
Table 1 shows seven words that we
found in each category. We felt that
many of the words in the triple group
were extremely difficult and not likely to
be known by any but the most dedicated
of lexicologists. For example, susurrant
is not even in Webster’s New Collegiate
dictionary. Furthermore, the definition
for apse required by the program is re-
cess, which is a secondary meaning
again not listed in Webster’s.
The definition for replication required
by the program also calls for the second
meaning of the word (echo). For the
meaning of eclectic, which would you
choose, selecting or comprehensive? I
chose the latter but the program was
looking for the former. Playing a triples
only game, three innings, on average 1
scored between 12 and 20 correct before
getting nine outs — and words are my
business!
When the player completes the pro-
gram, if his score is higher than that of
the present record holder, his name and
total are recorded on the disk as the
score to beat. According to the instruc-
tions, “this competitive aspect of the
game encourages students to try it again
and again. In this process they improve
their vocabulary.’’
The instruction sheet with the disk de-
scribes how to eliminate names and
CONNOISSEUR MEANS
1 CLIQUE
2 DEBUTANTE
3. EXPERT
SUBSTITUTE
A HIT! YOUR HITTER MOVES TO
PRESS ANY KEY FOR THE NEXT
scores and start over with a clean slate.
It also describes how to list the existing
words and change them or their
definitions.
To restart the disk after a play of the
game, run must be typed, and the pro-
gram starts over from the beginning. A
better way would be to ask, at the end of
the program, whether another student
was waiting to play or if the current stu-
dent wanted to play again. This would
save having to reload the start-up
graphic, re-enter the student name, and
reload the word file.
Although there are nearly 1000 words
on the disk, the random number gen-
erator appears to cause the program to
creative computing
SOFTWARE PROFILE
Name: Vocabulary Baseball
Type: Educational game
System: 48K Apple
Format: Disk
Language: Machine
Summary: Game to improve
your vocabulary
Price: $29.50
Manufacturer:
J & S Software
140 Reid Ave.
Port Washington, NY 11050
start at a similar point in the list each
time it is run. While this gives students a
head start on subsequent plays of the
game, (assuming they learned the defi-
nitions from the previous game) it does
not expose them to as many new words
as one might expect. Nevertheless, we
judged Vocabulary Baseball an effective
vocabulary builder, although it is un-
likely that many students will come to
know and use the words in the triple
category.
How To Read In The
Content Areas
How To Read In The Content Areas is
one in a series of software packages from
Educational Activities to help students
read with understanding.
O,
The literature tells us that the pro-
gram package is designed to help stu-
dents master the following concepts:
“spotlighting for vocabulary building
and learning the meaning of new words
and concepts; surveying to determine the
information given in a particular read-
ing; detecting main ideas and inferences;
recalling important facts, ideas, and de-
tails; and utilizing and applying skills to
content areas.” This description re-
minded us of jargon we have read in
educational grant proposals.
What the program boils down to is a
presentation of five or six paragraphs of
information followed by questions about
them. On each disk, are four programs
each of which presents five to eight
2. Local weather bureaus*
situated throughout the world* get
needed information from a world
organization. Farmers can
forecast expected frost* sea
capta i ns know when to change
courses* and airplane pilots know
where to fly around storms because
of the information provided by the
weather bureaus.
(Press Any Key To Continue)
screens of text on a particular subject.
Large upper and lower case letters are
displayed on the high-resolution screen,
so this is not as much text as it might
sound. Following the presentation of the
text, the student is presented with seven
questions (multiple choice, true/false,
fill in the blank and find a word) which
he must answer. If a question is an-
swered incorrectly, the screen of
information from which the answer can
be derived is shown again, and the ques-
tion repeated.
Although the manufacturer’s lit-
erature tells us “through the clever use
of graphics, the microcomputer rewards
successful student performances with vi-
creative computing
SOFTWARE PROFILE
Name: How To Read In The
Content Areas
Type: Tutorial
Author: E. Insel and A.N. Rabin
System: 48K Apple
Format: Disk
Language: Machine
Summary: Reading skills
development
Price: $49
Manufacturer:
Educational Activities Inc.
P.O. Box 392
Freeport, NY 11520
April 1983 ® Creative Computing
127
Apple Computer Inc., 20525 Mariani Avenue, Cupertino, California 95014
For the authorized Apple dealer nearest you, call 800*538-9696 (800-662-9238
in California.)
Fruitful Connections
The new Apple Joystick II is
the ultimate hand control device
for the Apple II.
Why is it such a joy to use?
With two firing buttons, its
the first ambidextrous joystick —
just as comfortable for lefties
as righties.
Of course, it gives you 360°
cursor control (not just 8- way like
some game-oriented devices) and
full X/Y coordinate control.
And the Joystick II contains
high-quality components and
switches tested to over 1,000,000
life cycles.
Which makes it a thing of
beauty. And a joystick forever.
1 here are more people in more
places making more accessories
and peripherals for Apples than
for any other personal computer
in the world.
Thanks to those people —
in hundreds of independent
companies — you can make the
humblest 1978 Apple II turn tricks
that are still on IBM’s Wish List
for 1984.
But now were coming out with
our very own line of peripherals
and accessories for Apple® Personal
Computers.
For two very good reasons.
First, compatibility. We’ve
created a totally kluge-free family
of products designed to take full
advantage of all the advantages
built into every Apple.
Second, service and support.
Now the same kindly dealer who
keeps your Apple PC in the pink
can do the same competent job
for your Apple hard-disk and you
Apple daisywheel printer.
So if you’re looking to expand
the capabilities of your Apple II
or III, remember:
Now you can add Apples to
Apples.
Gutenberg would be proud.
Old Faithful Silentype® has now been joined by New Faithfuls, the
Apple Dot Matrix Printer and the Apple Letter Quality Printer.
^ ^ < So now, whatever your budget and your
' needs, you can hook your Apple to a printer
\ that’s specifically designed to take advan-
<^\ v tage of all the features built into your
llllliliiii Apple. With no compromises.
— I JPL The 7x9 Apple Dot Matrix
In. ^ Printer is redefining “correspondence
quality” with exceptional legibility.
\ With 144x160 dots per square inch, it can
* also create high resolution graphics.
^ s The Apple Letter Quality Printer,
; which gets the words out about 33%
faster than other daisywheel printers
in its price range, also offers graphics
capabilities. See your authorized
Apple dealer for more information and
demonstrations. Because, unfortunately, all
^ the news fit to print simply doesn’t fit.
©1983 Apple Computer Inc.
Launching pad for numeric data.
Good tidings for crunchers of
numerous numbers:
Apple now offers a numeric
keypad that’s electronically and
aesthetically compatible
with the Apple II
Personal Computer. '
So you can enter
numeric data
faster than
ever before.
The Apple
Numeric Key-
pad II has
a standard #
calculator-
style layout.
Appropriate,
because unlike some other key-
pads, it can actually function as a
calculator.
The four function keys to the
left of the numeric pad should be
special interest
to people who use
VisiCalcf Because
they let you zip
around your
work sheet more
easily than ever,
adding and
deleting entries.
With one
hand tied be-
hind your
CIRCLE 107 ON READER SERVICE CARD
the creek
"without
paddle?
It in space? Or down in
5 ?
Or lc
the dungfconsr
Wh4|bver your games, you’ll
' to know that someone'
(y come out with game
3uilt to hold up under
Ig fire. Without giving you
be hap
has fin;
paddl<
bliste:
blister:
V
game
one reo
Peopl
excited a
hard
So we
rugged
to 3,000,i
them for h<
the firing
side for
Soyo
e Hand Controller II
dies were designed with
discovery in mind:
laying games get
can squeeze very, very
de the cases extra
sed switches tested
life cycles. We shaped
ing hands and placed
tton on the right rear
imum comfort,
never miss a shot.
A storehouse of knowledge.
If you work with so much data
or so many programs that you find
yourself shuffling diskettes con-
stantly, you should take a look at
Apple’s ProFile T , M the personal
mass storage system for
the Apple III Personal
Computer.
This Winchester-based
5-megabyte hard disk
can handle as much data
as 35 floppies. Even more
important for some, it
can access that data
about 10-times faster
than a standard floppy
drive.
So now your Apple
III can handle jobs once
reserved for computers
costing thousands
and reliability, you need only store
one word of wisdom:
Apple.
more.
As for quality
Learning Can Be Fun, continued...
sual prizes,” the visual prize turns out to
be a word such as “nice,” “great,” or
“super” in large type on the screen.
However, users did not seem to object to
this nearly as much as they did to the de-
lays in responsiveness of the software
when typing in word answers. The rea-
son for the delay is That the letters are
displayed in the high-resolution mode,
and it takes the computer a while to
draw each one on the screen. However,
even fifth and sixth graders (the target
age range of the programs) were able to
hunt and peck faster than the software
was able to accept their answers.
On the bright side, each disk in the
How To Read In The Content Areas se-
ries comes with five reproducible activ-
ity sheets which contain key words from
the text in interestingly shaped word
search puzzles. The brief instruction
sheet includes a description of how to
use the program and answers for the
word search puzzles.
Profile of a Snooper Trooper
This year was 1978. The month
was January. The meeting was set for
the following Tuesday at the home
offices of one of the largest game
makers in the world. Tom Snyder,
now the president of Tom Snyder
Productions (formerly Computer
Learning Connection) in Cambridge
had an appointment with a key exec-
utive at Parker Bros. — the head of
game acquisitions.
Tom recalls, “I had looked for-
ward to the meeting for months, con-
stantly redesigning my game called
Personk, a wood-wire-string contrap-
tion that was a simplified model of a
computer. I had put an enormous
amount of my own time and money
into the project.”
When the fateful Tuesday finally
arrived, Tom discovered that all
along the meeting had been set for
the previous Monday. “It only took me
a few moments to realize that I had
subconsciously decided to miss the
meeting. I wasn’t ready to leave the
known, comfortable world of teach-
ing to enter the competitive, intense
world of business.”
That startling moment of insight,
however, ended up being a turning
point in Tom Snyder’s life. “I went
back to the drawing board filled with
a compulsive burst of creative energy.
By the end of the week I had pur-
chased a microcomputer and taught
myself to program. Next, I trans-
formed the three-dimensional game
of Personk into a piece of micro-
computer software for kids.”
Snyder followed Personk with a se-
ries of educational simulations for his
students at Shady Hill School cover-
ing such subjects as archeology,
community, energy, geography, and
geology. He and his venture capitalist
partner, Jere Dykema, soon sold
these programs, called “The Search
Series,” to McGraw-Hill. By then
the fledgling entrepreneur was ready
for the business world “and that time
I did not miss the meeting.”
Today, Tom Snyder is 32 years old,
recently remarried, and the owner of
an endearing old mutt name
Roqueforte. He continues to teach at
the same private school in Cambridge
“out of a sense of loyalty to the
school and a love of kids.”
He scored a notable success in late
1982 when his Snooper Troops I and
II became the first educational
gameware for home and school
computers to make the industry’s
bestseller list. These games, as well as
the upcoming The Most Amazing
Thing . . . ,were published, marketed,
and distributed by Spinnaker Soft-
ware Corporation of Cambridge,
MA.
While Tom variously describes
himself as a design addict, pro-
grammer, songwriter, advocate for
children and technology, teacher, au-
thor, and entrepreneur, he also pos-
sesses a well-deserved reputation as an
avant-garde thinker in the home and
educational software field. He is wary
of the drill-and-practice approach to
educational software. The material
Tom designs reflects his belief that a
classroom should be a “learning
environment,” a place where group
dynamics and proficiency in basic
reading and writing skills are more
important than using a computer.
He states, “The computer is there
as a servant or a tool. My goal as a
teacher isn’t to have the kids become
CRT nerds. I prefer to have students
take an active role with the computer
by making them responsible for keep-
ing track of information and having
them work together in small groups.
To teach a set of skills, the software
must encourage kids to manipulate
numbers and facts and make
decisions.”
Recently, Tom and several col-
leagues authored a book entitled
Computers in the Classroom. His
contribution was a series of vignettes
“all of which have a dour sound to
them because I am still very skeptical
about the use of computers in
classrooms.”
Tom Snyder, however, has no
skepticism about his own company
and its products. “We want people to
know that we are trying always to
write the highest quality, most enter-
taining software possible. We’re fas-
cinated with the technology, always
looking for excuses to design, and the
thing that keeps us honest is our
attachment to kids.”
130
April 1983 ® Creative Computing
r
Everybody^ making money
seling microcomputers.
Somebody's going to make money
servicing them.
Now NRI Trains You At Home To
Make Money Servicing, Repairing,
and Programming Personal
and Small Business Computers
Seems like every time you turn around, somebody
comes along with a new computer for home or business
use. And what’s made it all possible is the amazing micro-
processor, the tiny little chip that’s a computer in itself.
Using this new technology, the industry is offering
compact, affordable computers that handle things like
payrolls, billing, inventory, and other jobs for business of
every size . . . perform household functions including
budgeting, environmental systems control, indexing reci-
pes. And thousands of hobbyists are already owners, exper-
imenting and developing their own programs.
Growing Demand
for Computer Technicians
This is only one of the growth factors influencing
the increasing opportunities for qualified computer techni-
cians. The U.S. Department of Labor projects over a 100%
increase in job openings for the decade through 1985.
Most of them new jobs created by the expanding world of
the computer.
Learn At Home
to Service Any Computer
NRI can train you for this exciting, rewarding field.
Train you at home to service not only microcomputers,
but word processors and data terminals, too. TVain you at
your convenience, with clearly written “bite-size” lessons
that you do evenings or weekends, without going to classes
or quitting your present job.
Your training is built around the latest model of the
worlds most popular computer. It’s the amazing TRS-80™
Model III now with disk drive and the capabilities and fea-
tures to perform a host of personal and business func-
tions. No other small computer has so much software
available for it, no other is used and relied on by so many
people. And it’s yours to keep for personal and business use.
You get plenty of practical experience. Under NRTs
carefully planned training, you even install a disk drive
verifying at each step its operation. Using the NRI Discovery
(TRS-80 is a trademark
of the Radio Shack
division of Tandy Corp.)
Lab® that
also comes
as part of your
course, you build and
study circuits ranging
from the simplest to the
most advanced. You ana-
lyze and troubleshoot using
the professional 4-function
LCD digital multimeter you keep to use later in your work.
Then you use the lab and meter to actually access the in-
terior of your computer . . . build special circuits and write
programs to control them. You “see” your computer at
work and demonstrate its power.
Same Training Available With
Color Computer
NRI offers you the opportunity to train with the
TRS-80 Color Computer as an alternative to the Model 111.
The same technique for getting inside is enhanced by
using the new NRI-developed Computer Access Card. Only
NRI offers you a choice to fit your specific training needs.
Become the Complete
Computer Person
In addition to training in BASIC
and advanced machine language, you
gain hands-on experience in the operation
and application of the latest computers
for both business and personal jobs. You’re trained to be-
come the fully rounded, new breed of technician who can
interface with the operational, programming, and service
facets of all of today’s computers. You’re ready to take your
place in the new electronic age.
Other Opportunities
NRI has been giving ambitious people new elec-
tronic skills since 1914. Today’s offerings also include
TV/Audio/Video Systems servicing with training on our
exclusive Heath/Zenith computer-programmable 25" diag-
onal color TV . . . Industrial Electronics, Design Technol-
ogy ... and other state-of-the-art courses.
Free Catalog . . . Mail Card Today
Send the postage-paid card for our 104-page catalog
showing all courses with equipment and complete lesson
plans. There’s no obligation other than to yourself. See
how NRI can help you take advantage of the exciting
job and earnings opportunities in the exploding field of
microcomputers. If card has been removed, please write
to us.
rtfill
We’ll give you tomorrow.
NRI Schools
McGraw-Hill Continuing
Education Center
3939 Wisconsin Ave.
Washington, DC 20016
Learning Can Be Fun, continued...
While the approach of this package is
certainly pedagogically sound, we ques-
tion whether it is worth $49 to replace
about 20 to 30 pages in a textbook. Un-
doubtedly, the computer provides a level
of motivation that the textbook does not.
This suggests that these packages may
be most useful for remedial work or for
students who have difficulty keeping
their attention focused on a book.
Snooper Troops
Snooper Troops is a series of adventure
detective games which help children
learn to take notes, draw maps, classify
and organize information, and develop
vocabulary and reasoning skills. Chil-
dren, did we say? Yes, but only if they
can shoulder the adults out of the way.
In Case #1, “The Granite Point
Ghost,” we read in the instructions,
“Someone is trying to scare the Kim
family right out of their new home. But
who? And why?
“As a Snooper Trooper, your job is to
find out. But it will take some daring
detective work. You’ll have to question
creative computing
SOFTWARE PROFILE
Name: Snooper Troops
Type: Educational adventure game
System: 48K Apple or Atari 800,
disk drive
Author: Tom Snyder
Format: Disk
Language: Basic
Summary: Adventures go educational
Price: $44.95
Manufacturer:
Spinnaker Software
215 First St.
Cambridge, MA 02142
witnesses, uncover background informa-
tion, and even search dark houses to find
the facts.
“The computer program provides you
with all the equipment you’ll need: a
SnoopMobile, a wrist radio, the
SnoopNet computer, a camera for taking
Snoop Shots and a notebook for keeping
track of the information you uncover as
you get closer to solving the mystery.
“Granite Point Ghost offers children
the challenge and excitement of solving
a mystery and features full color graph-
ics and sound.”
We joined the case on Tuesday in
week 1. We were given Snoop license
number . 5 and connected with the
SnoopNet computer.
It told us that “Mister X will accept a
call at 357-7359 on Wednesday after-
noon.” We were then allowed to look up
people facts, special messages, or old
clue files. We were also allowed to make
an accusation (it was a bit soon for that!)
or leave the office.
We elected to leave, hopped in the
SnoopMobile and paid a visit to a nearby
house. We stopped at 9 Larch Street,
went to the door of the house, and asked
the person who answered, “Where were
you the evening of April 6?” The person
replied, “Are you sure you have the
right place?” (this was listed as clue
896). Since we could not satisfactorily
answer the question, the door was
slammed in our face.
We then went around to the right side
of the house and entered through an
open basement window to take some
Snoop Shots.
Thus started our adventure to find out
who was trying to scare the Kim family
out of their home and why.
Although this is billed as an educa-
tional adventure for children, we found
it was quite challenging and not some-
thing that could easily be solved in 10 or
15 minutes — ten or fifteen hours might
be more like it. We found it considerably
easier to play with two people, since
some of the clues appear on the screen
for a very short period of time, and it is
difficult to find the right page in the
Snooper Troop Notebook to write down
the clue while it is still visible. Single
players may find it desirable to keep a
tape recorder nearby to record telephone
numbers, dates, and the like which can
be copied into the notebook and an-
alyzed later on.
The program can be stored on the disk
when you want to rest and resumed
from that point the next time you at-
tempt to solve the mystery.
All in all, we feel the Snooper Troop
games are exceptionally well done,
highly motivational, and valuable in
helping users learn to take notes and an-
alyze relevant information. The packag-
ing and instruction booklets are
outstanding; we give Spinnaker an A +
for these packages.
Fundamental Skills for
General Chemistry
About ten years ago when I was
Education Product Line Manager at
Digital Equipment Corporation, we
were seeking high quality educational
materials in different subject areas. One
of our customers, Paul Cauchon at the
Canterbury School in Milford, CT,
showed us course notes and proposed
that we compile them into a book. Thus
was born the book, “Tutorial Exercises
For Chemistry,” one of the first of its
kind. Paul’s latest book, “Chemistry
With A Computer,” updated and in its
third printing, contains 28 programs,
fully documented with sample runs,
complete listings and suggestions for
classroom use. The cost is $14.95 from
Programs For Learning, Inc.
However, Paul didn’t stop there, but
went on to gather a group of educators
in the field of chemistry dedicated to the
development of computer-based instruc-
tional materials. Marketed by Programs
For Learning, the packages fall into two
general categories: drill and practice ex-
ercises and simulations.
The Fundamental Skills for General
Chemistry package which we reviewed
contains 12 drill and practice exercises
along with a 32-page three-ring instruc-
tor’s guide. The drills are presented in
high-resolution graphics so that upper
and lower case letters, symbols, sub-
scripts and superscripts are all displayed
“correctly.” When a problem is an-
swered correctly, a brief reinforcement
message such as “very good” appears,
and the next problem is presented.
Should a problem be missed, a dis-
cussion of how to arrive at the correct
answer is presented on the screen. This
is far better than simply presenting the
correct answer and going on.
The exercises are not graded in a
group. It is up to the teacher to decide
what an appropriate “passing” level is.
The instructor’s guide suggests mini-
creative computing
SOFTWARE PROFILE
Name: Fundamental Skills for
General Chemistry
Type: Drill and practice
Authors: Paul Cauchon, et al.
System: Apple, Pet or TRS-80
Format: Cassette or disk
Summary: Drill in chemistry
Price: $150
Manufacturer:
Programs For Learning, Inc.
P.O. Box 954
New Milford, CT 06776
(203) 355-3452
134
April 1983 ° Creative Computing
UNDEAD
SUDDENLY you awaken in a coffin
surrounded by a vast graveyard. v
YOU MUST GET OUT BEFORE PAWN!
HOW? There’s no easy way, the -wS jl
walls are too high — the gates ardy U J
locked. Vampires, Zombies, and
Werewolves constantly attack as
you frantically search musty 1
crypts, catacombs, and dead ^
tombs for treasures and clues* \7r
ONLY TWELVE HOURS TO
ESCAPE OR REMAIN FOREVER !
CRYPT OF THE UNDEAD, designed by Marc Benioff,
Offers...
• Both Puzzle-Solving 8l Role-Playing Intrigue!
• Superb Graphics, Sound 8 l Color Animation!
• Hours of Challenging Terror! JR
Requires... '/ if
• ATARI 400/800 82. One Disk Drive
• One Player 82. Joystick Controller
Comes with...
• Game Program 6t Complete Instructions
• EPYX30IFOREVER WARRANTY
Now Available At Your Favorite Dealer . . . $29.95
For the name of your nearest EPYX dealer write :
“CRYPT OF THE UNDEAD”
EPYX/Automated Simulations, Inc.
P.O. Box 4247, Mountain View, CA 94040
EPYX Temple of Apshai was the very first computer
game ever to win the Hobby Industry award for
excellence. EPYX pledges you that same excellence
in every game you purchase from us . . . the VERY
BEST in entertainment!
EPYX 30/FOREVER WARRANTY
♦Our 30-day Unconditional Guarantee: If your
EPYX Game has any defect whatsoever within
epyx
M m THINKERS
COMPUTER GAMES
THINKERS PLAY
30 days of purchase, return it to us or your
dealer and we will replace it free.
♦Our Forever Warranty: If anything happens
to your disk at any time after 30 days, for
any reason, just send it back with $5.00 for
shipping, and we will send you a replacement.
Clifts ‘fvi / * JS. > . • k 1
. usHMmnim j."
♦ ATARI 4001800 is a trademark of ATARI, INC ,
CIRCLE 117 ON READER SERVICE CARD
he reason you bought a
computer
T he Agony...
You
expected
your new computer
to perform miracles
— to bring order out
of chaos. You looked
for it to organize an
manage your business
information. You looked forward
to the end of errors, the end of
frustration . . . and the saving of
time, effort and money. Afterall,
that’s the reason you invested in
a computer in the first place.
Yet, there it sits. Nothing.
...and the ecstasy.
Well, your computer can per-
form all the miracles you hoped
for. It needs just one profes-
sional addition. The
General Manager.
The General Man-
ager is what the com-
puter industry calls a
data base management
program (DBM). In
everyday words — it
allows you to organize,
store, file, find, save, re-
ceive, interrelate, control
and print out all or selected parts
of your information. The result:
your information, or data, is
managed totally, completely,
automatically.
Ordinary
The ordinary DBM system
expects your business to con-
form to its program design. So
you must change your records,
your forms, your way of having
information cross-referenced,
saved and . . . well, you almost
end up with a different business!
Certainly a more frustrating one.
Extraordinary
The General Manager on the
other hand is extraordinary in
the DBM field, because it makes
no such demands on you. In-
stead, it lets you make demands
on it! The General Manager was
designed so that your business
standing. You can’t afford
that! — for a program
without excellent
documentation is
frustrating and basi-
cally useless.
The General Manager
Consider this: it supports 1
to 4 floppy disk drives (even
hard-disk systems). It includes
utility programs which others
charge hundreds extra for.
Upper and lower case characters
in the data base are provided
without need for additional
costly hardware. If someone
goofs, the “error message” is
displayed in understandable
English. There is an on-
screen “Help” function
available any time. It
creates Applesoft usable
files for your program
needs. And many espe-
cially useful printing
commands are built-in
for
greater flexi-
bility. When
you consider
all these ad-
vantages, and
more, we think
your business
sense will a-
gree, there’s
no contest at
any price.
The fantasy...
Almost
everyone
claims user
friendly docu-
mentation. The fact remains
much of it is convoluted, com-
plicated and defies under-
hand reality!
At Sierra On-Line we’ve
spent the time and the effort
to create superb documentation.
It is so good that you can have
The General Manager up and
running after the first two
chapters! And after you’re
thoroughly at home with it, you
can move on to the other
chapters as you have need for
the many additional functions
and capabilities.
The reason you bought...
. . . a computer in the first
place was, we know, twofold:
for word processing (our Screen
Writer program is the leader) . . .
but mainly for information man-
agement. The General Manager
is your powerful
answer . . . the
truly outstand-
ing value in
DBM’s, bar
none, at only
$229.95.
For further
information and
ordering, see your computer
dealer or contact us:
209 - 683-6858
SON-LIME INC
SIERRA ON-LINE SYSTEMS, INC.
Business products division.
Sierra On-Line Bldg.
Coarsegold, CA 93614
‘The General Manager, version 2.0
requires 48K Apple 1 1 or 1 1-*-, 1 or more
drives, DOS 3.3. Direct orders add
$3.00 shipping/handling.
routines can be kept as indivi-
dualized as you want ... so your
data is managed and de-
livered in the ways which
are most useful, effi-
cient and effective
for you.
It works so easily
and so well because
of its “hierarchial”
structure. This sen-
sible “family tree”
type of design starts
with the main subject, then
branches out to related informa-
tion. You enter data on “Blank
Forms” which you may construct
to your exact needs. The data
may be updated, deleted or
modified to
your heart’s
content. To
know The
General Man-
ager will be to
love it!
Power &
Price
Nothing
near the price
of the General
Manager (by
hundreds of
dollars) gives
you all the
power, fea-
tures and benefits it does! At
$229.95, The General Manager is
the absolute value in its field.
CIRCLE 253 ON READER SERVICE CARD
Learning Can Be Fun, continued...
mum competency levels; for example, in
the drill on balancing equations it sug-
gests continuing until five equations in a
row are balanced correctly. On the other
hand, for the drill on chemical nomen-
clature, which requires the student to
name simple chemical compounds and
write chemical formulas, the guide sug-
gests continuing until 20 questions in a
row are answered correctly.
The 12 programs cover topics such as
balancing equations; density, mass and
volume problems; symbols, atomic num-
bers and electron configurations of the
first 20 elements; exponential notation;
symbols and charges for common ions;
computing formula weights; and names
and symbols of elements.
We also tried some simulation pro-
grams from the Acid- Base Chemistry and
Basic Electricity packages. The simula-
tion programs demonstrate various prin-
ciples or processes by letting the user see
i» the complete equation
check it aqwinst yours!
!Ca(OH) 2 + 2 H C I O 4 »
IC«(CIO M ) 2 ♦ 2H 2 0
Do you want another* (y/n)?
“what will happen if’ certain steps are
taken or particular conditions
established.
Such programs are very useful in
preparing for laboratory experiments
and possibly even for replacing an
experiment which cannot easily be per-
formed in the lab. Having been away
from a chemistry lab for more than 20
years, I probably should not have tried
to analyze an unknown acid sample in
the most efficient manner, since I barely
remembered the word titration much
less how to do a titration analysis.
Nevertheless I had good fun even
though the computer charged me 20
cents each time I had to refill the buret.
I wound up taking about seven times as
long to complete the experiment as the
computer estimated it ought to have
taken.
All in all these programs are very well
done and should be welcomed by chem-
istry instructors at the high school and
beginning college levels.
Chem Lab Simulations
Four Chem Lab Simulations have
been developed by J. Gelder, a chemistry
professor at Oklahoma State University.
April 1983 ® Creative Computing
Although developed for the college level,
the material in simulations 1 (titrations)
and 2 (ideal gas law) are probably suit-
able for a high school level also. Simula-
tions 3 and 4 covering calorimetry and
thermodynamics are probably best left
for college level students. All except
simulation 2 are available for the Atari
as well as the Apple. However, because
the second simulation makes the most
effective use of graphics, we chose to re-
view it here.
Chem Lab 2 is designed to illustrate
the ideal gas law, the kinetic-molecular
theory, and the principles of diffusion.
In the first part, the ideal gas law, PV =
nRT, is illustrated. The ideal gas is
represented on the screen as colorful (or-
ange) particles bouncing and colliding
with each other in space. The color of
the particles, background, and piston
may be changed if you desire. As the
pressure, volume, temperature, or num-
ber of gas moles is varied by the user, the
effect on the other three parameters and
on the behavior of the gas is shown im-
mediately. Temperature is varied with
the potentiometer on paddle 1, the num-
ber of moles is varied using the numeric
keys 1-9, and volume and pressure are
varied with the paddle buttons. The bot-
tom of the screen displays in numeric
terms, the pressure, volume, moles, and
temperature. Of course, an increase in
temperature is also shown on the main
part of the screen as the particles move
faster and collide more frequently. This
also occurs as a result of decreasing the
volume, which increases the pressure.
This is shown on the screen display in
the form of a large piston on the right
which compresses the amount of free gas
space.
The comprehensive 32-page manual
contains 14 exercises on the ideal gas
laws including Boyle’s Law and
Charles’s Law, three exercises on ki-
netic-molecular theory, six exercises on
the mixing of two ideal gases, and four
exercises on the expansion of an ideal
gas.
The programs are well written and
have good error trapping routines. In-
correct input is ignored although you
may be scolded for not entering data
137
creative computing
SOFTWARE PROFILE
Name: Chem Lab Simulations
Type: Educational simulation
Author: J. I. Gelder
System: 48K Apple, paddles,
32K Atari 800
Format: Disk
Summary: Great graphics and action
Price: $100
Manufacturer:
High Technology Software
P.O. Box 14665
Oklahoma City, OK 73113
(405) 840-9900
that you should have noted. Since there
are upper and lower limits to the accept-
able range of pressure, volume, moles,
and temperature, the results are likely to
be realistic and similar to those that
would be achieved with laboratory appa-
ratus. The big difference is that you
can’t blow up the lab with this disk.
Weather Fronts
Weather Fronts is one in a series of
“lesson-tutorgraphs” from TYC (Teach
Yourself By Computer) Software. The
disk is accompanied by a six-page book-
let which explains the contents of the
disk, suggests classroom uses, and lists
the 24 tutorial and 10 test questions
(with answers) that are contained on the
disk.
Upon loading the disk you are pre-
sented with three options: tutorial, test,
or review.
The tutorial section offers a pro-
grammed learning presentation of the
material covered by the lesson. As the
program proceeds, you are quizzed on
your understanding of the material pre-
sented. In general, two questions are dis-
played after each screen of text or
graphic material.
If you answer a question incorrectly,
the program branches to an alternate
display of the same material. You are
then given another question covering the
Learning Can Be Fun, continued...
same topic but phrased differently. If
you again answer incorrectly, the text
and question are repeated using the orig-
inal wording.
All questions are multiple choice.
Upon giving a correct answer, you al-
ways receive the same message of
“Congratulations (your name). Press
space bar to go on.”
The graphic illustrations of weather
fronts are excellent and make good use
creative computing
SOFTWARE PROFILE
Name: Weather Fronts
Type: Educational tutorial
Author: Patrick C. Moyer
System: 48K Apple
Format: Disk
Language: Machine
Summary: Learning about the
weather
Price: $24.95
Manufacturer:
TYC Software
40 Stuyvesant Manor
Geneseo, NY 14454
of animation and pointers. Since they
use color extensively, we recommend a
color monitor or TV set for this package.
The test is graded and you may use it
as a pre-test, post-test, or both. After
completing the test, you receive a
percentage grade. In addition, you are
informed of the screens of text and
illustrations that would be most appro-
priate for review based on your test re-
sults. For example, based on my score of
80%, I was told I might want to review
screens 4, 5, 10, and 1 1 and figures 4 and
5.
Text and illustrations may be re-
viewed using the third option on the
disk. This allows you to access randomly
any screen of text or illustration from
the tutorial.
I have been away from programmed
instruction since doing my Ph.D. work
at Pitt in 1968. However, it hasn’t
changed much in 15 years. It is boring
but reliable. After all, if the Army can
train helicopter pilots using pro-
grammed instruction with a requirement
that 100% of the graduates attain 100%
mastery of the material, you get some
idea of its efficacy.
In Weather Fronts, Moyer has taken
the well-proven programmed instruction
approach, put it on the Apple computer,
and added some nice, colorful graphics.
It takes about 20 to 30 minutes to com-
plete the disk. There is no doubt that
upon so doing you will know the struc-
ture, characteristics, and weather asso-
ciated with cold, warm, occluded, and
stationary fronts.
Tell Star
Tell Star is an astronomy program
which shows the location of stars and
planets for any location on earth during
the late 20th century. The program dis-
plays a portion of the sky 90 degrees
wide facing in any of eight directions, N,
NW, W, SW, etc. or directly overhead.
The display is very accurate, generally
within 15 seconds of arc. To achieve this
accuracy, the program takes into ac-
count factors such as the precession of
the earth in a somewhat lengthy five-
minute calculation.
Pressing C causes the constellations in
your field of view to be drawn. The pro-
gram can also locate any star or planet
(at least those listed in the tables with
the program) by means of a blinking
cross hair. Pressing any key displays
information about the object such as
magnitude, right ascension, declination,
rising time, and setting time. You can
also move the cross hair manually with
the game paddles or joystick and obtain
information about any stellar object on
the display.
A calculation program is included on
the Tell Star disk to convert equatorial
coordinates to horizontal and vice versa,
and to convert ecliptic to equatorial. It is
also possible to calculate the location of
objects in the solar system without going
to the display portion of the program.
The program is available in two ver-
sions: standard and advanced. The ad-
vanced version has two sets of star tables
plus an additional table containing stars
and stellar objects for the southern
hemisphere. The Level I tables list about
180 stars and 13 Messier objects; the
Level II tables have fewer stars but
nearly 90 Messier objects.
An extensive 48-page tutorial manual
is included in the package. An appendix
has the star tables mentioned above. Tell
Star is an excellent program for the seri-
ous student of astronomy as well as for
amateur and professional astronomers.
creative competing
SOFTWARE PROFILE
Name: Tell Star
Type: Educational tutorial
System: 48K Apple
Format: Disk
Language: Machine
Summary: Predict star and
planet locations
Price: $39.95 and $79.95
Manufacturer:
Information Unlimited Software
281 Arlington Ave.
Berkeley, CA 94707
(415) 525-9452
138
Understand Yourself
Remember the Creative Computing
disk, Know Yourself, with five self-analy-
sis programs? Well, Huntington has
gone Creative one better, or should we
say four better? This disk contains nine
comprehensive tests to help you better
understand yourself. They test assertive-
ness, conscience, manipulation, marital
adjustment, personal adjustment, pre-
ferred activities, sexual attitudes, and
your individual scale of values, and end
with a personal equation test.
Each test includes between 10 and 100
multiple choice questions. Before and af-
ter each group of questions is some gen-
eral discussion which presents, in very
general terms, some background
information on, for example, assertive-
ness or conscience. While the disk refers
to the series of questions as tests, they
might more properly be called profile,
opinion, or attitude questions.
You do not pass or fail tests of this
sort. Rather they give you an idea of
how your profile compares with some
norm or statistical sample. If you are
cpeative computing
SOFTWARE PROFILE
Name: Understand Yourself
Type: Psychological self-analysis
Author: Harry Gunn and
Mike Taylor
System: 48K Apple
Format: Disk
Language: Machine
Summary: Lots of questions
Price: $24.99
Manufacturer:
Huntington Computing
P.O. Box 1297
Corcoran, CA 93212
honest while answering the questions,
and there is no reason not to be, you
may well gain some valuable insight into
your attitudes, values, and psyche.
And if that isn’t reason enough to buy
the disk, you ought to have it for your
next party. Just watch which people
avoid taking the tests of marital adjust-
ment and sexual attitudes. All in all, the
disk can provide some valuable insight
as well as good clean fun.
Lovers or Strangers
The instructions tell us, “if you are
wondering if that new romance (or even
that old romance) is going to turn into
the love match of the century, Lovers Or
Strangers can help you find out.
“Written by two psychologists, Lovers
April 1983 ® Creative Computing
CONTENTS
r ALGEBRA l
MODULE «2 I
JFP 1.0 01 Apr 8Z
<1> ADDITION OF
REAL NUMBERS
<2> MULTIPLICATION
OF REAL NUMBERS
<3> EQUfttlpNS
<4> fSk^ITIES
<9> r|1|T hIhU
<0> STOP
UHICH
get a grip
on
your
world
with ALGEBRA,
the language of logic
What is your most powerful tool for handling the challenges you face in
business, school, and at home?
Your mind. Your ability to think analytically, to apply logic, gives you the
decisive edge in a competitive world.
That’s why you need algebra, the language of logic.
Edu-Ware ALGEBRA teaches that language. Its six volumes comprise a first
year course in algebra, from number line operations through quadratic
equations.
These interactive programs pace themselves to you, so you can learn or
refresh thinking skills, enhance or supplement coursework. Edu-Ware
ALGEBRA is a tool for getting a grip on your world.
For more information call
or write:
Edu-Ware Services, Inc.
P.O. Box 22222
Agoura Hills, CA 91301
213/706-0661 Edu-Ware Algebra Volumes 1 through 4
are $39.95 each. Volumes 5 & 6
are sold as a set for $49.95.
Applesoft 48K, DOS 3.3
THE SCIENCE OF LEARNING™
CIRCLE 167 ON READER SERVICE CARD
Available at computer stores nationwide.
WHEN THE NAME SAYS HAYDEN,
To o^S eSp ’
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THE GAME SAYS "PLAY ME!"
GAMES FOR WHEN YOU CRAVE ACTION
KAMIKAZE -Danger at sea and in the air
Catalog No. 13809, Apple II Disk, $34.95
SHUTTLE INTERCEPT Accelerating excitement in a rescue in space
Catalog No. 19009, Apple II Disk, $34.95
LASER BOUNCE - Attack with your beams
Catalog No. 19209, Apple II Disk, $34.95
BELLHOP - Silliest, fastest-moving up-and-down game
Catalog No. 19109, Apple II Disk, $34.95
WARGLE - The wolf pack is on the loose
Part No. 20909, Apple II Disk, $34.95
BULLDOG PINBALL -Every bounce of arcade pinball
Catalog No. 19312, Atari 400 or 800 Tape, $29.95
GAMES FOR WHEN YOUR BRAIN NEEDS A WORKOUT
SARGON II - The acknowledged chess classic
Part No. 034XX: Apple II, Disk and Tape; TRS80 1 or III, Disk and Tape; PET,
Disk and Tape; Atari, Disk and Tape 8" CP/M Disk
Tape, $29.95, 5" Disk, $34.95; 8" Disk, $39.95
REVERSAL -Easy to play, impossible to master
Part No. 07009, Apple II Disk, $34.95 Part No. 07012, Atari Tape, $29.95
GO - Ancient game wins new friends
Part No. 21109, Apple II Disk, $34.95 Part No. 21112, Atari Tape, $29.95
FINAL CONFLICT -Choose your battlefield, choose your battle
Catalog No. 13609, Apple II Disk, $34.95
CHAMPIONSHIP GOLF -A test of skill, even if your name’s Arnie
Part No. 11809, Apple II Disk, $24.95
KING CRIBBAGE - New life for a grand old game
Part No. 11509, Apple II Disk, $24.95
TETRAD - Four-dimensional tic-tac-toe— no kid stuff
Part No. 09809, Apple II Disk, $24.95
GAMES FOR WHEN YOU WISH YOU WERE SOMEBODY ELSE
CRIMESTOPffR - Be a private eye in a dangerous city
Catalog No. 19509, Apple II Disk, $34.95
CRYS1AL CAVERNS - Search for hidden treasure
Catalog No. 19409, Apple II Disk, $34.95
MICROSCOPIC JOURNEY - Explore the human body— from inside
Part No. 22609, Apple II Disk, $34.95
S1AR TRADERS - Enter the world of intergalactic profiteering
Part No. 10709, Apple II Disk, $24.95
ALIBI -Solve Col. Farrington’s murder with your keen mind
Part No. 10909, Apple II Disk, $24.95
KLONDIKE 2000 - Discover gold— and danger— on Mars
Part No. 10209, Apple II Disk, $24.95
And look
for new games
at your
Hayden Software
dealer
Available from your local dealer, or call:
1 - 800 - 343-1218
(in MA, call 617-937-0200)
184 ON READER SERVICE CARD
HAYnRNpmii'.'JJ.-U
SYNAPSE SOFTWARE
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CIRCLE, 287 ON READER SERYICE CARD
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Learning Can Be Fun, continued...
Or Strangers evaluates how compatible
you two are in the following areas:
communication, love and romance, val-
ues, sex, work and money, spirituality,
and play.
“Lovers Or Strangers also tells you
how well you know each other, by let-
ting you guess what your partner an-
swered on each of the questions.”
Although Lovers Or Strangers had ar-
rived much earlier for review, it was not
until a blustery Saturday afternoon some
weeks later that we finally got around to
it. Betsy had been editing a mound of
manuscripts and I had been reviewing
educational software packages. While we
are perhaps not the ideal subjects for
analysis by this program, we felt that af-
ter working together for four years we
knew each other reasonably well and
could probably give the program a fair
evaluation.
The instructions contained on the disk
show you how to answer the questions.
creative computing
SOFTWARE PROFILE
Name: Lovers Or Strangers
Type: Game?
Authors: A1 Byers and Annette Long
System: 48K Apple
Format: Disk
Language: Machine
Summary: Evaluate compatibility
Price: $29.95
Manufacturer:
Alpine Software
2120 Academy Circle, Suite E
Colorado Springs, CO 80909
(303) 591-9874
All the questions are multiple choice and
the person sitting on the left uses keys 1-
5 for his answers while the person on the
right uses keys 6-0 for his answers.
The test consists of 30 questions
drawn from a 60-question data bank, so
you get a different test each time. On
each question, Lovers Or Strangers asks
you first to select an answer for yourself
and then to guess what your partner
answered.
The answers do not appear on the
screen, but there is a temptation to look
over and see which key your partner is
pressing. The instructions suggest plac-
ing a 3 x 5 piece of paper down the cen-
ter of the keyboard, wedged in between
the keys, but we found that holding one
hand over the other was equally
satisfactory.
Each question has five answers from
which to choose, and there are fifteen
different scores possible for each ques-
tion. For example, if you both choose
the same answer, you get a 10-point
match. If you choose similar answers
you get fewer than 10 points, whereas if
you select dramatically different an-
swers, a negative value is assigned to
compatibility on that particular
question.
At the end of the test, a graph shows
how you and your partner did in each of
the seven areas mentioned above. In
addition, there is a short analysis of how
well you know your partner and a
recommendation about finding out how
your partner feels about certain things.
The results can be printed out if you
wish.
The program was good fun to play,
and the results were interesting and even
surprising (at least to one of us). I don’t
know if using it 20 years ago would have
saved me from a divorce, but for an
investment of $29.95, it certainly
wouldn’t have hurt. □
ANALYSIS FOR DPUE AND BETSY
HERE ARE V0UR RESULTS BV PREH:
PERFECT PERFECT
OPPOSITES MATCH
C0HHUN I CPT I ON *. 0-C-.
LOME t. R0MPNCE * 76*
VALUES ............ „ o8‘-.
SEX * 59*
mORn X HONEY * 53*’
SPIRITUPLITY * 65*
PLPV . 63\
HERE'S HUM HELL YOU SEEM TO KNOW EPCH
OTHER:
DPUE, YOU CORRECTLY GUESSED BETSY'S
PMSHER 43* OF THE TIME, HHICH INDICATES
PH PUERPGE UNDERSTANDING OF BETSY.
YOU SEEM TO KNOW BETSY PRETTY HELL IN
THESE PREPS: COMMUNICATION, L0UF X
R0MPNCE, SEX, PND SPIRITUPLITY.
YOU COULD BENEFIT FROM FINDING OUT HDH
BETSY FEELS PB0UT THESE PREPS: UPLUES,
WORK & MONEY, PND PLPV.
BETSY, YOU CORRECTLY GUESSED DPUE S
ANSWER 34* OF THE TINE, WHICH TNnTCPTFG
PN PUERPGE UNDERSTPNDIN6 OF DPUE.
YOU SEEM to KNOW DPUE PRETTY WELL IN
THESE PREPS: UPLUES, PND
SEXSP I R I TiJPL I TV .
VO 1 ; C00...0 BENEFIT FROM FINDING OUT wow
DPUE FEELS PB0UT THESE PREPS:
COMMUNICATION, LOME X R0MPNCF, WORK &
MONEY, SPIRITUPLITY, PND PlPV.
PNO HERE'S YOUR FINAL RESULTS:
DPUE PND BETSY, YOUR 0UERPLL
COMPATIBILITY RATING IS 62*.
YOU TWO HPUE SOME SIMILARITIES THAT
COULD FORM THE BASIS FOR p GOOD
RELATIONSHIP, SPICED WITH p FEW
DIFFERENCES.
DISASTER I
PROTECT YOUR HARDWARE
FROM THE UNEXPECTED.
Not to mention the unavoidable pollutants in the air.
Performance robbing dust, grime, spills and static electricity.
Cover Craft Dust Covers help extend the useful life of
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Perhaps that’s why more people through
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Visit your local dealer or coni
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April 1983 ® Creative Computing
CIRCLE 150 ON READER SERVICE CARD
What does the name Milton Bradley
bring to mind? For me, it was a com-
pany that manufactured games such as
Twister, Yahtzee, Checkers, Life, and
Stratego. Thus, I was somewhat dumb-
founded on hearing of its entry into the
educational software market. Even when
I received the boxes with that famous
MB logo, I couldn’t shake my previous
associations. My recurring thought was
that personal computers had become
such a mass market that every major
corporation was getting into the soft-
ware act.
creative computing
SOFTWARE PROFILE
Name: Language & Math Arts
Programs
Type: Educational
System: Apple II 48K
Format: Disk
Summary: Seven packages that
establish a games
company in the field of
educational software.
Price: $45
Manufacturer:
Milton Bradley
P.O. Box 2209
Springfield, MA 01101
After a little research I discovered
that Milton Bradley’s educational di-
vision has been publishing school
materials for many years. Their main
activity has been in the making of
supplemental materials for the primary
grades. These new software products, as
we shall soon see, are not only a serious
offering, but one that may serve as a
standard for classroom software in the
near future.
W. Shuford Smith, 6500 Cottingham Ln. Charlotte,
NC 28211.
Milton Bradley
Scores Again
W. Shuford Smith
The overall company plan appears to
involve the release of moderately priced
packages ($45) that can be used as unit
lessons in the middle grades (5-8). Yet,
the content and quality of presentation
will allow these products to be used for
remedial work with older students. An
additional plus is that the programs have
been designed for effective use in class-
rooms with access to only one computer.
Seven separate items are in the current
release — four dealing with language arts
areas (two each on vocabulary and
punctuation) and three handling math
units (decimals, division, and mixed
numbers). All are intended for use on
the Apple II Plus with DOS 3.3. There
seems to be no intention at this time to
translate these efforts to other
computers.
Use of The Programs
One can implement these programs in
two ways: as lessons for individuals such
as in a home or in a special class, or, in a
regular classroom with a normal load of
25 or more students. The true strength
of the design appears in the latter
application. Indeed, classroom use ap-
pears to be MB’s goal.
For instance, as one starts through the
programs, the first inquiry requests that
the student input his class number (1 to
5). If this is to be an individual lesson, a
response of 666 will access the main
menu to allow a lesson selection. How-
ever, since the intended application is at
a classroom level, let’s look carefully at
that situation.
The student would answer the class
number question with the proper re-
sponse. The class roll would then be pre-
sented with an additional request that
the student indicate the correct number
next to his name. From that point for-
ward the computer would direct the
appropriate lesson to the screen as well
as monitor the results obtained.
What Milton Bradley has done is to
place behind the instructional programs
on the disk, an invisible database system
capable of handling 125 students. This
device manages the heart of a carefully
designed, classroom-workable system.
Classroom Procedure
Let’s detail this process in a step-by-
step manner as it would probably pro-
ceed in most classrooms. First, the
teacher would take out the included
black-line masters and make copies of
the pre-test (using either a photo copier
or a spirit duplicator). From these re-
sults, each member of the class would be
assigned to one of three proficiency cate-
gories for each skill. These categories
are: 1) mastered the content, 2) needs
some practice, and 3) needs instruction.
Next, the teacher would boot the disk
and when the inquiry for class number
appeared, would respond with a 555 plus
an invisible Password (located in the
Teacher’s Manual). This sequence would
run the management system and present
its menu: 1) Add students, 2) Delete stu-
dents, 3) View/Change Students, 4)
Change Levels, 5) Run lesson. The pro-
gram allows 25 names for each of the
five classes. (See Figure 1.)
Figure 1.
144
April 1983 ® Creative Computing
This man uses
the Data Factory.
The DATA FACTORY . . . will free you up, at the office or at home, to do more important
things. The DATA FACTORY’S sophisticated design allows you to save your information and
make reports from your computer more easily, conveniently, reliably and flexibly. The DATA
FACTORY’S custom feature allows you to set up inputs and outputs any way or in any form
you desire. Available in floppy disc or hard disc configurations on the Apple™, IBM™, Olivetti™
and CP/M™ systems.
Let the DATA FACTORY, the great time-saver from MicroLab, start simplifying your life, today.
micro lab
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CIRCLE 215 ON READER SERVICE CARD
Lpple is a registered trademark of Apple Computer, Inc. Olivetti is a registered trademark of Docutel/Olivetti Corporation.
I iBM is a registered trademark of International Business CP/M is a registered trademark of Digital Research, Inc.
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game price, so tye’re trying it for the next six months, and if we’re right, longer. This poS^oes not jus
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Milton Bradley, continued...
The teacher would enter the pre-test
results for each of the students. The
names may contain up to 10 characters
and the results for each skill are entered
as < M > astery, < P > ractice, or
< I > nstruction. (See Figure 2.) The
practice level is initially set with a cri-
terion of three out of five correct, with
mastery being five out of five. The
teacher may change these levels as de-
sired. From this point forward the pro-
gram directs and monitors each child's
efforts and can furnish the teacher with
an excellent progress record.
If the student needs instruction, the
teacher provides it; if practice is re-
quired, then the computer lessons are
employed; mastery can be checked by
both computer and teacher. How well
does this device work? Very well indeed!
All instructions were clear and every as-
pect performed without a flaw.
Back in the classroom, the teacher
would begin the instruction on each skill
to be covered in the unit. The manner in
which this phase proceeds is completely
Figure 2.
v e i...i c m i
■ 1 . i :i S • 1.
■■■\ 1
SCREEN 1 Or 2
NAME 1
12 3 4 5
1 JOHN
mary
I 1
3 HARRY
I
•1 GARY
I
JOAN
I
■;!!: PAUL
I
LARRY
P
0 LINDA f
1
I
9 DAVE
[
P
>
1
1 0 BILL f
1
I
J
>
:i. :i. DAN
i r
1 M
i
i. ginger
1 i
1 M
]
1 3 MIKE ]
? i
5 P
1
>
1. 4 JIM
i i
[ I
i
CHANGE UHICH STUDENT NUMBER?
(0 IT NONE, 999 TO RESTART SCROLL)
at the teacher's discretion. For each
skill, Milton Bradley has included
reproducible worksheets including both
tutorial sheets and practice sheets. In
addition, the kit contains mastery tests,
student record sheets, and classroom
rosters. All of these aids are above and
beyond the computer lessons. In other
words, almost any teaching style can be
accommodated.
General Impression
From even the brief description given
to this point, one can appreciate the
thoroughness of these packages. Yet,
this attention to detail does not end with
a workable management system. The
very first observations of the screen
boards reveal an appearance that must
be classified as exceptional.
All visual displays are done in hi-res
graphics using various character fonts.
The upper and lower case letters are
highly legible. Various widths and colors
are employed with discretion for empha-
sis. Sound is used both for prompting
and to heighten student interest.
Finally, before moving to a program-
by-program review, a few other general
comments should be made. The
programming quality is excellent; I no-
ticed no bugs. The procedures that both
students and teachers must follow are
not only clear but straightforward. The
documentation is well-written and,
fortunately, not overly wordy.
Language Arts Programs
This initial release contains four pack-
ages that could be used by most lan-
guage teachers in the middle grades.
Their content fills an area in the educa-
My students told me to
write that the game was
unnecessary.
tional software market that is not yet
over populated. They were all written
with similar formats, though significant
differences are noted in the individual
reviews.
First, the group features creative
touches, quality graphics, and high in-
terest themes such as outer space and
medieval times. Another less noteworthy
commonality is the presence of a limited
arcade game called Alien Rain. The stu-
dent earns points on the review drills
which are then converted into playing
time. The game requires paddles even
though not every school-owned Apple
has paddles.
Secondly, the game itself is not all that
exciting. Believe it or not, my students
told me to write that the game was un-
necessary; the programs were fine with-
out Alien Rain.
In the classroom, for each student to
receive maximum benefit, each program
in this series will require some additional
examples and explanation. The materials
included in the packages will definitely
assist in this task. Teachers, take a close
Figure 4.
look at each of these offerings; I think
you will find some excellent tools inside
these boxes.
Prefixes, Suffixes, and Root Words
The Vocabulary Skills: Prefixes, Suf-
fixes, and Rootwords program offers the
student a chance to learn some word
analysis skills. Milton Bradley’s ap-
proach is to interweave both common
and uncommon word parts into the
course of study. The lesson on prefixes
includes five common (inter-, dis-, anti-,
pre-, and sub-) ones as well as five un-
common (ortho-, tele-, micro-, circum-,
and para-) ones. Suffixes are divided into
two lessons with one covering the 10
common and one handling the 10 un-
common. Next come 10 common roots,
five each of Latin and Greek origin. (See
Figure 3.)
Rounding out this package is an in-
troductory concept lesson, a review
following prefixes and suffixes, a word
building activity, and a final cumulative
review.
Figure 3.
Is this type of practice worthwhile? A
study of word structure is intended to
provide the child with a curiosity about
as well as an understanding of some
commonalities in our language. How-
ever, a danger exists since English is not
as heavily dependent on inflections as
some languages. Often, a student will
lose sight of the sentence context after a
course in word analysis. Milton Bradley
has tried to prevent this from happening
by keeping all exercises embedded in
clever and effective sentences. Also,
through the mix of common and un-
common examples, a wide range of stu-
dents can be accommodated and kept
interested.
The format of these lessons, and all
others in the language arts area, uses a
fantasy theme to heighten interest. This
program uses a workout simulation
complete with a coach, body or mind
building exercises, and appropriate pic-
tures, slogans, and the like. (See Figure
4.)
My students did appreciate the clever-
ness. At the end of the final review drill,
April 1983 ® Creative Computing
147
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CIRCLE 148 ON READER SERVICE CARD
Milton Bradley, continued...
the students may cash in earned points
to play Alien Rain. The child receives
graduated points depending on whether
the correct response was on the first try,
second try, or third try.
This program received consistently
high marks from all students; I strongly
recommend it.
Context Clues
The second set of vocabulary skills
deals with an effective but often ignored
facet of English study. Since our lan-
guage is so heavily dependent on syntac-
tical or contextual clues, one would
think that a strong emphasis would be
placed on helping children understand
and use these techniques. Unfortunately,
this is not the case. So, it is a relief to see
these lessons to assist teachers with the
process.
The program begins with an introduc-
tion to context, what it is and why it is
important to both reading and vocabu-
lary building. The next lesson takes the
student through finding the definition of
a word within a sentence using such key
words as is, that is, or, and meaning. The
student then learns the meaning of a
word by understanding a contrasting
phrase (some key words are however, al-
though, but). At that point, a review les-
son is offered to tie together these basic
ideas.
The next section involves two lessons:
one on making educated guesses and an-
other on inferring meaning from exam-
ples in the sentence. The final lesson
consists of a cumulative review covering
all previous material. For each lesson,
students receive basic rules, multiple-
Figure 5.
Mhen you find an
choice examples, practice drills, and a
five-sentence mastery test.
As in the other programs in this area,
a theme is used. For context, it is a wiz-
ardry emphasis set in a medieval time.
(See Figure 5.) Thus the sentences,
instructions, and characters are all true
to this setting: Wouldn’t you “gag” on a
reptile omelet?
For teachers who have not yet empha-
sized the syntactical clues of sentences
or understood how to teach contextual
understanding, this package should pro-
vide many valuable ideas. For those who
already appreciate just how effectively
one can increase not just a youngster’s
vocabulary but also his reading com-
prehension with this approach, Milton
Bradley’s Context Clues will be a wel-
come addition to the arsenal. All in all,
it represents a fine educational value.
Punctuation Skills: Commas
The commas program, I believe, may
have been among the first written since
it contains several flaws. First, it re-
quires the use of a paddle. The paddle
positions and fires the Comma Cannon.
The cannon is a cute device used to
place the punctuation in the correct
spot. Unfortunately, as previously men-
tioned, not all Apples have paddles, and
Milton Bradley provides no alternate
method.
Second, the tutorial language seems
higher than the skills being covered.
Certainly, a greater disparity exists here
than in the other works in this series.
Since the comma is such a heavily
used mark of punctuation, Milton Brad-
ley has devoted several lessons exclu-
sively to its use. The first three skills
covered are setting off introductory ele-
ments, separating items in a series, and
isolating interrupters. All of these uses
are shown with examples of single
words, phrases, and clauses.
Following the first three lessons, a re-
view is offered. Next comes a section on
independent clauses. Then follows place-
ment of commas in dates, addresses, let-
ters, and titles. The last lesson is the
end-of-unit cumulative review.
As with the other programs, a special
theme — outer space — is used with com-
mas. This approach is generally appre-
ciated by the students, though some of
the strange planet and character names
threw them for a minute or so. As is too
often the case in exercises, the number
of examples and counterexamples was
too limited. Have some more ready,
teacher!
I did find that the Helpful Hints used
with some of the Rules were very useful
to the students in improving their ac-
curacy. Finally, one additional sugges-
tion to the programmers: On all these
exercises, the student’s reward is deter-
mined by the number correct out of five
problems. However, in the last lesson,
Dates, Letters, etc., one could correctly
place five out of six commas in a letter,
forget one, and not receive any credit.
The kids gave a big “unfair” to that kind
of scoring.
If the Apple is equipped with paddles,
this package should prove useful to any
middle grade teacher, especially those
whose students suffer from commaitis.
Kndmarks, Semicolons, and Colons
This second offering in the punctua-
tion area uses the same space theme
found in commas. However, there is
more extensive use of hi-res pictures,
and the tutorial is simpler yet more
clever in language use. In addition, the
game paddles are no longer required.
Positioning the cannon to fire a punctua-
tion mark is done with the right and left
arrows. To place the punctuation, the
student simply presses the appropriate
key on the keyboard.
The content consists of one lesson on
the period, one on exclamation and
question marks, two sessions on the
semicolon, and a final lesson on the co-
lon. (See Figure 6.) There is one cu-
mulative review following mastery of the
five lessons.
The lessons provide adequate
information for students to become quite
successful. The pace through these small
but essential parts of grammar is ex-
cellent. In summary, my trial students
gave this program high marks for graph-
ics, creative wording of sentences, and
overall enjoyment while learning and
reviewing.
Mathematics Programs
The current group of math packages
includes three — division, decimals, and
mixed numbers. Unlike the language
arts areas these programs are devoid of
humor and thematic gimmicks. What
they add is a tutorial on the process (al-
gorithm) involved. While this feature is
no substitute for effective classroom
instruction, it does provide clear
reinforcement that may give a better
understanding to many students. Also
included are a readiness lesson and some
very effective speed drills which are not
under control of the management sys-
tem. Thus, these beginning exercises can
be used independently of the rest of the
unit.
All three sets are appealing in their
appearance using a school related back-
drop (chalkboard, textbook, or note-
book) together with hi-res fonts. Both
the division and decimal packages seem
150
April 1983 ® Creative Computing
Any home finance package will balance your
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Milton Bradley, continued...
to employ a random number generator,
while the mixed numbers program
draws upon an existing bank of prob-
lems. The overall level is quite
high — that is, once a student has mas-
tered these programs, one can more than
safely assume that he adequately under-
stands the process.
Division Skills
The Readiness Skill for the Division
Skills program is entitled Fast Facts. In
actuality, it is a well-conceived, speed
drill covering simple division. The time
allowed is adjustable up to 540 seconds,
Figure 7.
and the number of problems presented
can vary from 1 to 90. Incorrect re-
sponses are shown with the right answer
instantly, and again at the scoring sum-
mary. As the manual suggests, by keep-
ing one factor (either time or number of
problems) constant, a student can mea-
sure progress over the year. This part of
the package should find heavy use in and
of itself.
There are five skills covered in the
computer-managed part of the program
plus a final review. Lesson One deals
with one-digit divisors, while Lesson
Two handles two-digit divisors. (See Fig-
ure 7.) For some students, two helpful
little features are the V and B keys.
Pressing V displays essential definitions,
while B gives a backup command so that
the student can change an incorrect es-
timate. The last three lessons deal with
problems that have remainders. Lesson
Three takes care of whole number
remainders, Lesson Four covers frac-
tional remainders, and Lesson Five prac-
tices decimal remainders.
This program is marked by clear dis-
plays, challenging problems, and a nice
step-by-step walk-through approach.
Decimal Skills
The Readiness Skill for the Decimal
Skills program covers four basic con-
cepts. First, the student must be able to
identify which column (from thousands
to ten thousandths) contains a certain
number. Secondly, when given a written
decimal number, the student must be
able to convert it to its numerical format
(one and four tenths = 1.4). Next, the
comparison of two decimal numbers ( < ,
Figure 8.
>, and =) is featured. Finally, students
must be able to order numbers from the
smallest to the largest.
As with the other readiness activities,
these have a time choice, from 1 to 999
seconds, and a number-of-problems
choice, up to 25. The answer is displayed
on a large pencil which appears to rotate
after the response is corrected — clever
programming.(See Figure 8.)
Following this fairly complete readi-
ness level, four skill lessons are offered:
addition, subtraction, mutiplication, and
division of decimals. Have students
bring their scrap paper as these get in-
volved. For example, in the addition and
subtraction sections, all problems are
displayed horizontally. Of course, the
student must line them up vertically and
use zero place holders as necessary.
Numbers generally contain at least four
digits. Since alignment is critical when
working with decimals, an instructional
program must also assist in this area if at
all possible. Milton Bradley’s offering
rates a “very good” in helping students
with this aligning skill.
The summary by the raters found
Decimal Skills to contain a demanding,
yet comprehensive coverage of an inter-
mediate math concept.
Mixed Number Skills
In the Mixed Number Skills package
three areas are considered readiness:
converting mixed numbers to improper
fractions, converting improper to mixed,
and comparing mixed numbers. For the
speed drill, one can choose up to 25
problems and up to 999 seconds. As
with the rest of this series, the readiness
exercises are a real bonus, and make
periodic reviews a snap.
The four basic parts of this program
involve addition, subtraction, multiplica-
tion, and division of mixed numbers. In
the addition and subtraction areas, in-
cluded are like and unlike denominators,
combinations of whole and mixed, and
regrouping. (See Figure 9.) In mul-
tiplication and division, there are prob-
lems with no common factors, problems
with one set of common factors (in my
day, this was called cross cancelling),
and problems with two sets of common
factors. The obvious point would seem
to be that this unit, like the others in
math, covers the upper range of the tar-
geted skills. Lots of scratch paper and
time are needed by the students.
How does this program, and the rest
of the Milton Bradley line, stack up
against the competition? Many math
programs have been written for the Ap-
Figure 9.
pie. At least a few of them contain tu-
torial sections as well as extensive drill
and practice units. The Milton Bradley
tutorial does not contain as good a step-
by-step formula as some that I have seen.
But MB’s Mixed Numbers includes sev-
eral possibilities not in other programs,
such as a speed drill, cross cancelling,
and very challenging problems.
In addition, though many compet-
itors’ screens are very good, Milton
Bradley’s are excellent. Add the supple-
mental black-line masters and the
management system, and you have an
impressive package. I think that in a
classroom, I would have several prod-
ucts. A program like Edu-Ware’s Frac-
tions would serve as the beginning tutor
and Milton Bradley’s Mixed Numbers as
the backbone of the unit. Thus, for
under $90, I could create quite an effec-
tive course plan on fractions.
Conclusion
Milton Bradley has made an auspi-
cious entrance into the educational soft-
ware field. It is a pleasure to be able to
work with products that have obviously
been very thoroughly field tested before
their introduction. It would be nice to
see more demonstrations and tutorial
experiences in these programs, but they
accomplish their intent quite well. They
are high quality teacher aids, designed to
be used in a real world classroom. From
now on, the Milton Bradley logo will
have quite different connotations for
me. □
April 1983 ® Creative Computing
153
Robots are exciting all right. They do
a terrific job on the assembly line, and
someday they may clean the house, walk
the dog, and keep us company. But what
can they do for us today?
One thing they can do and are, in fact,
doing is teaching programming concepts
to children and adults. One such cy-
bernetic teacher is Karel the Robot.
Karel is an instructional aide for peo-
ple who want to learn Pascal on the Ap-
ple II. That is a welcome concept,
indeed, for the multitudes whose first
programming language is Basic, because
learning Pascal not only calls for master-
ing many new ideas, but also for
unlearning a variety of practices which
are essential in Basic but bad habits in
Pascal.
The author of this package, Richard
E. Pattis, teaches programming at Stan-
ford University. He invented Karel for
his students and wrote a short (106
page) book, Karel the Robot: A Gentle
Introduction to the Art of Programming ,
published by John Wiley and Sons. In
the preface, Pattis observes, “The first
few weeks of a programming course are
crucial to the students’ perception of the
subject; it is during this period that they
briefly glimpse the aesthetics of the
discipline and are most receptive to new
ideas. By starting with Karel the Robot,
it will be easy for students to absorb a
large number of useful, important, and
sophisticated concepts quickly.”
The book is used as a text at Stanford
and at the University of California,
John J. Hirschfelder, EDTEC, 6222 54th Avenue N.E.,
Seattle, WA 98115.
Karel
The Robot
John J. Hirschfelder
Berkeley, for the first one or two weeks
of introductory programming classes.
Complex Simplicity
Karel is a very simple automaton. He
lives on your monitor screen in his
world, which is laid out with north-
south avenues and east-west streets.
Karel himself is always at an intersec-
tion. When he moves, one “step” is a full
city block long, and he can face north,
south, east, or west. On your screen, he
is represented by A, V, >, or <,
depending on which way he is facing.
Karel’s world is not empty. Some
streets are blocked by walls, and on
some corners there are markers called
“beepers.” (Sorry, they don’t beep.)
Karel carries a bag of beepers, and he
can pick them up and put them down.
He is controlled by a program which
you write. The following is a complete
list of the actions Karel can perform,
turnleft
move (forward one block)
pickbeeper (from the ground to his
bag)
putbeeper (from his bag to the
ground)
turnoff
Karel can also survey his world and
make decisions based on his environ-
ment. He can tell if there is a beeper on
the corner where he is standing; whether
there are any beepers in his bag; and
whether his front, right, or left is
blocked by a wall.
That’s all! By combining these state-
ments with control structures in a Karel
program, you can make the robot wan-
der about his universe performing some
very complex actions.
But what does this have to do with
Pascal? Pattis has designed his robot lan-
guage so that each of its syntactic fea-
tures and control structures closely
resembles a corresponding feature of
Pascal, so that writing Karel programs is
training for graduation to Pascal.
A Basic program begins with some ar-
ray definitions which are followed by a
long, unbroken stream of numbered exe-
cutable statements. Sprinkled through
the program there may be some sub-
creative computing
SOFTWARE PROFILE
Name: Karel the Robot
Types Educational (programming
tutorial)
System: Apple II 64K (RAM card),
Pascal text editor
Format: Disk
Summary: With the book of the
same name, a unique
introduction to Pascal
Price: $242
Manufacturer:
Cybertronics International, Inc.
999 Mount Kemble Ave.
Morristown, NJ 07960
(201) 766-7681
154
April 1983 ° Creative Computing
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CIRCLE 189 ON READER SERVICE CARD
Karel The Robot, continued...
routines, called by c.osljb statements.
The code making up a subroutine may
be all in one place, but it need not be. It
ends with return but may begin with
anything — in fact, it can be entered at
any point at all. The subroutine has no
variables of its own, nor any parameters
as a function has. Aside from gosub, the
only control statements of significance
are goto, if . . . then, and for loops.
Differences In Pascal
A Pascal program looks entirely dif-
ferent. It begins with definitions for
named constants, and follows with
declarations of all the program
variables — not just the arrays. Then
come the subroutines, called procedures ,
each of which has a precisely defined
beginning, a single end, its own vari-
ables, and possibly some parameters. At
the very end comes the body of the pro-
gram, which is usually quite short and
consists mostly of procedure calls. There
is a goto statement in Pascal, but it is
rarely used.
Thus writing a Pascal program re-
quires a different kind of organizational
thinking than writing one in Basic. It is
the Pascal type of program organiza-
tion — called top-down or structured
programming — that the Karel language
teaches. So let’s look at some of the con-
cepts of the Pascal language, and see
how features of the Karel language teach
them.
Pascal has extensive data structuring,
including records as well as arrays.
Karel has none (except for Karel’s
world, which is not variable); its purpose
is to teach program organization, not
data organization.
Pascal has compound statements,
delimited by begin and end. For
example
BEG I N X : =X+ 1 ; Y : =Y+ 1 END .
A Pascal compound statement is not the
same as a Basic multi-statement line,
which is just a space-saving convenience.
Compound statements work nicely with
if statements, which in Pascal can have
else clauses. Karel has these too, and
they can be used to define a complex ac-
tion. Although Karel can only turn left,
we can write a compound statement to
make him turn right:
BEGIN turnleft; turnleft;
t u r n I e f t END .
The more complex statement in Fig-
ure 1 tells Karel to go one block for-
ward, unless the way is blocked, in
which case he is to move two blocks
backward.
Pascal has for loops like Basic, but it
also has the while ... do statement
A typical Karel
program , like a well-
written Pascal program ,
is 95% new instruction
definitions and 5% body.
which causes some action to be per-
formed as long as some condition re-
mains true. Karel has this feature in
exactly the same form. The following
statement instructs Karel to move for-
ward until he comes to a wall:
WHILE front-is-clear DO
move .
Finally, Pascal has the procedure. If
all data are ignored, a procedure is just a
compound statement given a name, so
that is can be cited elsewhere in the pro-
gram. Karel’s analog is the new instruc-
tion definition. Figure 2 shows two
examples.
A Karel program can be built from
these constructs. Figure 3 is Karel
following a wall to his right, looking for
a beeper.
And there you see the fundamentals
of the structured programming style:
procedures, blocks, if-then-else, while-
do. A typical Karel program, like a well-
written Pascal program, is 95% new
instruction definitions and 5% body.
Summary
The Karel software package consists
of two disks, labeled KAREL: and
KAREL2: Each disk boots the UCSD
Pascal operating system. A user’s man-
ual, which contains clear and complete
instructions for configuring a one or two
drive system, for using the Karel simu-
lator program and for running the
demonstrations, is included.
The package does not contain a copy
of the Pascal text editor. You must pro-
vide this yourself. Nor does the manual
tell you how to use the text editor, or
anything about Karel’s language — for
this you must read Pattis’s book.
The simulator is comprehensive and
easy to use. Besides putting Karel
through his paces as defined by your
program, it offers a choice of speeds, sin-
gle-stepping, and other debugging aids.
The simulator includes a “world-
builder" for defining Karel’s environ-
ment and initial conditions. With the
world-builder, you can build and destroy
walls, move Karel around, and strew
beepers on street corners. You can’t pick
up a beeper, so if you make a mistake
and put one where you don’t want it,
you have to start over.
The Karel package is aimed at the
high school or college classroom in
which Apples and Pascal are available.
For about the first two weeks of a Pascal
class, Pattis’s book can be used as a text,
with assignments from the numerous ex-
ercises in the book to be run on the com-
puter. Then the class can move quickly
on to data structures and Pascal. Karel
can be fun, and there is some danger of
getting distracted from the real objective
and spending too much time with Karel.
I recommend a serious look at Karel
to any Pascal instructor. If, however,
you are an individual programmer, have
just gotten Pascal for your Apple, and
are trying to learn the language, I sug-
gest that you get any of the Pascal tu-
torials and jump right in.
The two-disk Karel package with
manual costs $85 and is available in a
standard 40-column version and in a
version for users of 80-column cards.
Also available, for $150, are two disks
containing solutions to all the problems
in the Karel the Robot book. Versions of
the simulator for the IBM Personal
Computer and the Terak are
forthcoming. □
Figure l.
IF front-is-clear THEN
move
ELSE BEGIN turnleft;
turn left:
; move; move;
turnlef t ;
turnl eft
END.
Figure 2.
DEF I NE-NEW- INSTRUCTION turnright AS
BEGIN turn left 5 turnleft; turnleft END;
DEF I NE-NEW- INSTRUCTION si destep I eft AS
BEGIN turnleft; move; turnright END;
Figure 3.
BEG I NN I NO-OP-PROGRAM
DEF INE-NEW- INSTRUCTION try-again AS
IF r i ght-i s-clear THEN
BEGIN turnright; move END
ELSE IF front-is-clear THEN move
ELSE IF left-i s-clear THEN
BEGIN turnleft; move END
ELSE
BEGIN turnright; turnright; move END;
BEG I NN I NG-OF-EXECUT I ON
WHILE not-nex t-to-a-beeper DO try-again; turnoff
END— OF— EXECUT ION
END-OF-PROGRAM.
156
April 1983 ® Creative Computing
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My Five Year Old
Knows Basic
A friend of mine recently called to tell
me that he suspected his seven-year-old
daughter had a “learning problem.” Six
months after purchasing a Commodore
Vic-20 home computer he is worried be-
cause she just can’t seem to grasp the
Basic programming concepts of strings
and arrays. I asked him what in the
world would make him think that she
could be capable of understanding a
complex concept like that. He replied,
“They’re learning about computers in
school aren’t they?”
Poor kids, I can see it all now. In ten
years we will be labeling children who
cannot successfully and efficiently pro-
gram in at least two machine languages
“computing disabled.” With the current
emphasis on computer literacy, many
educators are pushing the fact that chil-
dren should know as much about
computers as possible, at the earliest
possible age. A recent educational report
speculated that 25 years from now chil-
dren would need the equivalent of a
Master’s degree in computer science
before they graduated high school.
I almost pity the parents of these poor
children who will surely sigh in frustra-
tion, “Just when I learned the new
math!”
While I believe that children growing
up in the computer age should certainly
Peter Favaro, 34 Lincoln Blvd., Bethpage, NY 11714.
Peter Favaro
be computer literate, there is a danger in
expecting too much too soon. The six-
year-old machine language programmers
that we read about in the papers are
invariably gifted and are the exception
rather than the rule. Attempting to
teach concepts that are beyond what
children are capable of understanding at
various developmental levels is likely to
cause enduring negative perceptions of
the computer experience and keep some
children permanently turned off to
computers.
This article discusses a developmental
framework of children’s cognitive and
behavioral competencies aimed at help-
ing parents and teachers understand
what children are capable of learning
about and on computers, and at what
ages or stages of development. Before
presenting this framework, some
preliminary concepts are helpful. One is
the notion of readiness , and the other is
understanding some of the fundamental
differences between human language and
computer language.
Readiness
The term readiness implies that a
child will learn a concept, behavior, or
skill, only when he is developmentally
prepared and not before. For example:
Two children may be the exact same
chronological age, and have had similar
experiences through life. For the sake of
this example, let’s say they are both
seven years old. One of these children
may be extremely proficient at printing
his name, spacing the letters equidistant
from one another, keeping within the
lines and making everything in the cor-
rect proportions. The other child may
have difficulty manipulating the pencil,
may draw wavy, unsteady and
misproportioned lines and make many
errors.
One hypothesis might be that the sec-
ond child has a visual handicap. Per-
haps. But an equally feasible possibility
is that the child is not developmentally
“ready” to perform that task. When this
is the case, no amount of training will
help that child write neatly, as any par-
ent who has tried to teach a child in this
situation will attest. In other words this
child has not reached a developmental
state of “readiness” for performing this
April 1983 ° Creative Computing
158
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CIRCLE 221 ON READER SERVICE CARD
My 5-Year-Old Knows Basic, continued...
writing behavior. One cannot assume
that all children will be ready to perform
certain tasks at the same time; with some
behaviors individual variations of
months or even years are quite common.
The concept of readiness applies not
only to outward behaviors, such as walk-
ing, talking, and writing. It also applies
to a child’s ability to solve problems,
link together ideas, understand concepts
and think in a logical, orderly fashion.
These abilities develop gradually over
the first 15 or so years of life, and this is
the major reason why most first, second,
and even third graders cannot learn
advanced programming languages. This
does not mean, however, that they can-
not benefit from interacting with the
computer on some other level.
Children seem to pick
up computer
programming
languages, as they pick
up most foreign human
languages, much faster
than adults.
People have commented on the fact
that children seem to pick up computer
programming languages, as they pick up
most foreign human languages, much
faster than adults. While this may be
true, it is not necessarily true for the
same reasons, and should not be used as
an excuse to push advanced language
programming on young children.
Children, as a rule, learn most things
faster than adults because more of their
experiences are centered around learn-
ing. All languages are symbolic ways of
communicating, governed by syntax and
grammar rules. In comparing computer
language to human language we see that
the rules which govern computer lan-
guage are far more strict and precise.
A young child not yet two years old
can say to her mother, “Mommy, give
Jenny muk,” and still be understood,
even though there is an error in the com-
mand. Programming in a computer lan-
guage such as Basic always requires
correct spelling and syntax to obtain the
desired outcome of the command.
Errors that are detected by the
computer and redirected to the user give
little hint as to what must be done to
correct the error, and tell you only what
and where the error is. Human feedback
regarding errors in communication can
be more precise in clarifying the objec-
tives of the communication.
A third difference between computer
language and human language is in the
way the two are processed and received
on the sensory channels. Human lan-
guage is a combination of visual, audi-
tory, and tactile behaviors. The same
sentence said with different gestures can
mean entirely different things.
Computer language is primarily a
written language. It is communicated in
written form and basically understood in
written and visual form, except for those
occasions when a beeping noise or other
sound tells us that something is happen-
ing with the computer.
Developmental Prerequisites
Understanding that the precision,
structure, and limitations of program-
ming languages make it different and
more difficult for very young children to
learn computer programming, let me
point out a few other developmental pre-
requisites that are necessary for this
task. Computer programming requires a
knowledge of the basic arithmetic opera-
tions. This means more than just an
understanding of the times tables. It re-
quires an understanding of number con-
cepts and relationships, such as “greater
than,” “less than,” and “equal to.”
Creating an algorithm to help solve a
problem often requires a rather ad-
vanced knowledge of algebra and trigo-
nometric functions that aren’t taught
until the later primary grades. Computer
programming requires that the child pro-
grammer have the ability to put aside
the egocentric stance that is such a com-
mon characteristic of young children.
Programming requires the ability to
“think like a computer,” following the
logic that the computer would follow to
solve a problem. Similarly, program-
ming requires an understanding of
sophisticated problem solving strategies
to master the use of conditional and
branching statements, skills which are
not attained until fourth grade at the
earliest. Along with this, other requisite
skills include sequencing ability, mem-
ory and mnemonic, skills, and organiza-
tional and planning abilities.
The theory of intellectual develop-
ment formulated by Swiss psychologist
Jean Piaget serves as a useful model to
help understand the limits and
capabilities of children across the
developmental continuum. Piaget’s the-
ory assumes that children pass through a
series of stages in cognitive skills from
infancy through adolescence. Pressures
from the environment (especially the
learning environment), cause the child
to adapt to it and organize his thinking
in new ways.
The Sensorimotor Stage
In the earliest stage of development in
Piaget’s framework, the sensorimotor
160
stage, which lasts from birth until
approximately two years, the child
moves from instinctual reflex actions to
symbolic activities as he begins to under-
stand that he is separate from the
environment. During this stage, there is
a limited ability to anticipate the con-
sequences of actions.
What can a child learn from comput-
ers at this young stage of development?
On the surface, perhaps not much, but
when you consider the advanced color
graphics and sound capabilities of
today’s microcomputers, they seem like
the ideal tools for creating a most elabo-
rate “busy-box” for the very young
child. Since fascination with colors,
changes in shape, sound and patterns are
essential elements in the experimental
world of children at this stage of
development, sensory stimulation by
computer may serve the same functions
that brightly colored toys and objects
hanging over the cribs of infants today
serve. Programmed shapes and swirls
that move across the screen, change size
and shape, appear and disappear may
help train visual reflexes, as well as be-
come a source of interest and pleasure
for the infant or very young child. Al-
though research has yet to bear this out,
it is certainly a question that merits fur-
ther investigation.
The Preoperational Stage
The second stage in Piaget’s develop-
mental framework is called the
preoperational stage and spans the two
to seven year age range. During this pe-
riod, the child begins to gain control
over his environment, largely because of
his ability to use language to express
ideas. There are, however, still many
limitations which prevent the child from
performing mental operations as well as
he can perform physical ones. These
restrictions are very evident during the
early parts of this phase and gradually
disappear as the child enters the primary
grades.
The limitations of preoperational
thinking include the belief that inani-
mate objects can have human qualities,
the inability to recognize that matter is
conserved regardless of changes in form,
the inability to understand groupings
and hierarchical configurations, a nar-
row concentration on one aspect of a
situation to the exclusion of all others,
an inability to understand that some-
thing can have more than one meaning.
One child I know who is in the
preoperational stage became very excited
when his mother sarcastically an-
nounced that his sister was late for din-
ner by saying that she would soon
“grace us with her presence.” The child,
thinking that this statement meant that
she would come downstairs and give
April 1983 ® Creative Computing
the
classic
fantasy
game
for the
Apple II
by
Don Worth
can you
find the
golden
apple?
author of Beneath Apple DOS and Bag of Tricks, has returned to his first love — fantasy adventure! This
he game that Softalk magazine labels a "classic" is far better than the popular original with faster
resolution graphics, sound effects, a deeper dungeon, and more monster types and magic items. Lots of
adventure at a reasonable price $29.95.
Runs on any 48K Apple II or Apple II Plus with one disk drive.
QUALrry
SOFTWARE
6660 Reseda Blvd.. Suite 105, Reseda, CA 91335 • (213) 344-6599
CIRCLE 256 ON READER SERVICE CARD
My 5-Year-Old Knows Basic, continued...
everyone at the table “presents,” became
extremely happy, but later cried in
frustration and disappointment when the
word was not kept. No amount of
explanation could convince him that
there was more than one meaning to the
word “presents.”
Although the abilities of children at
this age are limited to the physical, chil-
dren at this level can begin to learn
much from computers, even though
programming skills are still out of the
question. Children of six or seven can
easily learn to boot a disk, work a joy-
stick controller, and use a keyboard.
At this stage of cognitive develop-
ment, the computer can become a useful
training tool to teach number and letter
recognition, color discrimination, sight
vocabulary, and some number skills.
Since this period covers a wide span of
ages, it would not be realistic to think
that a two-year-old could accomplish
the same tasks as a seven-year-old.
I have found, however, that some
twos, many threes, and almost all fours
can manipulate both joysticks and pad-
dles surprisingly well. These children
can have lots of fun drawing swirls and
scribbles with the joystick using a rel-
atively simple Basic program. Although
this may be more fun than educational,
it does stimulate various eye movements,
gets children to use their eyes and hands
together, and provides an opportunity
for attaining mastery over an
environment.
Children at the upper range of this
developmental period (5 to 7) can start
Children of six or
seven can easily learn
to boot a disk, work a
joystick controller, and
use a keyboard.
to learn spelling exercises like Hangman,
and game-oriented drill-practice ex-
ercises in CAI. Exercises such as these
have often been called fancy flash cards,
but this should not be looked at neg-
atively. Both flash cards and the com-
puter provide training for a task that is
boring but necessary — memorization.
Some things are best learned by memo-
rization and flash cards as well as com-
puter assisted drills. Both provide the
practice necessary to learn something by
rote.
The Concrete Operations Stage
The third stage in Piaget’s develop-
mental framework is called the concrete
operations stage and lasts from the sev-
enth year until approximately the elev-
enth year. During this period many of
the limitations of the preoperational
stage disappear, as the child gains con-
cepts of size, spatial relationships, and
conservation of matter. In this stage the
child can manipulate more than one
aspect of a problem at a time and can do
math problems and some word problems
in his head. The major limitation of this
developmental phase is the inability to
think and perform in the abstract. The
abilities of the concrete operational child
are limited by the events, objects and
physical representations at hand.
In the later years of this period, chil-
dren can start to become familiar with
some of the Basic language commands,
like the print, input, and goto state-
ments. At this level children can learn
how to solve simple arithmetic problems
using the computer primarily as a
calculating tool. CAI tutorials and prac-
tice drills are very easily understood and
enjoyed and can be implemented with-
out much help from the classroom
teacher or parent since the children now
possess adequate reading skills. Using
the computer to construct a model or
Just when you thought it was safe to go back into software. . .
THE PROGRAM WITH PERSONALITY
Bit by bit, you’ve been turning your life over to microcom-
puters. Your checkbook, budgeting, and financial planning has
been automated. Your mail is electronic. Your idea of a night’s
entertainment is sitting in the glow of a CRT. Now you can take
the final step. You can turn your personal life over to a program.
DELIZA II was designed to provide the kind of companionship
you’ve only dreamt about until now. Here is an actual sample
conversation:
USER: What shall we have for dinner?
DELIZA II: What makes you feel you want dinner?
USER: Well, I’m hungry.
DELIZA II: What makes you feel you are hungry?
USER: I haven’t eaten since this morning.
DELIZA II: What makes you feel you have not eaten since this
morning?
USER: You can’t be hungry, can you? You’re a machine.
DELIZA II: Let’s talk about you.
State of the art programming techniques pack DELIZA II with
flexibility. For example, DELIZA II knows more than twenty
responses to the phrase "How about it?”
If you’ve been disappointed in conversational programs
before, try DELIZA II just once. In terms of output, DELIZA II
puts out.
We’ve put the “art” into artificial intelligence.
SCHIZOPHRENIC SOFTWARE
101 DALMATIONS BLVD.
LITTLE RACK, ARKANSAG 76131
April 1983 ® Creative Computing
162
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CIRCLE 174 ON READER SERVICE CARD
My 5-Year-Old Knows Basic, continued...
simulation from scratch, and program-
ming with advanced concepts such as
conditional and branching statements
are still beyond the capabilities of most
children at this stage because they lack
the sophisticated abstract reasoning abil-
ity required.
The Stage of Formal Operations
The final stage of development in
Piaget’s conceptual framework is the
stage of formal operations and includes
ages 11 through about 14. Piaget be-
lieves that by the time a child achieves
the level of formal operational thought,
he has all the cognitive “equipment”
necessary to construct theories, design
elaborate tools, and do higher level prob-
lem solving tasks.
The only thing that separates the cog-
nitive abilities of a child who has
achieved this level of thinking from a
scientist or engineer, Piaget believes, is
the content of what is being thought
about, not the ability to manipulate that
content. The formal operational child
can make judgments based on abstrac-
tion and speculation and needs no con-
crete frame of reference. Problem
solving can be accomplished by deduc-
tive hypothesis testing in an orderly
scientific fashion, using mental strategies
that do not necessarily come from
experience.
During this period children begin to
understand and use sarcasm, double-
entendre, and metaphor. They can be
taught to exploit the computer to its
fullest capacity, and are ready for their
first real experiences in higher language
programming. Simulations can be devel-
oped (the nuclear power plant simula-
tion Scram from Atari was developed by
a 14-year-old), and learning about
computers can be facilitated through the
understanding of computer architecture.
Frustration is a natural
part of almost every
human experience
almost every day.
At this level children can create their
own computer assisted instruction tools
and exercises as well as benefit from
drills and tutorials. This is not to say
that every 14-year-old can or will be a
master programmer, it simply means
that, developmentally, children who
have achieved the milestones of formal
operational thinking will be ready for
the experience of learning about more
advanced computer concepts and
applications.
Behavioral Sophistication
An understanding of the cognitive
abilities of children is important in
determining what computer experiences
are most appropriate for them. How-
ever, behavioral competence is equally
important, and can affect whether a
child is ready to begin using a computer.
Behavioral factors which will influence a
child’s ability to learn about and benefit
from the computer include attention
span, frustration tolerance, ability to de-
lay gratification, perseverance, self-mon-
itoring ability and self-motivation, and
autonomy.
Attention span is, of course extremely
important and must be carefully consid-
ered particularly with young children.
Physical factors such as eye strain can
cause fatigue and sometimes even head-
aches in children who must attend to a
CRT for long periods of time. The atten-
tion span for most four- to six-year-olds
who do one task over and over again is
between five and ten minutes.
As childen get older, their attention
spans gradually increase so that by the
time a child reaches the age of 10 or 11
he can sit at a task for 40 minutes or so.
Wizplus. $ 39.95/Apple II
,.wapi?a wit? at
WIZARDRY* ^
WIZPLUS
makes you all powerful.
If the Wizardry adventures have you stumped, frustrated and discouraged, help is here! Wizplus
is the magical utility program that gives you power over “Proving Grounds of the Mad Overlord*”
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play and enjoy these exceptional games as long as you want to!
Wizplus lets you easily and quickly change, restore, add, modify, recover, edit, or move any
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llDATAMOST
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VISA/MASTERCARD accepted. $2.00 shippins/handling charge. (California residents add 6 V 2 % sales tax.)
Apple II is a trademark of Apple Computer, Inc.
CIRCLE 159 ON READER SERVICE CARD
IflEW Unlocked Apple Utility Disks
[3GT Don't Blow Your Bucks on Locked-UpUncopyable Apple Software.-mi
4 Frame-Up
* HI -SPEED GRAPHICS DISPLAY
BY TOM WBISHAAR.
CREATE PROFESSIONAL PRESENTATIONS of
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UNATTENDED SHOWS are possible with each
frame individually pre-programmed to appear on
the screen from 1 to 99 seconds.
TEXT SCREEN EDITOR lets you create your
own b/w text “slides". Add type “live" from the
keyboard during presentations if you want
DISPLAY MODULE: Send entire presentations-
on disk to your friends and associates.
FRAME-UP: $29.50
(Includes Peeks/Pokes Chart)
Apple Mechanic
SHAPE-WRITE R/BYTE-ZAP DISK
BY BERT KERSEY
SHAPE EDITOR: Keyboard-draw shapes for hi-
res animation in your programs. Design propor-
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characters. 6 fonts on the disk. Listable demos
show how to use shape tables to animate
graphics and professional Charts & Grapl
BYTE-ZAP: Rewrite any byte on a disk for repair
or alteration. Load entire sectors on the screen
for inspection. Hex/Dec/Ascii displays and input
Complete instructions for making trick file
names, restoring deleted flies, etc.
MORE: Useful music, text and hi res tricks for
your programs. Educational documentation.
APPLE MECHANIC: $29.50
(Include* Peeks/Pokes Chart & Tip Book#5)
Typefaces
FOR APPLE MECHANIC
26 NEW FONTS for Apple Mechanic’s Xtyper
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BEAGLE MENU: Use with your disks.
only the filenames you want (eg. only Applesoft
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scan, optional sector- number elimination.
TYPEFACES for Applo Mechanic: $20.00
(Includes Peeks/Pokes Chart & Beagle Menu utility)
Flex Text
70-COLUMN TEXT UTILITY
BY MARK 8IM0N8EN
PRINT VARIABLE-WIDTH TEXT on the hi res
screens with normal Applesoft commands
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pressed text on same screen— no hardware!
ADD GRAPHICS TO TEXT or vice-versa. Run
existing programs under Flex Text control. Easy
to use and compatible with PLE© and GPLE.®
DOS TOOL KIT© FONT compatibility, or use
Flex Text fonts. Select up to 9 fonts with ctrl-key
commands. Print/List/Catalog in any style! Cus-
tom TEXT CHARACTER EDITOR included.
FLEX TEXT: $29.50
(Includes Peeks/Pokes Chart; requires monitor)
Utility City
81 UTILITIES ON ONE DISK
BY BERT KERSEY
LIST FORMATTER prints each program state-
ment on a new line. Loops indented with printer
page breaks. A great de-bugger! Also...
MULTI-COLUMN catalogs for printouts, auto-
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MORE TOO: 21 Programs Total, a best-seller!
UTILITY CITY: $29.50
(Includes Peeks/Pokes Chart 4 Tip Book#3)
& GOSTJB 04
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FOR A = 1 TO 22: PRINT CHR$(ASC (MID$(
“|J — !IPX(T!ZPVS!TJTUFS@’\ A. 1))— A/A);
FOR B = 1 TO 4: C = PEEK(49200): NEXT B. A
Beagle Bag ^
1 8 -GAME EL PLUS ON ONE DISK
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BEAGLE MENU TOO: See “Typefaces” above.
DOS Boss
DISK COMMAND EDITOR
BY BERT KERSEY fr JACK CASSIDY
RENAME COMMANDS & ERROR MESSAGES:
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ANYONE USING YOUR DISKS (booted or not)
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DOS BOSS: $24.00
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Tip Disk* 1
100 TIP BOOK TIPS ON DISK
BY BERT KERSEY
V
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HIGH-SPEED DISK UTILITY
BY TOM WBISHAAR
HIGH-SPEED DOS! Take a look—
Function Normal Pronto
BLOAD HI RES IMAGE 10 sec. 3 sec.
BSAVE HI RES IMAGE 12 sec 6 sec
LOAD 60-SECTOR PROGRAM . . . 16 sec 4 sec
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BLOAD LANGUAGE CARD 13 sec 4 sec
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HI RES GRAPHICS/ TEXT UTILITY
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life}
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CIRCLE 114 ON READER SERVICE CARD
My 5-Year-Old Knows Basic, continued...
Add 3-D to your
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CIRCLE 103 ON READER SERVICE CARD
Frustration is a natural part of almost
every human experience almost every
day. We are human and prone to err. A
sign of behavioral maturity is the ability
to persevere through frustration and try
again. Too much frustration can exhaust
our patience and build lasting negative
attitudes and even a conditioned aver-
sion to the source of the frustration. This
is one reason why it is not a good idea to
push children beyond their develop-
mental capabilities.
Although computers can induce
frustration, they can also help us to
become more patient and understanding
of our flaws. The concept of debugging
should be taught to children even before
they begin programming. Psychologi-
cally, it is extremely healthy to be able to
own up to one’s mistakes. In computer
programming, mistakes are both normal
and natural, just as they are in life, but
we can change them faster and have
more tolerance of them, thereby perceiv-
ing them as acceptable. Mistakes in com-
puter programming also elicit help and
cooperation from other children foster-
ing peer help and support.
Children who are apt to respond to
frustration with impulsive or destructive
outbursts are not yet ready to use
computers. A certain degree of auton-
omy and self-motivation is a desirable
behavioral pre-requisite for computer
experience. Children who are overly
dependent on the teacher’s attention are
likely to become distracted very easily
from computer tasks. Similarly, children
must be able to reinforce themselves for
their successes. Even though computers
offer one kind of reinforcement in the
form of feedback, praise for effort can
help a child stick to a task that is becom-
ing frustrating or difficult.
Summary
In summary, I have tried to present a
basic outline of the ways children de-
velop both intellectually and behav-
iorally. It is important to let a child
work at his own speed and remember
that not every child will take to comput-
ing, no matter how desirable a skill it is
to learn. Understanding the child’s cog-
nitive abilities and experiential world
can help us construct the most meaning-
ful teaching experiences possible.
Most adults (including me) have to
live with the feeling of being over-
whelmed with responsibility daily, let’s
not make kids older than they are. Spare
them the feeling of being overwhelmed
until they’re older — in today’s fast-mov-
ing world that leaves them their freedom
all the way up to the ripe old age of
about 13. □
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Teach Your Kids
Programming
Learning a programming language
yourself is one thing. Helping your child
learn programming is another. Although
we are about seven years into the com-
puter revolution, there is as yet little
information to guide and assist parents
in teaching programming to their chil-
dren. This article discusses which con-
cepts and facts are appropriate to be
learned, points out some differences in
the ways adults and children learn, and
outlines methods that work in home
teaching of programming. At the end is
a list of programs and manuals that are
helpful to children learning
programming.
This article was born out of my recent
experiences in helping organize and
teach the “Computers and You” sum-
mer camp at Michigan State University
(using Pets), writing Basic manuals for
children in the age range 10 to 14 years,
and more recently, working with Logo.
There has been a spate of courses re-
cently to teach “computer literacy.” I
advocate going beyond literacy to actual
competence in programming. The rea-
sons are several, and the best exposition
of them is given by Seymour Papert in
his book Mindstorms : Children ,
Computers and Powerful Ideas. Much of
what follows in this article is influenced
by Papert’s ideas and those of his mentor
Piaget. I urge any adult interested in
computing and children read
Mindstorms.
Edward H. Carlson, Physics Department, Michigan
State University, East Lansing, MI 48824.
Edward H. Carlson
Procedures are the thing. Papert
points out that up to now our culture
has been relatively lean in opportunities
for children to learn and practice with
procedures. Perhaps the greatest change
Even very bright
children under the age
of 12 may be slow in
mastering the more
abstract parts of
programming.
that computers will bring our society is
the reversal of this state of affairs.
Procedures in programming are
named, broken down into steps, modi-
fied, arranged in hierarchical calling
sequences, found to be in error (often!),
and debugged. They perform a wide
variety of functions: games, graphics dis-
plays, robot control, sound, speech and
music. By contrast, the procedures
learned in traditional schooling are typi-
fied by long division in arithmetic. They
are often learned by rote, and cannot
easily be manipulated or experimented
with by the student.
The impact made by computing is
enhanced by a process called “syntonic
learning” by Papert. It involves the
transfer or modeling of ideas from some
familiar domain of activity to a more
abstract domain. The mechanical turtle
was invented to give young children a
concrete object to manipulate with their
programs. Graphics turtles on the screen
serve the same purpose.
Another impact that computers can
have on children does not involve
programming at all. It is the freedom
from drudgery that word processors give
children learning to write compositions.
Since much of the labor of text revision
is removed, children can be more critical
of the content and mode of presentation
of their thoughts.
Choosing a programming language
for your child to learn involves several
factors: the age of the child, which com-
puter is available, cost of software, and
social questions such as what local
schools, the child’s friends and so forth
are doing.
Logo has been designed to be an easy
entry language for children. Its turtle
graphics, simple syntax, and emphasis
on procedure calling are all valuable fea-
tures. However, its lisp-like “tree” struc-
ture is quite different from the Basic,
Fortran, and assembly language
grouping.
Because it is still by far the most
widely used language for micro-
168
April 1983 ® Creative Computing
AARDVARK - THE ADVENTURE PLACE
TRS-80 COLOR COMMODORE 24 VIC-20 SINCLAIR/TIMEX TI99
WE CARRY MORE THAN ADVENTURES!!
MAXI-PROS WORD PROCESSING
The easiest to use word processor that I
know of. Has all the features of a major word
processor (right and left margin justification,
page numbering, global and line editing, single,
double, triple spacing, text centering, etc.) at
a very cheap price because we wrote it in
BASIC. Includes 40 page manual and learning
guide. Easily modified to handle almost any
printer combination. Available on disk or tape
for VIC20, COMM ODOR E64, and TRS-80
COLOR computer. Requires 13k RAM on
Vic, 16k EXTENDED on TRS-80 COLOR. ^
$19.95 on tape $24.95 on disk. yjfc
GENERAL LEDGER - Complete bookkeep-
ing for a small business. Disk required. For
Vic20 (13k), Commodore64, TRS-80 COLOR
(16k EXTENDED). $69.95 (Send $1.00 for
manual before ordering.)
LABYRINTH - 16K EXTENDED COLOR
BASIC — With amazing 3D graphics, you fight
your way through a maze facing real time
monsters. The graphics are real enough to
cause claustrophobia.
Similar game for Timex/Sinclair 16k - hunting
treasure instead of monsters $14.95.
ADVENTURE WRITING/DEATHSHIP by
Rodger Olsen — This is a data sheet showing
how we do it. It is about 14 pages of detailed
instructions how to write your own adven-
tures. It contains the entire text of Deathship.
Data sheet - $3.95. NOTE: Owners of TI99,
TRS-80, TRS-80 Color, and Vic 20 computers
can also get Deathship on tape for an addi-
tional $5.00.
Dealers— We have the best deal going for you.
Good discounts, exchange programs, and fac-
tory support. Send for Dealer Information.
Authors — Aardvark pays the highest commis-
sions in the industry and gives programs the
widest possible advertising coverage. Send a
Self Addressed Stamped Envelope for our
Authors Information Package.
ADVENTURES — Adventures are a unique
form of computer game. They let you spend
30 to 70 hours exploring and conquering a
world you have never seen before. There is
little or no luck in Adventuring. The rewards
are for creative thinking, courage, and wise
gambling — not fast reflexes.
In Adventuring, the computer speaks and
listens to plain English. No prior knowledge
of computers, special controls, or games is re-
quired so everyone enjoys them — even people
who do not like computers.
Except for Quest, itself unique among Ad-
venture games. Adventures are non-graphic.
Adventures are more like a novel than a comic
book or arcade game. It is like reading a par-
ticular exciting book where you are the main
character.
All of the Adventures in this ad are in Basic.
They are full featured, fully plotted adventures
that will take a minimum of thirty hours (in
several sittings) to play.
Adventuring requires 16k on Sinclair, TRS-
80, and TRS-80 Color. They require 8k on OSI
and 1 3k on VIC-20. Sinclair requires extended
BASIC. Now available for TI99.
TREK ADVENTURE by Bob Retelle - This
one takes place aboard a familiar starship and
is a must for trekkies. The problem is a famil-
iar one — The ship is in a "decaying orbit"
(the Captain never could learn to park!) and
the engines are out (You would think that in
all those years, they would have learned to
build some that didn't die once a week). Your
options are to start the engine, save the ship,
get off the ship, or die. Good Luck.
Authors note to players — I wrote this one
with a concordance in hand. It is very accurate
— and a lot of fun. It was nice to wander
around the ship instead of watching it on T.V.
DERELICT by Rodger Olsen and Bob Ander-
son For Wealth and- Glory, you have to ran-
sack a thousand year old space ship. You'll
have to learn to speak their language and
operate the machinery they left behind. The
hardest problem of all is tojive through it.
Authors note to players — This adventure
is the new winner in the "Toughest Adventure
at Aardvark Sweepstakes". Our most difficult
problem in writing the adventure was to keep
it logical and realistic. There are no irrational
traps and sudden senseless deaths in Derelict.
This ship was designed to be perfectly safe for
its' builders. It just happens to be deadly to
alien invaders like you.
Dungeons of Death — Just for the 16k TRS-
80 COLOR, this is the first D&D type game
good enough to qualify at Aardvark. This is
serious D&D that allows 1 to 6 players to go
on a Dragon Hunting, Monster Killing, Dun-
geon Exploring Quest. Played on an on-screen
map, you get a choice of race and character
(Human, Dwarf, Soldier, Wizard, etc.), a
chance to grow from game to game, and a 15
page manual. At the normal price for an Ad-
venture ($14.95 tape, $19.95 disk), this is a
giveaway.
PYRAMID by Rodger Olsen — This is one of
our toughest Adventures. Average time
through the Pyramid is 50 to 70 hours. The
old boys who built this Pyramid did not mean
for it to be ransacked by people like you.
Authors note to players — This is a very
entertaining and very tough adventure. I left
clues everywhere but came up with some in-
genous problems. This one has captivated
people so much that I get calls daily from as
far away as New Zealand and France from
bleary eyed people who are stuck in the
Pyramid and desperate for more clues.
MARS by Rodger Olsen — Your ship crashed-
on the Red Planet and you have to get home.
You will have to explore a Martian city, repair
your ship and deal with possibly hostile aliens
to get home again.
Authors note to players — This is highly
recommended as a first adventure. It is in no
way simple — playing time normally runs from
30 to 50 hours — but it is constructed in a
more "open" manner to let you try out ad-
venturing and get used to the game before
you hit the really tough problems.
QUEST by Bob Retelle and Rodger Olsen —
THIS IS DIFFERENT FROM ALL THE
OTHER GAMES OF ADVENTURE!!!! It is
played on a computer generated map of
Alesia. You lead a small band of adventurers
on a mission to conquer the Citadel of Moor-
lock. You have to build an army and then arm
and feed them by combat, bargaining, explora-
tion of ruins and temples, and outright ban-
ditry. The game takes 2 to 5 hours to play
and is different each time. The TRS-80 Color
version has nice visual effects and sound. Not
available on OSI. This is the most popular
game we have ever published.
32K TRS 80 COLOR Version $24.95.
Adds a second level with dungeons and
more Questing.
PRICE AND AVAILABILITY:
All adventures are $14.95 on tape. Disk
versions are available on VIC/COMMODORE
and TRS-80 Color for $2.00 additional. $2.00
shipping charge on each order.
Please specify system on all orders
ALSO FROM AARDVARK — This is only a partial list of what we carry. We have a lot of other games (particularly for the
TRS-80 Color and OSI), business programs, blank tapes and disks and hardware. Send $1.00 for our complete catalog.
AARDVARK
2352 S. Commerce, Walled Lake, Ml 48088 / (313) 669-3110
Phone Orders Accepted 8:00 a.m. to 4:00 p.m. EST. Mon.-Fri.
TRS-80 COLOR TIMEX/SINCLAIR COMMODORE 64
$2.00 shipping on each order
VIC-20
CIRCLE 101 ON READER SERVICE CARD
Teach Them Programming, continued...
computers, I will concentrate on the
teaching of Basic to children. However,
much of what I say has broader implica-
tions for children and learning.
The Children
One should adjust teaching methods
and goals to the development age of the
child. Here are some guidelines:
Toddler through second grade. You
cannot depend on reading or arithmetic
skills. The children may start with “one
finger” turtle graphics (Logo or the Nib-
ble program) and advance to procedures
and true programming as seems
appropriate.
Grades 3 through 6. These students
have adequate reading and arithmetic
skills, but verbal teaching and hands-on
trials are the most important modes for
learning. The abstract reasoning ability
of children in this age group is relatively
undeveloped. The book by Larsen
(described later) is at the right level.
Grades 7 through 9. At about age 12,
children have finished a growth spurt in
abstract reasoning. From here on, learn-
ing adult level programming is feasible.
However, the methods that children
bring to learning are different from those
of adults, and adult level manuals are
rarely suitable for them.
Grades 10 through 12. Adult texts and
teaching methods may be used. Students
still have a relatively small kit of models
of the world with which to generate
programming ideas.
These guidelines are approximate, and
individual children vary considerably.
However, even very bright children
under the age of 12 may be slow in
mastering the more abstract parts of
programming, and it is unwise to push
them beyond their current interests and
abilities.
Differences Between
Children and Adults
The little people have their own way
of getting along in the world. Following
are some differences that one notices
between children and adults. Of course,
everyone, adult and child alike, really
falls somewhere between the extremes
described here.
The child: holistic, practical, easily
swamped by details.
The adult: understands by mastering
the details, mastering relationships
between details, and arriving at a theo-
retical model of the situation.
The child: relatively inexperienced,
few models of the world.
The adult: has many models and looks
for similarities to past experiences.
The child: slow at typing and prone to
giving up when boring portions of the
task need doing.
The adult: Better typing skills, and
tolerant of boring tasks.
Naturally, being adults ourselves, we
feel that our duty lies in helping the
child to become like us. However, you
and your child will be more successful if
you allow him to approach program-
ming in his own style.
What Exactly Is Programming?
There are some interesting misconcep-
tions about programming. Most people
think it is similar to mathematics. In
fact, it often turns out that way only
because the adults most interested in
programming typically are skilled in
math. But the child is not usually skilled
in math. He may be skilled in arithmetic,
but there are children’s activities that
come much closer to programming than
does arithmetic.
One of these is playing with building
blocks. Just as a bag full of blocks has
many copies of a relatively small number
of standard sizes and shapes, a Basic
program uses a small set of standardized
commands. Yet in each case, an intricate
and original structure can be built.
Creativity rarely shows up at the
individual unit level (a new use of the
triangle block). It shows more often in
combinations using a few units (certain
ways of building walls or tower bases)
April 1983 ® Creative Computing
Figure 2. The shelf of boxes metaphor for memory is often mentioned in textbooks.
However, it should not only be mentioned, but used completely and consistently for
long enough to make it habitual for the student. (® Datamost)
DYNACOMP
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THE TAX OPTIMIZER
Evaluates various tax alternatives and selects the most advantageous method for
preparation of individual Federal Income Tax.
With Tax Optimizer you can easily determine the advantages and disadvantages of
projected financial decisions and actions.
Tax Optimizer evaluates several filing approaches and calculates the resulting tax
liability for each one. This can be done for a series of years, so you can choose the
approach with the overall best tax advantage. Comes with a 14 page instruction
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CIRCLE 160 ON READER SERVICE CARD
Teach Them Programming, continued...
Figure 3. Young students find the IF. . .THEN construction a difficult concept
to grasp, there are two metaphors. The verbal one guided the designers of the Basic
language in their choice of words. (® Datamost)
and most often at the large scale (a
unique and imaginative castle built from
the blocks).
Writing is a familiar school activity
that forms a model for programming.
Writing a one page theme on “What I
Like About Springtime” involves
organizing your thoughts on several
scales, from the topic as a whole down to
paragraph and sentence levels. Finally,
spelling, grammar and punctuation must
be correct. The analogy to writing a
Basic program is very close.
And what about arithmetic? To the
extent that it is drill on arithmetic facts
and memorization of procedures such as
the addition of fractions, it is not very
similar to programming. Of course, pro-
grams usually use some arithmetic: for
example to place dots on the screen in
building a picture. And story problems
in arithmetic (which children usually
find very hard) require skills in problem
solving that are also required in writing
programs.
Teach These Concepts
Children have the most trouble learn-
ing concepts. (They pick up the syntax
and commands at a reasonable rate.) A
good manual presents the teacher with a
list of concepts that should be mastered,
arranged in the order in which the
material is presented. Here is such a list,
followed by comments, and tuned up for
Microsoft Basic.
1 . What you see on the screen is not
what is in memory.
2. Memory. Think of it as a shelf of
boxes. Each box has a label on the
front and the value of the variable
inside.
3. The boxes are of three kinds, lines
(of the program), string variables,
numerical variables.
4. A program is a list of commands
performed in order.
5. The immediate mode and the run
mode.
6. Variable naming, single letter
names first.
7. Flow of control.
GOTO . . .
timing loop
FOR . . . NEXT
if . . . THEN all on one line
if . . . then branching to another
line
8. Screen graphics. Cartesian
coordinates.
9. Subroutines and “mind size bites.”
10. Task organization: initialization;
instructions and prompts; main
loop: calls subroutines; finish and
graceful exit of program.
11. Format of a Basic program.
12. Debugging is a natural part of
programming, and should be done
in an organized way.
Comments On The Concepts
The box metaphor applied to memory
is very powerful and should be referred
to at every opportunity. For younger
children, a set of similar cartons (e.g. the
bottoms of cardboard quart milk car-
tons) can be used to illustrate the pro-
cess with a few short sample programs.
Each carton has a label on the front, and
the contents are program lines (during
the program writing phase) or variable
values (during the running of the pro-
gram). Write the name of the variable
The box metaphor
applied to memory is
very powerful and
should be referred to
at every opportunity.
(or the line number) on the label, then
put a scrap of paper with the value of the
variable (or the Basic line) in the box.
Children enjoy seeing the “real boxes”
in the computer. Show them the mem-
ory chips in the computer, stressing that
each contains thousands of boxes. Bet-
ter, get an EPROM with its transparent
window revealing the chip and a power-
ful magnifying glass, and show them the
rows of boxes. Of course, even under
magnification, imagination is required to
resolve the gates (boxes) in their rows.
The immediate mode has several other
names: edit mode, calculator mode, etc.
This is where it is better to avoid over
explanation. The child’s natural holistic
and practical approach will succeed in
keeping the immediate mode and the run
mode separate. You need only keep an
eye on things and straighten out aoy
confusion.
Variable names are best kept to a sin-
gle letter. Doing so means less typing,
and in short programs there is little need
for longer names. The Microsoft naming
conventions that only the first two let-
ters count and that embedded reserved
words must be avoided create quite a po-
tent source of error and confusion when
using longer names.
For the most part, the order in which
Basic commands are taught is not too
critical. A good manual will introduce
commands in such an order that
interesting (but short) programs can be
written right away. However the “flow
of control” commands are very abstract
and must be introduced slowly and with
care. The order shown above works well.
goto ... is an easy introduction to
the notion that the orderly flow of con-
trol down the program listing can be
interrupted. The timing loop is next pre-
sented as a unit, without explaining its
structure:
30 FOR T = 1 to 1000 : NEXT
Tell the little squirmers that the com-
puter is “it” in a game of tag, and is
counting to 1000 before going on with
the program. This timing loop is good
for slowing programs down enough to
see what is happening.
172
April 1983 ® Creative Computing
Figure 4. The fork in the road metaphor for the IF. . THEN construction. This
visual metaphor sees the program listing as a map and is especially important in
complicated programs. You should draw lines for flow of control on listings, e.g.
from GOTO statements to where they "goto, ” to help the student visualize the road
map. (® Datamost)
Next, tell them that the computer can
do other things while counting, and in-
troduce the full for . . . NEXT
loop — slowly.
The conditional, if . . . then, is a very
hard concept. Use two metaphors, one
visual, the other verbal, to explain it.
Examples are given in Figures 3 and 4.
First teach if . . . then in which only a
single command (not a goto)) follows
the then. Let this digest for a few les-
sons, then show the use of if . . . then
to make larger loops (by using
goto . . . after the then).
Teaching Advanced Concepts
We have come to a natural break in
the topics covered. The lessons up to this
point have concerned individual com-
mands and simple combinations of
them. The programs have been short (up
to about 10 lines), yet they can do
interesting things both in graphics and
in verbal play.
Now the student will attempt larger
projects and learn more commands and
the fine points about how to handle
strings and screen graphics. But it is
important to continue teaching the
larger aspects of the art of programming.
These include task organization and
debugging techniques.
The hierarchical organization of a
program is made easier by programming
from a template. When starting a new
program, a standard format is loaded,
then filled in. Such a format is given in
Listing 1.
Techniques Of Teaching
The following are some rules and
procedures that are valuable for teaching
children regardless of age.
Preparing Yourself
Buy a good manual written for chil-
dren the age of your child. If it is written
for your brand of computer, great. If it
isn’t, go through it and change the text
to match your computer.
Don’t start by teaching
arithmetic on the
computer.
An alternative, if you are proficient in
Basic yourself, is to spend a few minutes
examining the list of commands, state-
ments, and functions in your version of
Basic, dividing them into two classes:
early and late. Put the early ones in
some order that seems reasonable for
teaching. The order is really not critical
after the first few commands, but should
follow some rational scheme of teaching
strings, graphics, and arithmetic com-
mands. The first few commands in the
list should be print, run, list, new,
REM, INPUT, and GOTO. Group them in
sets of three to five. Each set will be one
lesson.
Don’t start by teaching arithmetic on
the computer. It is deadly dull, even for
children who find arithmetic easy. Wait
until some program requires a little
calculation, then start putting it in.
There is a natural tendency to just
“teach the commands.’’ They are so vis-
ible. But you must take pains also to
teach the concepts, the control struc-
tures, and the data types. So identify the
concepts to be taught, and then teach
them actively, not just letting them
trickle down by osmosis.
Look at the list of concepts I gave
above. Fold them into the lessons at a
slow rate. For children under 12, taper
off on the speed with which concepts af-
ter goto are presented, and “water
down’’ the concepts to boot.
You don’t have to be dogmatic about
the concepts. Just introduce them infor-
mally, matter-of-factly, and at a mea-
sured rate.
Interacting With Your Child
How formal should the lessons be?
For you, the teacher, the list of topics is
complete and well ordered. The extent
to which the child does formal lessons
with assignments to learn and exercises
to do is another matter. Suit the format
to the situation in your home.
Your child will need a great deal of
over-the-shoulder help for the first hour
or so. After that, keep in contact,
presenting new ideas and checking the
progress of your student against your list
of topics. This can be done very infor-
mally, but don’t assume that the child
has covered the ground completely.
Check him out!
The learning process should be child
driven. Whether you prefer to “let the
child play around and discover things’’
or want to provide more visible guid-
ance, there will be no success unless the
child enjoys creating and learning. That
means that the subjects of the programs
and the techniques used must be one
that the child has chosen, either by him-
self or from a list of suggestions pro-
vided by you.
All of your success will depend on
keeping programming fun. Several tech-
niques that help in this involve some
homework on your part.
First, you can show him programs
that you have started and invite the
child to complete, alter, or extend them.
This alleviates much of the drudgery and
focuses attention on new material.
Second, use graphics early and often.
Younger children may want to spend a
lot of time just drawing when first
shown how. This is fine. It develops con-
fidence and keyboard skills, and allows
you to introduce line editing to the
extent supported by your computer.
Wean the student from pure graphics by
helping him develop moving graphics.
April 1983 ° Creative Computing
173
Teach Them Programming, continued...
Listing 1. Standard Format For Basic Programs.
GOTO 2000: REM PROGRAM NAME
1
2 :
3 REM
4 REM
97 :
98 REM
99 :
100
101
110
195
196
197
198
199
200
201
202
203
204 :
295
299 :
300
301 :
395
1000
1008
1009
1010
1011
1015
1020
1025
1031
1100
1110
1990
1995
2000
2001
2010
2015
2020
2990
2994
2995
2999
3000
3001
3010,
9000
9001
9002
9010
9015
9020
9022
9025
9030
9035
9040
9999
REM
REM
END
REM
REM
REM
REM
LINES 2 THROUGH 99 ARE FOR "SENSITIVE" SUBROUTINES
THAT ARE USED OFTEN OR DEEPLY NESTED AND MUST RUN FAST.
MAIN LOOP
THE MAIN LOOP CALLS SUBROUTINES AS NEEDED.
FIRST SUBROUTINE NAME
PUT ORDINARY SUBROUTINES HERE, STARTING EACH WITH
NEW EVEN-HUNDREDS LINE NUMBERS.
RETURN
REM SECOND SUBROUTINE NAME
RETURN
****************************************************
* *
* PROGRAM NAME *
* *
* AUTHOR, ADDRESS, PHONE *
* *
****************************************************
DESCRIPTION OF THE PROGRAM AND VARIABLES
REM
REM
REM
REM
REM
REM
REM
REM
REM
REM
REM
REM
INITIALIZATION
PUT LINES HERE THAT INITIALIZE AND DIMENSION VARIABLES,
AND GIVE THE INSTRUCTIONS AND THE STARTING MENUS.
JUMP TO THE MAIN LOOP
GOTO 100: REM
REM SUBROUTINES
REM PUT "ONE TIME USE" ^SUBROUTINES HERE
REM PUT UTILITY SUBROUTINES HERE. AS YOU WRITE THESE, SAVE
REM THEM SEPARATELY, AND USE UNIQUE LINE NUMBERS, SO YOU
REM CAN ALWAYS ADD THEM TO ANY PROGRAM WITHOUT LINE NUMBER
REM CONFLICT. USE TEXT FILES: SEE "CAPTURE" IN DOS MANUAL.
REM SAVE ONE LETTER, FOR EXAMPLE Z, TO USE AS
REM THE FIRST LETTER OF ALL VARIABLES IN THESE ROUTINES.
REM THIS IS A "FIX" FOR THE LACK OF LOCAL VARIABLES
REM IN BASIC.
This format should be put on disk or tape and read in before starting a new pro-
gram. Children can be introduced to this format after considerable experience with
Basic , and when they start writing long programs.
Using a standard format helps you remember which elements will be needed in a
program (initialization, descriptions, standard utility subroutines, main loop, and
subroutines). It saves time in putting in such prompts as the author’s name, ad-
dress, and phone number in its pretty box. It also helps in adding standard sub-
routines to your programs by reserving the line numbers where they will go.
Finally, this particular format puts the most used subroutines at the beginning,
which is important in writing fast programs, and puts the initialization part last
where there is lots of room. There is a tendency for initialization routines to expand
as user-friendly items are added after the program first runs satisfactorily.
This surely will lead to full fledged
programming.
Likewise, strings can be great fun,
allowing word play, silliness and mock
insults, and introducing a social aspect
to computing. Print them at odd spots
on the screen, with delays, inverted or
flashing letters, or sliding along under
the direction of a loop. Include whatever
other bells and whistles your computer
supports, such as sound.
Periodically, sit at the computer with
your child and run through your check-
list of commands and concepts to see
where the holes in his mastery lie. Then
gently guide the child to start filling
them in, whether they be just details of
syntax or command usage, or whether
Strings can be great
fun, allowing word play,
silliness and mock
insults, and introducing
a social aspect to
computing.
they be overall organizational concepts.
A conscientious implementation of
this program will require a great deal of
time and effort. Just remember that the
purpose of a good Basic manual is to do
much of the work for you. It is not that
the author knows Basic better than you
do, but that he has done the preliminary
organization of material and chosen
examples and assignments that the child
may appreciate. This still leaves you
with the responsibility to help and sup-
port the student, and to check that the
material is being mastered without large
gaps.
So let’s go on and examine some of the
workbooks and programs that are avail-
able for helping children learn
programming.
Books for Kids
The following list includes some
books for teaching Basic to children.
All are in 8 x 11 format.
Computers for Kids by Sally Green-
wood Larsen is published by Creative
Computing Press. There are versions for
the TRS-80, Apple, Atari, Vic-20 and
Timex 1000/Sinclair ZX81. It uses large
type and a language style appropriate for
about the third or fourth grade. It treats
25 of the most essential Basic commands
and has a nice section on the use of
graphics. Ms. Larsen includes some
sample programs, help in the mechanics
of keyboard editing and disk drive use,
and useful tips about teaching computer
programming in the classroom. The sec-
April 1983 ® Creative Computing
174
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Teach Them Programming, continued...
tion on making flow charts is delightful.
Seventy-three pages.
Kids And The Apple by Edward H.
Carlson. Modesty prevents me present-
ing a subjective description of the book.
Intended for use at home by children
aged 10 through 14, it can also be used
in classroom teaching. It has over 200
pages and 100 cartoons and treats about
50 Basic commands. There are 33 les-
sons. Each is preceded by one page of
Instructor Notes which outlines the con-
cepts being taught, lists some pitfalls in
the subject, and gives some short quiz
questions to be used when the lesson has
been studied by the student. Each lesson
describes the material in language at
about the fifth or sixth grade level and
has several assignments at the end. For
each assignment there is a solution in the
back of the book. Some of the solutions
were done by children who tried out the
book in manuscript form. Published by
Datamost in 1982, it is spiral bound to
lie flat at the work station.
Teaching Basic Bit By Bit is edited by
Batya Friedman and Twila Slesnick and
published by the Lawrence Hall of Sci-
ence, University of California. This is a
sparse but imaginative eight-day
curriculum for ages 1 1 through adult. It
supposes classroom use.
Introduction To Applesoft Basic —
Student Text is published by the Minne-
sota Educational Computing Con-
sortium. I have not yet seen this book.
Basic Discoveries by Linda Malone
and Jerry Johnson is published by Cre-
ative Publications. It has 71 pages and
treats 10 Basic commands. Its explana-
tions are on the adult level, but its many
exercises and solutions are intended for
children in the fourth grade and above.
One version for all computer makes.
A series of books called Creative
Programming for Young Minds by
Henry A. Taitt, published by Creative
Programming, Inc. has versions for sev-
eral different computers and several lev-
els of ability.
/ Speak Basic To My Apple by Aubrey
B. Jones is published by Hayden Book
Company. A classroom set, containing a
teacher’s manual, 20 copies of the text
book, and masters for 14 quizzes is avail-
able. The text was developed in a middle
school program for encouraging stu-
dents to prepare for an engineering ca-
reer. It has about 240 pages and a
distinctive page format. Each page is
devoted to one topic, even if it means
that the page may be mostly empty.
Large, bold, easy-fo-read type allows
concentration on the material.
Programs That Help
These programs do not teach Basic
but help children learn programming in
various other ways.
Helter Skelter by Dynacomp Inc. The
Apple version is available and other ver-
sions are in preparation. This is a lively
program in color and sound that kids
from toddler to second grade will enjoy.
It not only arouses their interest in the
computer and entertains them, but helps
them learn pre-school material with Ses-
ame Street type antics.
Antfarm by Jacques LaFrance, pub-
lished by WIMS Computer Consulting.
This system helps children write little
programs to control an ant farm in a
special tiny language. The ants move,
plant, and eat. The ants may starve if
they do not find food, but finding food is
easy to arrange if you think ahead. The
plants need some time to grow from
seeds through several stages to harvest
size. The graphics, which are punctua-
tion marks rather than lo or hi resolu-
tion figures are in black and white, and
rather slow.
A turtle graphics system has a “tur-
tle” (a cursor shaped like a triangle) that
moves and turns upon command and
can draw a line as it travels. It is a means
of creating line pictures under control of
simple commands. It is most valuable
when a program can be written to con-
trol the turtle. The Logo language avail-
able for the Apple and the Texas In-
struments computers has a turtle system
built in. Apple Pascal also has a set of
turtle commands, and programs can be
written in Basic for making turtles. One
such for the Apple was written by David
Krathwohl and published in Nibble Vol.
3, No. 1. It is available from Nibble on
disk. Another, by A1 Evans, appeared in
the July, 1982 issue of Creative Comput-
ing. There are turtle graphics available
now with the Atari Pilot cartridge.
The advantage of a turtle is that the
child can easily control a visible object
and thereby learn the essential features
of programming: that procedures are a
sequence of steps, that debugging is a
necessary and natural part of creativity,
and that branching and loops are power-
ful tools.
Robotwar is a program published by
Muse Software, Inc. for the Apple. It,
too, requires one to write programs
which control a robot in a battle in a
special tiny language. However, the sys-
tem is rather complex, involving an
operating system, a compiler for the lan-
guage, a test bench for trying your pro-
grams and finally, a battle with a set of
robots selected from an arsenal. How-
ever, the idea can be very captivating for
kids in the 12 and above age range and
may be just the motivation they need to
learn programming.
The cartoons in this article were
drawn by Paul Trap and are from the
book Kids And The Apple. They are
copyright Datamost. □
Bit Pit
Chas Andres
176
April 1983 ® Creative Computing
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MSM-551002 $294 95 ea 2 for $269.95 ea
Shugart SA450 double-sided double-density 35 track
MSM-1 04500 $349 95 ea 2 for $329.95 ea
Tandon TM100-3 single-sided double-density 96 TPI
MSM-551003 $294 95 ea 2 for $269.95 ea
Tandon TM 100-4 double-sided double-density 96 TPI
MSM-551004 $394.95 ea 2 for $374.95 ea
MPI B-51 single-sided double-density 40 track
MSM-155100 $234 95 ea 2 for $224.95 ea
MPI B-52 double-sided double-density 40 track
MSM-1 55200 $344.95 ea 2 for $334.95 ea
5V 4 " Cabinets with Power Supply
END-000216 Single cab w/ power supply $69.95
END-000226 Dual cab w/power supply $94.95
PB-1 - SSM Microcomputer
2708, 2716 EPROM board with on-board programmer.
MEM-9951 OK Kit with manual $154.95
MEM-9951 0A A & T with manual $219.95
PROM-100 - SD Systems
2708, 2716, 2732 EPROM programmer with software.
MEM-99520K Kit with software $189.95
MEM-99520 A A & T with software $249.95
STARMICRONICS GEMENI
High speed dot matrix printers with all the features of the
higher-priced best-selling machines for a lot less money!!!
100 CPS, 9x9 dot matrix with true lower case descenders,
high-resolution bit image and block graphics, superscript &
subscript, underlining, backspacing, double strike and
emphasized print modes, proportional space font, friction
feed, tractor feed , and roll paper, 5, 6, 8V 2 , 10, 12, & 17 pitch,
programable line spacing, FREE 2.3K buffer, Epson pin and
plug compatible, user replaceable print head, extended 6
month factory warranty.
PRM-66010 10" wide carriage $399.95
PRM-66015 15" wide carriage $529.95
PRA-66200 Serial interface card $69.95
HIGH-SPEED, HIGH QUALITY - Okidata
Microline 82A 80/132 column, 120 CPS, 9 x 9 dot matrix,
friction feed, pin feed, adjustable tractor feed (optional),
handles 4 part forms up to 9.5" wide, rear & bottom feed,
paper tear bar, 100 % duty cycle/200,000,000 character print
head, bi-directional/logic seeking, both serial & parallel
Interlaces Included, front panel switch & program control of
10 different form lengths, uses inexpensive spool type
ribbons, double width & condensed characters, true lower
case descenders & graphics
PRM-43082 with FREE tractor CALL
Micro line 83 A 132/232 column, 120 CPS, forms up to 15"
wide, removable tractor, plus all the features of the 82A.
PRM-43083 with FREE tractor CALL
Mlcrollne 84 132/232 column, Hi-speed 200 CPS, full dot
graphics built in, plus all the features of the 83 A.
PRM-43084 Centronics parallel CALL
PRM-43085 Serial with 2K buffer CALL
IOP-2100A Apple card and cable $69.95
PRA-27087 TRS-80 cable $24.95
PRA-43081 2K hi speed serial card $149.95
PRA-43082 Hi-res graphics ROMs 82A $49.95
PRA-43083 Hi-graphics ROMs 83A $49.95
PRA-43088 Tractor option for 82A $49.95
ULTRA-VIOLET EPROM ERASERS
Inexpensive erasers for industry or home.
XME-3100A Spectronics w/o timer $69.50
XME-3101A Spectronics with timer $94.50
XME-3200A Economy model $49.95
LETTER QUALITY PRINTER - COMREX
Uses standard daisy wheels and ribbon cartridges, 16 CPS
bi-directional printing, semi-automatic paper loader (single
sheet or fan fold), 10/12/15 pitch, up to 16" paper, built-in
noise suppression cover.
PRD-11001 Centronics parallel $899.95
PRD-11002 RS-232C serial model $969.95
PRA-11000 Tractor Option $119.95
STARWRITER F-10 - C. Itoh
New 40 CPS daisy wheel printer with full 15" carriage, uses
standard Diablo print wheels and ribbons, both parallel and
serial interfaces included.
PRD-22010 Starwriter F-10 $1495.95
ISO-BUS - Jade
Silent, simple, and on sale - a better motherboard
6 Slot (5'/ 4 “ x «%' )
MBS-061B
Bare board
$22.95
MBS-061K
Kit
$39.95
MBS-061 A
A & T
$69.95
12 Slot (9y A " x 8*/ t ")
MBS-121 B
Bare board
$34.95
MBS-121K
MBS-121 A
Kit
$69.95
A A T
$109.95
18 Slot (14 y 2 " x 8%'*;
MBS-181B
MBS-181 K
Rare hnarrt
$54.95
Kit
$99.95
MBS-181 A
A AT
$149.95
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APPLE II
ACCESSORIES
APPLE DISK DRIVE - Apple Compatible
Totally Apple compatible, 143,360 bytes per drive on DOS
3.3, full one year factory warranty, half-track capability
reads all Apple software, plugs right into Apple controller as
second drive, DOS 3.3, 3.2.1, Pascal. A CP/M compatible.
MSM-1 23200 Add-on Apple Drive $269.95
MSM-1 23100 Controller $99.95
16K RAM CARD - for Apple II
Expand your Apple II to 64K, use as language card, full 1 year
warranty. Why spend $175.00 ?
MEX-16700A Save over $115.00 $59.95
Z-CARD for Apple II - A.L.S.
Two computers in one, Z-80 A 6502, more than doubles the
power and potential of your Apple, includes Z-80 CPU card
CP/M 2.2 and complete manual set, Pascal compatible,
utilities are menu-driven, one year warranty.
CPX-62800A A & T with CP/M 2.2 $159.95
SMARTERM II - A.L.S.
80 column x 24 line video card for Apple II, addressable 25th
status line, normal/inverse or high/ low video, 128 ASCII
characters, upper and lower case, 7 x 9 dot matrix with true
descenders, standard Data Media terminal control codes,
CP/M Pascal A Fortran compatible, 50/60 Hz, 40/80 column
selection from keyboard.
IOV-2500A ALS Smarterm II $169.95
SERIAL I/O CARD - A.L.S.
Full feature serial card for modems A printers, baud rates
from 110 to 19,200, CTC/RTS A X-on/X-off protocols, auto
line feed, RS-232C cable interface included.
IOMOOOA A A T "Dispatcher Card" $129.95
CP/M 3.0 CARD for APPLE - A.L.S.
The most powerful card availability for your Applet
6 MHz, Z-80B, additional 64K of RAM, CP/M plus 3.0, 100 %
CP/M 2.2 compatibility, C basic, CP/M Graphics, 3005 faster
than any other CP/M for Apple. One year warranty.
CPX-62810A A.L.S. CP/M Card $349.95
2 MEGABYTES for Apple II
Complete package includes: Two 8" double-density disk
drives, Vista double-density 8" disk controller, cabinet,
power supply, A cables, DOS 3.2Z3.3. CP/M 2.2, A Pascal
compatible.
1 Mega Byte Package Kit $1495.00
1 MegaByte Package A A T $1695.00
2 MegaByte Package Kit $1795.00
2 MegaByte Package A A T $1995.95
c -100
VIDEO BOARDS
I
MICROANGELO - Scion
Ultra-high-resolution 512 x 480, 256 color or black A white >
100 video board
IOV-1500A A A T $799 *
MODEM CARD FOR APPLE - SSM
Better than Hayesll Better than Novation!! Direct connect
ModemCard plugs directly into Apple - no external
components, auto-dial, auto-answer, Bell 103 compatible,
full and half duplex, touch-tone or pulse dialing generated
on board, Micromodem II software compatible, displays
modem information on screen, audio monitoring of phone
line, no serial port required, two year factory warranty, FREE
Source Subsrlptlon with purchase of Transend software.
IOM-2430A ModemCard $289.95
SFA-55770010M Transend 1 w/ Source $79.95
SFA-55770010M Transend 2 w/Source $129.95
SFA-55770030M Transend 3 w/Source $239.95
memory boards
64K STATIC RAM - Jade
Uses new 2K x 8 static RAMs, fully supports IEEE 696 24 bit
extended addressing, 200ns RAMs, lower 32 K or entire
board phantomable, 2716 EPROMs may be subbed for
RAMs, any 2K segment of upper 8K may be disabled, low
power typically less than 500ma.
MEM-991 52B Bare board $49.95
MEM-99152K Kit less RAM $99.95
MEM-321 52K 32 K kit $199.95
MEM-561 52K 56 K kit $289.95
MEM-641 52K 64 K kit $299.95
Assembled & Tested add $50.00
256 RAMDISK - SD Systems
ExpandoRAM III expandable from 64K to 256K using 64KX1
RAM chips, compatible with CP/M, MP/M, Oasis.
A most other Z-80 based systems, functions as ultra-high
speed disk drive when used with optional RAMDISK
software.
MEM-65064A 64K A A T $474.95
MEM-65128A 128K A AT $574.95
MEM-65192A 192K A AT $674.95
MEM-65256A 256K A AT $774.95
SFC-55009000F RAMDISK sftwr CP/M 2.2 $44.95
SFC-55009000F RAMDISK with EXRAM III $24.95
64K RAM BOARD - C.C.S.
IEEE S-100, supports front panels, bgjk select, fail-safe
refresh 4MHz, extended addressing, ifstprice $575.00 - less
than half price!!!
MEM-64565A $199.95
s-ioo
I/O boards
THE BUS PROBE - Jade
Inexpensive S-100 Diagnostic Analyzer
So your computer is down. And you don't have a-
oscilloscope. And you don't have a front panel... You're no
alone - most computers have their occasional bad days. 0*
without diagnostic equipment such as an oscilloscOB
(expensive!) or a front panel (expensive!), it can be van
difficult to pinpoint the problem. Even if you have
extender board with a superfast logic probe, you can't ss*
more than one signal at a time. You're stuck, right? 1
Not anymore; Jade is proud to offer our cost-effecttn
solution to the problems mentioned above: THE BU i
PROBE.
Whether you're a hobbyist with a cantankerous kluge or *
field technician with an anxious computer owner breathing
down your neck, you'll find THE BUS PROBE speeds yOt
repair time remarkably. Just plug in THE BUS PROBE $ n
you'll be able to see all the IEEE S-100 signals in action. TW
BUS PROBE allows you to see inputs, outputs, memory
reads and writes, instruction fetches, DMA channel
vectored interrupts, 8 or 16 bit wide data transfers, plus tf»
three bus supplv voltages.
TSX-200B Bare board $59 »’
TSX-200K Kit 129.9*
TSX-200A A A T $159.91
1/0-4 - SSM Microcomputer
2 serial I/O ports plus 2 parallel I/O ports.
IOI-1 01 0B Bare board w/ manual $35.9*
IOI-1010K Kit with Manual $179.9*
IOI-1010A A A T $249.9*
1/0-5 - SSM Microcomputer
Two serial A 3 parallel I/O ports, 110-19.2K Baud
IOI-1015A A A T $289.91
INTERFACER 4 - CompuPro
3 serial, 1 parallel, 1 Centronics parallel.
IOI-1840A A AT $314.91
IOI-1 840C CSC $414.91
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via UPS Ground 504/lb. UPS Air $1. 00/lb. minimum charge $3.00
1-1 00
OPUBOARDS
SBC-200 - SD Systems
MHz Z-80A CPU with serial & parallel I/O, IK RAM, 8K
CM space, monitor PROM included.
C-30200A A & T $329.95
2810 Z-80 CPU - C.C.S.
or 4 MHz Z-80 CPU with serial I/O port & on board monitor
WOA4, front panel compatible.
CPU-30400A a & 7 with PROM $289.95
CPU-Z - CompuPro
/ 4 MHz Z80A CPU, 24 bit addressing.
CPU-30500A 2/4 MHz A & T
CPU 30500C 3/6 MHz CSC
tmens FDD 100-8 single-sided double-density
MSF-201120 $274.95 ea 2 for $249.95 ea
I hugart SA810 half-size single-sided double-density
•SF 108100 $424 95 ea 2 for $394.95 ea
\h ugart SA860 half-size double-sided double-density
8SF-1 08600 $574 95 ea 2 for $549.95 ea
$hugart SA801R single-sided double-density
4SF 10801 R $394.95 ea 2 for $389.95 ea
I hugart SA851R double-sided double-density
MSF-10851R $554.95 ea 2 for $529.95 ea
modems
THE BIG Z - Jade
or 4 MHz switchable Z-80 CPU board with serial I/O,
xomodates 2708, 2716, or 2732 EPROM, baud rates from
\ to 9600.
CPU-30201 B Bare board w/ manual $35.00
CPU-30201 K Kit with Manual $149.95
CPU-30201 A A & T with Manual $199.95
SMART BUY in MODEMS - Signalman
1200 and/or 300 baud, direct connect, automatic answer or
orginate selection, auto- answer /auto-dial on deluxe models,
IBM model plugs directly into an IBM option slot and does
not require a serial port (a $300.00 savings!), 9v battery
allows total portability, full one year warranty.
IOM-5600A 300 baud direct connect $89.95
IOM-5610A 300 baud Deluxe $149.95
IOM-5620A 1200/300 baud Deluxe .
IOM-5630A 300 baud for IBM PC _
IOM-5640A 300 baud for Tl 99/4 _
IOM-5650A 300 baud for Osborne .
IOM-5660A 300 baud Atari 850
IOM-5670A 300 baud PET /CBM
. $369.95
. $269.95
. $119.95
. $119.95
. $99.95
_ $169.95
. $279.95
. $374.95
1200 BAUD SMARTMODEM - Hayes
1200 and 300 baud, all the features of the standard
Smartmodem plus 1200 baud, 212 compatible, full or half
duplex.
IOM-5500A Smartmodem 1200 $599.95
8085/8088 - CompuPro
toth 8 & 16 bit CPUs, standard 8 bit S-100 bus, up to 8 MHz,
accesses 16 Megabytes of memory.
CPU-20510A 6 MHz A & T $398.95
CPU-2051 0C 6/8 MHz CSC $497.95
SMARTMODEM - Hayes
Sophisticated direct-connect auto-answer/ auto-dial
modem, touch-tone or pulse dialing, RS-232C interface,
programmable
IOM-5400A Smartmodem $224.95
IOK-1500A Hayes Chronograph _
IOM-2010A Micromodem II w/Term prgm
IOM-2012A Terminal program for MMII _
IOM-1100A Micromodem 100
$218.95
$329.95
$89.95
$368.95
IOM-5251 A 1200 baud 212/103 Smart Cat
IOM-5261 A 300 baud 103 J-Cat
fandon TM848-1 single sided double-den thin-line
MSF-558481 $379.95 ea 2 for $369.95 ea
J-CAT™ MODEM - Novation
1/5 the size of ordinary modems, Bell 103, manual or
auto-answer, automatic answer/originate, direct conect,
built-in self-test, two LED's and audio "beeps" provide
complete status information.
I0M-5281A Novation $149.95
andon TM848-2 double-sided double-den thin-line
•SF-558482 $494.95 ea 2 for $484.95 ea
0 ume DT-8 double-sided double-density
4SF-750080 $524 .95 ea 2 for $498.95 ea
d/sacontrollers
DISK 1 - CompuPro
8" or 5'/ 4 " DMA disk controller, single or double density,
single or double sided, 10 MHz.
IOD-1810A A & T $449.95
IOD-1810C CSC $554.95
VERSAFLOPPY II - SD Systems
Double density disk controller for any combination of 5 1 /,"
and 8" single or double sided, analog phase-locked loop
data separator, vectored interrupts, CP/M 2.2 & Oasis
compatible, control/diagnostic software PROM included.
IOD-1160A A & T with PROM $359.95
SFC-55009047F CP/M 3.0 with VF II $99.95
2242 DISK CONTROLLER - C.C.S.
5y 4 " or 8" double density disk controller with on-board boot
loader ROM, free CP/M 2.2 <& manual set.
IOD-1300A A & T with CP/M 2.2 $399.95
DOUBLE D - Jade
High reliablity double density disk controller with on-board
Z-80 A, auxiliary printer port, IEEE S-100, can function in
multi-user interrupt driven bus.
IOD-1200B Bare board & hdwr man $59.95
IOD-1200K Kit w/hdwr & sftwr man $299.95
IOD-1200A A & T w/hdwr & sftwr man
$325.95
SFC-590020011 CP/M 2.2 with Double D _
$99.95
^CP/M PLUS 3A
1200 BAUD SMART CAT - Novaton
103/212 Smart Cat & 103 Smart Cat, 1200 & 300 baud, built-in
dialer, auto re-dial if busy, auto answer/disconnect, direct
connect, LED readout displays mode, analog/digital loop-
back self tests, usable with multi-line phones.
IOM-5241 A 300 baud 103 Smart Cat $229.95
$549.95
. $129.95
CP/M 3.0 is Digital Research's latest version of the industry
standard disk operating system. It features many
performance improvements such as intelligent record
buffering, improved directory handling, "HELP" facility,
time/date stamping of files and many more improvements.
AND A TREMENDOUS INCREASE IN SPEED !!!, it is fully
CP/M 2.2 compatible and requires no changes to your
existing application software. Available only to Versafloppy
II owners with SBC-200 CPU's
• CP/M 2.2 compatible
Easily customized
Easier to learn and use
High performance file system
Automatic disk log-ln of removable media
Support for 1 to 16 banks of RAM
Supports up to 16 drives of 512 Megabytes each
Up to ten times faster than CP/M 2.2
Console I/O re-dlrectlon
• Easy to use system utilities with HELP facility
• Power batch facility
• Designed for application programmers
• Resident system extensions
SFC-55009057F CP/M 3.0 8" with manuals $200.00
SFC-55009057M CP/M 3.0 Manual $30.00
THREE BOARD SET— SD Systems
CP/M 3.0
Save *800. 00
S-100 board set with 4 MHz Z-80A, 64K of RAM
expandable to 256K, serial and parallel I/O ports,
double-density disk controller for 5%'' and 8" disk
jp| drives, new and improved CP/M 3.0 manual set, system
monitor, control and diagnostic software. Includes SD
Systems SBC-200, 64K ExpandoRAM III, Versafloppy II,
and FREE CP/M 3.0 - all boards are assembled & tested.
64K Board Set with FREE CP/M 3.0 _
256K Board Set with FREE CP/M 3.0
$1195.00
$1395.00
LIMITED QUANTITY
Computer Products
4901 West Rosecrans, Hawthorne, California 90250
rmri f iq7 dn rfafifp sfrvip.f P.ARn
Learning To Learn
By Learning
To Play
Computer games have been used for
many purposes. They have been used to
entertain, to teach students traditional
school subjects like arithmetic and spell-
ing, and to help students become
comfortable with computers. In a course
recently given by one of us (Marc) at
Boston College, computer games were
used to teach students something they
are seldom taught in courses: how to
learn. We thought that by teaching stu-
dents how to learn instead of teaching
them what to learn, we might be able to
help them get more out of school.
We hoped that by asking them to
think about how they were learning (or
failing to learn) in the rather simple rule-
governed environment that games pro-
vide, we might help them to discover
better strategies for learning. In other
words, we hoped to help them to learn
how to learn.
But, since we were fairly sure that
they would think that they had only
learned to play games, we then asked
them to apply what they had learned by
playing to the job of learning something
more “serious” — namely computer
programming. And we hoped that they
would then realize that the ideas that
they had gotten from learning to play
could be used in their other courses too.
We know that some of them got the
point.
The course has been given several
times to several different types of stu-
dents. Last summer, for example, it was
given to 40 “high-risk” freshmen who
had been admitted to Boston College in
spite of relatively weak academic
records. Although most of these stu-
Professor Peter Kugel, Chairman, Computer Science
Dept., Boston College, Chestnut Hill, MA 02167.
Marc D. Stowbridge
and
Peter Kugel
dents had not learned what most stu-
dents have learned before they go to
college, they appeared to have the
underlying ability to learn those things.
During the summer, other efforts were
being made to teach them the things that
they had missed in traditional “re-
medial” classes. But we felt that it was at
least possible that some of these students
simply did not know how to learn in a
classroom situation. We felt that if they
could learn to learn they might be better
able to learn, not only the things that
they had missed, but also the new things
that would be presented in their college
courses.
Computer games have some advan-
tages over traditional games for teaching
180
April 1983 ® Creative Computing
A good word processor should feel
comfortable, and let you put your thoughts
down quickly, almost effortlessly. It should
have automatic everything, and include
footnotes, merge, columns and math. The
screen should be uncluttered and give you an
honest view of your text without annoying
codes.
WordPerfect does all this and
has proven itself at places
like Harvard, RCA, State Farm, and
Texaco. The software is well
documented, is guaranteed, and is
available for immediate delivery. For
more information write or call
A word
processor
should be an
extension o
pour mind.
CIRCLE 251 ON READER SERVICE CARD
"Tls Home Computer.
This is the one?
A lot of computers offer a lot. Only one
in its price range offers the most. The TI
Home Computer.
Better to begin with. Anyone can start
right away with our Solid State Software™
Command Cartridges. Dozens of programs
are available in home management, educa^
tion and entertainment.
Easy to expand. Our Peripheral Expan'
sion System gives you plug' in cards for
memory expansion, P'Code capabilities, a
disk drive controller and the RS232 Inter'
face. You can also add a modem, speech
synthesizer, disk drive and 80 column dot
matrix printer.
Programming flexibility. TI BASIC is
built into the Home Computer. But it qjttf
also handle TI Extended BASIC, UCSD
Pascal* Version IV.0,TI LOGO II, TMS
9900 Assembly Language and TI PILOT.
Programs can be stored in the optional
Mini Memory Command Cartridge.
HighTech specs. 16-bit microprocessor,
16K bytes RAM (expandable to 52K) .
26K bytes internal ROM, up to 30K bytes
external ROM. 3 simultaneous tones from
1 10 HZ to 40,000 HZ. High resolution video.
U. & l.c. Single line overlay for 2nd function.
Control & function keys. 16 color graphics
with 4 modes & sprites.
Sound impressive? Compare a TI Home
Computer with the competition andjeally
be impressed. You won’t even
need a computer to tell you this
is the one.
IFXA5>
Instruments
© 1982 Texas Instruments
*UCSD Pascal is a trademark of the Regents of the University of California
CIRCLE 295 ON READER SERVICE CARD
Learning to Learn, continued...
purposes. One is that they can be played
in such a way that each player has com-
plete control over the game. The com-
puter always follows the same program
and there are no other people involved
who can “take over” the work. Another
merit of computer games is that the
computer is very strict (but very im-
personal and non-threatening) in follow-
ing the rules. And finally, the computer
will play tirelessly, thus freeing the
teacher from having to run (or even to
play) the games.
Adapting the course to other situa-
tions should be easy. The underlying
ideas seem to us to be adaptable to other
student levels, other computers, other
schools, and other teachers whose ideas
about what constitutes good learning
procedures may be different from ours.
Much of the students' work was with
computers which allowed quick correc-
tion of student errors without requiring
a large amount of grading on the part of
the teacher. Many of the programs re-
quired for the course already exist; good
games are available for most computers.
The course was based on four fun-
damental ideas:
1. Students can improve their ability
to learn by thinking about what
they are doing when they try to
learn and by discussing what they
do with others.
2. Such thinking and talking about
learning is best done while the stu-
dents are actually trying to learn
some particular thing, rather than
through abstract discussions or lec-
tures about general principles.
3. The process of learning to play (and
win) computer games provides an
excellent sample learning process
for this purpose for several reasons:
• Games involve quite precise rules
that — particularly in computer
games — cannot be easily violated.
• Students are much more relaxed
about learning to play games than
they are about learning traditional
school subjects.
• Students like games and readily
accept the value of learning to
play and learning to win. (Many
students do not readily accept the
value of traditional school
subjects.)
4. What students learn about learning
by learning to play can be trans-
ferred to the process of learning
other things if one pays attention to
the transfer process and does not
assume that it will happen
automatically.
Not Knowing How To Learn
Some students seem to know what to
do in school and some do not. One can
argue that the differences between those
April 1983 ® Creative Computing
who do well in school and those who do
not are innate and hence unchangeable.
To some degree, this is almost certainly
true but we feel that it may not be quite
as true as some people think it is.
Suppose that you believed (as we do)
that learning is something that the
learner does , that a learner is not just a
passive sponge who sits in one place and
absorbs information. Successful learning
would then depend, at least in part, on
doing the right things.
Virtually every human being seems to
be born “knowing" how to learn certain
things. Everyone learns to recognize his
mother, to nurse properly, to walk, and
to talk. Such learning is accomplished
with little visible effort on the part of the
learner. We seem to be born with built-
in “programs" that we follow to learn
these things.
The ability to learn in school, how-
ever, seems rather less evenly distributed
among us. Some children enter school
seeming to know what to do. Others
don’t.
Some students seem to
know what to do in
school and some do
not.
The ability to learn in school might be
innate, but suppose it is not. Suppose it
must be learned. Imagine, now, that you
are arriving on your first day of school
without having learned it. If you are one
of those people to whom school learning
came naturally (and chances are that
you are) this may be hard for you to do.
But try. Here you are. The teacher does
something. You do something in re-
sponse but it is the wrong thing. (You
haven’t learned the right thing to do,
remember?)
You start out enthusiastic and work
hard. Your teacher notices that you still
aren’t learning. Perhaps you need to be
taught more slowly. That doesn’t work.
Your teacher concludes you lack ability.
You get discouraged. Nothing you do
works, so you decide you don’t like
school. That continues for years without
anybody realizing that all that is
“wrong" with you is that you don’t
know how to learn in school.
Why doesn’t somebody teach you?
One reason might be that nobody knows
what the problem is. But there are other
reasons. One is that many people don’t
believe that learning can be taught. An-
other is that even if you believe that
learning can be taught, it is not obvious
how to teach it. After all, you want to
183
teach it to people who don’t know how
to learn reading, writing and arithmetic.
So how are they going to learn learning?
Here’s an idea. Suppose that you try
to let people learn to learn the same way
they learned to speak their native lan-
guage. You simply plunk them into a
learning situation simple enough for
them to handle and let them learn. For
this to work, you need to pick something
that people have an innate ability to
learn. How about playing games? Chil-
dren (and adults) seem to have a built-in
ability to learn to play games.
You could, of course, teach games the
way you teach languages in school, and
students would probably have the same
difficulties. A wag once suggested that if
you really wanted to kill baseball in
America, all that you would have to do
would be to teach baseball in school. But
that is not what we did with games in
our course. We gave students a few hints
and some written instructions and let
them figure out how to play on their
own.
Learning To Play
In each session, students were told a
bit about a game, and sent off to play.
They were asked to:
• Learn to play legally— learn the
rules.
• Learn to win — develop good
strategies.
While they were at the computer, they
were asked to take notes about what was
happening and to keep the printout.
Then, when they came back to the next
meeting, the class discussed what did
and did not work.
Some of the game programs we used
were taken from David Ahl’s book Basic
Computer Games, and some were writ-
ten especially for this course. The games
chosen presented the students with prob-
lems of increasing difficulty so that their
learning would be cumulative.
Students were guided through the
course by a control program that per-
formed various functions:
• It presented step-by-step instruc-
tions to the students, calling them
by name (a feature that those of us
who are familiar with computers
tend to minimize but that is surpris-
ingly important to the students).
• It sequenced the students through
the material, keeping track of where
a given student was and indicating
to him where to go next.
• It provided the instructor with
information about each student’s
status and progress.
• It kept the students away from the
other resources of the computer.
The Curriculum
On the first day of class, students were
Learning to Learn, continued...
given instructions for logging in (we
used a time-shared PDP 11/70) and for
running the control program called LTL
(for Learning to .Learn) 1 .
The students took this material to the
computer and tried (on the whole,
successfully) to log on and off without
help. If they ran into trouble and asked
for help, it was given — sparingly.
They were asked to keep their print-
out and to keep detailed diaries of what
happened. A typical entry in a student
diary looked like this:
“The computer typed WHAT IS
YOUR L.T.L. NUMBER? I looked at
my instruction sheet and typed 501. I
waited for a while.
The computer did not do anything. Then
I remembered to type RETURN.”
We asked the students to record not
only their successes but also their mis-
takes. Most computer programmers rec-
ognize the value of making mistakes and
learning from them. But surprisingly few
students do. A great deal of elementary
education seems aimed at disguising the
value of making mistakes and correcting
them. We emphasized it.
We felt that, if the students wrote
down what they were doing and talked
about it, they could not avoid thinking
about it. Thinking about learning (like
thinking about anything) gives you the
opportunity to change the way you do it.
That, supposedly, is one of the reasons
for teaching philosophy and also the
basis for many kinds of psychotherapy.
Our feeling was that at least some of the
students might have gotten trapped into
unproductive learning behavior. Think-
ing about what they were doing gave
them the chance to at least consider
changing it when it did not work.
We also hoped to get them to “think
about their own thinking.” Our hope
was that if they could think about their
own thinking, it might occur to them to
change it to adapt it to circumstances. A
common problem in students is that,
once they hit upon a successful way of
working, they use it for everything. (As
Abe Maslow once said “To the person
who has only a hammer, the whole
world looks like a nail.”) We hoped to
make them more flexible.
Guessing Numbers
At the end of the first class — in which
we discussed both how they actually did
log on and how they learned to log
on — they were told to go back to the
computer and play their first real game,
NGuess, a simple and familiar game in
1 The course was run under the auspices
of the Learning to Learn program at
Boston College, directed by Marcia
Heiman and Dan Woods.
which the computer picks a number
between 1 and 100 and the player tries to
guess it in 7 guesses or less.
The students were told to learn to
play correctly, which is relatively easy
but still raised problems for some. And
they were told to find a good strategy.
Some students did not even try to play
rationally. (They guessed the same num-
ber twice.) Others looked for, and found,
an optimal strategy.
The program they used was more fail-
safe than most. Errors (such as O for 0)
were trapped, and the student was given
a chance to recover. Error comments
were as clear as possible. Care here
seems important if for no other reason
A great deal of
elementary education
seems aimed at
disguising the value of
making mistakes and
correcting them.
than to raise student ambitions by mak-
ing it possible for them to solve the
problems.
The second class meeting, during
which they discussed their play of
NGuess, set the pattern for the rest of
the course. As problems were raised,
they were written on the blackboard and
an attempt was made to categorize the
problems so that they could be dealt
with individually. Problems that arose
fell into four categories:
• Problems arising from a failure to
remember what had been learned in
the first session (on how to use the
computer).
• Problems arising from difficulties in
understanding the instructions for
playing the game.
• Problems in following the rules,
once one has figured out what they
are.
• Problems arising from finding a
good (or best) strategy.
No attempt was made to try to sell
one approach to problems over another.
It is our feeling that some students resist
learning in school because they feel it
violates their personal integrity to do
what the teacher tells them to do. They
feel they are giving in. Such students do
better when allowed to use their own
strategies. Furthermore, students under-
stand better things they have framed in
terms of their own intuitions than what
has been framed in the intuitions of
others.
One of the great merits of using com-
puter games in this situation is that the
computer will reward any approach that
works. It need not be the approach that
the programmer of the teacher had in
mind when the game was presented.
And this gives the student a feeling of
confidence in himself.
Most students who found the optimal
strategy for NGuess did so by thinking
of the numbers arranged on a line and
then thinking of their guesses as cutting
184
April 1983 ® Creative Computing
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CIRCLE 227 ON READER SERVICE CARD
Learning to Learn, continued...
the search area in half each time. This
was interpreted to the class as an exam-
ple of the value of trying to think of
problems in terms of spatial images, of
trying to look at problems in different
ways while looking for solutions, and of
using metaphors to better conceptualize
(and remember) problems.
Many of the students in this course
seemed to lack flexibility in their ap-
proach to problems. They would try one
way to solve the problem and it would
never occur to them to consider a dif-
ferent one. They would consider only
two possibilities — either they had not
worked hard enough on their one ap-
proach or it would not work and thus
there was no possible solution to the
problem.
The Other Games
After NGuess came a game called
Flipflop. In this game, the player tries to
turn a row of X’s into O’s by indicating
which symbol in (say) a five-symbol row,
is to be “flipped” (from O to X or X to
O). The difficulty comes from the fact
that, when a particular symbol is
flipped, others may be flipped along with
it. For example, if the student has
reached OOXOO and tells the computer
to flip the third symbol, the computer
will flip the third symbol, but it might
also flip the fifth as well, producing
OOOOX. In this round of the game, the
computer will always flip the fifth when
told to flip the third. But it may do
something quite different when asked to
flip the fifth and it may do something
else in the next round of the game.
There are several different strategies
that can be used to win this game, but
they all require a systematic recording of
observations and testing (and extrapolat-
ing) alternative strategies. Other games
used in the course (in order of appear-
ance after Flipflop) were:
Blackjack, the familiar card game,
also known as 21.
Word, in which players try to guess a
five-letter word selected by the computer
by guessing its letters one at a time. The
computer tells them whether the letter
guessed appears in the word and, if it
appears, where it appears.
Mastermind, in which players try to
break a code.
Star Trek, a popular computer game
with relatively complex instructions and
strategies.
Each game presented its own prob-
lems. Blackjack had instructions that
were difficult to figure out — ordinarily
an undesirable feature in a computer
game — that gave the students a chance
to figure out what to do when they could
not understand what they read.
Mastermind suggested the idea that
theories might be things that one could
test by varying parameters one at a time
so that, when something turned out not
to work out, one knew what it was that
was not working.
Star Trek was the mo^t complex game
of the group. Its instructions alone
require four pages to print out. Good
strategies for playing are rather com-
plex, and this is a good game to teach
the concept of “divide and
conquer” — breaking problems into parts
before trying to solve them. It was also a
good place to point out that it does not
always pay to discard a strategy simply
because it does not work the first time.
Before totally discarding an approach it
sometimes pays to try to first improve
(or debug) the approach to see if it can
be saved.
A General Recipe
Toward the end of the game playing
part of the course, an attempt was made
to formulate a general strategy for solv-
ing learning problems as they arose. The
hope was that, by providing a recipe to
follow, one might be able to help the stu-
The idea of a
“triggering” feeling
that tells you when you
can use the ideas
learned is very
important.
dent’s transfer strategies, learned from
learning to play, to new areas. The pur-
pose of a recipe (or a paradigm) like this
one is to help the students’ transfer strat-
egies, learned from learning to play, to
new areas. The purpose of a recipe (or a
paradigm) like this one is to help a stu-
dent figure out what to do next in new
situations. It was suggested that thinking
about what you do was appropriate
whenever you faced a situation in which
you wondered: “What do I do now?”
We decided that you might do the
following 3 things:
• Look around and see what you can
find out about the situation. Gather
all the information you can — from
notes, from the instructor, from
friends, and so forth. Then compare
the situation you are in to others like
it (possibly to situations that arose
when you were learning to play
computer games in this course) and
try to see what you already know
about this situation because it
resembles others you have
encountered.
• List your options. What exactly can
you do? It pays to list the possibil-
ities before you try them out. That
way you are likely to come up with
more alternatives.
• Try out each option in turn. If nec-
essary, try it out “in your head” or
on a piece of paper first. If a particu-
lar method does not work, try
changing it slightly (debugging it)
by thinking about why it might not
be working. If it continues not to
work try something else.
Most of this recipe is simple common
sense — except that its use is really nei-
ther simple nor common.
We feel that a particularly important
feature of this recipe is that it always
starts in the same situation: you are
wondering what to do next. The time to
think about your thinking is always in-
dicated by the same feeling — the feeling
that you don’t know what to do next.
This can happen in a variety of circum-
stances, but it always feels the same, and
hence, is easy to recognize.
When you do recognize it, you have
two things to fall back on. One is your
recipe and the other is your memories of
specific things that worked for you (they
may not be right for others) when you
learned to play computer games. We feel
that in a course like this, the idea of a
“triggering” feeling that tells you when
you can use the ideas learned, is very im-
portant if you want the ideas to transfer
to other courses.
Learning To Do “Useful” Things
Our aim in having students play
games was not to make Pac-Man ex-
perts. We were trying to make students
better at learning things other than
games. We wanted them to take what
they learned from learning to play and
apply it to their regular courses. The
process by which one takes something
learned in one area or course and uses it
in another, different, area or course, is
called “transfer.”
It used to be widely felt that learning
something like Latin or logic was good
for students because it strengthened
their minds and would help them in
studying other subjects. But the mind is
not exactly like the muscle that this
analogy suggests. Learning to lift
dumbells may help you learn to lift
packing crates but learning to play
games need not help you learn to solve
calculus problems.
If you want transfer to occur, it helps
to practice the actual process of transfer-
ring what you have learned by playing to
something else. For this purpose, we
spent the latter part of the course teach-
ing students how to program computers.
Programming is similar enough to game
186
April 1983 ® Creative Computing
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CIRCLE 262 ON READER SERVICE CARD
Learning to Learn, continued...
playing (and they both use the com-
puter) that the transfer is fairly natural.
We have noticed that students today
are relatively poor at using what they
have learned in one class in another. One
reason may be that they do not have
much practice in such transfer. And one
reason why they may not have much
practice it that, because of the
fragmentation of the modern curricu-
lum, teachers cannot usually assume
that their students share any skill that
can be transferred.
This was different when Latin and
logic were in their heyday. Everyone
took them both, so teachers could regu-
larly allude to them, thus giving their
students practice with transfer. But this
is no longer possible, which may be why
Latin and logic no longer seem to work
as well as they used to.
By including a bit of learning to pro-
gram in this course, we could give the
students practice with the transfer pro-
cess because we could assume some
things in the students’ backgrounds that
they shared (the material of the first
part) and the transfer of which could be
discussed.
The transfer seemed to work — at least
when it was thus guided. The students
did seem to learn programming more
easily and more imaginatively than one
would ordinarily expect from similar
students.
We do not know whether the ideas
learned by playing games also tranferred
to their other courses. But we have some
fragmentary evidence that suggests that,
at least in some cases, it did.
We are aware that it is easy to be
fooled into believing in the success of
one’s own teaching methods. We do not
think we were fooled but we cannot be
sure.
However, the course was short. The
effort was relatively small. The possible
rewards are considerable. The course
can be tailored to fit into virtually any
curriculum. We feel that others might
want to try this course with their own
students. For such people, it may be
helpful to summarize some of the main
assumptions of the course as we see
them and to list some of the things that
someone who is trying to adapt this
course to other situations might keep in
mind:
• We assume that there is such a thing
as learning to learn.
• Students who have learned to learn
will do better in school than those
who have not.
• Some students (but almost certainly
not all) can learn how to learn by
learning how to play computer
games.
• In doing this, students should also
learn to think about what they are
doing as they learn. This will make
them more flexible and it will
enhance their ability to apply what
they learn from learning to play to
learning to do other, more useful,
things.
• Such transfer is helped by giving
them an explicit algorithm or recipe
to use when they find that they do
not know what to do next in a learn-
ing situation.
• And it is further helped by giving
the students some practice in using
what they have learned from playing
in some other area.
Many students — perhaps most — do
not do as well in school as they might.
They are not as open to learning new
things as they might be. This fact is
discouraging to many people. We know
that we have not discovered a cure for
this situation that will work for all peo-
ple in all situations. But for people who
see this as a problem and wonder what
they can do next, learning to learn by
learning to play offers one possible
answer. □
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April 1983 ® Creative Computing
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CEGOLLE
A New Kind of Language Learning
For now all you need know about the
acronym CEGOLLE is that it is pro-
nounced “Seagull” and defines a
direction.
The need to define a direction came
with the requirement to determine how
to use computers in teaching foreign lan-
guages at the Air Force Academy. When
the job landed on my desk, I was already
overextended, as usual, fighting alli-
gators instead of draining the swamp,
putting out brush fires and in general
applying all the principles of classical
crisis management.
But with this job, instead of getting
right to work I thought it over for a cou-
ple of minutes. The rest of this article
describes my conclusions. I have tried to
be brief and not altogether boring in
their formulation. If you ever have to
make a decision related to using comput-
ers in education, maybe they will save
you some of that most precious of all
resources — your own time.
Major A. Allen Rowe, 431 Lewis Rd., Presidio of
Monterey, CA 93940.
A. Allen Rowe
A Case Against Computer
Assisted Instruction
Computers compute quite well but
they haven’t met with much success in
computer assisted instruction (CAI).
The great tide of CAI enthusiasm, which
crested in the early seventies, has sub-
sided, leaving a few puddles of devotees
scattered about. But the computer has
not rewoven the fabric of education at
any level nor in any field except, of
course, in the teaching of computing.
But now, emboldened by the advent of
cheaper, smaller machines, the computer
faithful are orchestrating a CAI revival.
Younger educators are flocking to hop
on the wagon, committing with religious
zeal considerable personal resources to
the purchase and use of the most treach-
erous of all computers, the micro.
It is time for those of us who remem-
ber the first CAI fiasco to throw our full
weight of experience and seniority into
the defense of our unsuspecting junior
colleagues who, like ourselves before, are
ready to waste a good portion of their
young lives and possibly gamble away
their academic credibility on this CAI
renaissance.
The weakest word in CAI is instruc-
tion. Instruction is teacher oriented and
almost always institutional. But the
microcomputer is not an institutional
machine controlled by the educational
computing oligarchy. It is democratic. It
is subversive; it is already outflanking
the old computer barons who made us
feel like idiots because we didn’t speak
their arcane languages. It is the Model T
of its time. You don’t have to ride on
somebody’s train. You can get there on
your own. In education, this means that
the microcomputer will be a student-
centered tool. Administrators may buy
them for teachers to use, but, for a
change, students will have a choice. If
they are not learning on the instructors’
190
April 1983 ® Creative Computing
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CIRCLE 248 ON READER SERVICE CARD
) Red Baron Computer Products, 1982
Cegolle, continued...
machines, they can use their own. So
scratch out instruction and put in
learning.
Assisted is another weak word. A
craftsman has a large choice of tools but
chooses only those which enhance his
skill. He does not use a sledge hammer
to drive a finishing nail nor a penknife to
cut timbers. If a tool does not help us do
more with less faster and better, then it
is not the right tool to use.
The computer is probably the most
powerful tool ever developed, because it
can be used to control numerous other
tools. That doesn't mean it is always the
best tool or that everything can be done
better by machine. If the machine
enhances the learning experience, use it.
The key is to make
learning more fun than
work.
Never use it just for the sake of using a
powerful tool. So scratch out assisted
and write in enchanced.
Now we have a new acronym:
CEL — Computer Enhanced Learning.
Let’s share it with our younger col-
leagues and together find out if CEL
really holds more promise than CAI.
But how do we handle the fact that for
many of our learners, computers are
inseparably related in their minds to all
the computer video games with which
they have grown up?
Kung Fu in the Classroom
In the West, the goal of the martial
arts and of most applications of violence
in general is to use one’s own power to
overcome the adversary and force him to
do what you want. Even though we
educators may have an occasional skir-
mish with administrators, our primary
adversary is the student. He is the one
we must coerce into learning what we
teach. In typical western fashion, we em-
ploy all our skill, power, intelligence,
and experience in the confrontation and
sometimes win. In contrast, an Oriental
warrior in the Kung Fu tradition will
win by taking advantage of his ad-
versary’s strengths. We might win more
often in education and with less strain
on ourselves if we capitalized on our stu-
dents’ own strong points. One strength
which almost all students, even poor
ones, have in common is the desire to
have fun: they are motivated, inventive,
and even industrious when it comes to
having a good time. They have no trou-
ble distinguishing between what is fun
and what is boring.
This skill greatly complicates our task,
because Sesame Street, 3-2-1 Contact, et
al. are tough acts to follow. Going from
them to our classrooms is usually as
enriching as switching from a stereo
sound, full color extravaganza to an
album of old daguerreotypes.
Of course, there are still students who
would choose to read a book over watch-
ing TV or going to the movies. But they
are probably a minority in most of our
schools today. So if we structured our
learning experiences to be full of sight,
sound, motion, and maybe even touch
and smell as well as essential content, we
might not have to struggle quite so
much. Rather we could let the majority
of our young opponents pursue their
hedonistic tendencies even at the risk of
becoming educated.
The key here is to make learning more
fun than work. Of course, a visitor from
space would be unable to distinguish
through observation between work and
play in our society because, as important
as the sensorial trappings of an activity
may be, the essential difference is inside
the mind. Some people fish for a living.
Some people fish for fun. And there is
very little overlap between the two
groups.
Fun is something you do because you
like doing it. Work is something you do
for some other reason. Usually the
external reward is the villain. As soon as
somebody offers to buy those fish you
have been catching and turning loose,
the fun dynamic is in danger. And if that
somebody tells you that from now on if
you don’t catch any fish you will be in
big trouble; you immediately learn what
it’s like to be a working fisherman.
Now the nature of education in our
society with all its external reward3 and
penalties ensures that our children
become working students as soon as they
enter the system, maybe even in kinder-
garten. By the time the survivors strag-
gle into our universities, they have
become accustomed to education that is
not very interesting and often a little
painful.
It shouldn’t really be too hard to
make our courses more fun than they
have been before. Then maybe we could
trick students into learning our subjects
just as Big Bird conned them into learn-
ing numbers and the alphabet.
But Education is Serious Business
Of course, one can object to Sesame
Street. After all, fun is frivolous, educa-
tion is serious, and never the twain shall
meet — or in any case should meet. The
conflict here though is more apparent
than real, and a small dose of dialectic
will point the way to the synthesis we
need. Education is serious because it is
structured and must be structured: you
just can’t learn calculus before you know
addition and subtraction. So is there
such a thing as structured fun? Of
course, it is called a game. Our goal is to
optimize the learning experience by
making it intrinsically rewarding — fun.
So the game becomes a likely tool.
Now you can decipher our not
altogether whimsical acronym,
CEGOLLE, for Computer Enhanced
Game Optimized Language Learning
Experience. But what sort of games do
we want to play?
Learning to Ski
Some people teach language for the
sake of language: “French is such a
beautiful language.’’ Our goal is lan-
guage for two-way communication. This
means listening and speaking, reading
and writing.
The written language is not a separate
reality independent of the spoken lan-
guage, and for our students, language is
both spoken and written, even though
most speak more fluently than they
write, mainly because they use their
mouths more than they use their pens.
The message for foreign language learn-
ing is clear. Learning is doing and vice
versa. This is because language is a skill,
Maybe we could trick
our students into
learning our subjects
just as Big Bird conned
them into learning
numbers and the
alphabet.
not just a body of knowledge. You can
read for weeks- about skiing and memo-
rize all the rules, but you don’t really
start learning how to ski until you strap
on the skis and head down a snowy
slope.
So we want games that involve the
student in doing the language in both the
spoken and written dimensions. But
before defining some specific game
possibilities, I would like to deal with a
few pitfalls.
R2D2: Polyglot Pedagogue?
I really wouldn’t mind replacing for-
eign language educators, myself
excluded, with machines. I have had a
great deal of experience with both and
have found the latter more reliable,
consistent, and much less expensive.
However, there is very little hope, or
danger, as the case may be, of this
192
April 1983 ® Creative Computing
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CIRCLE 267 ON READER SERVICE CARD
Cegolle, continued...
happening in our lifetime. The main rea-
son being the nature of language.
To learn to communicate, you must
communicate, and it will be a good while
before machines acquire human level
competence in communication. Anyone
who objects to the use of computers for
fear they could replace him may well be
right, but this is only a smoke screen.
For better or worse, it won’t happen
soon. The real basis for objection lies
elsewhere.
Fuzzy Studies
and the Lab Crash Syndrome
When you are dealing with language
educators or anyone else in the human-
ities, you often encounter hostility to
technology in general and to the
machine in particular. A good example
is the foreign language lab. Back in the
sixties, there was a strong trend toward
language labs. The suppliers made
extravagant claims for their equipment.
Zealots within the field corroborated the
claims and pleaded for funds.
Administrators took the bait and
bought, while the rank and file stood by
a bit skeptically to see if all the promises
would come true. They didn’t, and the
result was ultimately the lab crash with
instructors and students bailing out right
and left, to the point that now language
reseachers (with clairvoyant hindsight)
point out that the language lab was not
the answer.
I happen to believe in the language lab
because I learned a great deal of French
in a lab at the Institut de Phonetique in
Paris. The differences between what I
experienced and the scene at the typical
U.S. language lab are laden with lessons
for the computer movement. The U.S.
method was to install relatively complex
hardware and leave it up to the teachers
to learn how to use the stuff and to
create their own software, a very
dehumanizing experience for the average
fuzzy studies professional.
At the Air Force Academy, we had a
lab console that was worthy of the Space
Shuttle controls in complexity. The full-
time lab technician was the only one
who ever had a really firm grasp on the
machine.
Our Canadian exchange officer at the
time, a specialist in lab applications, did
come up with some workable programs.
The rest of us, students and instructors
alike, just muddled on through at a
tremendous cost in time and harbored
an ever-growing hatred of those damn
machines.
In Paris, the lab was run by pro-
fessionals who acted as if they really
believed that their machines and their
programs could help us learn. And they
did. The lesson here is that the hardware
must be simple and robust and the
troops in the trenches, not just the local
field marshalls, must want it. For soft-
ware, there must be two options:
efficient authoring systems for the do-it-
yourselfers and quality off-the-shelf
packages for everybody else. Easier said
than done.
You Can’t Fly in a Vacuum: The
Industrial-Academic Connection
Without that invisible medium air,
airplanes, even the best of them, can’t
fly. Software is the usually invisible
medium which makes computers fly,
and right now good CEL software for
foreign languages is rarer than oxygen in
outer space. The federal government has
invested some grant money to try to help
fill the void. Here is an example from an
NSF funded project entitled “Im-
plementation of a Generative Computer
Assisted Instruction System on a Small
Computer.”
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CIRCLE 196 ON READER SERVICE CARD
Cegolle, continued...
RIGHT. TRANSLATE FROM GERMAN
TO ENGLISH: JEDE KUH SCHLAGT
D I E FRAU .
EVERY COW H I TS THE WOMAN .
RIGHT.
I suggest we look elsewhere for a solution.
Why not an industrial-academic com-
plex to rival the old military-industrial
complex? Industry has people who speak
computer language. Around academe,
there are some people with brilliant
ideas on how to use computers in teach-
ing. Neither group stands much of a
The industry profits
when quality software
helps sell hardware.
chance of producing good software
alone. But companies like Texas
Instruments are now using professional
educators as consultants in the creation
of teaching software.
The industry profits when quality
software helps sell hardware. The
universities benefit from the availability
of educational software programs which
they could not have created alone. The
key, then, to getting CEL off the ground
is going to be software which for the
most part, doesn’t exist yet but which
could result from the industrial-aca-
demic connection. So make friends with
the vendors.
CEGOLLE Attack:
Space Invaders a la Mode
Now for the game. Imagine you are
enrolled in basic French. It is a five-
semester-hour course consisting of five
hours of communication seminars with
the instructor and five hours of com-
puter-integrated multimedia lab time per
week. And that’s it, no required home-
work. You are in the university learning
center. Even though you can access the
university computer system over the
phone line through your own home
computer, you like to work in the learn-
ing center when you can find a free
terminal because you like the fancy
peripherals they have here: videodisc,
video cassette, random audio, student
voice recording and playback, etc.
You just started French yesterday and
got the full explanation of how the
course would work. Most of the basics
would be instructed in the lab. Class
time would be reserved for questions
from the students, instructor comments
about results on the previous lab quiz,
and a lot of human-to-human commu-
nication: student-instructor and student-
student. Today is the first lab lesson.
You find a free learning station, put
your headset on, and log in with your
name and student ID number. The com-
puter says “hello” and asks if you would
like to choose a code name to protect
your files for the rest of the semester.
You start to say “no” but then decide
you don’t want to risk somebody tam-
pering with your quiz results and type in
FRODO. The computer reminds you
not to forget your code name for future
log-ins and then flashes up a list of your
present courses, asking which course
you now wish to work on.
You reply “French” and immediately
get the introductory frame for your first
French lesson which explains the goals
of this first lesson and instructs you
what software you need to get from the
reserve desk for this lesson. You get it,
set everything up, then for 20 minutes
your attention alternates from the com-
puter monitor to the adjacent TV screen
as animation, still frames, film clips,
script, sound, and voice introduce the
essentials of lesson one. Then for
another 20 minutes video and audio cues
elicit your responses in French, which
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CIRCLE 166 ON READER SERVICE CARD
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Cegolle, continued...
are recorded through your headset
microphone and then replayed at the
end of each segment of the exercise.
Cockfight Squadron
Then comes the quiz. When your
instructor promised you would like it,
As a student of French
you have been
assigned to Cockfight
Squadron.
you had your doubts. But the computer
isn't showing anything about a test. It
says that as a student of French you
have been assigned to Cockfight Squad-
ron (you learn later that a buddy in
Spanish is in Condor Flight and a guy in
German in Eaglestrike). Your first at-
tack mission is called Interdict.
Depending on how confident you feel
about what you just studied, you can
choose one of the four possible mission
levels: Cadet, Pilot, Ace, or Superace.
You opt for Superace because you think
you understand the first lesson pretty
well, and besides you like a challenge.
The computer then explains that you
will have a total of five spacecraft with
which to complete the ten sorties of ten
seconds each which comprise this
mission.
You then learn that in Interdict a
French sentence which is missing a word
appears at the top of the computer video
monitor screen. At the same time, a
video representation of the reality which
the sentence should express appears on
the TV monitor. You must identify the
place in the sentence where a word is
missing by zapping the space where
there should be room for that word. If
you miss or choose the wrong space,
your craft explodes, and you must start
the sortie over again with a new craft. If
you hit the right space, the sentence
blows apart, making room for the miss-
ing word.
At the same time, four different words
appear below your craft on the screen.
You must home in on the right word
and zap it. If you miss, choose the wrong
word, or take too long, your craft
explodes, and you must call up a new
one to complete that portion of the sor-
tie. If you hit the right word, all the
wrong choices disintegrate and the right
one pops up into its place in the sen-
tence. At this point, you hear the sen-
tence repeated twice and again see the
video illustration of its meaning.
You put your hand on the joystick
controller and press Return to start.
After six sorties your forehead is damp.
You have only one craft left and that is
only because you made a lucky guess on
the last sentence. You lose your last
craft on sortie seven. The computer says
you must begin the mission again and
suggests you try something simpler than
the Superace level.
You agree, opt for Pilot, and start the
mission again. Five minutes later you
have completed the mission losing only
four craft. Then the TV screen comes
alive with the mission debrief conducted
by a 25th Century version of the squad-
ron operations officer. You get an
explanation of why you lost those four
craft and an admonition to review your
manuals so as to never again make the
same mistakes.
Then the computer comes back and
asks if you would like to play Intercept
or Scramble. You look at your watch.
You have been at the learning station for
53 minutes. You decide to do Intercept
because the description on the screen in-
dicates that the random access audio
peripheral is essential for this game and
you haven’t been able to afford one for
your home set up yet. So you opt ‘for
Intercept at the Pilot level.
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Cegolle, continued...
The game is like Interdict except that
instead of word choices appearing on the
screen you hear them one at a time over
the headset and must zap the right
choice as soon as you hear it. The sen-
tences are new but similar to those of
If you latch onto a
word in the wrong
sequence, your craft is
sucked down into the
screen and you must
call up a new one.
Interdict. After another five minutes,
you have finished the mission with only
two craft lost. The mission debrief is
very short. The computer asks if you
would like to redo any previous parts of
the lesson or play Scramble. You have
been there a little more than an hour al-
ready, and you need a break, so you de-
cide to quit for now.
Dinner Break
After dinner that evening, you log in
through your home system. You install
French Diskette #1, which you checked
out from the learning center, call for
Scramble and learn that each sortie in-
volves pulling a group of words scattered
at random over the screen into a coher-
ent sentence using a tractor beam from
your craft. If you latch onto a word in
the wrong sequence, your craft is sucked
down into the screen and you must call
up a new one. No TV video or random
access audio this time, but it is too far
back to the learning center, and by this
time there is probably a long waiting line
for every station. You would have to
stay there half the night just to get on.
Things haven’t changed. Dad said it
used to be that way in every comp. sci.
course he ever took. Never enough
terminal time available. Many of the
brilliant guys got fed up and switched
majors. It took a lot of patience just to
make it through. At least now with your
home system you have an option.
So you jump into Scramble, do the
first mission once through at Pilot level,
then again at Superace. No mission de-
brief possible without the TV video
peripherals, but by the second time
through you do it perfectly anyway. You
call for Scramble mission two and start
it off at the Ace level. Perfect score the
second time through. You decide you
want a change and call up Interdict mis-
sion two. After about an hour, you have
completed the five missions in both
Interdict and Scramble.
You decide that tomorrow, before go-
ing to the French communication semi-
nar, you’ll spend 20 minutes in the
learning center and do the four Intercept
missions you didn’t get to earlier. You
know your instructor will have a print-
out of missions attempted and success
rate for everyone in the class, and you
want to make a good impression right at
the beginning. And anyway with all the
variety involved, it’s more fun than
Space Invaders.
In fact, you decide to skip the TV
video games for tonight and instead log
in on the National Postal Network and
write your girlfriend back home a letter
about the first two days of classes, es-
pecially your French course. After all,
French is for lovers. She happens to be
on her system and answers you right
away. She says high school senior
French is a drag and wishes she could be
in that course with you. You sign off
with love and kisses and “wish you were
here.’’ You have to make sure she
doesn’t forget, but mustn’t overdo it ei-
ther. Besides you are going to have to
get some sleep and start early tomorrow
if you want to finish those Cockfight
Intercept missions before French class. □
INVITES YOU TO
SAVE UP TO 40%
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536 N.E. "E" Street • Grants Pass, Or. 97526
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400 16K Computer
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410 Program Recorder
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820 40 Col Printer
822 80 Col Thermal Printer
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CX 30 Game Paddles
CX 40 Joystick
CX-40-4 Joysticks Pair
Pointmaster Stick
Epson Printer Cable
Video & Audio Cable
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TERMS PRICES SUBJECT TO CHANGE WITHOUT NOTICE
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PATMENT: Cashier’s checks, certified checks, money orders, and bank wires honored immediately.
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MICRO SCI
A2 $349
A40 $349
A70 $479
Controller A2-3.2, 3.3 8i Self
Check $ 79
A40 or A70 $ 89
RANA
Elite I $379
Elite II $499
Controller Four Drives $119
INTERFACE CAROS
16K RAM CARDS
ATL $ 89
MPC AP 16 $149
Microtek BAM 1 $ 75
Microsoft $139
Promethius $ 79
80 COLUMN CARDS
M & R Sup-r term $259
Videx $239
ALS Smart term S249
MULTI FUNCTION CARDS
Mountain CPS $149
Promethius $149
MISCELLANEOUS
Alien Voice 8ox
with Rom $149
without Rom $ 99
Cool Stack w/fan $ 69
Expand A-Port TG $ 45
Graphics Tablet by
Versawriter $289
Joysticks:
Muse TG $ 45
Kensington:
System Saver $ 69
Keypad ABT 15 key $129
Paddles:
Muse TG $ 29
Sup r-fan $ 3$
Universal Modulator $ 59
MISCELLANEOUS CARDS
Math Proc. 7811 $339
Ser/lnt 7710-A $129
Ser/lnt 7710-D $129
Timer 7740 $109
Cent/Per 7728 $119
MPC
Per/Prtr AP 80 $ 79
32K Ram AP 32 $179
Microsoft
Premium Pek $659
Z 80 Card $269
Mountain Computer:
A/D Converter $269
Clock/Calendar $239
Exp Chassis $569
Introl/BSRX 10 $179
Kbd Filter Rom $ 49
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Videx
Function Strip $ 69
Enhancer II $119
Soft Switch $ 27
MONITORS
GREEN SCREENS
BMC 12 inch $89
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MODEMS
A tor. 830
HAYES
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Smart modem
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Modem $139
NOVATION
Apple Cat II $289
Auto Cat $209
Cat $144
D Cat $159
212 Apple Cat $648
UDS212A $599
PRINTERS
IDS
Micro Prism $599
Prism 80 w/out Colot $849
With Color!!! $1329
Prism 132 $1549
6 Ft Cable $ 29
12 Ft Cable $ 34
Grappler ♦ $139
Tigertrax $ 15
OKIDATA
80 $330
82 A $455
83A $695
84 Parallel $1099
STAR MICRONICS
Gemini 10 SCALL
Gemini 15 SCALL
BROTHER
Letter Quality Serial $899
Letter Quality Parallel $799
SMITH CORONA
Letter Quality $599
INTERFACES
Pari. & Cable $ 89
Apple Oumplmg $129
Grappler + $139
MicroBuffer 16K $209
MicroBuffer 32K
Copying a Cosmos
Peter Payack
On a piece of paper draw a picture of a star.
Color it yellow.
Then draw four other stars of varying si/es
on four additional sheets of paper.
Make one extra large using the limits of the page,
color it red.
The smallest one will he a neutron star,
use a black crayon on it.
The other two should be orange and blue-white.
Bring these to an instant copy center
and have them run off 40 billion copies of each picture
using paper of the appropriate color.
Don't worry about the price;
The rate drops after the first 10,000 copies.
The colored paper is extra.
II
While these are being processed
draw some planets on other sheets of paper.
Include
large planets, planets with rings,
tiny crater-strewn planets, dead planets,
planets with colorful bands of gas,
planets inhabited by superior civilizations,
and half-formed planets (planetoids).
When the copy center is finished duplicating
the 200 billion stars,
bring them the planets.
They’ll love you!
Since it is not known how many stars have planets
100 million copies of each drawing should do it.
III
Ciet a really sharp pencil
and make random dots all over a sheet of white paper.
These dots will be the numberless atoms of hydrogen
which flow randomly throughout interstellar space.
Try to make 100,000 on a page.
If necessary use a microscope.
Make a trillion copies.
Technically this is not nearly enough hydrogen atoms
but we have to draw the line somewhere.
Bring this load to a second printer.
Peter Payack, 64 Highland Avenue. Cambridge, MA 02139.
IV
Next get a piece of pitch-black paper
and have its blackness duplicated.
Have the attendant at a third duplicating center-
set the dial at infinity.
Tell him money is no object.
If you must, intimate that your
“old man is really loaded!"
These black pages are the abysmal expanses
of cold emptiness
which most of galactic space consists of.
Place them in a meat freezer until ready for use.
V
Rent a fleet of 18-wheelers
to transport the copies home.
Unload them in your front yard.
When this is accomplished you are almost finished.
Take a brief rest.
VI
Handletter invitations
and invite the whole neighborhood to a party
to help with the completion of the project.
Threaten them by saying it's the only way
you’ll ever get the yard cleaned-up.
They’ll come running!
VII
Ask the Fire Department to donate the services
of their longest ladders.
VIII
On a clear windless night,
extend the ladders upward so that the tips
are resting against the rafters
which keep the night sky from collapsing.
Anchor the ladders securely into terra firma:
Why risk a lawsuit from a careless neighbor?
IX
Using paste, tacks, staples, tape, and hooks
affix the copies to the underside of the celestial dome
Watch out for orbiting satellites!
Stars can be attached
singly,
put in pairs,
grouped in clusters,
or arranged in constellations.
Planets should be strewn around the individual stars.
The black pages of empty space
should be taken out of the freezer
and along with the reprints of the hydrogen atoms,
liberally affixed throughout.
X
If everyone co-operates,
and nobody falls off a ladder,
the project should be completed by sunrise. □
April 1983 ° Creative Computing
201
Learn To Touch Type
For many computer owners, a word
processor is one of their most valuable
programs. It bestows the freedom to cre-
ate and produce documents away from
the confines of the office and without the
help of secretaries. Often, though, a se-
vere cramp in this new found freedom is
the inability to type quickly. Inaccurate
typing is of less significance, since docu-
ments can always be cleaned up
magnetically before printing. But basic
slow speed, the inability to put thoughts
down on paper at a reasonable pace, is
always frustrating. Therefore, if your
heart’s desire is to write, be it great lit-
erature, seedy novels, sober articles, or
mere business letters, then it is well
worth your while to learn the art of
touch typing.
An idea of the speeds available with
different techniques is given in Figure 1 .
Hunt and Peck is a miserable form of
typing in which a single finger on each
hand is used to pick letters off one by
one. It is the most natural form of typing
for the novice to slip into, but has severe
restrictions on the upper speed which
can be achieved. Far better to take the
plunge, pass through a period of undeni-
able awkwardness, but emerge at the end
a true touch typist.
The Art of Touch Typing
It is a fact that most copy typists do
not absord the content of what they are
typing. The text flows in at the eyes and
flows out again at the finger tips; the
brain in the middle can be occupied, at
least partly, with far more interesting
things. In other words, touch typing is
not an intellectual exercise; it is a purely
reflexive skill.
Stephen Stares, c/o Wilbur Smith and Associates,
Casilla 20434, La Paz, Bolivia.
Stephen Stares
At first, typing is a slow process as the
following steps are consciously followed:
1 . The eye reads a letter (or the mind
conceives of one).
2. The brain recognizes the letter.
3. The brain decides where the letter is
on the keyboard.
4. The brain selects the finger to be
used.
5. The brain directs the finger to the
appropriate key.
6. The letter is typed (or mistyped as
the case may be).
The objective in touch typing is to
merge the four middle stages which take
place in the brain, so that they become
one instinctive action, as natural as
handwriting. This can be developed only
with practice; learning to type shares
some of the characteristics of learning to
play a musical instrument.
Preparing To Type
There used to be a children’s radio
program which began: “Are you sitting
comfortably? Then we’ll begin.’’ Sitting
comfortably is of particular importance
for typing. Poor posture will haunt you
with strain, backaches, and general
tiredness. It is, therefore, worth the ef-
fort to spend some time preparing a
good work station for your typing.
Absolute specification of chair and ta-
ble heights is impossible, since every-
thing depends on the shape and size of
the individual. In general, though, the
following rules should be followed in
determining a typing position (see also
Figure 2):
• Sit upright, with the back straight.
• Place the feet squarely on the floor,
a little way apart. The thighs should be
parallel with the floor.
• Dangle your arms by your sides, and
then without moving the elbows, raise
Figure 2.
Figure 1.
Hunt and Peck Typing
15-25 words per minute
Handwriting
20-30
Average Touch Typing
40-60
Very Good Typing
70-90
Superb Typing
100 +
202
April 1983 ® Creative Computing
For ZX81 or TSIOOC)
software savings, rip off this ad.
□
THE STAMP COLLECTOR
(#31) Inventory and store up to 600
SCOTT numbers in a single session show-
ing quantity on hand, by major classifica-
tion, and provide full want list support.
□
VU-CALC (#11) This program con-
structs, generates, and calculates large
tables for financial analysis, budget
sheets, and projections. An immensely
powerful analysis chart.
□
SUPERMAZE (#34) Navigate your
way through a three-dimensional maze,
with trapdoors, gold bars, marker stones,
and compass. Ten separate mazes. Three-
dimensional graphics.
NER (#28) Perform calculations,
finance a house, a car, keep savings
accounts, repay loans and calculate an am-
ortization schedule which can be generated
for any of the financial programs.
□
SUPER MATH (#14) Drill yourself on
addition, subtraction, multiplication, and
division with five levels of difficulty. Each
problem graphically depicted.
□
■; pC
THE HOME IMPROVEMENT
PLANNER (#29) Store up to 20 room
measurements (length, width, height),
compute total area in each (wall, floor),
estimate costs of painting, wall papering
and carpets and draw house blueprints.
□
STATES AND CAPITOLS (#32)
Test yourself on the fifty states and their
capitols. Three options of review are availa-
ble. (1) States, you provide capitols. (2)
Capitols, provide states. (3) A mix of states
and capitols.
□
THE FLIGHT SIMULATOR (#6)
Take control of highly maneuverable light
aircraft. With full controls, instrumentation
and navigational aids to avoid hazards in
landing.
□
:••• if la ss
•ilfi fsls
pKjlsS}
VL
CHESS AND CHESS CLOCK
(#7) Six levels. All the legal moves includ-
ing castling and enpassant. Keeps a sepa-
rate record of plays made for easy reference.
Play another opponent or match wits with
the computer.
□
BACKGAMMON AND DICE (#8)
A perfect blend of chance and skill. Uses
machine code to choose its moves. Full
game including graphics board, rolling dice,
and double cube. Play the computer or
another opponent.
□
ll F
THE CUBE GAME (#9) The cube
can be displayed in three views: (1) Solid;
(2) Two-Dimensional (unfolded); and (3)
See-thru cube (3-D). You start with the
cube solved, set it up any way you like, or
pick up from a previous session.
□
REAL ESTATE INVESTMENT
ANALYSIS (#30) Two different invest-
ment strategies. The first selection allows
the user to choose between renting or buy-
ing. The second selection consists of a
detailed analysis of the rental investment
property.
□
PINBALL (#35) Plays like real pinball
complete with flippers, bumpers, "nudge,"
bonus points and more. Uses fast, efficient
machine code to choose its moves.
□
5 BkjHT8a
STOCK MARKET GAME (#27)
Bull or bear? This realistic simulation lets
you analyze information, buy and sell
stocks, take out and pay off loans and
win, if you can accumulate $50,000 in
“The Market."
□
0
FORTRESS OF ZORLAC (#36)
A super fast game in which you are the
commander of a fleet of spaceships. Your
mission is to rid the galaxy of the dreaded
alien, ZORLAC.
Designed to teach recognition and sequence
of the alphabet. Combines computer
instruction, music and video games.
□
r W W W W W ^
aJi ^ ^
■ M J. 4 II
SPACE RAIDERS, BOMBER
(#5) Timex/Sinclair version of the popular
arcade games full of bombs and rockets
and collisions with skyscrapers.
FROGGER (#37) Plays like the
arcade game. Hop the frog over traffic,
snakes, crocodiles, and treacherous diving
turtles before time runs out.
Sinclair? the company that invented the world’s
most affordable computer, has invented a way for
you to order the most affordable software— right
from your home!
You’ve never had this wide a selection before.
You can play games that challenge you, instead of
bore you. You can leam new household applica-
tions and business programs that reduce work
dramatically.
Only Sinclair offers this special software savings.
Only ZX81 or Timex TS1000 owners are eligible.
The more you buy, the more you save.
A serious Sinclair software offer.
The first cassette you buy, you buy at normal
cost: $15.00. But every cassette thereafter, you get
at a savings.
The list below explains how much you save,
based on how much you buy. It couldn’t be easier.
You were smart to buy the ZX81 or the
TS1000. You’ll be even smarter to take us up on
this software offer. All cassettes listed at left work
on both the ZX81 and the TS1000. All cassettes
are 16K, which means you need the 16K Memory
Module. (If you want more information on this
component, please write Sinclair at the address
listed below.)
But don’t delay. This is a limited time software
offer while supplies last.
How to order today!
Just call our toll-free number and use your
MasterCard or VISA. Or send this ad with a
check or money order. It’s as easy as that.
Call toll-free: 800543-3000. Ask for operator
509. In Canada call 513-729-4300, operator 509.
Have your MasterCard or VISA ready when call-
ing. Phones open 24 hours a day, 7 days a week.
These numbers are for orders only.
If you simply want information, please don’t
call, write Sinclair Research, Ltd., 2 Sinclair
Plaza, Nashua, NH 03061.
(Sorry, no refunds on software. Defective
cassettes will be replaced.)
Call toll free
800 - 543-3000
(operator SOT)
Ad. code:
Mail to: Sinclair Research, Ltd.
One Sinclair Plaza, Nashua, NH
B4CC
03061
Check the boxes of all □ Check or money order
cassettes you want at left. enclosed.
Fill in the space beside total for your total payment
□ 1 cassette: $15.00
□ 2 cassettes: $25.00
(save $5.00)
□ 3 cassettes: $35.00
(save $10.00)
□ 4 cassettes: $45.00
(save $15.00)
□ 5 cassettes: $50.00
(save $25.00)
□ 6 cassettes or more:
$10.00 each $
Plus Shipping/Handling $5.00
Total:
U.S. Dollars
Name
Street
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Zip
indaii -
•Sinclair technology is the heart of both the ZX81 and the Timex/Sinclair 1000.
Send for FREE catalog including equipment reviews, prices
specs, and illustrations on over 600 computers and accessories
CALL TOLL FREE: 800-526-5313
COMPUTER DISCOUNT OF AMERICA. INC.
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West Milford. New Jersey 07480-219
In New Jersey Call 201-728-8080
CIRCLE 144 ON READER SERVICE CARD
Computer
. or America i
Put your Micro
on IBM's level
Now you can communicate with the IBIV^
world with Innovative Data Technolocjps ^
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Popular configurations and optimum
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IBM is a trademark of International Business Machines Corp.
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INNOVATIVE.
DATA
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TRS-80 is a trademark of the Tandy Corporation.
CIRCLE 191 ON READER SERVICE CARD 2Q4
Touch Type, continued...
the forearms until they are parallel to
the floor, or sloping slightly up and
away from you. At this point, the fingers
should be curving down to rest on the
home row of the keyboard, that is to say,
the middle row of letters. The backs of
the hands should also be parallel to the
floor. You should not have to reach for
the keyboard.
• The screen should be comfortably in
front of you, clearly visible without hav-
ing to lean forward or down. On my Ap-
ple, I have placed a thick book between
the monitor and the disk drives to gain a
little more elevation for the screen. It
seems to me that the built-in screens of
some computers are really too low.
• Material to be typed (even if only
rough notes) should be propped up to
the left or the right. I find that one of the
typing supports sold in business
stationers is a great help. These usually
come complete with magnetic paper
holders and line guides.
A novice can be
productive
immediately.
The furniture used to achieve this
ideal will depend upon availability or
purse. Office style furniture is clearly
very suitable, if expensive, with chairs of
adjustable height and a range of tables
designed to hold typewriters. Absolute
conformity to the ideal, however, is not
necessary, and adequate adjustments to
existing furniture can often be made us-
ing cushions, books, and other props. If
you still end up with an unsatisfactory
arrangement, the ensuing aches and
pains will soon let you know.
Starting To Learn
Learning to type with a computer is
much easier than learning with a con-
ventional typewriter:
• There are no problems with paper
alignment
• After the initial setup, a good word
processor eliminates all worries about
page layout — margins, indents, line
spacing, etc.
• Computer programs are available
for self-teaching.
• Mistakes are easier and less messy to
correct.
Above all, and following on from the
last point, even a novice can prepare a
good looking document, since however
badly typed initially, it can be cleaned
up magnetically and printed without a
trace of the original errors showing.
Hence, a novice can be productive im-
mediately. With a conventional type-
April 1983 0 Creative Computing
TIMEX
The magazine for Sinclair and Timex Sinclair users
Math and Science:
• Least Squares Analysis
Programming:
• Alternative Display
• Storing Words
Space Warp
Graphics Game
FOR
SINCLAIR
AND
TIMEX
SINCLAIR
OWNERS
ONLY
I f you own a Timex Sinclair, a ZX81,
or any other Sinclair computer,
you’ve probably discovered that
the big microcomputer magazines
cover only the bigger computers.
Where can you find helpful articles on
the Sinclair? In Sync!
Sync is the one magazine that’s
written exclusively about Clive Sin-
clair's marvelous inventions, the Sin-
clair computers. And it’s the one
magazine to read if you want to get
more from your Sinclair.
You’ll find program listings for
games, helpful programming tech-
niques, hardware upgrades, math and
science programs, news of new prod-
ucts for the Sinclair— in short, every-
thing you need to use and enjoy your
Sinclair to the fullest.
In just two recent issues, for exam-
ple, we covered:
□ Putting a Reverse Character in a
String
□ How to Double Your Memory
□ Least Squares Data Analysis With
theZX80/81
□ Space Warp: A Graphics Space
Game
□ How to Reduce “Blank Screen
Time”
□ Storing Three-Letter Words in an
Array
□ Software Review: ZX Galaxians
□ An Introduction to Expression Eval-
uation
□ Short Programs Just for Fun
□ The ZX81 Parser and User-Defined
Commands
□ Understanding Floating Point Arith-
metic
□ Handling Strings from Another Di-
mension
□ Book Review: Understanding Your
ZX81 ROM
□ How to Add a Keyboard to Your Sin-
clair
□ Translating Other Basics: DEF on
the ZX81
□ Six Outer Space Games— With Pro-
gram Listings
□ Hardware Review: Sinclair ZX Spec-
trum High Resolution Color/Sound
Computer
If you own a Sinclair microcom-
puter, Sync is the only computer mag-
azine you really need. Subscribe now
to Sync, and you can save up to 33% !
Just complete and return the post-
age-paid reply card or the coupon
at right.
SAVE UP TO 33^0
ON SYNC!
SMnc
CN 1986 • Morristown, N J 07960
j YPQI Please send me
T COS Sync for:
I □ One year (6 issues) for $12.97—
I save 19%.
I □ Two years (12 issues) for $22.97—
I save 28%.
□ Three years (18 issues) for
$31.97-1 save 33%.
Savings based on full 1 -year subscription price
v of $16.
| Mr
I Mrs.
I Ms
(please print full name) 8H06
j Address Apt
I City 1
I State Zip
CHECK ONE:
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I Offer valid in U.S. and possessions only. Please allow
■ 60 to 90 days for delivery of first issue.
NEW SUBSCRIBERS ONLY
Touch Type, continued...
writer, production in the early stages of
learning is either extremely slow, or the
final document is knee deep in whiteout
liquid.
A systematic approach to learning is
highly desirable. It is possible, of course,
to use conventional self-teaching ma-
terial, such as can be found in many li-
braries and book shops. However, why
not instead call upon the considerable
power of the computer as a teaching
tool? Several teaching programs have
been developed and two are discussed
later in this article. Such programs can
present graded material for learning,
monitor progress, and even adjust the
lessons to concentrate on weak keys.
They are ideal for teaching touch typing,
since the eyes naturally concentrate on
the screen, which is a prime requirement
for practicing.
It is better to practice 15-20 minutes
each day, rather than have a two-hour
blitz every Saturday morning. A longer
period each day is, of course, better. If
possible, set aside a regular period for
practice, preferably when you are
reasonably fresh.
Learning The Letters
And Punctuation Marks
A basic feature of touch typing is that
each key is typed by a specific finger and
no other. The keys for each finger are
allocated in a logical manner, so that
each key can be reached comfortably,
without having to stretch too much. The
aim is to make the typing of each letter
so automatic that no conscious thought
is required. First though, the keys must
be learned, and this can be done by
studying the diagram of the keyboard
presented in Figure 3.
Note that the thumbs are used for
nothing more than hitting the space bar.
Strict teaching demands that only the
right thumb be used, but I really cannot
see why. Anyway, the main point is that
this leaves only the four fingers of each
hand for the serious task of striking the
keys.
A vital point to remember, is that a
rest position, to which it should always
return after striking a key, is defined for
each finger. This rest position is just
above what is termed the home row , that
is, the middle row of letters in the di-
agram above. The fingers of the left
hand are positioned over the letters A, S,
D, and F, while the fingers of the right
hand are positioned over the letters J, K,
and L and the semicolon. To strike the
other keys, the fingers move in a diag-
onal slanted to the left, as indicated by
the lines on the diagram. Thus the left
little finger moves from the home po-
sition over the A key, up and left to
strike the Q key, and down and right to
strike the Z key. The middle finger of
the right hand moves from the home po-
sition over the K key, up and left to
strike the I key, and down and right to
strike the comma key.
The two index fingers have to work
overtime, since they must deal with two
columns of letters. The left index finger
strikes the letters G, T, and B, as well as
F, R, and V. The right index finger has
the additional burden of the letters H, Y,
and N, along with J, U, and M.
For all keys away from the rest po-
sition of the fingers, the action is always
three-part: move the finger, strike the
key, move the finger back to the rest po-
sition. The action of striking the keys
should be a sharp, quick tap. A slow un-
certain prod can lead to repeated letters,
and a groping action often leads to two
keys being struck together, with un-
certain results.
On computers which allow the typing
of both capital and small letters (upper
and lower case), the use of the shift key
must be learned. To form a capital letter,
it is usually necessary to strike the
appropriate key while at the same time
holding down the shift key. A con-
ventional keyboard has two shift keys,
one at the left and one at the right. In
this case, the rule is to use the little fin-
ger of the hand not being used to strike
the letter key, to hold down the nearest
shift key. However, computers vary
considerably in their implementation of
the shift, so you will have to study the
particular characteristics of your ma-
chine before deciding on the best tech-
nique to use.
For true touch typing, it is essential to
learn to type without looking at the key-
board. Therefore, when practicing after
the keys have been learned, glue your
eyes to the screen. Occasional glances to
ensure that hands are in the correct po-
sitions are permissible, but visual search-
ing for the keys must be eliminated.
Before worrying about the numbers
and the symbols, it is best to learn the
letters and punctuation marks thor-
oughly. These are the keys which are
used most frequently, and mastery of
206
them is nine-tenths of the battle of learn-
ing to touch type. Therefore, the next
step is to build up speed and accuracy on
the letters and punctuation marks, leav-
ing the numbers and symbols until later.
Developing Speed And Accuracy
Quite early on, you will find that you
have typed a set of letters without con-
sciously having directed your fingers.
You will have conceived of the word
the, and suddenly “the” is on the
screen in front of you. What ecstasy! It is
akin to the golfer’s first full sweet drive
down the fairway, or to the first time a
novice water skier rises out of the water
and starts planing. You have passed
through the main barrier, and although
there is hard work ahead, the knowledge
that you can do it makes all the
difference.
There are now two distinct objectives
to pursue; speed and accuracy. Experi-
ence shows that it is impossible to con-
centrate on both at the same time.
Improved speed is the main goal; to a
large extent, accuracy will follow natu-
rally. To develop speed, it is necessary to
push hard, giving your fingers every
chance to demonstrate their knowledge
of the keys, ignoring, as far as possible,
any evidence to the contrary. It is a little
like weight training; if it doesn’t hurt, it
is not doing you much good. Similarly, if
you don’t make mistakes while going for
typing speed, then you are not trying
hard enough.
For accuracy, it is necessary to slow
down a little. Deliberately think, or even
say out loud, each letter before typing it,
and concentrate on making each action
sharp and precise. Aim at a regular typ-
ing action, possibly tapping your foot
and typing to the rhythm. When starting
a session on accuracy, start slowly and
well under control, and then build up to
a comfortable speed.
Decide before starting to type whether
to practice for speed or accuracy. A pos-
sible pattern for a session might be to
start with accuracy, build up to the
maximum comfortable speed, practice a
April 1983 4 Creative Computing
Figure 3.
W I E
Fingers:
G H
4th 3rd 2nd 1st 1st 2nd 3rd 4th
Left Hand Right Hand
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Touch Type, continued...
while, and then spend some time on
speed. It might be best to end up again
on accuracy, so that you don’t lose
heart. As a guide, if accuracy is above 95
percent (5 errors in 100 keystrokes),
then you should push for more speed.
On the other hand, if your accuracy is
below about 85 percent, then more time
should be spent on this aspect.
Note that a typist using a con-
ventional typewriter should be aiming at
an accuracy of 98 or 99 percent, but be-
cause error correction using a word
processor is so simple, and because
corrections leave no trace on the final
document, a higher error rate can be tol-
erated by a computer user.
Figure 4.
Vary the practice exercises with some
real typing. If you are learning to type
for a specific purpose, then finding suit-
able material will not be a problem. If
you are stuck for material, then try typ-
ing your personal letters, or making
comprehensive notes on computer
procedures. You could even try your
hand at writing an article.
Keep notes on progress. I divided a
page into sets of three columns to record
the day, accuracy, and speed of each ses-
sion as calculated by the Microsoft Typ-
ing Tutor II program (see below). If you
must time speeds and count errors by
hand, then one self-test every two or
three days is sufficient.
When you start practicing in earnest
after having learned the keyboard thor-
oughly, your speed is likely to be be-
tween 5 and 10 words per minute. With
regular practice, a build up of 5 words
per minute each week is attainable. If
this seems slow, take heart — within a
month you should be typing as fast as
you can reasonably write by hand, and
within two months you could be classi-
fied as an average, if unspectacular, typ-
ist. Even if you are slower than this, and
many will be, be encouraged by steady
progress. Remember that once achieved,
a reflex skill like this is hard to lose.
The Numbers And Symbols
Once the letters have been mastered, it
is easy to extend the technique to take in
the numbers and symbols. The numbers
are located in a separate row of keys lo-
cated above the top row of letters, Q to
P, as shown in Figure 4.
Each finger has a specific column, or
pair of columns, to look after on the key-
board as determined previously. It is,
therefore, a straightforward matter to
extend this pattern to include the num-
ber keys. Hence the left hand little and
middle fingers type the 1 and the 3
respectively, while the index finger looks
after both the 4 and the 5. The right
hand follows the same pattern.
• I • $
2 3 4
BDBBDDDDBD
Fingers:
G H
4th 3rd 2nd 1st 1st 2nd 3rd 4th
Left Hand Right Hand
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Touch Type, continued...
The symbols are only slightly more
complicated in that most of them require
the simultaneous depression of the shift
key. Since the locations of the symbols
on the keyboard vary depending on the
specific computer considered, it is not
practical to describe key locations in de-
tail. However, the general rule is the
same as for typing capital letters; use the
appropriate finger to strike the key, as
determined by the letter or number, and
at the same time hold down the shift key
with the little finger of the other hand.
As noted earlier, if your keyboard does
/ found typing amidst
the sounds of the
arcade rather
disconcerting.
not conform to the standard pattern,
then you will have to work out your own
procedure.
Although it is useful to build up speed
and accuracy on the numbers and sym-
bols, they are not used as often as the let-
ters and punctuation marks, so if you
must make a choice, spend your practice
time on the letters.
Typing Teaching Programs
I have tried two teaching programs,
MasterType by Lightning Software and
Typing Tutor II by Microsoft. Both have
advantages and disadvantages. I found
that MasterType was better for initial
learning, but that Typing Tutor II was
better for building up speed and
accuracy.
MasterType
MasterType is a typing game. You
have control of a command center in the
middle of the screen, and ranged around
you are four enemy bases, each one
occupied by a word. The words send out
missiles to attack the center, and you
can escape damage only by typing that
word before the missile hits. If you man-
age to type a word while no missile is on
the way, that word is destroyed. The
base survives and is occupied by the next
word. The game continues until you
have destroyed all the words, or until the
words have destroyed the center (which
takes two hits on one side).
To play the game, one of 17 lessons is
selected, together with a speed which
roughly corresponds to a typing speed in
words per minute. Each lesson contains
40 words, and the lessons are graded to
concentrate on specific keys. For exam-
ple, lesson 1 teaches the letters of the
home row, while lesson 3 is on three,
four, and five letter words on the home
row.
As words are destroyed, points are
scored. Depending on the final score, en-
couragement is given in a few standard
phrases. You can choose whether or not
to see the letters as they are typed;
choosing not to see them nets you more
points. Scoring over 10,000 points,
which can be achieved when winning
with a typing speed of between 15 and
20, will result in the recommendation to
go on to the next lesson.
creative GORtpatiRg
SOFTWARE PROFILE
Name: MasterType
Type: Educational (typing tutorial)
System: Apple II+48K, Atari 32K,
IBM PC 64K
Format: Disk
Summary: Good introduction to
touch typing.
Price: S39.95
Manufacturer:
Lightning Software
P.O. Box 11725
Palo Alto, CA 94306
(415) 327-3280
For learning the keys, this is an ex-
cellent program. For further practice,
though, it tends to be repetitious. I
found myself stuck on a plateau of
achievement, unable to achieve enough
points to earn the recommendation to go
on to the next lesson, and yet weary of
repeating the same words in the same or-
der. Also, part of my skill was due to
having learned that lesson by rote,
rather than having really built up the
typing reflex. Although you can specify
your own lessons to ease this problem, I
preferred to go on to the Typing Tutor II
program.
The graphics in MasterType are quite
spectacular. Unfortunately, the program
is also very noisy, and I found typing
amidst the sound of the arcade rather
disconcerting. Perhaps the younger
generation finds this the ideal environ-
210
ment, but I don’t. The sound can be
turned off, but I didn’t like the total
silence either.
Typing Tutor II
Typing Tutor II is a rather more sober
program than MasterType. It functions
in two modes, either to teach the keys,
or to provide practice in typing complete
paragraphs. In either mode, it has the
remarkable feature of adapting the les-
son or practice paragraph to your actual
performance. Thus, if the program de-
tects that you are particularly slow or in-
accurate on a certain letter, then that
letter will come up more often for
practice.
In the teaching mode, the program in-
troduces a set of eight letters which musjt
be typed. The program measures re-
sponse times on each key and classifies
them as fast or slow. Each letter which
achieves a “fast” rating is passed to a
special file to make way for new letters
to be introduced. A new set of letters for
typing, made up of previous letters not
yet classified as fast, plus new letters, is
then put on the screen. After you type
each set of letters, the program reports
the error rating and typing speed. No
allowance is made for achievements in
previous sessions, but the program
quickly catches up to your typing level.
Every ten sets of letters, the program
creative compatiRg
SOFTWARE PROFILE
Name: Typing Tutor II
Type: Educational (typing tutorial)
System: Apple II,48K
Format: Disk
Summary: Excellent for building
speed and accuracy.
Price: $24.95
Manufacturer:
Microsoft Corporation
10700 Northup Way
Bellevue, WA 98004
(206) 828-8080
April 1983 ° Creative Computing
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Touch Type, continued...
allows you to adjust the response speed
for classifying keys as fast or slow. Using
this feature, the rate at which new keys
are introduced can be varied.
The paragraph practice mode can be
selected at any time. If selected after a
session in the teaching mode, paragraphs
will be made up from words using letters
being practiced. If selected at the begin-
ning of the program, words using all
keys will be used. After each paragraph,
overall speed and accuracy are reported,
together with information on specific er-
rors by key and a list of which keys are
slow. If another paragraph is requested,
it will be composed of words selected to
give more practice on keys judged to be
weak.
Whatever mode is selected, it is pos-
sible to specify just letters, letters and
numbers, or all keys including symbols.
Overall, this is a first class program.
My only complaint is that it was a little
intimidating at the beginning, with new
letters being introduced rapidly. Al-
though the rate at which letters are in-
troduced can be controlled, I much
preferred to use the MasterType game to
learn specific keys at a rate totally under
my control.
Once the keys have been learned, Typ-
ing Tutor II is excellent for building up
speed and accuracy. Although it uses a
fixed pool of words which are therefore
often repeated as in MasterType , they
are presented in varying orders and
combinations, and there is not the same
sense of repetition as with MasterType.
Planning Material To Be Typed
In general, it is not good to compose
at the keyboard without at least a rough
outline of what you want to write. To a
large extent, the advantage of touch typ-
ing is lost if too much time is spent
sorting out thoughts at the keyboard.
Make notes first. These could be quite
extensive in the early stages, but will
probably be abbreviated as experience is
gained.
Typing Tutor II is
excellent for building
up speed and
accuracy.
Usually, I write notes on a subject as
they occur to me, more or less at ran-
dom. Then I review the notes, putting
them in order, and filling in the gaps as
necessary. I then add subheadings to
break up the text, and perhaps refine the
notes a little more. Only then am I ready
to hit the keyboard.
Summary And General Hints
Touch typing is a skill well worth
acquiring if you plan to do much writing
with a word processor. The following
rules summarize the advice given here
on how to go about learning:
1. Get comfortable, so that you can
type in as relaxed a condition as
possible.
2. Adopt a methodical approach to
learning the keys and then building up
speed and accuracy. Use a self-teaching
book, or better, invest in one of the
teaching programs available for your
computer.
3. Once the keys are learned, con-
stantly strive for higher speeds; accuracy
will develop naturally, but speed comes
only when you press.
4. Practice regularly each day, pref-
erably at the same time so that it be-
comes a habit.
5. Vary your regular practice material
with useful typing.
6. Sort out your thoughts on what to
type before going to the keyboard. □
April 1983 ® Creative Computing
UIPOA PERSONAL
V IL/41U COMPUTER
TOP 10 ARCADE GAMES
VIC-20 TAPE PROGRAM SALE!!
Name
List
Sale
Super Paratrooper (Fantastic)
$24.95
$19.95
Exterminator-Plus
$24.95
$19.95
(Better than Centipede)
Cricket (Better than Frogger)
$24.95
$19.95
Snackman (Better than Packman)
$19.95
$15.95
Galactic Crossfire (you in the middle)
$19.95
$16.95
Anti Matter Splatter (Nuclear Disaster)
$24.95
$19.95
Bug Blast (Creepy)
$19.95
$16.95
Bombs Away (Great)
$18.95
$15.95
3-D Maze-Escape
$16.95
$14.95
Krazy Kong
$16.95
$14.95
BUY ANY FOUR — DEDUCT 10% MORE
VIC-20 PROGRAMMING AIDS!!
Sale
• Introduction to basic programming $22.95
(manual and tapes)
• Advanced basic programming
(manual and tapes)
• Programmers reference manual
(288 pages — you must have this!)
• Programmers easy reference card
(tables-lists-drawings)
• VIC-20 Revealed
(267 pages of VIC secrets)
• 6502 Machine Language Assembler 24.95
• 16K Programming cartridge 79.00
(gives 400% more programming power —
get $24.95 16K adventure game free!)
• 10 DAY FREE TRIAL • WE HAVE THE LOWEST PRICES
• ONE DAY DELIVERY EXPRESS MAIL • FREE CATALOGS
• WE LOVE OUR CUSTOMERS!
ENTERPRIZES (FACTORY DIRECT)
BOX 550, BARRINGTON, ILLINOIS 60010
Phone 312/382-5244 to order
CIRCLE 240 ON READER SERVICE CARD
212
COM STAR F/T
Tractor
Friction
Printer
only
$349
• Lowest price quality tractor friction printer in the U.S.A. • Fast 80 characters per second
• 40, 46, 66, 80, 96, or 132 characters per line spacing • Prints labels, letters, graphs, and tables
• List your programs • Print out data from modem services
Deluxe
COMSTAR F/T
PRINTER — $349.00
The Comstar is an excellent addition to any
micro-computer system. (Interfaces are
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Pet, Atari 400 and 800, and Hewlett Packard) At
only $349. the Comstar gives you print quality
and features found only on printers costing
twice as much. Compare these features.
• VERTICAL FORMAT CONTROL: program-
mable form length up to 127 lines, useful for
short or over-sized preprinted forms.
• FRICTION AND TRACTOR FEED: will accept
single sheet paper.
• 224 TOTAL CHARACTERS
• USES STANDARD SIZE PAPER
IMMEDIATE REPLACEMENT
WARRANTY
If your printer fails because of warranty defect
within 180 days from the date of purchase you
simply send your printer to us via United
Parcel Service prepaid. We will “immediately”
send you a replacement printer at no charge
via United Parcel Service prepaid. This warran-
ty applies to all products we sell because WE
LOVE OUR CUSTOMERS!
• BI-DIRECTIONAL PRINTING with a LOGIC
SEEKING CARRIAGE CONTROL for higher
through-put in actual text printing. 80
characters per second.
• PRINTING VERSATILITY: standard 96 ASCII
character set plus block graphics and interna-
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includes up to 224 characters.
• INTERFACE FLEXIBILITY: Centronics is
standard. Options include EIA RS232C, 20mA
Current Loop. (Add $20.00 for RS232)
• LONG LIFE PRINT HEAD; 100 million
character life expectancy.
• THREE SELECTABLE CHARACTER
PITCHES: • 10, 12 or 16.5 characters per inch.
132 columns maximum. Double-width font also
is standard for each character pitch.
• THREE SELECTABLE LINE SPACINGS: 6, 8
or 12 lines per inch.
• PROGRAMMABLE LINE FEED: program-
mable length from 1/144 to 255/144 inches.
if you want more try —
Premium Quality
COMSTAR FFT SUPER-10”
PRINTER — $449
For $449.00 you get all of the features of the
Comstar plus 10” carriage, 100 cps, 9x9 dot
matrix with double strike capability for 18 x 18
dotmatrix. High resolution bit image (120 x 144
dot matrix), underlining, backspacing, 2.3K
buffer, left and right margin settings, true
lower descenders, with super and subscripts,
and prints standard, Italic, Block Graphics,
special characters, plus 2K of user definable
characters. For the ultimate In price per-
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pack!
WE HAVE THE LOWEST PRICES
We sell to customers and you save the profit
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volume. WE LOVE OUR CUSTOMERS — OUR
PRICES PROVE IT!
15 DAY FREE TRIAL
OTHER OPTIONS
Extra Ribbons $ 5.95
Roll Paper Holder 32.95
Roll Paper 4.95
5000 Labels 19.95
1100 Sheets Fan Fold Paper 13.95
Add $20.00 shipping, handling and insurance.
Illinois residents please add 6% tax. Add
$40.00 for CANADA, PUERTO RICO, HAWAII,
ALASKA orders. WE DO NOT EXPORT TO
OTHER COUNTRIES. Enclose cashiers check,
money order or personal check. Allow 14 days
for delivery, 2 to 7 days for phone orders, 1
day express mail available!! Canada orders
must be in U.S. dollars.
ENTERPRIZES (FACTORY DIRECT)
BOX 550, BARRINGTON, ILLINOIS 60010
Phone 312/382 5244 to order
COMSTAR F/T
ABCDEFGH I JKLNNDPDRBTUVWXYZ abed
DPQr stuvwK y 21 1 23^-5£>7B c ?0
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef ghi Jklmnopqrstuvwxy 2 1234567890
CIRCLE 239 ON READER SERVICE CARD
■F «=«hi J k 1 mn
SUPER-10”
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ABCDEFGH I JKLMNOPQRSTUVWXYZ 1 234367090
Lyco Computer Marketing & Consultants
TO ORDER
CALL US
TOLL FREE 800-233-8760
In PA 1-717-398-4079
MARCH
ATARI
A Warner Communications Company
810 DISK DRIVE $419.00
NEC 8023 PRINTER . . . $449.00
PERCOM AT-88 DISK . . . $395.00
ATARI 400
64 K RAM CALL $ SPECIALS
THIRD PARTY SOFTWARE
ONLINE
WIZARD & PRINCESS $28.75
FROGGER $26.75
CROSS FIRE $34.75
BRODERBUND
CHOPLIFTER $26.75
APPLE PANIC $22.75
SERPENTINE $26.75
STAR BLAZER $24.75
CBS
KRAZY SHOOT $31 .75
K-STAR PATROL $31.75
K-RAZY ANTICS $31 .75
K-RAZY KRITTERS $31 .75
AUTOMAT. SIMULATION
INVASION ORION $20.75
TEMPLE OF ASPHAI $28.75
STAR WARRIOR $28.75
KING ARTHUR’S HEIR $23.75
RESCUE AT RIGEL $23.75
DATA SOFT
PACIFIC HIGHWAY . $24.75
CANYON CLIMBER . $24.75
CLOWNS AND BALLOONS $24.75
MICRO PAINTER . $24.75
SANDS OF EGYPT $24.75
EASTERN HOUSE
MONKEY WRENCH I $39.75
MONKEY WRENCH II $52.75
ALIEN GROUP
SAM ... $45.75
VOICE BOX $119.75
ADVENTURE INTER.
PREPPIE
..$19.75
STRATOS
$24.75
SEA DRAGON
$24.75
IDSI
POOL 1.5
$25.75
POOL 400
$29.75
SPEEDWAY BLAST
$29.75
GAME STAR
STARBOWL FOOTBALL
. $ CALL
BAJA BUGGY
$24.75
ROKLAND
WIZARD OF WAR
$24.75
GORF
$29.75
DELUX INVADER
..$28.75
THORN EMI
SUBMARINE COMMANDER
$35.75
JUMBO JET
$35.75
KICKBACK
$35.75
SOCCER
. $35.75
SYNAPSE
SHAMUS
. $24.75
SLIME
. $24.75
BUSINESS SOFTWARE
LETTER PERFECT
$115.75
LETTER PERFECT (ROM). . . .
$159.75
DATA PERFECT
$75.75
TEXT WIZARD
. $79.75
SPELL WIZARD
. $64.75
FILE MANAGER 800+
. $69.75
BIG 5
MINER 2049ER
$35.75
MONITORS
NEC JB1260 $125.
NEC JB1201 $155.
NEC TCI 201 $315.
AMDEK 300G $159.
AMDEK COLOR I $329.
JOYSTICKS
CX 40
... $18.00
STICK STAND
$6.99 I
LESTICK
... $33.75 1
WICO
COMMAND CONTROL
.... $23.75 1
RED BALL
.... $26.75 I
TRACK BALL
.... $52.75 1
EXTENSION CORD
. ... $9.75 |
COMPUTER
FURNITURE
GUSDORF
$59.75
BUSH CTA1 20
$69.75
add-on TV shelf
$17,95 |
COMPUTER
COVERS
800 $6.99
810 $6.99
400 $ 6.99
410 $6.99
DESIGNER
TEE-SHIRT
$ 9.95
INHOME
400 KEY BOARD $99.75
88888
Lyco Computer Marketing & Consultants
TO ORDER TOLL FREE 800-233-8760
CALL US , n PA 1 71 7 398 4079 CIRCLE 205 ON READER SERVICE CARD
SPECIAL PURCHASE
DESIGNER TEE-SHIRT
with PURCHASE of
800 48K RAM . . . $489.00 l e
ATARI
A Warner Communications Company
ATARI HARDWARE
410 CASSETTE RECORDER $ 75 OO
825 PRINTER $585 00
830 PHONE MODEM $149 00
850 INTERFACE $164 OO
PACKAGES
CX482 EDUCATOR $119.00
CX483 PROGRAMMER $54.00
CX488 COMMUNICATOR $21 9.00
CX419 BOOKKEEPER $189 00
KX71 04 ENTERTAINER $69.00
SOFTWARE
CXL401 2 MISSILE COMMAND $28 75
CXL401 3 ASTEROID $28.75
CXL4020 CENTIPEDE $32.75
CXL4022 PACMAN $32 75
CXL4011 STAR RAIDER $34 75
CXL4004 BASKETBALL $26 75
CXL4006 SUPER BREAKOUT $28 75
CXL4008 SPACE INVADER $28 75
CX81 30 CAVERNS OF MARS $31 75
CX4108 HANGMAN $12.75
CX4102 KINGDOM $12.75
CX41 12 STATES &
CAPITALS $12 75
CX41 14 EUROPEAN
COUNTRIES $12 75
CX4109 GRAPHIT $16 75
CX4121 ENERGY CZAR $12.75
CX4123 SCRAM $19 75
CX4101 PROGRAMMING I $19 75
CX4106 PROGRAMMING II $22 75
CX4117 PROGRAMMING III $22 75
GLAXIAN $32.75
DEFENDER... $32.75
JUGGLES $23.75
SPEED READING $55.75
CXL4007 MUSIC COMPOSER $33 75
CXL4002 ATARI BASIC $45 75
CX8126 MICROSOFT
BASIC $65 75
CXL4003 ASSEMBLER
EDITOR $45 75
CX8126 MACRO
ASSEMBLER $69 75
CXL4018 PILOT HOME $65 75
CX405 PILOT EDUCATOR $99 75
CX415 HOME FILING
MANAGER $41 75
CX414 BOOKKEEPER $119 75
NEW RELEASES
ATARI 1 200
COMPUTER
THIRD PARTY SOFTWARE
EASTERN FRONT 1941
$25.50
OUTLAW/HOWITZER
$15.50
WIZARD of WAR
$31.00
GORF
$31.00
FROGGER
$26.00
CHOP LIFTER
$27.75
APPLE PANIC
$23.75
PREPPIE
$19.95
STAR WARRIOR
$28.00
CRUSH. CRUMBLE.&CHOMP
$23.00 I
SHOOTING GALLERY
$19.95
VIDEO MATH FLASH
$12.00
MY FIRST ALPHABET
$25.50
BAHA BUGGIES
$24.95
TEMPLE of ASPHAI
$27.95
UPPER REACHES
of ASPHAI
$15.00
TRACK ATTACK
$23 00
STAR BLAZER
$25 OO
LABYRINTH
$23 00
SEA FOX
$23 00
POOL 1.5
$26 95
SPEEDWAY BLAST (ROM)
$29 95
OIX
$34.75
ET
$39.75
TIMEWISE
$23.75
PROTECTOR
$24.95
NAUTILUS
$24 95
SLIME
$24.95
SUBMARINE
COMMANDER (ROM)
$36 95
JUMBO JET
PILOT (ROM)
$36 95
SOCCER (ROM)
$36.95
KICKBACK (football ROM)
$36.95
POLICY
1 PRINTERS 1
PROWRITER 1
$479.00
PROWRITER II
$ CALL
OKIDATA 82A
$419.00
OKI DATA 83A
$639.00
OKIDATA 84
$1029.00
OKIDATA TRACTOR
$63.00
NEC 802 3 A
$449.00
SMITH CORONA
$589.00
STARWRITER
$1475.00
PRINTMASTER
PERCOM
SINGLE DRIVE (SD)
$399.00
SINGLE DRIVE (DD)
$549 00
DUAL DRIVE (DD)
$869 00
DUAL HEAD (DD)
$669.00
I In-Stock items shipped withir 24 hours of order. Personal
I checks require four weeks clearance before shipping. No
I deposit for COD orders PA residents add sales tax. All products
I subject to availability and price change. Advertised prices
I show 4°^ discount offered for cash . Add 4°* for Mastercard and
I Visa.
FLOPPY DISKS
MAXELL MDI $34.00
MDII $44.00
ELEPHANT $21.00
BASF $19.00
CASSETTES (3) $3.75 f
DISK LIBRARY CASES $5.75
Book of ATARI
Software
(346 pages) ..$19.95
MEMORY
32K RAM $79.00
48K RAM $ CALL
64K RAM S CALL
TO ORDER
CALL TOLL FREE
1 800-233-8760
1 1 n PA 1 717 398 4079
or send order to
Lyco Computer
P O. Box 5088
I Jersey Shore, PA 177401
Logo Ideas
Robert Lawler
Getting off the Garden Path
Some problems are terribly difficult because they tempt you
to set up your description in an unproductive way — and lead
you that way down a dead end path to useless fretting. Here’s a
good example of such a problem, one that you might run into
at a party:
You need people who are willing to work at the problem as
couples. You need string and a little ability to tie knots. Here’s
what you do. Take one string and tie it loosely around the
wrists of one “victim.” (Leave about two feet of string between
the wrists.) The circle of string, arms and body forms the first
loop. Pass the second string through the first victim’s loop and
tie each end loosely around the wrist of the partner. Passing the
second string through the first victim’s loop made the loops
interlocking. The puzzle is how these two victims can separate
without cutting the string or untying the knots.
Your victims might get angry if you don’t help them solve the
problem. Maybe you should try it yourself before imposing on
anyone else.
Most everybody sees the string, arms and body as forming a
loop. This is what puts them on the dead end of the garden
path. After they have been told it’s illegal to slip the string loop
off the end of their arms from around the wrists, they fre-
quently try all sorts of contortions to get free, then give up.
Have you given up yet? Do you see how to solve the problem?
A critical question to ask here is “what can I really count
on?” Note that if the arms, body and string really do form a
loop the problem can not be solved. That whole way of looking
at the problem must be wrong. Next notice that the places
Robert Lawler, Centre Mondial Informatique Et Resources Humaines, Paris, France.
where there might be a break in the loop can’t be between the
body and arms; it has to be at the wrists. There are four wrists,
but if you can get the string past one of them the problem is
solved. Focus on one wrist and try to think of a different way of
seeing the problem. I think of it as being like the picture below:
The first string and loop go around the wrist at one end and
then off somewhere else. The problem is now to get the second
string out from under the first. It’s easy, isn’t it: through the
loop, over the fist and down on the outside. This sort of prob-
lem can only be solved after you get off the garden path.
Summary
1. When you have a difficult problem, it can be very im-
portant to ask yourself, “what can I really count on in the way
I am describing the problem?”
2. A second good question, when you are looking for a new
way to describe a problem is “What is the point at which there
is something unusual or unclear?” Focus your attention on that
point. □
216
April 1983 ® Creative Computing
THE MICRO COMPUTER RUSINESS
WILL GROW FROM $10 TO $100 BILLION
IN THE NEXT EIGHT YEARS!
ARE YOU READY TO CASH IN?
The micro computer business is predicted to grow from its present $10 billion to $100 billion before 1990! Imagine the
possibilities this opens for you! No matter where you live, if you're starting up or presently in business, no other industry offers
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Now, finally, all the inside information you need to secure a prosperous future in this dynamic industry is available in
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We present the inside story of more than 100 lucrative computer businesses you can enter, where you’ll find the real
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How to start, Capital needs. Profit estimates and Margins, How to Sell and Market, How missing technical or business
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We’ll show you inside tricks, like how to never again pay retail for computer products and consumer electronics, even for
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Order now and take advantage of our limited introduction special, THE COMPUTER ENTREPRENEUR MANUAL, and a
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highly profitable Seminars and Training Business . and many more!
Many new ideas and ground floor opportunities! Interviews and success stories on companies of all sizes! Privy info on the profits made: How some
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PART TWO of the manual is loaded with the know-how and ’’streetfighting’' savvy you need, both as a novice or business veteran, to get started, to stay
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Don’t miss this opportunity to be part of this great industry - the next success story could be your own! Order the manual today! Part one and two
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(C) 1982, THE COMPUTER ENTREPRENEUR
CIRCLE 147 ON READER SERVICE CARD
Simulated Grcuits
David A. Holko
Physics teachers sometimes have difficulty setting up elec-
trical equipment for labs. Faulty meters, short wires, dead bat-
teries, power supplies without fuses, loose connections, and
wrong size resistors are just some of the reasons for the
difficulty.
The following program simulates circuits for experiments on
series, parallel, and parallel-series resistance circuits.
Using a graphic representation of the circuit, meters, and
resistors the student can conduct measurements of voltage and
amperage by keying changes in the values of resistance or
source EMF. The computer shows corresponding changes on
the symbolic circuit.
Figures 1, 2, and 3 show the circuits drawn by the computer
on the video display.
David A. Holko, 642 N. River Dr. #102, Stuart, FL 33494.
In Figure 1, three asterisks are shown below the EMF = 12
VOLTS. As the computer runs the program, the asterisks will
appear sequentially below Rl, R2, R3, and EMF. If the I key is
depressed while they are as shown in Figure 1, the source volt-
age is increased. If the D key is depressed, the source voltage is
decreased.
Once a change has been made in resistance or voltage the
simulated meters will show related changes.
Note: To avoid errors caused by division by zero, the values
Rl = 100 ohms, R2 = 100 ohms, and EMF= 12 volts are as-
signed if Rl, R2, or EMF are changed to zero or less.
I hope these simulations stir some of your own ideas for
other simulations. These simulations will simplify your labs,
and allow your students to spend less frustrating time in the
lab. They will also allow them more time to analyze circuit
characteristics.
If nothing else, with this program, you can be sure your stu-
dents won’t be electrocuted or blow a fuse.
218
April 1983 ® Creative Computing
Ei
GREAT PROGRAMS
DELIVERED ON DISK OR TAPE
WHILE KEEPING YOUR
BUDGET BALANCED!!!
Hurry, hurry! Put a little variety into your computing life! Step right up to
the quality programs from CLOAD Magazine — and have enough
money left over for cotton candy!
A subscription to CLOAD Magazine consists of 6 to 8 ready-to-load
useful, practical, and fun programs delivered by First Class Mail every
month. Some of our past performers: Loan Amortization, Menu, Ship
Adventure, Bond, Cave Raider, Planets, and Shrink.
Don't clown around (another cliche!). Get a subscription to CLOAD
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dazzled by the Greatest Software Deal on Earth!
The Bottom Line:
Tape
Disk
1 year (12 issues)
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The Fine Print:
Issues from Oct 78 available on tape. Issues from
Oct 82 available on disk, also. Ask for list
(Level I issues also available).
California residents add 6% to single copies.
North America — First Class postage included.
Overseas — add S 1 0 to subscriptions and SI to
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Master Card /Visa
P.O. Box 1448
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(805) 962-6271
137 ON READER SERVICE CARD
CIRC
If you have a Radio Shack Color
Computer or TDP System 1 00 there is
PO Bo* 1087 Santa Barbara, CA 6310V tBUO) 963-1066
CIRCLE 136 ON READER SERVICE CARD
with programs on tape especially
tailored for your system.
Circuits, continued...
1 CLE AR308 * CLS * PR I NT "Cl RCU I T SIMULATION" * PRINT"UERSION 3.0"* PR I NT "WRITTEN BV DAU
ID A. HOLKO” a PRINT* PRINT* PRINT
2 C4=STRING$<63, " ”> * B*®"## .##" s PRINT” 1 PARALLEL RESISTANCE CIRCUIT” s PRINT”2 SER
IES RESISTANCE CIRCUIT” * PRINT”3 PARALLEL 8. SERIES RESISTANCE CIRCUIT”*PRINT*PRIN
T * PR I NT "CHOOSE CIRCUIT TVPE"? * INPUTX* CLS* QNXGOTG3, 26, 39* CLS* GOT02
3 FORT “IT 08 s READ A,B,C,D
4 FORX® ATOB * SET < X , C > * SET < X , D > * NEXTX
5 NEXTT s SET <39, 6> * SET <39* 35 >
6 DATA 23.36, 11, 18.41,54, 11* 18,28,31,24,29,46,49,24,29
7 DATA 7,20,23,30,57,70,23,30,67,90,2,9,110,123,2,9
3 FORX=10TO36s SET <116, X>* NEXTX
9 FORT® 1 TO 1 5 * READ A, B, C, D* FORX»ATOB* SET <C, X> s SET <D, X>* NEXTX, T
10 DATA 7,11,30,48,19,23,30,48,30,34,30,48
11 DATA 21,22, 15,64,31,32, 15,64,11,18,23,36, 1 1 , 18, 41 , 54, 23, 30, 7. 20, 23, 30, 57, 70, 2
4,29,23,29,24,29,30,31,24,29,46,47,24,29,43,49,2.9,67,90,2,9, 110,123
12 FORT® 1T09* READ A, B, C* FORX®ATOB* SET <X, C> * NEXTX, T
13 DATA 39,67,5,30,48,7, 16,30,21,48,63,21,30,48,34,39, 116,36,98, 118,5
14 DATA 16,29,32,49,63,32
1 5 FORT® 1 T08 * READA , A** PR I NT3A , A* I « NEXTT
16 DATA 121, EMF, 99, TOTAL AMP *-269.- AMPS, 278, AMPS, 517, UOLT-S, 542, UOLTS, 528, <R1 , 596, R
2 >
17 I FR 1 < ®0ORR2< =0ORUTO0 THENR 1 * 1 00* R2= 1 00 * UT® 1 2 * GOTO 1 7ELSEU i =UT : U2*UT s RT=R 1 *R2/
< R 1 +R2 > * I T®UT/RT *-U 1 =UT * U2®UT * 1 1 =U 1 ^R 1 * 1 2®U2/R2 * PR I NT 3896 , C* 5
18 PRINTS 165, ""? *PRINTUSINGB$? IT? *PRINT3580, " " I * PRINTUSING"####" ? U1 ? *PRINT3605, "
"? * PRINTUSING "####" ?U2? *PRINT3332, ” "? * PR I NTUS I NGB$ 5 II? *PRINT3341, "”? *PRINTUSINGB
12? * PR I NTS 184, ”"? * PRINTUSING"###" ? UT?
19 PRINT3896, "R1 = ”?R1?” OHMS”?
20 PRINTS920, ”R2 = ”?R2?" OHMS"?
21 PRINT3940, "EMF * " ?UTl" UOLTS"?
22 FORX® 1 TO50 * PR I NT 3965 , "***" ? *A$®INKEV*« IFLEN< A*>=0THEN* PRINT3965, " "? * NEXTXE
LSE I FA*= " I ” THENR 1=R1+10* G0T022ELSE I F A** " D " THENR 1 =R 1 - 1 0 * GOT 022
23 FORK® 1 TO50 s PR I NT 3988 , "***"? * A*=INKEV*t I FLEN < A$ > ®0THENPR I NT 3988 , ” "? * NEXTXEL
SE I FA*= " I " THENR2=R2+ 1 0 * G0T023 * ELSE I FA*= " D " THENR2®R2- 1 0 * GOT 023
24 FORX® 1TO50 SPRINTS 1003, "***»?: A*« I NKEV** I FLEN < A* > ®0THENPR I NT 3 1 008 , " "?* NEXTX
ELSEIFA*®" I " THENUT “UT + 1 * * G0T024ELSEIFA*® "D"THENUT=UT-1 * G0T024ELSE
25 GOTO 17
26 FORX® 1 TO 1 35 * READX* * NEXTX * CLS * FORX® 1 T06 * RE ADN , N* * PR I NT3N , N* * NEXTX
27 DATA 95, TOTAL AMP, 122, EMF, 407, R1 , 424, R2, 534 , UOLTS, 551 , UOLTS
28 FORX® 1 TO 1 4 * READA , B , C « FORV® ATOB * SET < C , V > * NEXT V , X
29 DATA 2,9,60,2,9,82,2,9, 111,2,9. 126, 10, 15, 119,7, 15,38, 17,25,35, 17,25,63, 17,25,
69, 17, 25, 96, 24,29,41 ,24,29,56, 24,29, 75, 24,29,90
3© FORX® 1 TO 1 9 * READA , B , C * FORV® ATOB * SET < V , C > * NEXT V , X
31 DATA 30,59,6,82,111,6,111.126,2,111, 126,9,68,82,2,60,82,9,30, 119,16,38,59,15,
38,59, 17,72,93, 15,72,93, 17,35,41,26,41,56,23,41,56,30,56,63,26,69,75,26,90,96,26
, 75,90, 23, 75, 98, 30
220
April 1983 ® Creative Computing
IcippkzlA ATARI sj
I® COMPATIBLE COMPUTER^ ®^0 (48K) _••■•■••■•• • • $495 r"
APPLE® COMPATIBLE COMPUTER
AN ECONOMICAL ALTERNATIVE
SYSCOM 2
$699
MICRO-SCI
A2 (w/cont)
A40 (w/cont)
A70 (w/cont)
DISK DRIVES
RANA
.... $369 Elite I (w/cont) $399
$435 Elite II (w/cont) $539
.... $555 Elite III (w/cont) $679
FOURTH Super (w/cont) $385
APPLE SOFTWARE
ONLINE
Screenwriter $89
Wiz & Princess $22
Mystery House $17
Time Zone $65
ARTSCI
Magic Window $65
Magic Window II $99
Magic Words $45
AVANT GARDE
Zero Grav. Pinball $20
Hi-Res Golf $20
Hi-Res Secrets $82
BEAGLE BROS.
Dos Boss $17
Alpha Plot $28
Utility City $21
Tip Disk #1 $15
Apple Mechanic $21
Pronto Dos $21
Maurauder $24
Frogger $23
Cannonball Blitz $23
Screenwriter Prof $135
QUALITY
Bag of Tricks $27
Ali Baba & 40 Thieves . $22
SENSIBLE SOFTWARE
Sensible Speller $85
Super Disk Copy III $21
Flex Text Multi Disk Catalog $18
Frame Up SIRTECH
Wizardry $35
* Knight of Dia $24
Shoplifter $23 SOFTWARE PUBLISH.
Star Blazer $22 pps: Report $65
Davids Midnight $23
Apple Panic $20
Alien Rain $17
Arcade Machine $41
CONTINENTAL
Home Accountant $52
1st Class Mail $53
DATAMOST
Snack Attack $21
Swashbuckler $23
EDUWARE
Spelling Beew/Read ... $27
Alg. 1, 2 or3 $27
Rendevous $27
Prisoner II $23
HAYDEN SOFTWARE
Sargon II $25
Piewriter $95
INFOCOM
Zork I, II or III $27
Starcross $27
Deadline $34
INSOFT
Graforth II $50
Electric Duet $20
LOTUS
Exec. Brief Sys $126
MICROSOFT
Basic Compiler $270
Multiplan
Olympic Decathalon
MUSE
PFS: Filing $87
PFS: Graph $87
SPINNAKER
Snooper Troops # $29
Snooper Troops #2 $29
Story Machine $23
Face Maker $23
STONEWARE
D.B. Master $158
D.B. Master Util #1 $70
Graphics Proc. Sys $46
STRATEGIC SIM
Computer Baseball . $27
Cytron Masters $27
Guadalcanal $42
Galactic Gladiators ....$27
Battle of Shiloh $27
Tigers In Snow $27
Cosmic Balance $27
Computer Qrtrback $27
SUBLOGIC
Flight Simulator $25
Space Viking $34
Saturn Navigator $24
SYNERGISTIC
Atlantis $27
Global Prog. Line Ed. . $44
VISICORP
Visiterm $72
$190 Visicalc 3.3 $175
$20 MISCELLANEOUS
Bandits $23
Robot War $27 Human Fly $21
Castle Wolfenstein $20 Master Type $27
PENGUIN New Step by Step $57
Graphic Magician $42 Sam (w/DAC) $83
Comp. Graphics Sys. .. $49 Ultima $27
Special Effects $29 Zoom Graphics $27
CITOH
Prowriter $439
Prowriter II $649
Starwriter $1379
Printmaster $1599
GEMIN1 10
GEMIN1 15
PRINTERS
NEC
8023 A-C $465
3510 $1375
3530 $1595
3550 (IBM) $1829
7710/7730 $2319
SMITH CORONA . $589
AXIOM GP-100 $269
$375
$485
MONITORS
| NEC
12 " GRN (JB1260) . . . $115
12 " GRN (JB1201 M) . $155
12 " Color Composite $329
12" Color RGB $689
AMDEK
V300 $139
V310 (GRN-IBM) .... $169
V310-A (Amber-IBM) . $169
COLOR I $309
COLOR II $650
I USI (Amber) $169
MODEMS
HAYES NOVATION
Micromodem II $269 Apple-Cat II $299
Stack Smartmodem . $215 212 Apple-Cat $589
Smartmodem 1200 . .$519 D-Cat $155
ANCHOR AUTOMATION Signalman I or II $79
ACCESSORIES
Wico (Joy) $23 Wico(T-Ball) $49 *
NEW 64K ATAR1 1200 .CALL
RAMDISK (128K) $378
BIT 3 -80 COL. BOARD $279
400 KEYBOARD (In Home) $95
810 DISK DRIVE $419
410 RECORDER $74
850 INTERFACE $164
400 COMPUTER $219
Entertainer $66
Communicator $298
32K RAM (Mosaic) $99
32K RAM (Intec) $69
32K MICROTEK $75
48K (lntec/400) $129
Educator $112
Programmer $52
PEflCOM
Single Density Master $399
Double Density Master $539
Double Density Dual $859
Dbl Sided Dbl Density Master $659
Dbl Sided Dbl Density Dual $949
ADVENTURE INT’L
Rear Guard (D) $17
Adv. 1-12 each (C) $18
Preppie(CZD) $20
Diskey(D) $33
APX
Eastern Front (C/D) $23
Fam. Cash Flow (D) $17
747 Land Sim. (C/D) $17
ATARI INC.
Fig-Forth (C) $30
Galaxian $32
Defender $32
ET $36
Microsoft Basic (D) $65
Macro Ass. & Edit. (D) . $65
Assembler Editor (R) ... $45
Basic Cartridge (R) $45
Pac Man (R) $32
Centipede (R) $32
Caverns of Mars (D) $28
Missile Command (R) .. $27
Star Raiders (R) $32
Conv. Lang. Ea. (C) $44
Music Composer (R) .... $31
Super Breakout (R) $27
My First Alphabet (D) .. $26
Prog. 2 & 3 (ea.)(C) $21
Word Processor (D) ...$107
Pilot (Educ) $98
Touch Typing (C) $19
Home File Mngr(D) $37
AUTOMATED SIMUL.
Monster Maze (R) $27
Invasion Orion (C/D) ....$18
Temple of Aps.(C/D) ....$28
Star Warrior (C/D) $28
Dragon’s Eye (D) $20
Crush Crumble (C/D) ... $20
AVALON HILL
Empire of Over(D) $23
B-1 Nuc. Bomber (C) .... $12
BRODERBUND
Apple Panic (C/D) $20
Star Blazer $22
Choplifter(D) $23
DATA SOFT
Text Wizard 11(D) $65
Graphics Gen. (D) $17
Basic Compiler (D) $65
Zaxxon (C/D) $28
EDU-WARE
Compu-Read (D) $21
Compu-Math Fr. (D) $28
Compu-Math Dec. (D) .. $28
INFOCOM
Zork I, II or III (D) $27
Starcross $27
Deadline (D) $34
JV SOFTWARE
Action Quest (C/D) $20
Ghost Encount. (C/D) .. $20
KBYTE
Krazy (each) $34
LJK
Letter Perfect (D) $104
Data Perfect (D) $74
ON-LINE
Wiz & Princess (D) $22
Crossfire (C/D) $20
Frogger (C/D) $23
Ultima 1(D) $27
Ultima 11(D) $39
Jawbreaker (C/D) $21
Crossfire (R) $28
OPTIMIZED SYSTEMS
Max-65 (D) $58
Basic A + (D) $58
ROKLAN
Gorf (D) $27
Gorf (R) $30
Wizard of Wor(D) $27
Wizard of Wor(R) $30
SIRIUS
Space Eggs (D) $20
Sneakers (D) $20
Way Out (D) $27
Bandits (D) $23
Fast Eddy (R) $27
SPINNAKER
Snooper T roops #1 (D) . $30
Snooper T roops #2 (D) . $30
Storm Machine (D) $23
Face Maker (D) $23
STRATEGIC SIM.
Shattered Alliance (D) . $28
Tigers In Snow (C/D) .... $28
Battle of Shiloh (C/D) .. $28
Battle of Norm. (C/D) ... $27
Galactic Gladiator (D) $27
Cytron Masters (D) $27
SYNAPSE SOFTWARE
File Mngr 800 + $65
Protector II $23
Shamus(C/D) $23
Nautilus (C/D) $23
Claim Jump (C/D) $23
THORN EMI
Jumbo Jet (R) $34
Submarine Comm. (R) . $34
MISCELLANEOUS
Ali Baba (D) $22
Miner 2049er(R) $35
Kid Grid (C/D) $20
Pool 1.5(D) $23
Raster Blaster (D) $20
Sam (D) $41
Galactic Chase (C) $17
Warlocks Revenge (D) . $24
Visicalc (D) $169
3-D Supergraph (C/D) ..$29
Starbase Hyp(D) $17
Pogo Man (C/D) $27
Airstrike(C/D) $28
Sammy Sea Serp. (C) ... $13
Pinball (D) $20
IBM P/C COMPATIBLES — CALL
IBM ACCESSORIES
AMDEK
Color II ..
Color III .
NEC
Color RGB (JC1203)
T.I.M.I
MICROSOFT
,. $650
64K RAM
... $255
CALL
256K RAM
... $629
.. $689
64 K RAM ChipSet ...
... $135
.. $169
PERCOM
.. $689
SS/DD External Drv
... $319
$1829
DS/DD External Drv
... $379
5M Hard Disk
. $1849
.. $235
10M Hard Disk
. $2250
.. $345
.. $449
IBM Joystick (TG) ....
$44
.. $559
IBM Joystick (Kraft)
.... $48
VI SOFTWARE
.. $169
Data Reporter
... $159
.. $209
Visitrend/Plot
... $199
.... $95
Visidex
... $169
.... $85
Visifile
... $199
.. $299
Visischedule
... $199
.... $75
Peachtree 4
. CALL
.. $125
Zorkl, II, III
$27
.. $179
Starcross
$27
.. $489
Deadline
$34
.. $159
Temple of Apshai ...
$27
.. $299
Frogger
$23
.. $132
Snooper Troop 1
$29
.. $199
Snooper Troop II
$29
Qz commodore
r VIC 64
CALL
VIC 20 $177 1530 RECORDER $59
1541 DISKDRIVE CALL 1600 MODEM $87
1525 PRINTER CALL 16K RAM $88,
COMPUTERS
802
TELEVIDEO
. $2595 802 H $4445
NEC
PC-8001 Computer $709
PC-8012 I/O Unit $469
PC-8031 (Dual Drive) $709
NORTH STAR
Advantage $2595
Advantage (5M Byte H.D.) $3799
TRS-80
MOD III (2 Drvs, 48 K) $1649
COSMIC
COMPUTERS
UNLIMITED
THE ABOVE PRICES ARE FOR PREPAID ORDERS
ORDER LINES OPEN MON-SAT 8 am - 8 pm
(714) 861-1265
64 K RAM
780 KB Disk Storage
Word Processor
Ultracalc CP/M
C-Basic Software
EAGLE II $2329
EAGLE IV (10M Byte Hard Disk) $4299
228 N. PROSPECTORS RD.
DIAMOND BAR, CA 91765
Add $2.00 Shipping per software order anywhere in U S.
Add $5.00 Shipping per software for non-U. S. orders,
P.0. Box or FP0-AP0. Call for cost of Hardware shipping.
Calif, residents add 6 V 2 % sales tax. Cashiers Checks or
Money Orders filled same day. Personal checks require 4
weeks to clear. Master Card and Visa OK for software
only, add 3% surcharge. Include card no., expiration
date and signature Prices subject to change
APPLE IS A TRADEMARK OF APPLE COMPUTER, INC
ATARI IS A TRADEMARK OF ATARI, INC
IBM IS A TRADEMARK OF
INTERNATIONAL BUSINESS MACHINES C0RP
TRS-80 IS A TRADEMARK OF RADIO SHACK
CIRCLE 156 ON READER SERVICE CARD
Circuits, continued..
32 I FR 1 < a =0ORR2< =0ORUT< *0THENR 1 - 1 00 « R2- 1 00 : UT- 1 0 : GOT032ELSERT «=R 1 +R2 * I T-UT/RT * Ul— R
1 * I T s U2-R2* I T s PR I NT3896 , C * ?
33 PR I NT® 161 , ""5 * PRINTUSING"#. ####"? IT? n PRINT8186, - " ? t PRINTUSING"###” I UTl I PRINTS
598, ""? a PR I NTUS I NG0$ ? U 1 1 s PRINT8613, M " I « PR I HTUS I NGB* I M2 ?
34 PRINT8896, "R1 » M lRll" OHMS" ? * PRINT8920, "R2 - *?R2l H OHMS' 1 ? « PR I NT 8940, "EMF «
" ? UT ? " UOLTS"?
35 F QRX- 1 T 050 : PR I NT 3965 , "***", 8 a*-INKEV$? IFLEN<0*>-0THENPRIHT8965, " " ? « NEXTXEL
SE I F8* - - I M THENR 1 -R 1 4- 1 0 s G0T035ELSE I F8*« " D " THEHR 1 *R 1 - 1 0 ? G0T035
36 F ORX* 1 T 050 1 PR I NT 8988 , "***"? 3ft*-"XNKEV*i IFLEN<8*>=0THENPRINT<D988, " "? s NEXTXEL
SE I F0*= " I " THENR2-R2+ 1 0 : G0T036ELSE I FH*- " D " THENR2-R2- 1 0 s G0T036
37 FORX=lTO50s PRINTS 1008, " ***"? Jp*-INKEV*s IFLEN< A*>«0THENPRINT31008, " " ? iNEXTX
ELSE I F0$- " I " THENUT -UT + 1 s G0T037ELSE I F0$- "D " THENUT-UT- 1 « G0T037
38 G0T032
39 F0RX=lT0246:RE8DX*s NEXTX «
40 FORX- 1 T053 : RE ADA , B , C s FORV-RTOB « SET < C , V > « NEXTV , X
41 DATA 3,9, 18,3,9,33,3,9,98,3,9,99,4,7, 101,4,7, 102,3,9, 104,3,9, 105,4,7, 107,4,7,
108,3,9, 1 10,3,9, 1 1 1 ,4,7, 1 13,4,7, 1 14,3,9, 1 16,3,9, 117,4, 7, 119,4,7, 120,5, 16, 125, 16, 30, 121
42 DATA 26,33, 115,26,33, 100, 24, 29, 94, 20, 27, 89, 20, 27, 76, 24, 29, 72, 30, 38, 66, 35, 38, 3
0,33,35,35,33,35,25,26,33,43,26,33,32,26,33,29,26,33, 18,14,21,61,14,21,48,14,21,13,14,21,0
43 DATA 12,14,55,12,14,35,12, 14,25, 12, 14,6,21,23,55,21,26,35,21,26,25,21,23,6, 15
,20,36, 15,20,35, 15,20,34, 15,20,26, 15,20,25, 15,20,24,9,11,30
44 FORX- 1 T03 1 a RE ADA , B, C* FORV- ATOB a SET < V , C > t NEXTV , X
45 DATA 18,33,2, 18,33,9,33,97,5, 121, 125,5, 121, 125, 16,116, 121,30, 100, 115,26, 100. 1
15,33,66,99, 30, 89, 93, 24, 72, 76, 24 , 76, 89, 20, 76, 89, 27
46 DATA 74,89,29,74,89,31,30,66,38,25,35,35, 18,29,33, 18,29,26,32,43,26,35,55, 12,
35,55,23,32,43,26,6,24, 12,6,24,23,25,35, 11,0,12,14,0, 12,21,48,60, 14,48,60,21,33,43,33
47 FORX- 1 TO 1 1 a RE ADN , N* : PR I NT9N , N$l a NEXTX
48 DATA 245 , EMF , 628 , AMPS ,321, UOLTS , 345 , UOLTS , 586 , AMPS , 593 , AMPS , 487 , UOLTS , 75 , AMPS
, 339, <R2, 329, R1 >, 744, R3
49 I FR 1 < = S 0ORR2< =0ORR3< — 0ORUT < -8THENR 1-100? R2- 1 00 a R3-50« UT- 12a GOT 049ELSERE-R 1 *R2/
< R 1 +R2 > : RT-RE+R3 a I T—UT^RT a U3- I T*R3 a U2-UT-U3 « U 1 -U2 a 1 1 «U 1 /R 1 a 1 2-U2/R2 « PR I NT 8896 , C * 5
50 PR 1 NT 3 1 38 , " " ? « PRINTUSING"##. ### M I IT? a PRINT3385, H M ? a PRINTUSIM8B*? U1 1 a PRINT8409
, " "3 aPRINTUSINGB*?U2; «PRINT3650, a PRINTUSING"#. ##" ? II? a PRINT0657, - " » « PRINTUSIN
G"#. ##"? 12? a PRINTS551 , ""? a PR I NTUS I NGB$ ? U3 ? *PRINT3691, " "? « PR I NTUS I NG " ## . ### " I IT?
51 PR I N T 3896 , "Rl«" ?R1? "OHMS”? a PRINT391 1 , M R2-"?R2? "OHMS'* I «PRINT8926, "OHM
S"; a PRINT394 1 , "EMF—" 3 UT ? "UOLTS"?
52 F ORX— 1 T 050 a PR I NT 3965 , "***", aA*-INKEV*« IFLEN<A»>-0THENPRINT8965, '* "? « NEXTXEL
SE I F A*- " I " THENR 1 -R 1 + 1 0 ? G0T052ELSE I FA$- " D " THENR 1 -Rl-10* G0T052
53 F ORX— 1 T 050 * PR I NT 3980 , "***"? t A*-INKEV*t IFLEN< A<>— 0THENPRINTS980, " "? a NEXTXEL
SE I F A*- " I " THENR2-R2+ 1 0 a G0T053ELSE I FA*» "D" THENR2-R2- 1 0 a G0T053
54 F ORX= 1 T 050 a PR I NT 3995 , "***"? a A*-INKEV»a IFLEN< A#>-0THENPRINT8995, " "I ■ NEXTXEL
SE I F A*- " I " THENR3-R3+ 1 0 a G0T054ELSE I FA*-"D" THENR3-R3- 1 0 a G0T054
55 FORX- 1TO30?PRINT31 010, "***"? s A*~INKEV*s I FLEN< A* > -0THENPR I NT 81010, " "? a NEXTX
ELSE I FAV* " I " THEH , v>T*UT+ 1 a G0T055ELSE I FA*- " D " THENUT-UT- 1 a G0T055
56 G0T049
FRANKLIN ACE 1200
SPi CIAL LOW-PRICE PACKAGES
I ACE 1000 $950
II. I wfACE 10 Drive & Acewriter
$1340
III. II w/Green Monitor $1395
IV II w/RGB & Interface $1840
EPSON
HX-20 ...$675
QX-10. . . $CALL
KAY PRO II .$1699
EAGLE 1610 $3297
TELEVIDEO
802 $2720
SANYO
MBC 1000 $1679
COLUMBIA DATA
$CALL
BASIS 108. $CALL
DEC
Rainbow .$2900
MORROW DESIGNS
DECISION I $1315
MICRO DECISION w/2 Drives . .$1395
MICRO DECISION w/2 Drive & CRT
$1895
ALSO CALL for our low prices on NEC,
NORTHSTAR & ALTOS Computers.
VISTA DISK DRIVES $249
RANA Elite I $275
QUENTIN $290
FOURTH DIMENSION $259
DARK HORSE?
MONITORS
AMDEK
Video 300 $139
Color-1 (Composite) $310
Color-Ill (RGB) $380
TAXAN
RGB Vision I $350
RGB Vision III $590
SANYO
12" Green $130
13" Color (Composite) . . .$370
USI
PI-2 (12" Green) $159
PI-3 (12" Amber) $179
NEC JB 1201 M (12" Green) .$153
MODEMS
HAYES
Micromodem II $279
Smartmodem 300 $215
Smartmodem 1200 $529
NOVATION
CAT $145
D-CAT $154
ANCHOR
Mark I $ 85
PRINTERS
EPSON
MX-80F/T III $499
MX-100 w/Graftrax... $CALL
FX-80 $ 589
IDS
Microprism $ 539
Prism 80 "Loaded” — $1299
Prism 132 “Loaded” ...$1465
STAR MICR0NICS
Gemini-10 $ 379
Gemini-15 $ 489
C-IT0H
Prowriter I $415
Prowriter II $ 625
Printmaster $1599
0KIDATA
Microline 82A $ 415
Microline 83A $ 639
Microline 92A $ 585
Microline 93A $1015
DAISYWRITER
1500 $1000
2000 (48K Buffer) $1013
NEC 3510 $1495
FIRM & SOFTWARE
ALS
Z-Card $199
Smarterm $265
MICROSOFT
Premium System $495
Softcard $239
Multiplan $195
VIDEX
Videoterm $249
Enhancer II $119
Softswitch $ 25
ORANGE MICRO Grappler + $119
PROMETHEUS Graphatti . . .$ 95
VISIC0RP
VisiCalc $185
VisiFile (For Apple) $185
VisiFile (For IBM) $230
SILICON VALLEY SYSTEMS
Word Handler $139
List Handler $ 62
MICROPRO
MailMerge $ 79
WordStar $250
ASHTONTATE dBase II ...$475
E-4U Z (CP/M) Card $150
80 Column Card $189
SAMW00 MONITORS*
9" (18 MHz): 12" (12 MHz):
Green. ... $110 Green. ... $115
Amber... $115 Amber... $119
DEALER PRICING AVAILABLE
Comparable to Beckman (TECH 310)'!!
Better than Fluke (8022B)!!!!!'
• 0.1% ACC • 2000 hr Bat' Lite
• 200mV 1000 V • 200 O ~ 20 M~
• 200 /jA 10 A • HI. LOW O
$3.00 Phone credit for over $300 order.
VISA, MC, Money Order, Checks Honored.
GEN. TECH.
15 Exeter St., Prov., Rl 02906
Tel. (401) 273-2420, 274-0330
Mon.-Sat. 9 to 9. Call 274-8829 for Catalog.
TWX 710-381-0479
7 days 24 hours
CIRCLE 176 ON READER SERVICE CARD
222
April 1983 ® Creative Computing
/</ -
*
LS
Personal— Entertainment— Business
SOFTWARE
Low Discount Prices / 15% to 25% Discount off List Price
Fast Convenient Service / We ship same or next day
Large Selection of Software / Call or Write for our FREE Catlog!
We have all the latest
software— ASK US!
ATARI, IBM PC, CP/M
send for
FREE catalog!
Call Toll Free: (800) 423-5290 In California: (213) 991-9641
beagle p/,:'e
DOS Boss 24.00
Utility City 29.50
Apple Mechanic 29.50
Pronto DOS NEW 29.50
Flex Text NEW.. 29.50
BRODERBUND
Apple Panic 29.95
David's Midnight Magic 34.95
★ The Arcade Machine 59.95
Star Blazer 31 .95
Choplifter 34 95
Deadly Secrets 34.95
★ Serpentine 34.95
Sea Fox 29.95
AE NEW 29.95
Bank Street Writer NEW 59.95
CONTINENTAL
★ Home Accountant 74.95
CPA Modules # 1 -4 (each) 250.00
First Class Mail 74.95
Tax Advantage NEW.. 59.95
DATA MOST
Snack Attack 29.95
Swashbuckler 34.95
Casino 39.95
P'S Pen 29.95
Tubeway 34.95
★ Aztec NEW 39.95
EDU-WARE
Our
Price
20.40
25.05
25.05
25.05
25.05
25.45
29.70
44.95
27.15
29.70
29.70
26.20
25.45
25.45
50.95
56.20
199.95
63.70
50.95
25.45
29.70
33.95
25.45
29.70
29.95
PENGUIN pi-ice
Complete Graphics System 69.95
★ Graphics Magician 59.59
Special Effects 39.95
Spy's Demise 29.95
Transylvania 34.95
SENSIBLE
Super Disc Copy III 30.00
Multi-Disc Catalog 25.00
★ Sensible Speller 125.00
SCREENWRITER II
1 2*45 97.45
25.50
21.25
93.75
SIERRA ON-LINE
HI-RES Adventures 0-5
Dark Crystal 39.95
Cross Fire 29.95
**-ISA 79.95
General Manager 229.95
Screen Writer Professional 1 99.95
★ Ultima II 59.95
★ Frogger 34.95
Cannonball Blitz 34.95
The Artist 79.95
Laf-Pak 34.95
Pest Patrol 29.95
Lunar Leepers 29.95
Jawbreaker (all new version) NEW . . 29.95
Night Flight NEW . . 29.95
SIR-TECH
Rendezvous
39.95
33.95
Wizardry
Prisoner 2
28.00
Knight of Diamonds.
★ Algebra series (each)
39.95
29.95
Star Maze
34.95
Fractions/Decimals (each)
49.00
41.65
PSAT/SAT Word Skills (each)
49.00
41.65
SOFTWARE PUBLISHING
x ore ^
TAX PREPARER (1983)
★ PFS: Report
1ZD.UO
95.00
&S2
168.75
PFS: Graph
HOWARD
SOUTHWESTERN
Creative Financing
195.00
156.00
Merlin
Real Estate Analyzer II
156.00
Ascii Express Professional
129.95
Z-Term
INFOCOM
* Zork 1, II, III (each)
39.95
29.95
STONEWARE
Deadline
42.45
DB Master Utility Pak #1
99.00
Starcross
33.95
DB Master Utility Pak #2
99.00
MICROSOFT
TG PRODUCTS
Typing Tutor II
24.95
21.20
★ Joystick
★ TASC Compiler
175.00
131.25
Game Paddles
RAM Card
84.95
Select-a-Port
Multiplan
220.00
★ Track Ball
NEW 64.95
15% OFF
33.95
25.45
59.95
183.20
159.95
44.95
26.20
29.70
67.95
29.70
25.45
25.45
25.45
25.45
42.45
29.70
29.70
93.75
71.25
106.25
55.20
110.45
84.95
84.15
84.15
44.95
33.95
50.95
48.70
SIRIUS SOFTWARE
Gorgon
The Joyport
★ Kabul Spy
Bandits
Escape from Rungistan
Free Fall
Blade of Blackpoole
Type Attack
Flip out NEW
Wavy Navy NEW
★ Repton NEW
Critical Mass NEW
DB MASTER
171.75
STRATEGIC SIMULATIONS
★ Guadalcanal Campaign
Cytron Masters
Galactic Gladiators
The Cosmic Balance
Germany: 1985
Battle for Normandy
★ Galactic Adventure NEW
Bomb Alley NEW
Epidemic NEW
Fighter Command NEW
VISICORP
★ Visicalc
★ Viaitrand/Visiplot
59.95
50.95
59.95
50.95
59.95
44.95
59.95
50.95
59.95
44.95
39.95
33.95
39.95
33.95
39 95
33.95
59.95
50.95
39 95
33.95
59.95
44.95
59.95
50.95
34 95
29.70
59.95
50.95
250.00
193.75
300.00
225.00
250.00
199.95
CALSOFT
346 N. Kanan Rd. #103
Agoura, CA 91301
We also carry complete lines from the
following companies:
ASHTON-TATE • AVANTE-GARDE
BUDGECO • CAVALIER
DATASOFT • HAYDEN
HAYES • INSOFT
KRAFT • KENSINGTON
LEARNING CO. • LIGHTNING
MICROPRO • PEACHTREE
SILICON VALLEY • MUSE
ODESTA • QUALITY
SOFTWARE DIMENSIONS
SORCIM • SPINNAKER
SUBLOGIC • SYNERGISTIC
ULTRASOFT • VIDEX
If you don’t see it, Ask Us!
Call Toll Free: (800) 423-5290 In California: (213) 991-964 1
We accept Mastercard & Visa (include # and Expiration Date), check, COD ($1.50 extra), or Money
Order. California residents add 6% sales tax. Include $2.00 for shipping(UPS Blue Label $3.00, Canada
$6.00, other foreign countries 10% of order- minimum $10.00).
•k Sale prices are through April only! Prices subject to change without notice.
CIRCLE 132 ON READER SERVICE CARD
APPLE SPECIALS
PERIPHERALS
APPLE
SPECIALS
Business
Screenwriter II
$ 82
Visicalc 3 3
$165
Visischedule
$199
Visitrend/Visiplot
$199
The Word Handler
$129
Magic Window II
$ 95
Magic Mailer
$ 45
Magic Words
$ 45
Real Estate Analyzer II
$119
Supercalc
$165
PFS Report (New)
$ 59
PFS
$ 79
PFS Graph
$ 79
The General Manager
$ 97
D B Master
$145
Pascal Programmer
$ 89
Pie Writer
$ 95
Wordstar
$219
Datafax
$129
Datalink
$ 65
The Home Accountant
$ 48
Payroll Manager
$199
Pie Writer/Multi 80 column
$ 95
Pro-Easywriter/Mail Combo y
$209
Executive Briefing System
$139
The Sensible Speller
$ 79
Mail Merge
$159
Wordstar (French)
$299
Wordstar (Spanish)
$299
Spellstar
$119
Calcstar
$119
First Class Mail
$ 49
E Z Ledger
$ 45
Tax Manager
$ 99
The Dictionary
$ 65
Versawriter Pak 1
$ 27
Versawriter Pak 2
$ 27
Personal Investor
$ 95
General Ledger
$239
Accounts Receivable
$239
Accounts Payable
$239
Executive Secretary
$159
Executive Speller
$ 55
Utilities
TASC Compiler
$119
Basic Compiler
$ 65
Datafax
$139
Datalink
$ 65
Link Video Apple II
$105
Link Video Apple III
$139
Pascal Tutor
$ 89
Pascal Programmer
$ 89
LISA 2 5
$ 55
Bag of Tricks
$ 27
A L D S
$ 89
SAM
$ 85
Super Disk Copy III
$ 20
The Artist
$ 65
3-D Supergraphics
$ 27
Program Line Editor
$ 27
Education
Planetary Guide
$ 23
Star Gazers Guide
$ 22
Astro Quotes
$ 17
Juggles Rainbow
$ 30
Bumble Games
$ 39
Bumble Plot
$ 39
Gertrudes Secrets
$ 49
Gertrudes Puzzles
$ 49
Rocky's Boots
$ 49
Snooper Troops #1
$ 30
Snooper Troops #2
$ 30
Story Maker
$ 26
Face Maker
$ 26
Compu-Read
$ 23
Spelling Bee w/Reading Primer
$ 27
Algebra 1
$ 34
Fractions
$ 34
Decimals
$ 34
Master Type
$ 27
Type Attack
$ 27
Wordrace
$ 17
Dueling Digits
$ 20
SAT Word Attack
$ 34
New Step by Step
$ 59
Delta Drawing
$ 45
Harcourt Brace S A T Series
$ 59
Softcard $ 229
Ramcard $ 69
Microsoft Softcard Premium Sys $ 479
(Contains Softcard, Ramcard,
Videx Videoterm)
Fortran 80 $ 139
System Saver Fan S 65
Flip & File Diskette Box $ 21
Co bo I -80 $ 449
Extended muMath $ 169
Enhancer II $ 99
EZ Port $ 19
Game Paddles $29
Joystick $ 39
Select a Port $ 39
Lower Case Adapter $ 25
Mannesman Tally 160 $ 799
Citoh Prowriter $ 439
Microtek Apple Parallel
Interface $ 79
Apple Adapter (Wico Joysticks) $ 17
Wico Joystick $ 23
Wico Redball $ 24
Wico Trackball $ 49
12 Foot Ext Cord $ 9
Microbuffer II 16K Parallel $169
Microbuffer II 32K Parallel $199
Kraft Joystick $ 45
Kraft Paddles $ 34
Apple Dumpling GX $ 95
Buffered Dumpling 16K $ 155
Buffered Dumpling 32K $ 199
8088 Coprocessor Board $ 549
TheJoyport $ 34
TG Trak Ball $ 45
Versawriter Graphics Tablet $ 209
Videoterm 80 Column Board $ 229
Vision 80 Board $ 189
IDS 480 Printer $529
IDS Prism 132 Printer $1299
Amdek Amber Monitor $ 179
Amdek Digital Plotter $ 729
Amdek 3" Micro Floppy
Disk Drive $ 699
Microline 84P $1029
Microline 83A $ 679
Microline 82A $ 429
Daisywriter Letter Quality
Printer $1129
Corona Starfire 5 MB Drive $1850
Corona Starfire 10 MB Drive $2289
TOP
SELLERS
Fly Wars $20
Cyclod $20
Kabul Spy $20
Zero Gravity Pinball $20
Copts and Robbers $23
Escape from Rungistan $20
Lemmings $20
Computer Foosball $20
The Battle of Shiloh $27
Electric Duet $20
Temple of Apshai $27
Tuesday Morning Quarterback $20
Hi-Res Computer Golf $20
David's Midnight Magic $23
Track Attack $20
Apple Panic $20
Ultima $27
Bug Attack $20
Snack Attack $20
Thief $20
County Fair $20
Compu-Read $20
Empire I World Builders $22
Firebird $20
Sargon II $23
Zork I $27
Zorkll $27
Pool 15 $23
Castle Wolfenstem $20
Threshold $27
Mousekattack $23
Hi-Res Football $27
Hi-Res Soccer $20
Time Zone $65
Wiz & Princess $22
Ulysses & The Golden Fleece $23
Wizardry $34
Hadron $23
Beer Run $20
Gorgon $27
Photar $20
Warp Factor $27
Tigers in the Snow $27
Computer Baseball $27
Ceiling Zero $20
Sherwood Forest $23
The Queen of Phobos $23
BezWars $19
Bez Man $16
Star Blazer $22
Cross Country Rallye $20
Swashbuckler $23
Tumble Bugs $20
Rear Guard $20
Hungry Boy $17
Dneiper River Lrne $20
Labyrinth $20
Oil Rig $27
Human Fly . $27
Deadline $34
Minotaur $23
Bandits . $23
Oil Barons $65
Monster Maze $20
New World $20
GFS Sorceress $23
Telengard $19
Starcross $27
Aztec $27
Tubeway $23
Vegas Video $20
Odin $34
Star Maze $23
Zendar $20
Front Line $20
Mask of the Sun $27
Pest Patrol $20
Lunar Leeper $20
Pie Man $20
Thorolian Tunnels $20
Canyon Climber $20
Alien $19
Normandy $27
Germany $39
Miner 2049er $29
AE $20
Repton $27
Moon Shuttle $27
Spy's Demise $20
Space Vikings $34
Flip Out $20
Wavy Navy . $23
Bomb Alley $39
Ultima II $39
J'OMPUTER
*** SPECIALS OF THE MONTH ***
“Elephant Disks (Box) $ 20“
“Amdek Color I Monitor $ 309“
“ Micromodem II $ 259* *
“Novation Apple Cat II Modem $ 329**
“The Grappler Plus $ 119**
“NEC 8023A Printer $ 459**
* * Rana Systems 40 Track Disk Drive $ 299* *
* * Rana Systems 80 Track Disk Drive $ 659* *
“The Word Handler $ 129**
“NEC 3530 Printer (IBM) $1599**
“Qume Sprint 11 + Printer $1359**
** Hayes Smartmodem 300 $ 209**
** Amdek Color II Monitor $ 659**
“Percom Double Density Drive (ATARI) $ 515**
** Hayes Smartmodem 1200 $ 499**
Computer Outlet
C S" 800-634-6766 0,d o^, L y ine
Information & Order Inquiries (702) 369-5523
ORDERING INFORMATION AND TERMS
For Fast Delivery send cashier checks, money orders or direct bank wire trans
fers Personal and company checks allow 3 weeks to clear COD orders ($3 00
minimum) and 1 % of all orders over $300 School purchase orders welcomed Prices
reflect a cash discount only and are sub/ect to change Please enclose your phone
number with any orders Shipping — Software <$2 50 minimum) Shipping — Hard
ware (please call). Foreign orders. APO & FPO orders — $10 minimum and 1 5% of
all orders over $100 Nevada residents add 5 J /«% sales tax All goods are new and
include factory warranty Due to our low prices, all sales are final All returns must
have a return authorization number Call 702 369 5523 to obtain one before returning
goods for replacement All returned merchandise is sub/ect to a restocking fee and
must come with their- original packaging in order to be accepted
NO returns permitted after 21 days from shipping date
A atari
1200 XL .Call
800 48K .$489
400 16K $209
410 Recorder $ 72
810 Disk Drive $419
825 Printer $569
830 Modem $145
850 Interface $159
481 Entertainer $ 64
482 Educator $110
483 Programmer $ 52
484 Communicator $289
853 16K Ram $ 74
The Bookkeeper Kit $165
ATARI Software
CX4104 Mailing List $19
CX404 Word Processor $102
CXL4007 Music Composer $ 42
Programming 2 & 3 $ 22
Conversational Languages $ 42
CX4018 Pilot $55
CX405 Pilot $ 92
CXL4003 Assembler Editor $ 42
CX8126 Microsoft Basic . $62
CXL4022 Pac Man $ 30
CX8130 Caverns of Mars $ 28
CXL4020 Centipede $ 30
CXL4006 Super Breaklut . $ 26
CXL4008 Space Invaders $ 26
CXL4009 Computer Chess $ 26
CXL4011 Star Raiders $30
CXL4012 Missile Command $ 26
CXL4013 Asteroids $ 26
The Bookkeeper $102
Home Filing Manager $ 36
Atari Speed Reading $ 54
My First Alphabet $ 26
Juggles House (D. C) $22
Juggles Rainbow (D. C) $22
Home Manager Kit $ 55
Family Finance $ 36
Time Wise $ 23
Galaxian $ 30
Defender $ 30
Qix $ 30
Dig Dog $ 30
ET Home Phone $ 34
Atari Writer . $ 55
Business & Utilities
Visicalc. $169
Mail Merge $ 20
Data Perfect $75
Letter Perfect $105
Text Wizard $ 65
Datasm65 2 0 $ 59
File Manager 800 + $ 65
Syn Assembler $ 34
Page 6 $ 20
Atari World $ 39
K Dos $ 59
Micropainter $ 23
Color Print $ 27
Lisp Interpreter $ 79
Bishops Square $ 20
Graphic Master $ 27
Graphic Generator $ 17
Basic Compiler $ 65
Computari s Financial Wizard . $ 45
Color Accountant $65
Datalink $ 27
File It 2 System $ 34
Diskette Inventory System $ 17
PMP Property Management $179
Programming Techniques
Display Lists $ 17
Horiz/Vert Scroll $ 17
Page Flipping $ 17
Basics of Animation $ 17
Player Missile Graphics $ 24
Sound $ 17
Data Files $ 24
NEW LOWER PRICES NEW
TOP SELLERS
Atari
Temple of Apshai $ 27
Raster Blaster $ 20
Apple Panic $ 20
Crossfire $ 20
Threshold $ 27
Mousekattack $ 23
Krazy Shootout $ 34
Deadline $ 34
Tumble Bugs $ 20
Pool 1.5 $ 23
Ricochet $ 15
Empire of the Overmind $ 23
Wiz & Princess $ 22
Mission Asteroid $ 17
A|i Baba & the Forty Thieves $ 22
The Shattered Alliance $27
Canyon Climber $ 20
Shooting Arcade $ 20
Pacific Coast Highway $ 20
Clowns & Balloons $ 20
Preppie $ 20
Rear Guard $ 17
Lunar Lander $ 17
War $ 17
Star Warrior $ 27
Dragon’s Eye $ 20
Crush, Crumble & Chomp $20
Jawbreaker $20
Zork I $ 27
Zork II $ 27
Softporn Adventure $ 20
Deluxe Invaders $ 23
Chicken $23
Nautilus $ 23
Rescue at Rigel $ 20
Frogger $23
Chopliftpr $ 23
Curse of Ra $ 15
Ghost Encounters $ 20
Ulysses and The Golden Fleece $ 23
Battle of Shiloh $ 27
Tigers in the Snow $ 27
Track Attack $ 20
Shamus $ 23
Picknick Paranoia $23
Claim Jumper $ 23
Embargo $ 34
Firebird $ 34
Cyclod $20
Spare Eggs $20
Sneakers $20
Snake Byte $20
ATARI
King Arthur’s Heir (D) $ 20
Escape from Vuncan's Isle (D) $ 20
Crypt of the Undead (D) $ 20
The Nightmare (D) $ 20
Danger in Drindisti (D, C) $15
Armor Assault (D) $ 27
Monster Maze (CT) $ 27
Alien Garden (CT) $ 27
Plattermania (CT) $27
David’s Midnight Magic (D) $ 23
Star Blazer (D) $22
Stellar Shuttle (D, C) $ 20
Genetic Drift (D, C) $ 20
Labyrinth (D, C) $20
Serpintine (D) $ 23
Sea Fox (D) $ 20
Spell Wizard (D) $ 53
Sands of Egypt (D) $ 27
Pool 400 (CT) $27
Speedway Blast (CT) $ 27
K razy Kritters (CT) $ 34
K-Star Patrol (CT) $34
K-Razy Antiks (CT) $34
Crossword Magic (D) $34
Master Type $ 27
Gorf (D) $27, (CT) $ 30
Wizard of Wor (D) $17, (CT)$ 30
Cyborg (D) $23
Gold Rush (D) $ 23
Bandits (D) $ 23
Way Out (D) $27
Fast Eddy (CT) $24
World War I (CT) . $ 24
Beanie Bopper(CT) $ 24
The Cosmic Balance (D) $27
Miner 2049er (CT) $ 34
Attack at EP-CYG-4 (D)$22. (C)$ 20
Chess (D) $ 45
Checkers (D) $ 34
Odin (D) $34
Snooper Troops #1 (D) $30
Snooper Troops #2 (D) $ 30
Story Machine (D) $ 23
Face Maker (D) $ 23
Haunted Hill (D) $20, (C)$ 17
Trivia Trek (D) $20
Datalink (D) $27
Space Shuttle (D) $20
Jerry White's Music Lessons (D,C) $20
SwiftyTach Master (D)$20, (C)$ 17
Apocalypse (D, C) $23
Raptillian (D, C) $ 23
Kid Grid (D, C) $ 20
Aliencounter (Face Flash) (D, C) . . . .$ 26
The JarGame/Chaoe(D, C) $ 26
Gulp/Arrow Graphics (D, C) $ 26
Golf Classic/Compubar $ 26
Frenzy/Flip Flop (D. C) $26
Battling Bugs/Concentration (D. C) . $ 26
Submarine Commander (CT) $34
Jumbo Jet Pilot (CT) $ 34
Soccer (CT) $34
Kickback (CT) $34
Darts (C) $ 22
Pool (C) $ 22
Dominoes and Cribbage (C) $ 22
Pig Pen (D) $20
Starcross(D) $ 27
Zork 1 1 1(D) $ 27
Journey to the Planets (D, C) $ 20
Moon Shuttle (D) $27
Moon Patrol (C) $ 17
Normandie (D, C) $ 27
Zaxxon (D, C) $ 27
Juggler (D) $ 20
Survival of the Fittest $ 27
Baseball (D) $23. (C)$ 20
Sentinel I (D)$23, (C)$ 20
The Guardian of Gorm . . (D)$23, (C)$ 20
Miner 2049er(CT) $ 34
Jeepers Creepers (D) . $ 20
Snapper (D) $ 20
Twerps (D) $ 23
Flip Out (D) $ 20
The Birth of the Phoenix $ 16
Protector II (D)$23, (C)$ 29
Computer
*** SPECIALS OF THE MONTH ***
ELEPHANT DISKS(BOX) $ 20
HAYES SMARTMODEM $209
MOSAIC 32K RAM $ 89
RAMDISK (128K) $399
AMDEK COLOR I MONITOR $309
PERCOM DOUBLE DENSITY DRIVE $515
NEC 8023A PRINTER $459
BASIC A + (OSA + INCLUDED) $ 59
FLIP N’ SORT DISKETTE BOX $ 21
(Holds 50 Diskettes)
FLIP-SORT CARTRIDGE BOX $ 21
(Holds 10 Atari Computer Cartridges)
MOSAIC 64K RAM $149
80 COLUMN BOARD (ATARI) $279
ALL APX SOFTWARE $15% TO 20% OFF
PERCOM SINGLE DENSITY DRIVE $409
Computer Outlet
Park Place — Upper Level
1095 E. Twain — (702) 796-0296
Las Vegas, Nevada 89109
Ca F ';™' 800-634-6766 0, ^ l L y me
Information Order Inquiries (702) 369-5523
We accept Major Credit Cards
Mon.-Fri. 8 A.M.-6 PM.
Sat. 9 A.M.-5 P. M.
Dealer Inquiries Invited
CARCA F 14Q ON RFAflFR QFRVICF PARR
89 REM CORSAGE PROGRAM
100 PAGE
110 PRINT "ENTER D"
120 INPUT D
130 PRINT "ENTER S"
140 INPUT S
150 PRINT "ENTER T"
160 INPUT T
170 W-500*$QR(ST 2+Tt2>
180 SET DEGREES
190 WINDOW -W,W,-W,W
200 GO TO 560
210 PRINT "ENTER Tl. T1 MUST BE 1 OR
220 INPUT Tl
230 PAGE
240 FOR B=0 TO 360 STEP D
250 FOR A=0 TO 360 STEP G
260 L=ABS<S*SIN<K*A)+T*CQS<K*S>>
Computer Art
for the Tektronix 4052
270 GOSUB 390
280 IF Tl =2 THEN 310
290 UIEWPORT 22. 108, 14, 100
300 GO TO 320
310 UIEWPORT 15,115,0,100
320 IF h >0 THEN 350
330 HOME X, Y
340 GO TO 360
350 DRAW X, Y
360 NEXT A
370 NEXT B
380 GO TO 430
390 R=B*ABS<S*SIN<L*A)+T$COS<L*A> >
400 X=R*COS<A>
410 Y=R*$IN<A>
420 RETURN
In this article I describe my Corsage
program. The name stems from the pat-
terns generated, which remind me of
assemblages of ribbons and flowers. A
Basic source listing and some sample
output pictures accompany the text.
This program is a further generaliza-
tion of my Sinusoidal Loop Programs
No. 1 and 2 ( Creative Computing , Janu-
ary and March, 1983). However, it uses
only one polar coordinate function. This
function is used to compute the radius as
Joe Jacobson, 675 E. Street Rd., Apt. 1009, War-
minster, PA 18974.
Joe Jacobson
the absolute value of a weighted sum of
sinusoids. These sinusoids are, in turn,
functions of the angle (A).
An important innovation, which was
suggested by my engineering coworker
Stuart Boose, is that the angular fre-
quency coefficient L is itself a function
of the angle. I used the same type of an-
gular function for L as for the radius.
This function itself has an angular fre-
quency coefficient, K, which is entered
from the keyboard.
Both the radius function and the L
function use the same amplitude co-
efficients as weights for the sinusoids.
These are designated as S and T and are
entered from the keyboard.
There are three other parameters that
are entered from the keyboard. These
are D, G, and Tl. D is the increment
added to the radius between successive
angular sweeps. G is the increment in
the angle during an angular sweep. Tl
will be discussed below.
When you run the program it places
prompts on the screen, asking you to en-
226
April 1983 ® Creative Computing
430 IF Tl*2 THEN 550
440 WINDOW 0,130,0.100
450 UIEWPORT 0,130,0,100
460 MOUE 0,10
470 PRINT M
480 NOME 0,5
480 PRINT "
500 PRINT D ; ” , " ; s ; " • " ; T 5 “ , " ; K 5 % '* I G ; " V'
510 INPUT J$
520 WINDOW -W,W,-W, W
530 Tl=2
540 GO TO 230
550 END
560 PRINT "ENTER K"
570 INPUT K
580 PRINT "ENTER G"
580 INPUT G
600 GO TO 210
CORSAGE PROGRAM PARAMETERS"
<D,S,T,K,G> * <"J
ter values for D, S, T, K, G, and Tl. If
you enter a 1 for Tl, the picture will be
plotted and a list of input parameter val-
ues will appear below it. Then you clear
the screen and hit return, and the
same picture will be plotted again with-
out the parameter list. This way you can
make hardcopy prints with and without
parameters and keep a convenient
record of which parameter combinations
make good pictures. If you don’t want a
parameter listing at all, enter a 2 for the
value of Tl.
Table 1 lists recommended ranges of
the values of the input parameters. Val-
ues in these intervals seem to give the
best results in most cases. However,
other values may also yield good pic-
tures; you should experiment with the
program to find out which values to use.
The parameters D, S, T, K, and G do
not have to be integers; decimal fractions
like K = 29.2 can also work well, and
this increases the number of different
pictures you can make.
I hope you like the corsage designs. I
will describe the other polar coordinate
computer art programs I have recently
written, in future issues of Creative
Computing. □
Table 1. Suggested Parameter Values.
Parameter
Range of Values
From To
D
30 50
S
— oo “b oo
T
-oo + 00
K
6 60
G
5 15
Tl*
1 2
*T1 must be 1 or 2.
April 1983 ® Creative Computing
227
Part Three
TRS-80 Graphics Made
Almost Painless
The third in a three-part series, this
article describes Graphics Manager, a
program that stores whatever is on the
screen when it is called. Stored screen
images (which I call frames) can be com-
bined, compressed, saved on tape,
loaded from tape, and printed on the
screen. Graphics characters and ASCII
codes can be listed as well. Frames can
have either single or double width
characters.
The maximum number of frames that
can be simultaneously stored in memory
depends on the current amount of free
string space (frames are stored as
strings). The absolute maximum which
can be stored is nine because the sub-
routine which accepts frame numbers
uses a single digit. Graphics Manager in
Listing 1 clears 6553 bytes of string
space which is just enough to hold six
frames with single width characters. If
some frames are compressed or have
double width characters you may be able
to store nine frames.
Graphics Manager requires at least
16K of free memory. If you have more,
the program will work without
modification. The computer for which
the programs in this series were written
was described in Part 1. You don’t need
an MX-80 printer unless you want to
print frames on paper without modifying
the program.
I wrote Graphics Manager to help me
design graphics for programs, to
manipulate frames, and to provide a
means of printing, recording, and load-
ing frames. Graphics Manager can sim-
plify the design of graphics for TRS-80
programs by allowing you to write a
graphics creation program with the slow
but versatile SET command.
John Crew, 1 106 Karin Dr., Normal, IL 61761.
John Crew
Add Graphics Manager to that slow
graphics creation program. Then list
ASCII codes to see the character code
and screen position of every character.
Next, rewrite the graphics creation pro-
gram using faster techniques such as
POKEing character codes or printing
strings of graphics characters.
If you have a favorite computer gen-
erated picture, Graphics Manager can
print it on paper. If you add my
Sketch/Print program (January 1983)
If you have a favorite
computer generated
picture, Graphics
Manager can print it on
paper.
you can doodle, make cartoons, create
art work, or save screens filled with text
and graphics.
The ability of Sketch/Print and
Graphics Manager combined to record
screens of text and graphics can be used
to create a simple educational program.
The teacher would type information on
the screen as it would appear to the stu-
dent. He would then record a series of
screen contents on tape. Students would
use a stripped-down version of Graphics
Manager to load and view the frames.
Because Graphics Manager allows
printing of some or all frames in forward
or reverse order at a rate controlled by
the user, students could review a
screenful of information as many times
as they liked until they understood and
remembered it. A student could also
print some frames on paper if he wanted
to study them later.
This method of teaching merely uses
the computer to replace a book and
doesn’t take advantage of the ability of
the computer to ask and answer ques-
tions. This approach might be used to
teach young children simple concepts by
using graphics and words to present the
material.
Mistakes In The Manual
Writing Graphics Manager was com-
plicated by the poorly organized, some-
times unclear, sometimes incorrect, and
often too brief Level II manual. The
quality of the manual varies from section
to section. The more I learned about
Level II, the more I appreciated
Microsoft Basic and the less I appre-
ciated the manual. I’ll mention just a few
things the manual doesn’t cover.
input won’t accept more than 240
characters at once, which should rarely
be a problem.
The only place you can use tab in a
print using statement is between
print and using (the only legal form is
PRINT TAB (n) using . . ). When you
add or delete lines from a program,
Level II moves the rest of the program
around as needed so that the pointers to
the next line are always in ascending or-
der. print tab (n) works much like
print string$(N,“”) for N < 64.
The Edit mode of Level II can be used
to find lower case letters.
fre(“”) can be used instead of some-
thing like fre (“A”) which saves one
byte. fre( 0) works the same way as
MEM.
228
April 1983 ® Creative Computing
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TRS-80 Graphics, continued...
You can use an arithmetic expression
such as error n/10 + 2 after clear or
error. If you use an arithmetic ex-
pression after error and you are told
there is a syntax error in the line where
error appears, don’t pay attention to
that message.
If you put spaces between GO and to,
they are removed so goto is always one
word.
When you print a number, Level II
won’t print it on the current line if there
isn’t room for the entire number. When
you record a string with leading blanks
or one which contains a comma or co-
lon, you should record that string with a
quotation mark at the front. If you
record a string on tape with a quotation
mark at the beginning and a quotation
mark before the end, you’ll get an fd
(bad datum in file) error when you try to
load it, and only the part of the string
between the first and second quotation
marks will be loaded.
Using Graphics Manager
An external program that calls
Graphics Manager must be added to
Graphics Manager for it to work.
Graphics Manager appears in Listing 1 .
The program doesn’t require you to
press the enter key when you are typ-
ing in information. It quickly reacts to
the pressing of a key and either accepts
or rejects it.
The menu lists all primary options
and tells you how much free frame stor-
age is left, permanently reserving 408
bytes for workspace. When you see that
408 or 409 bytes of frame storage re-
main, only the workspace is left and no
more frames can be stored unless you
make more room by compressing or
erasing some frames. To select one of the
options listed in the menu, pfess the key
Combining two frames
may give different
results depending on
the order of
combination.
which represents your choice. Next to
each letter which represents an option is
a short description. If you press a key
other than the ones used to represent op-
tions, it will be ignored.
Storing, compressing, and reversing
graphics characters, and uniting two
frames are somewhat slow (longer than
10 seconds). Graphics Manager per-
forms these operations visibly so you can
tell how near completion they are. As
each character in a frame is stored, it is
erased on the screen. The reversal of
graphics characters and the union of two
frames are also performed on the screen
so you can see how much has been done.
For every option except the frequently
used print option, you are asked to con-
firm your choice. This enables you to re-
turn to the menu if you pressed the
wrong key or changed your mind.
Stored frames are referred to by using
a number. The number of a frame is be-
tween 1 and the count of currently
stored frames. When Graphics Manager
asks you to enter a frame number, the le-
gal range is printed in parentheses
following the request for a number.
Some functions ask for one frame num-
ber, some ask for two, others ask for the
first and last frame numbers for the
range of frames.
When you print, erase, compress, save
(record on tape), list ASCII codes, or re-
verse graphics characters, you are asked
to enter the starting and final frame
numbers of the range of frames you want
the function to work on. If the final
frame number is greater than the first,
you are asked if you want the function
done to that range of frames in reverse
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230
April 1983 0 Creative Computing
order. You can have reverse order for
any of the options listed above. If, for
example, you had six frames stored, you
could print 1-6, 6-1, 2-4, 3-3, or some
other legal range of frames.
Frame Compression
Frame compression is one of the most
important features of Graphics Manager
and one of the most difficult to im-
plement. It uses the seldom used space
compression characters. Substrings of
consecutive blanks (ordinary blank,
graphics blank, or chr$ (193)) are re-
placed by a compression character. Up
to 63 blanks can be replaced by a single
compression character. When a com-
pression character is printed, it is ex-
panded to a series of blanks. Frames
without two or more consecutive blanks
within a subframe are unchanged when
you try to compress them. If you want to
know how many bytes were gained by
compression, note the free frame space
before and after compression.
Compressing may give you enough
room to store more frames. Printing or
combining frames will be much faster if
the frames are compressed. Most other
parts of Graphics Manager will be
slightly faster if some or all frames are
compressed. If you want to decompress
a frame for some reason, reverse its
graphics characters twice. A compressed
frame will expand to its original size
when its graphics characters are
reversed.
Combination Of Frames
Combination of two frames is done by
printing the first frame and then merg-
ing graphics characters and putting
nongraphics characters from the second
frame into blank spaces in the first. You
could think of combination as putting
the second frame behind the first so the
Listing 1. GM ( Graphics Manager).
u CLEAR6553 : DEF I NT A- Z : MF=8 : D I MSC* ( 4 , MF ) , CM (MF) : QB*=" PRECSGUDTAQL "
1 REM *** THIS LINE SHOULD GO BEFORE ANY OTHER TO SET ASIDE THE STORAGE NEEDED BY
GM. IF THIS ISN'T THE VERY FIRST LINE, AT LEAST MAKE SURE IT IS EXCECUTED BEFOR
E CALLING GM
32049 END
: REM *** THIS PREVENTS A PROGRAM FROM UNEXPECTEDLY ENTERING GM. IF YOU ARE SURE
THAT WON'T HAPPEN, DELETE THIS LINE
32050" G0SUB32680 i I FQDTHEN32620ELSEQE=FC : G0SUB32630
: REM IF THERE IS ROOM, STORE THE CURRENT SCREEN’S CONTENTS
32080 REM *** LINES 32090-32100 PRINT THE MENU
32090 CLS: PRINTTAB ( 13) "GRAPHICS MANAGER BY JOHN CREW 2/3/82
"STRING* (64, 143) "A - PRINT ASCII CODES
C - COMPRESS FRAME <S)
D - DUPLICATE A FRAME
E - ERASE FRAME (S)
G - REVERSE GRAPHICS
L - LOAD FRAME (S) FROM TAPE
P - PRINT FRAME (S>
32100 PR I NT "Q - QUIT
R - RETURN TO MAIN PROGRAM
S - SAVE FRAME (S) ON TAPE
T - TRADE (SWAP) TWO FRAMES
U - UNITE (COMBINE) TWO FRAMES
"STRING* (64, 143) TAB ( 15) CHR* (27) FRE ( " " > "FREE BYTES OF FRAME STORAGE
COMMAND? " ; : G0SUB32680
32110 REM **# LINES 32120-32134 WAIT FOR YOU TO PRESS A KEY, THEN IT IS CHECKED
FOR LEGALITY, AND, IF LEGAL, GM GOES TO THE CHOSEN OPTION. IF YOU TRY TO DO ANYT
HING BESIDES LOAD, QUIT OR RETURN WHEN NO FRAMES ARE STORED, YOU’LL GET AN ERROR-
MESSAGE
32115 REM *** IF YOU TRY TO UNITE OR LOAD FRAMES WHEN FRAME STORAGE IS FULL OR T
HERE ISN'T ENOUGH ROOM, YOU'LL GET AN ERROR MESSAGE. IF YOU TRY TO DUPLICATE FRA
MES, YOU'LL BE TOLD LATER IF THERE IS ENOUGH ROOM OR STORAGE IS FULL
32120 G0SUB324 1 0 : QA= ASC ( QA* ) : I FQDANDQA=76THEN32620ELSE I FFCC 2AND ( QA=840RQA=85 ) PR I
NT"
TWO OR MORE FRAMES MUST BE STORED" : G0T032440
32125 REM *** LINES 32130-32134 BRANCH TO THE SELECTED OPTION. IF THERE IS NO MA
TCH, YOU PRESSED AN ILLEGAL KEY SO GM GOES BACK FOR YOU NEXT COMMAND. IF YOU ASK
FOR LOAD, THE 'ON-GOTO' LIST OF LINE NUMBERS WILL BE EXCEEDED SO THE NEXT LINE
WILL BE EXECUTED
32130 QB=0: F0RQE=1T012: IFQA**MID* (QB*, QE, 1 ) THENQB=QE : QE= 1 2
32132 NEXT : I FQB=OPR I NTCHR* (8) ; ELSE I FFC=OANDNOT <QA=760RQA=820RQA=81 ) G0SUB32670: GO
TO 32090
32134 0NQB+1G0T032 120, 32200, 32397,32350,32390, 32240,32388,32380,32195,32340. 3227
0,32320
32135 REM *** LINES 32195-32399 PERFORM THE OPTIONS. LINES 32400-32690 ARE SUBRO
UTINES COMMONLY USED
32137 REM *** LOAD FRAMES
32140 QA*= "LOAD FRAME (S) FROM TAPE" : G0SLJB32610: IFQDTHEN32090ELSEQD= (FRE ("") -408)
/ 1 024 : I FQD+FC >MFTHENQD=MF-FC+ 1
32160 PRINT"
HOW MANY FRAMES DO YOU WANT LOADED" G0SUB32400 : QG=VAL ( QA* ): I FQG< 1 THENQE=QG- 1 ELS
E I FQD< QGTHENQE=QG+FC-2ELSE32 1 90
32170 G0SUB32530: PRINT" ONLY ROOM FOR "QD" MORE FRAME (S) G0T03216O
32190 PRINT"
INSERT TAPE AND PRESS PLAY BUTTON" r G0SUB32550: F0RQE=FCT0FC+QG-1 : INPUT#- 1 , CM (QE > ,
SC* (0, QE) : FORQF= 1 T04 : INF'UT#-1 , SC* (QF, QE) s NEXT: FC=FC+1 : PR I NT "FRAME # "FC'LOADED" : N
EXT: POKE 16553, 255: G0T032430
» REM THE POKE STATEMENT CORRECTS THE READ-DATA BUG
32193 REM *** DUPLICATE A FRAME
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April 1983 ° Creative Computing
231
TRS-80 Graphics, continued...
characters in the second frame show
through holes in the first. The first
frame number you type is the frame
which will be printed first. The second is
the number of the frame to be combined
with the first. A comma is automatically
put between the two numbers. The com-
bined frame is stored as a new frame so
you can’t unite two frames if there isn’t
enough room to store the result.
Combining two frames may give dif-
ferent results depending on the order of
combination. This is because a graphics
character in the first frame takes prece-
dence over a nongraphics character in
the second, and an alphanumeric
character in the first takes precedence
over any type of character in the frame.
Combination is faster if the second
frame is compressed more than the first.
If you want to combine two compressed
frames, estimate which is more com-
pressed (the one with the most blank
spaces) and type its frame number sec-
ond. The more compressed frame will be
quickly put behind the first.
Quitting
Yqu can, of course, quit when not sav-
ing or loading frames by pressing the
break key, but I suggest you use the
quit option instead. When you use the
quit option, all variables are erased and
the large amount of string space used by
Graphics Manager is released. If the
printer is turned on, it is set back to 80
characters per line.
Returning To The Graphics Program
I call the graphics creation program
the main program even though Graphics
Manager may well be longer and more
complex. If you want, Graphics Man-
ager can put a frame on the screen be-
fore returning. If the graphics program
takes advantage of the ability of Graph-
ics Manager to return a frame, you can
modify that frame and then store it if
there is room. Sketch/Print or Vector
Plotter can modify a frame sent by
Graphics Manager.
Warning
Don’t try to save on tape a frame
which contains a quotation mark be-
cause you will get an fd error when you
try to load it. You can store such a
frame and do anything except load it
properly. This problem is a result of the
way Level II handles string input.
Error Checking
Graphics Manager does much error
checking to avoid having the program
fail because you pressed the wrong key
or asked for a function under the wrong
circumstances. I tried to do a thorough
job of making the program reject erro-
neous information and print a message
32 1 95 QA*= " DUPL I CATE A FRAME " : G0SUB326 \ 6s I FQDTHEN32090ELSEQC=6 : GGSUB325 1 0 : GOSLJB3
2690s IFQH<QD0RMF<FCTHEN32620ELSEF0RQF=0T04s SC* (QF, FC> =SC* ( QF , QE ) : NEXT : CM(FC) =CM<
QE ) : FC=FC+ 1 : GDT032090
32197 REM *** PRINT FRAMES ON THE SCREEN OR ALSO ON A MX -00 PRINTER. WHEN USING
THE MX -80, YOU CAN HAVE' NORMAL WIDTH OR COMPRESSED CHARACTER WIDTH. YOU’LL GET A
N ERROR MESSAGE IF THE PRINTER ISN’T READY
32200 CLS s PR I NT " PR I NT FRAME < S ) " : G0SUB32490
32210 QA*= " COPY ON MX-80" : G0SUB32610: QI=QD: PRINT: IFNOTQITHENIFPEEK (14312) < >63THE.
NPR I NT " PR I NTER NO T READY " : G0SUB32480 s G0T0322 1 OELSEQA*= " COMPRESSED CHARACTERS " s GO
SUB326 1 Os IFQDTHENLPR INTCHR* (18) ; ELSELPR I NTCHR* (15) ;
32220 PRINT"
NOW AND AFTER EACH FRAME IS PRINTED, " ; : G0SUB32550: FQRQE=QATOQBSTEPQC: G0SUB32590
: I FQ I THEN32228ELSELPR I NTSTR I NG* ( 2 , 10) : F0RQF=15360T016320STEP64 : IFCM (QE) “2LPRINTC
HR*'! 1 4 ) ;
32224 LPRINTSTRING* ( <4-14*N0TQD) # (3-CM (QE) ) , 32) ; : F0RQG=0T063STEPCM (QE) s QH=PEEK (Q
F +QG) sLPRINTCHR* (QH-32* <QH>127) ) ; s NEXT: LPRINT I NEXT s LPRINTSTRING* < 2, 10)
32228 G0SUB32420: NEXT s G0T032090
32230 REM *** SAVE FRAMES ON TAPE
32240 QA*="SAVE FRAME (S) ON TAPE" : GQSUB32610: IFQDTHEN32090ELSEG0SUR32490
32250 REM *** THE ’0UT255,4’ STATEMENT IN LINE 32260 TURNS ON THE CASSETTE MOTOR
(IF THE REMOTE JACK IS PLUGGED INTO THE RECORDER) SO BLANK SPACE IS LEFT AFTER
EACH FRAME
32260 PR I NT" ADVANCE TAPE TO A BLANK SPACE" s G0SUB32550: FORQE*QATOQBSTEPQCi PRINT#
1 , CM < QE ) , CHR* ( 34 ) SC* ( 0 , QE ) : FORQF= 1 T04 : PR I NT#- 1 , CHR* ( 34 ) SC* ( QF , QE ) s NE X T : 0UT255 , 4 1
PR I NT " FRAME # " QE+ 1 " SAVED " s G0SUB32480 s NE X T : G0T032430
32265 REM *** LIST ASCII CHARACTER CODES, SCREEN POSITION, AND MEMORY ADDRESS OF
EACH SCREEN POSITION FOR EVERY CHARACTER IN A FRAME. THIS INFORMATION IS HEL.PFU
L IN DESIGNING GRAPHICS PROGRAMS USING ’PRINTS’ AND/OR ’POKE’
32270 QA*="PRINT ASCII CODES" s G0SUB3261 Os I FQDTHEN32090ELSEG0SUB32490: FORQE=QATOQ
BSTEPQC s CLS : PR I NTT AB ( 27 ) " FRAME #"QE+1 "
SCREEN POS IT ION" TAB ( 19) "SCREEN ADDRESS "TAB (38) "CHARACTER "TAB (54) "ASCI I C0DE"STR1
NG* (64, 143) ;
32290 IFCM (QE) =2THENPRINTTAB (7) "DOUBLE WIDTH CHARACTER MODE (32 CHARACTERS/LINE)
ONLY EVEN NUMBERED BYTES ARE USED TO STORE THE CHARACTERS "ELSEPRJ NTTAB (22) "64
CHARACTERS/LINE
32300 G0SUB32480 : QH=0 s F0RQF=0T04 : FORQG= 1 TOLEN ( SC* ( QF , QE ) ) : QA*=M I D* ( SC* ( QF , QE ) , QG
, 1) : QD=ASC ( QA* ) : IFQD< >192PRINTUSING" ####"; QH; s PRINTTAB (22) QH-*- 15360;
32303 I F32< QDANDQDC 1 92PR I NTTAB ( 42 ) QA* ;
32304 PR I NTTAB ( 57 ) IJS I NG " ### " 5 QD s IF 1 9 1 < QDTHENQD=QD- 1 92ELSEQD= 1
32305 QH=QH+CM (QE) *QD: NEXT: NEXT: G0SUB32480: NEXT: G0T032090
32310 REM *** QUIT (EXIT PROGRAM). THE HUGE AMOUNT OF STRING STORAGE USED BY GM
IS RELEASED AND ALL VARIABLES ARE ERASED. THE PRINTER IS SET TO 80 CHR/ LINE IF 1
T’S ON
32320 QA*= "QU I T PROGRAM" : G0SUB3261 0: IFQDTHEN32090ELSECLEAR50: IFPEEK (14312) < >15P0
KE14312, 18
32330 END
:REM *** IF YOU WANT GM TO ERASE ITSELF, CHANGE ’END’ TO ’NEW’ (WITHOUT QUOTATIO
N MARKS)
32335 REM *** TRADE (SWAP) 2 FRAMES BY EXCHANGING SUBFRAME STR I |MG ADDRESSES
32340 QA*=" TRADE TWO FRAMES" : G0SUB326 10s IFQDTHEN32090ELSEQC=5: G0SUB32570: FORQE-u
T04 : QC=VARPTR ( SC* ( QE , QA ) ) : QD=VARPTR (SC* (QE, QB) ) s F0RQF=0T02: QG=PEEK (QC+QF) : POKEQC
+QF, PEEK (QD+QF) s POKEQD+QF , QGs NEXT: NEXT: QC=CM (QA) : CM (QA) =CM (QB) s CM (QB) =QC: G0T0320
90
32345 REM *** ERASE FRAMES. THIS RECOVERS THE STORAGE USED BY THE ERASED FRAMES
32350 QA*= "ERASE FRAME (S) " : G0SUB3261 0 : IFQDTHEN32090ELSEQD=FC-1 : G0SUB32490: IFQB 0
ATHENOC=QA: QA=QB: QB=QC
32360 QC=QB— QA+ 1 : IFQB=QDTHEN32370ELSEFQRQE=QAT0QD-QC: CM (QE) =CM (QE+QC) :F0RQB=0T04
: QF=VARPTR ( SC* ( QB , QE ) ) : QG=VARPTR ( SC* ( QB , QE+QC ) ) : F0RQH-0T02 : POKEQF+QH , PEEK < QG+QH >
: NEXT: NEXT : NEXT
: REM *** THIS LINE MOVES FRAMES DOWN IN THE ARRAY IF NECESSARY
32370 FORQE=QDTOFC-QCSTEP- 1 : F0RQB«0T04s SC* (QB, QE) =" " s NEXT: NEXT: FC=FC-QC: G0T03209
0
: REM *** THIS LINE ERASES THE FINAL FRAME (S)
32375 REM *** UNITE (COMBINE) TWO FRAMES BY PRINTING JHE FIRST, MERGING GRAPHICS
CHARACTERS AND PUTTING NONBLANK CHARACTERS FROM THE SECOND FRAME INTO CORRESPON
DING BLANK POSITIONS IN THE FIRST
32380 QA*=" UNITE TWO FRAMES" : G0SUB326 10s I FQDTHEN32090ELSEQC=4 : G0SUB32570: IFCM (QA
) < >CM ( QB ) PR I NT "
BOTH FRAMES MUST BE THE SAME CHARACTER MODE" : G0SUB32480: G0T032380ELSEIFMF<FC0RFR
EC") < 1024/CM (QA) +408THEN32620
32382 QE=QA : G0SIJB32590 : QG= 1 5360 : F0RQE=0T04 s FORQF= 1 TOLEN ( SC* ( QE , QB ) > : QD=ASC (MID* <
SC* (QE, QB) , QF, 1 ) ) : IF 191<QDTHENQH=QD— 192: G0T032386ELSEQH= 1 s QC=PEEK (QG) : IF <QC=320A
QC= 1 28 ) AND3 1 < QDANDQDC 1 28P0KEQG , QD+32* ( 95< QD ) : G0T032386
32383 I FQC=32QC= 1 28
32384 I F QD=32QD= 1 28
32385 IF127<QCANDQC<192AND127<QDANDQD< 1 92P0KEQG , QCORQD
32386 QG=QG+CM (QB) *QH: NEXT : NEXT : G0T032050
32387 REM *** REVERSE GRAPHICS CHARACTERS WHILE LEAVING OTHER CHARACTERS UNCHANO
ED
32388 QA*= "REVERSE GRAPH ICS": G0SUB326 1 0 s I FQDTHEN32090ELSEG0SUB32490 : FORQE=QATODI»
STEPQC: G0SUB32690: IFQH< 1024/CM (QE) -QDTHENQD=QB : NEXT : G0T032620ELSEG0SUB32590: FORO
F= 15360T01 6383STEPCM (QE) s QG-PEEK (QF) s I F 1 27< QGANDQGC 1 92P0KEQF , 3 1 9-QGELSE I FQG=32P0
KEQF , 191
32389 NEXT: G0SUB32630: NEXT : GOT032090
32390 QA*= "COMPRESS FRAME (S) " s G0SUB32610: IFQDTHEN32090ELSEG0SUB32490: CLS: FORQE-O
ATOQBSTEPQC: F0RQF=0T04 s QG= 1 : QI=0: QD=0: PRINTdO, "SUBFRAME POSITION" 1 s GQSUB32396
: REM *** LINES 32390-32396 COMPRESS FRAMES AND KEEP THE USER INFORMED OF PR0GRE8
S
32391 QH=ASC (MID* (SC* (QF, QE) , QG, 1 ) ) : PRINT517, QG" " ; : I FQH=320RQH= 1 280RQH= 1 93THEN0
D=QD+ 1 : I FQD= 1 THENQ I =QG : G0T032393ELSE I FQD=630RQG=LEN ( SC* ( QF , QE ) > THENQG=QG+ 1 : G0T03
2395ELSE32393
: REM *** SEARCH FOR A BLANK. WHEN FOUND, SEARCH FOR NEXT NONBLANK OR END OF STRI
NG
32392 I F 1 < QDTHEN32395ELSEQD=0
: REM *** THIS LINE IS REACHED WHEN A NONBLANK CHARACTER IS FOUND. IF THE COUNT 0
F CONSECUTIVE BLANK CHARACTERS IS GREATER THAN ONE, COMPRESS THOSE BLANKS
232 April 1 983 ® Creative Computing
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TRS-80 Graphics, continued...
32393 QG=OG+l: IFLEN <SC* (OF, QE) ) <QGTHENNEXT : NEXT : G0T032090ELSE32391
: REM *** REPEAT LOOP UNTIL THE END OF THE LAST SUBFRAME IS REACHED
32395 SC* ( OF , QE ) =LEFT* ( SC* (OF, QE) ,QI-1) +CHR* ( 1 92+QD ) +R I GHT * < SC* ( OF , QE ) , LEN ( SC* ( 0
F , QE ) ) -0G+ 1 ) : 0G=0 1:01=0: QD=0 : G0SUB32396 : G0T032393
: REM *** THIS LINE DOES THE ACTUAL COMPRESSION
32396 PRINT5>64, "LENGTH OF FRAME"STR* (QE + l ) " , SUBFRAME"QF+i " = "LEN (SC* (OF, QE) ) : RET
URN
: REM *** TELL USER HOW LONG A SUBFRAME IS. THIS IS USED BEFORE COMPRESSION AND E
ACH TIME THE LENGTH IS CHANGED
32397 QA*="RETURN TO MAIN PROGRAM" : G0SUB32610: IFQDTHEN32090ELSEPRINT"
PRINT FRAME BEFORE RETURNING (V/N) " ; : GOSUB32400: IFQA*< >"Y"THENQE»-1 8 CLSELSEIFFC*
0THENGOSUB3267O: 0E=-1 : CLSELSE0C=3: G0SUB32510: G0SUB32590
: REM *** PUT FRAME ON SCREEN IF ASKED
32399 RETURN
s REM THIS LINE SENDS GM BACK TO THE GRAPHICS CREATION PROGRAM
32400 PRINT"?
: REM *** PRINT PROMPT. LINE 32400-32425 GET A CHARACTER FROM THE KEYBOARD. THIS
SUBROUTINE IS USED FREQUENTLY IN GM
32410 PRINTCHR* (95) ;
: REM *** PRINT CURSOR. ANOTHER CHARACTER COULD BE USED AND PROBABLY SHOULD BE SO
YOU CAN TELL BY LOOKING AT THE CURSOR THAT A INKEY* SUBROUTINE IS BE RUN
32420 QA*= INKEY*
: REM *** THIS MAKES THE COMPUTER * FORGET' ANY KEYS PRESSED BEFORE REACHING THIS
LINE
32425 QA*= I NKEY* : I FQA*< " " THEN32425ELSEPR I NTCHR* ( 8 ) OA* ; : RETURN
32427 REM *** LINES 32430-32440 TELL THE USER WHEN LOADING OR RECORDING OF FRAME
S IS DONE
32430 CLS: PRINTCHR* (23) : PRINT3538, "DONE"
32440 G0SUB32480: G0T032090
32470 REM *** LINE 32480 IS A DELAY SUBROUTINE
32480 F0R0D=0T01400: NEXT: RETURN
32485 REM *** LINES 32490-32500 GET THE STARTING AND FINAL FRAME NUMBERS FOR A R
ANGE OF FRAMES
32490 QC=1 : GOSUB32510: QA=QE: 0C=2: G0SUB32510: QB=QE: PRINT : QC=SGN (OB-OA) : IFQC=OTHEN
QC= 1 ELSE I FQC< OTHENPR I NT " YOU WANT REVERSE ORDER < Y/N) ";: G0SUB32400: PRINT: IFQA*< >
" Y " THEN32490
32500 RETURN
32505 REM *** LINES 32510-32520 ARE A MULTIPURPOSE MESSAGE AND FRAME NUMBER ENTR
Y SUBROUTINE. THIS COMPLICATES THE PROGRAM BUT SAVES MEMORY
32510 PRINT: IFQC<4THEN32514ELSEIF0C=6THENPRINT"# OF FRAME TO BE DUPL ICATED" ; ELSE
PRINT"# 1 ' S OF 2 FRAMES TO BE IFQC=4THENF'RINT"C0MBINED" ; ELSEPRINT "TRADED" ;
32511 G0T032520
32514 IFQC=1PRINT"START" ; ELSEIFQC=2PRINT"END" ; ELSEPRINT "PRINTING AND RETURN";
32515 PRINT" ING WITH FRAME #";
32520 PRINT" (1-"STR*(FC) " ) " ; : G0SUB32400 : QE= VAL ( OA* ) - 1 : IFQE+1 >FC0RQE<0G0SUB32530
: GOT 0325 1 OELSERETURN
32525 REM *** LINES 32530-32540 ARE AN ERROR MESSAGE SUBROUTINE USED WHEN AN ILL
EGAL FRAME NUMBER IS ENTERED
32530 PRINT"
FRAME #"FC" IS THE LAST
NUMBER IS TOO : I FOE< OPR I NT "SMALL "ELSEPRINT "LARGE
32540 RETURN
32545 REM *** LINE 32550 IS A PAUSE SUBROUTINE
32550 PR I NT "PRESS ANY BUT A CONTROL
KEY TO CONTINUE"; :G0SUB32400: PRINT: RETURN
32560 REM *** LINES 32570-32580 ACCEPT TWO FRAME NUMBERS. THIS SUBROUTINE IS USE
D BY THE UNITE FRAMES TRADE FRAMES OPTIONS. A COMMA IS AUTOMATICALLY PUT BETWE
EN THE TWO FRAME NUMBERS YOU TYPE
32570 G0SUB325 1 0 : QA=QE : PR I NT " , " ;
32580 G0SUB324 1 O : QB=VAL ( OA* ) - 1 : I FOB+ 1 >FCORQB< OTHENQE=OB : G0SUB32530 : PR I NT " ENTER 2
ND FRAME #? " ; : G0T032580ELSERETURN
32585 REM *** LINES 32590-32605 PRINT A FRAME
32590 CLS : I FCM ( QE ) =2PR I NTCHR* ( 23 ) ;
32600 F0RQF=0TQ3: PRINTSC* (OF, OE) ; : NEXT: PRINTLEFT* (SC* (4, OE) , LEN (SC* ( 4 , OE ) )-l) ; :0
G=ASC (RIGHT* (SC* (OF, QE) , 1 ) ) : IF32<QGANDQG< 192P0KE16384-CM (QE) , QG+32* <95<QGANDQG< 1
28)
32605 RETURN
32607 REM *** LINE 32610 ASKS THE USER TO CONFIRM HIS CHOICE OF THE DIFFERENT OP
TIONS WHICH GM OFFERS
32610 CLS: PRINTOA*" (Y/N) "; : G0SUB32400: QD=QA*< >" Y" : RETURN
32615 REM *** LINES 32620-32625 ARE USED WHEN NO MORE FRAMES CAN BE STORED. IF F
EWER THAN 9 FRAMES ARE STORED BUT THERE ISN'T ENOUGH STRING SPACE TO HOLD A FRAM
E, YOU'RE TOLD THERE IS 'INSUFFICIENT STORAGE’
32616 REM *** IF 9 FRAMES ARE STORED, YOU’RE TOLD 'FRAME STORAGE IS FULL'
32620 PRINT: IFMF<FCPRINT"FRAME STORAGE SPACE IS FULL "ELSEPRINT" INSUFFICIENT STOR
AGE"
32625 G0SUB32550: G0T032090
32627 REM *** LINE 32630-32664 STORE A FRAME
32630 QD= 1 5360: CM (QE) = 1+PEEK < 16445) /8 : 0NERR0RG0T032664 : QH=CM ( QE ) - 1 : F0RQF=0T04 : SC
* ( QF , QE ) =STR I NG* ( (205-QH- (CM (QE) =2) )/CM(QE) ,32) : QI=VARPTR (SC* (QF , OE) > :QI=PEEK(QI
+1 ) +256*PEEK (01+2) +65536* ( 127<PEEK (QI+2) ) : F0RQG=QH+1T0205STEPCM (QE) : POKEQI , PEEK (
QD) : Q I =Q I + 1 : POKEQD , 32
32640 QD=QD+GM ( OE ) : NE X T : I FCM ( OE ) =20R ( CM ( OE ) = 1 AND0F=3 ) THENQH= 1 -OH
32650 NEXT: IFFC=QETHENFC=FC+1 : RETURNELSERETURN
32664 I FERR= 1 0ANDERL=32630THENQ I =0 I —65535 : RESUMENEXTELSEONERRORGOTOO:
REM USED WHEN KEYBOARD/EXPANSION INTERFACE MEMORY BOUNDARY IS CROSSED
32669 REM *** LINE 32670 PRINTS AN ERROR MESSAGE
32670 PRINT"
FRAME STORAGE IS EMPTY ": G0SUB32480: RETURN
32675 REM *** LINE 32680 EVALUATES A LOGICAL EXPRESSION WHICH CHECKS TO SEE IF A
FRAME CAN BE STORED
32680 QD=MF<FCORFRE ( " " X 1024/ (PEEK (16445) /8+1 ) +408: RETURN
32685 REM *** LINE 32690 CALCULATES THE LENGTH OF A FRAME AND CALCULATES THE AMO
UNT OF STRING STORAGE WHICH CAN BE USED FOR STORING FRAMES
32690 QD=0: F0RQF=0T04: QD=QD+LEN (SC* (OF, QE) ) : NEXT: QH=FRE < "" ) -408: RETURN
when it detects an error. Depending on
the error and where it occurs, Graphics
Manager will either go to the menu or
repeat the question you answered
incorrectly.
If you ask for any option other than
load, return, or quit when no frames are
stored, the program will tell you that
frame storage space is empty. If you try
to store, load, duplicate, or unite two
frames when nine frames are stored, the
program says frame storage space is full.
If there are fewer than nine frames
stored and too little memory to hold an-
other frame when you try to do one of
the four things just listed, Graphics
Manger will tell you that frame space is
insufficient to store a frame.
If you ask Graphics Manager to print
frames on paper, it checks the printer. If
the printer isn’t on-line, the program
says the printer isn’t ready and then asks
you again if you want frames printed on
the MX-80.
You also get an error message if you
try to combine two frames which have
different width chacters. Whenever you
enter a frame number, Graphics Man-
ager checks to see if it is in the proper
range.
Adding Graphics Manager
To Another Program
Figure 1 lists the steps you should fol-
low to append Graphics Manager to an-
other program you have recorded
separately. These instructions are for a
Level II cassette system but should work
for most related systems. The program
to which Graphics Manager is to be
added should have line numbers greater
than 0 and less then 32049. You can
have line numbers greater than 32690
but those lines will have to be either
typed after Graphics Manager has been
added or appended to the combination
of Graphics Manager and the low-num-
bered lines of the graphics creation
program.
The common method of merging pro-
grams in Figure 1 works by setting the
address of the beginning of Basic pro-
gram storage to the address of the end of
the program in memory. That moves the
beginning of Basic program storage to
just after your program so cload, new,
and list won’t affect your hidden pro-
gram. Graphics Manager is loaded next
Line 0 of Graphics Manager is listed
just so you can see it if you don’t have a
printed copy handy. Next, line 0 is de-
leted. Then the beginning of Basic pro-
gram storage is set to its previous value
(which you should have written down
after step 3). Finally, line 0 is retyped so
it is put before the graphics creation
program.
The graphics program you combine
with Graphics Manager must leave 408
April 1983 ® Creative Computing
234
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TRS-80 Graphics, continued...
bytes of string storage. If you use an on
error goto statement in your graphics
program, you must execute that state-
ment every time you return from Graph-
ics Manager because the program uses
an error handling subroutine. Don’t use
any of the following variables: FC%,
MF%, QB$, SC$ (0-4, 0-MF%), or
CM%(0-MF%).
Figures 2 and 3 give complete instruc-
tions for adding Sketch/Print or Vector
Plotter. Figures 2 and 3 refer to the
merging process described in Figure 1. If
you add Graphics Manager to Sketch/
Print as shown, you can go to Graphics
Manager and store a frame at any time
after the instructions by pressing the en-
ter key, or if you want to go straight to
the menu, press the shift and T(escape
code) keys. The shift, t, and enter
keys are used the same way if you com-
bine Vector Plotter and Graphics Man-
ager as shown, but you must wait for all
vectors to be drawn before those keys
are recognized.
Calling The Program
To add Graphics Manager to one of
your own programs, you need to know
how to get to Graphics Manager and
Graphics Manager is
written entirely in Basic.
Figure 1. Merging Graphics Manager with Another Program.
Do the following in the command mode:
1. CLOAD first program
2. F I N= 1 6 63 3 : ST=16548
3. PR I NT PEEK ( ST ) ; PEEK ( ST+ 1 ) . Write down the
two numbers printed
4. BRW=PEEK ( F I N ) <2 : POKE ST, PEEK (FIN)-
2 - 256 * BRW : POKEST+1, PEEK ( F I N+ 1 ) +BRW
5. CLOAD Graphics Manager
6. L 1ST 0
7. DELETE 0
8. POKE at 16 548 and 16549 the two numbers printed in
step 3
9. Retype line 0
Figure 2. Adding Graphics Manager to Sketch/Print
1 . Merge programs
2. Remove CLEAR2 : DEFINTA-Z: in line 100
3. Insert I FN=1 3ANDS=0 , 32050ELSE I FN=27 , 32090
ELSE at the beginning of line 185
4. Change line 32399 to 32399 GOTO160
Figure 3. Adding Graphics Manager to Vector Plotter.
1. Merge programs
2. Change line 360 to 360 QA$= I NKEY$ : I FQA$=CHR$
(13) THEN32050ELSE I FQA$=CHR$ ( 27 ) THEN
32090ELSE360
3. Change line 32399 to 32399 GOTOI 10
4. Remove CLEAR 1 2 : DEF I NTA-Z : in line 100
5. Add : B$ = " " after NEXT in line 3 50
6. Insert I FQE>=0GOSUB32590ELSE before CLS in line
230
7. Add : QE=- 1 to end of line 100
Figure 5. Bytes of String Spaces Required for an Uncom-
pressed Frame.
Subframe Number
Character width
1
2 3 4
5
Single
205
205 205 205
204
Double
102
103 102 103
102
Figure 4. Variables used by Graphics Manager.
Type
Name
Main Use(s)
Integer
MF
(Maximum number of
frames)- 1.
FC
The count of stored
frames.
QA
Number of first frame of
range.
QB
Frame number of final
frame in range.
QC
Increment for loop which
processes a range of
frames.
QD
Number of consecutive
blanks during compres-
sion. Loop counter in de-
lay subroutine. Used to
pass a value from main to
subroutines and vice
versa.
QE
Loop counter for frame
numbers.
QF
Loop counter for sub-
frame numbers.
QG
ASC (final character in
frame) when printing
frames, reversing graphics.
Position in subframe dur-
ing compression.
QH
ASC (character in frame)
when listing ASCII codes,
copying a frame on the
MX-80, and compressing
frames.
QI
Compressed character flag
when using MX-80.
VARPTR (SC$(QF,QE)).
Address of position in
string during frame stor-
age. Position of first blank
in subframe during com-
pression.
CM(O-MF)
Character display mode
for each frame. 1 for sin-
gle width, 2 for double
width.
Character
QA$
Character entered by user,
string
message sent to selection
confirmation subroutine.
QB$
String of letters which
represent program op-
tions.
SC$(0-4,0-MF)
Screen character storage;
holds frames.
236
April 1983 ® Creative Computing
7
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TRS-80 Graphics, continued...
back. This can be done in either of two
ways: You can use GOSUB to jump to
Graphics Manager and return to get
back, or you can use goto to get back.
If you enter Graphics Manager at line
32050, the current screen contents will
be stored if there is room. If you want to
go directly to the menu, enter Graphics
Manager at line 32090. Line 32399 con-
tains the statement which goes back to
the graphics creation program.
General Design
Graphics Manager is written entirely
in Basic. It is very compact, and, I hope,
efficient. It doesn’t use any read or
data statements, so you can use them in
your own graphics creation program
without problems. It uses as few vari-
ables as practical. It also uses integer
variables for storing numbers, because
they use less memory and arithmetic is
faster using them. I tried to use variable
names which you probably wouldn’t use
in your graphics program.
Figure 4 lists all the variables used in
Graphics Manager along with a short
description of the use(s) of each. The
variables QA, QB, QC, . . . QI are used
for a variety of short-term purposes.
You may use QA-QI in the graphics cre-
ation program, and if speed is your goal,
you should use those variables to mini-
mize the time spent by Level II looking
through the variable storage area.
Graphics Manager uses zero positions
in arrays so memory isn’t wasted. The
user isn’t aware of this since frame num-
bers go from 1 to the count of stored
frames.
How The Program Works
Frames are stored in an array called
SC$ (screen characters). Level II allows
character strings to be a maximum of
255 characters long. A frame with single
width characters uses 1024 bytes of
string memory so it must be stored as
five strings (which I call subframes). A
frame with double width characters
takes 512 bytes, so it could be stored in
three strings, but I had Graphics Man-
ager store it in five strings so the pro-
gram would be simpler. Figure 5 shows
how characters are distributed among
the five strings in each frame.
A subframe is stored by first reserving
the needed space by assigning a string of
blanks to that subframe using the
STRINGS instruction. Then characters
are PEEKed from video memory and
POKEd into string memory. This method
is fast because it minimizes string space
reallocation (also known as garbage
collection).
When a frame is compressed, each
subframe is compressed by itself and no
Frames are moved by
copying string
addresses and lengths
so no physical
movement of
characters is done.
characters are moved from one subframe
to another. The first blank is searched
for, and, if there is a blank, the next
nonblank character or the end of the
string is searched for. If there is a
substring of two or more consecutive
blanks in a subframe, it is replaced by a
space compression character.
Frame erasure releases the memory
used by the erased frames. If you want a
range of frames which includes the final
frame erased, then erasure is done by
assigning a null string to each subframe
of each frame to be erased. If you want
some beginning frames erased but not
the final frames, then the final frames
are moved down over the frames to be
erased.
Frames are moved by copying string
addresses and lengths so no physical
movement of characters is done. That
method of moving strings is fast and
avoids an os (out of string space) error
when space is tight and a long string is
assigned to a variable which held a short
string. After moving down any strings
which need to be moved, the indicated
number of final frames are erased.
Listing 2. Lines which can be added to GM to test GM.
10 FOR 1=1 TO 10: CLS: IFI/2=FIX < 1/2) THENF0RQE=0T0127: QF=. 370079*QE: SET <QE,OF> : SET (QE
,47-QF) : SET (QE, O) :SET<QE,47) : NEXT* FORQE=OT047: SET <0, QE) : SET <127, QE) : NEXT a PR INTSD3
1,1;: G0T030
15 IF I /3=F I X (1/3) THENFORQE= 1 T 07 : PR I NTSTR I NG* < 1 28, 152) ; : NEXT : PRI NTSTRING* < 1 27, 152
) ; :POKE16383, 152» PRINT331 , I j I PRINT3>667, CHR* (34) " THIS FRAME CONTAINS QUOTATION
MARKS "CHR* (34) ; i G0T030
16 I F I /5=F I X ( I /5) THENPR I NTCHR* (23) ; : FORQE= 1 TOl 5: PRINTSTRI NG* <32, 178) ? : NEXT: PRINT
STRING* <31, 178) ; :POKE 16382, 178: PRINT5>30, I; :G0T030
20 PRINTCHR* <23) ; i FORQE= 1 T07 : PRINTSTR ING* < 32, 32) STRI NG* < 32, 146) ; : NEXT: PRINTSTRIN
G* <32, 128) STRING* <31 , 146) ; : POKE 16382, 1 46* PRINT330, I ; : PRINT364 , CHR* < 34) "THIS FRAM
E CONTAINS QUOTATION MARKS " CHR* ( 34 ) ;
30 G0SUB32050
40 NEXTI
Listing 3. Assembly Language version of subframe store and scan subroutines.
00 1 00
001 10
00120
00130
00140
00150
00160
00170
00180
00190
00200
00210
00220
00230
00240
00250
00260
SUBFRAME STORE, SUBFRAME SCAN <STOSCN)
BV JOHN CREW
62 BYTES LONG WHEN ASSEMBLED
DATE 1/5/82
***********************************************************
SUBFRAME STORE SUBROUTINE
REGISTER
B
C
DE
HL
USE <S)
CHR MODE INDICATOR, CHR FROM SCREEN, LSB OF
SCREEN ADDRESS
LEN < SC* < QF , QE ) )
INCREMENT FOR SCREEN ADDRESS
ADDRESS OF LOCATION IN SC*<QF,QE>
VARPTR <SC* <QF, QE) ) , CURRENT SCREEN ADDRESS
***********************************************************
7FC2
00270
ORG
32767-61
1 (TOP OF 16K MEMORY) -61
7FC2
003C
00280 SCRADD
DEFW
15360
; THIS WILL BE POKED BY GM
00290
; DETERMINE WHETHER SINGLE OR DOUBLE WIDTH CHARACTER
00300
; ARE
BEING DISPLAYED
7FC4
3A3D40
00310
LD
A, < 16445)
; GET CHR MODE INDICATOR
7FC7
0E01
00320
LD
C, 1
; LOAD DEFAULT INCREMENT FOR
00330
5 SCREEN ADDRESS
7FC9
B7
00340
OR
A
; SET FLAGS
7FCA
2801
00350
JR
Z, CONTI
; JUMP IF SNG WIDTH CHRS
7FCC
OC
00360
INC
C
; MAKE I NCR 2 INSTEAD OF 1
7FCD
2A2141
00370 CONTI
LD
HL, <16673)
; GET VARPTR < SC* <QF, QE) )
7FD0
46
00380
LD
B, <HL)
; GET LEN < SC* < QF , QE ) )
7FD1
23
00390
INC
HL
7FD2
5E
00400
LD
E, <HL)
; GET LSB OF STRING ADDRESS
7FD3
23
00410
INC
HL
7FD4
56
00420
LD
D, <HL)
; GET MSB OF STRING ADDRESS
7FD5
2AC27F
00430
LD
HL, (SCRADD)
; GET CURRENT SCREEN ADDRESS
00440 ; FILL
ONE SUBFRAME WITH CHARACTERS FROM THE SCREEN
7FD8
7E
00450 STORE
LD
A, <HL >
; GET CHR FROM SCREEN
7FD9
3620
00460
LD
(HL) ,32
; ERASE CHR ON SCREEN
7FDB
12
00470
LD
< DE ) , A
; STORE CHR IN SC*<QF,QE)
00480
; INCREMENT SCREEN ADDRESS
7FDC
7D
00490
LD
A, L
; GET LSB OF SCREEN ADDRESS
7FDD
81
00500
ADD
A , C
; INCREMENT LSB OF ADDRESS
7FDE
300 1
00510
JR
NC , C0NT2
7FE0
24
00520
INC
H
; ADD 1 TO H BECAUSE OF CARRY
238
April 1983 ° Creative Computing
TRS-80 Graphics, continued...
If you are still confused by the method
used to erase frames, consider this exam-
ple. Suppose you have seven frames
stored and you want 4 and 5 erased. The
range of frames you want erased doesn’t
include the final frame, so frames 6 and
7 must be moved down over 4 and 5
respectively. At this point 4 is the same
as 6 and 5 is the same as 7. You wanted
two frames erased, so two frames at the
end are erased. The count of stored
frames is reduced by two. The result is
as if frames 4 and 5 were taken out.
Trading (swapping) two frames is
done by exchanging string addresses and
lengths.
Duplication of a frame is done by
assigning the subframe of the frame be-
ing copied to an end location in the
frame storage array. You can’t copy a
frame if there isn’t room to hold the
copy.
I didn’t copy a frame by copying
string addresses and lengths because I
was afraid Level II would later make an
actual copy of the string. I experimented
a little with copying a string by setting
the pointer and length of the second
string to the pointer and length of the
first and found Level II won’t make an
actual copy when it does garbage
collection.
I suspect that if two strings have the
same pointer and length and you use the
name of one of those strings anywhere in
an assignment statement, an actual copy
of the original string will be made. I
didn’t use that method because I didn’t
know if it worked under all circum-
stances. I leave it to you to experiment
with that method. If it works, you could
easily change Graphics Manager to copy
frames that way.
Unlike some graphics reversal sub-
routines I have seen, mine is fast, ef-
ficient, and doesn’t disturb nongraphics
characters. A blank space or graphics
blank is replaced by a completely white
graphics character.
I had an odd problem with line 32388
in the program. Sometimes extra charac-
ters would appear at the end. This prob-
lem seems to occur when a line of about
250 characters is listed after a line of 255
characters. I think Level II doesn’t clear
the output buffer after listing a very long
line so the next long line gets some
characters from the previous one.
When this problem occurs, remove
the unwanted characters from the line in
which they appear using the edit mode.
Then list a short line. Next list the line
which had extra characters and you
should see only the desired characters in
that line. To avoid the problem, either
use short lines or don’t list the program
unless you are willing to go through the
corrective steps mentioned before.
In a few places Graphics Manager
April 1983 ® Creative Computing
7FE 1
6F
00530 C0NT2
LD
L, A
00540
; ADJUST
DESTINATION
7FE2
13
00550
INC
DE
7FE3
10F3
00560
DJNZ
STORE
7FE5
22C27F
00570
LD
(SCRADD) , HL
7FE8
C9
00580
RET
00590
00600
00610
00620
00630
00640
00650
00660
00670
00680
00690
00700
; PUT NEW LSB IN L
NTER AND COUNTER
; INC POINTER TO SC*(QF,QE)
; STORE SCREEN ADDRESS
; RETURN TO BASIC
;***********************************************************
; SUBFRAME SCAN SUBROUTINE
; REGISTER-
USE (S)
I A CHR BEING SEARCHED FOR (A QUOTATION MARK)
; BC LEN ( SC* ( OF , QE ) )
; DE ADDRESS OF SC*(QF,QE), VARPTR < SC* ( QF , QE ) ) +2
i HL VARPTR (SC* (QF, QE) ) , ADDRESS OF SC*(QF,QE), A
; O IS PUT IN HL IF A QUOTATION MARK IS FOUND
; OTHERWISE A NONZERO NUMBER IS LEFT IN HL
;***********************************************************
7FE9
2A2141
00710 SCAN
LD
HL, (16673)
; GET VARPTR (SC* (QF, QE) )
7FEC
0600
00720
LD
B, 0
7FEE
4E
00730
LD
C, (HL)
; BC HOLDS LEN (SC* (QF, QE) )
7FEF
23
00740
INC
HL
7FF0
5E
00750
LD
E, (HL)
; GET LSB OF STRING ADDRESS
7FF 1
23
00760
INC
HL
7FF2
56
00770
LD
D, (HL)
; GET MSB OF STRING ADDRESS
7FF3
EB
00780
EX
DE, HL
; PUT STRING ADDRESS IN HL
7FF4
3E22
00790
LD
A, 34
; ASCI I FOR QUOTATION MARK
7FF6
EDB1
00800
CPIR
7FF8
2003
00810
JR
NZ, GOBACK
; JUMP IF NOT FOUND
7FFA
210000
00820
LD
HL , OOOOH
; INDICATE IT WAS FOUND
7FFD
C39A0A
00830 GOBACK
JP
2714
; RETURN RESULT TO BASIC
0000
00840
END
00000 TOTAL ERRORS
CONTI
C0NT2
GOBACK
SCAN
SCRADD
STORE
7FCD
7FE 1
7FFD
7FE9
7FC2
7FDB
Listing 4. Relocating Basic loader for subframe store and scan Machine Language
subroutines.
5 CLSs PR I NT "RELOCATING LOADER FOR STORE & SCAN MACHINE LANGUAGE SUBROUT I NES" s P
RINTTAB(24) "BY JOHN CREW" s PRINTTAB (27) " 1 /6/82L"
10 CLEAR 300s DEFSNG E: DEFINT L, M: PRINT: INPUT "ENTER MEMORY SIZE (IF YOU DO
N'T WANT IT TO BE 32706)"; A*: IFVAL(A*)=0 THEN E-32706-2 ELSE E=VAL(A*)-2
20 GOSUB 95 i POKE 1 656 1 , LSB: POKE 16562, MSB: CLEAR6553: REM SET MEMORY SIZE AN
D SET ASIDE STRING STORAGE
30 E-PEEK ( 16561 ) +256*PEEK ( 16562) +2: PRINT "MEMORY SIZE =" E: E=E+2: GOSUB 95
: E=E-2: PRINT: PRINT "ADD THIS TO THE BEGINNING OF LINE 32630 IN GM:": PRIN
TTAB< 10) "POKE 16526, " LSB ": POKE 16527, "MSB
40 S=Oi FOR I=E TO E+61: READ N: S=S+N: GOSUB 105: NEXT: IF S04481 THEN CL
S: PR I NT "THE SUM OF THE DATA IS SUPPOSED TO BE 4481; NOT"S: END: REM POKE MACH I
NE LAGUAGE PROGRAM INTO BEGINNING OF RESERVED MEMORY
50 GOSUB 95: I=E+20: GOSUB 100: I=E+36: GOSUB 100: REM ADJUST TWO MEMORY REFER
ENCES IN MACHINE LANGUAGE PROGRAM
60 PRINT: PR I NT " MACH I NE LANGUAGE PROGRAM HAS BEEN POKED INTO MEMORY STARTING AT
LOCATION" STR* (E ) " . "
70 PRINT: PR INT "PREPARE GRAPHICS MANAGER FOR LOADING.
PRESS ANY KEY EXCEPT ' BREAK 7 WHEN YOU ARE READY TO LOAD GM. "
80 A** INKEY*
90 IF INKEY*= " " THEN 90 ELSE PRINTTAB (22) " » NOW LOADING <<": CLOAD
95 MSB= I NT (E/256) : LSB=E-256*MSB: RETURN
100 N=LSB: GOSUB 105: 1=1+1: N=MSB: G0SUB105: RETURN: REM POKE UPDATED ADDRE
SSES FOR A LOAD INSTRUCTION
105 POKE 1+65536* <32767< I ) , N: IF NXPEEK < 1+65536* (32767C I ) ) THEN PRINT: PRINT"E
RROR : DATUM WASN’T STORED": CLEAR: END ELSE RETURN
1 10
DATA
0, 60, 58,
61 ,
64,
14,
1 ,
183,
40,
1, 12, 42
120
DATA
33, 65, 70,
35,
94,
35,
86,
42,
196,
127, 126,5-
130
DATA
32, 18, 125,
129,
48,
1,
36,
111,
19,
16, 243, 34
140
DATA196, 127, 201,
42,
33 ,
65,
6,
o,
78,
35, 94, 35
150
DATA
86, 235, 62,
34,
237,
, 177
, 32
* 3,
33,
0, 0, 195
160 DATA 154, 10
Listing 5. Lines in GM which are modified to use the two Machine Language
subroutines.
32240 QA*="SAVE FRAME (S) ON TAPE" : G0SUB32610: IFQDTHEN32090ELSEG0SUB32490: POKE 165
26 , 233 : POKE 1 6527 ,127: FORQE=QATOQBSTEPQC : F0RQF=0T04 : I FUSR ( SC* ( QF , QE ) ) =OTHENPR I NT "
FRAME "QE+l "CONTAINS A QUOTATION MARK AND WOULDN’T LOAD RIGHT" : QE=QB: NEXTQE: G0T03
2440
32260 NEXT: NEXT: PRINT" ADVANCE TAPE TO A BLANK PLACE" : G0SUB32550: FORQE=QATOQBSTEP
QC i PR I NT#- 1 , CM ( QE ) , CHR* ( 34 ) SC* ( O , QE ) : FORQF= 1 T04 : PR I NT#- 1 , CHR* ( 34 ) SC* ( QF , QE ) : NEX T
: 0UT255, 4: PRINT"FRAME #"QE+1"SAVED" : G0SUB32480: NEXT : G0T032430
32630 POKE 1 6526 ,196: POKE 1 6527 , 1 27 : CM ( QE ) = 1 +PEEK ( 1 6445 ) /8 : P0KE32706 , 0 : P0KE32707 , 6
O : QH=CM ( QE ) - 1 : FORQF=OT 04 : SC* ( QF , QE ) =STR I NG* ( ( 205-QH- ( CM ( QE ) =2 ) ) /CM ( QE ) , 32 ) : QA*=U
SR (SC* (QF , QE ) ) : IFCM (QE) =20R (CM (QE) =1 ANDQF=3) THENQH=1-QH
239
TRS-80 Graphics, continued...
ends a loop early because some special
condition is detected. This is done by
setting the loop index to its final value
and then executing a next for that loop.
This is done in line 32130, the search of
the command string, if a match is found.
It is also done when reversing graphics
characters if a compressed frame would
expand more than there is room for.
Modifying And Extending The Program
I grew tired of waiting for a frame to
be stored and found that frames with
quotation marks in them wouldn't be
loaded properly, so I wrote the two
assembly language subroutines shown in
Listing 3. The first subroutine stores a
subframe after space has been reserved
Partial sample run of Graphics Manager.
for it. The second scans a string for a
quotation mark. If a quotation mark is
found, the subroutine returns a 0; if none
is found, a nonzero number is returned.
The machine language string scan sub-
routine is much faster than scanning a
string in Basic, using a loop and the
mid$ function to check every character.
To put the two machine language sub-
routines in memory you can either use
an assembler to make a system format
tape and then load it, or, if you prefer
Basic, you can use the Basic program in
Listing 4 to put the two machine lan-
guage subroutines in high memory. The
program in Listing 4 sets the memory
size for you and lets you put the ma-
chine language program in memory
starting at any high address. It checks
each byte of the machine language pro-
gram to make sure it was POKEd prop-
erly. If you have a bad memory location
or you ask for the machine language
program to be put in nonexistent mem-
ory, you are told that a datum (part of
the machine language program) wasn't
properly stored.
To make Graphics Manager work
with the two machine language pro-
grams, lines 32240, 32260, and 32630
should be changed to match Listing 5.
Delete 32640 and 32664. If you use the
Basic program to put the machine lan-
guage into memory, you can remove
CLEAR6553: from line 0. The program
in Listing 4 ends with CLOAD so Graph-
ics Manager will be automatically
loaded, so I suggest you record the
modified version of Graphics Manager
right after it.
The program or program segments
which appear in Listings 3 through 5 are
written for a system with 16K of free
memory. If you know Basic well and
know a little assembly language, you
could easily modify them for a different
amount of free memory.
Extensions and Modifications
Some features you might want to
incorporate into Graphics Manager are
disk storage and retrieval of frames, and
storage of more than nine frames at once
(you would need to change the subframe
number entry subroutines). You might
also clear more string space (If you
have more than 16K of free RAM, I
recommend CLEAR 1024*N + 409 with
N equal to the number of frames you
want to be able to store at once); give
each frame a name and search for a
frame by name on tape, disk, and in
memory; rewrite some of Graphics Man-
ager in assembly language; allow storage
and manipulation of partial frames; al-
low switching of frames from single to
double width characters and vice versa;
or write an assembly language program
to load a frame containing a quotation
mark.
Some more exotic features you might
want to add are: top-bottom reflection of
a frame; right-left reflection of a frame;
shifting a frame right, left, up, or down;
and rotating graphics about a user speci-
fied center. You might want to modify
Sketch/Print and/or Vector Plotter so
they could use double width characters.
Closing Notes
I hope you have found a useful pro-
gram or learned something from this se-
ries. I worked extremely hard preparing
it — experimenting, writing, and rewrit-
ing and I ask you to have the decency
not to distribute my programs for your
own profit.
April 1983 ® Creative Computing
GRAPHICS MANAGER BY JOHN CREW 2/2/82
A - PRINT ASCII CODES
C - COMPRESS FRAME <S)
D - DUPLICATE A FRAME
E - ERASE FRAME <S>
G - REVERSE GRAPHICS
L - LOAD FRAME (S) FROM TAPE
P - PRINT FRAME <S)
Q - QUIT
R - RETURN TO MAIN PROGRAM
S - SAVE FRAME (S) ON TAPE
T ~ TRADE (SWAP) TWO FRAMES
U - UNITE (COMBINE) TWO FRAMES
■■■■■■I 6552 FREE BYTES OF FRAME STORAGE
COMMAND? L
LOAD FRAME (S) FR